Saarthal was the first city built in Skyrim after the arrival of Nords from Atmora some time in the middle of the Merethic Era. Saarthal was also the first capital of Nord civilization in Tamriel, as well as the largest of the ancient Nordic cities. The city was destroyed late in the Merethic era by the Snow Elves, and then rebuilt by Ysgramor after he retook the city. It was destroyed and finally abandoned sometime in the late Merethic or early First Era. In the late Second Era, the ruins of the city were located by archaeologists near the modern city of Winterhold. After Trinimac and his followers were corrupted into Malacath and the Orcs, they fled to the northern wastes near Saarthal.
For more information, see the full lore article.
Sadrith Mora ("Mushroom Forest" in Dunmeri) was the district seat of House Telvanni, and home of the Telvanni Council, though only one Telvanni councilor actually lived in town. Sadrith Mora was an island settlement in the Zafirbel Bay, and was accessible only by sea and teleportation.
The actual town of Sadrith Mora was built in typical Telvanni style: great, magically-formed organic mushrooms springing from the ground, each being expanded to suit the needs of the inhabitant; one may have become a dwelling for a single Dunmer, while others formed shops, seaports, or entire inns and taverns. These were grown in a gigantic loop around the tower of Tel Naga, home of Master Neloth. The town itself offered a Morag Tong base, an inn, and a restaurant. North of the Great Market was the Telvanni Council Hall, a large orb supported by giant mushroom stalks. While visitors were technically not supposed to travel beyond the Gateway Inn into the town, nobody really seemed to mind. Anyone would have served you, albeit a bit tersely. One place where foreigners were especially welcome was at the Imperial Fort Wolverine Hall, just to the south.
The River Samsi, or Ouada Samsi, was a large waterway in the West Gash region, on the northwestern coast of Vvardenfell. It created the peninsula which would become home to Gnisis and Ald Velothi. Its headwaters were northeast of Gnisis, and the river flowed south and then west, wrapping around the city and emptying into the Inner Sea.
Sancre Tor (or the Golden Hill) was a fortified city in Colovia, located in the Jerall Mountains north of the city of Chorrol. It is said to be the mythical birthplace and final resting place of Reman Cyrodiil and his successors. It is notable for the Fort Runestones placed throughout the complex during the First Era.
The founding stories of Sancre Tor are conflicting and shrouded in myth. It is written that Alessia received the divine inspiration for her slave rebellion at the site of Sancre Tor, and afterwards founded her holy city there. However, this conflicts with the story of Alessia's youth, where she was raised as a slave in the Ayleid city of Sard. Another origin myth claims that King Hrol gave his life by copulating with the spirit of Saint Alessia on the site of Sancre Tor, seemingly impregnating the earth. The small mound of mud left behind by their union soon grew into a small mountain (the "Golden Hill", also known as Hrol's Hillock), attracting a community of believers to settle there. After nine months, the shepherdess Sed-Yenna heard a cry from the top of the mountain, and climbed it to find the newborn Reman Cyrodiil, wearing the Chim-el Adabal on his forehead.
Regardless of its origins, the city fell into ruin following the fall of the Reman Dynasty. Many heroes and noblemen were buried in the crypts, including the Remans and their Dragonguard protectors. After its abandonment, Sancre Tor became a dark place, haunted by vast numbers of undead. Some time after the Soulburst of 2E 579, Sai Sahan and Kasura hid the Amulet of Kings in the ruins of Sancre Tor before being captured by Molag Bal. In 2E 582, the reformed Five Companions entered the ruins in an attempt to retrieve it. Mannimarco swiftly followed, raising more undead from their graves in an attempt to stop them. However, he was defeated in battle by the Soulless One after revealing his plans to usurp Bal's godhead. He was then pulled into Coldharbour for his treachery, allowing the Companions to escape with the Amulet.
By the late Second Era, Sancre Tor had once again become inhabited. In 2E 852, the city was captured by invading forces from High Rock and Skyrim. General Talos, who would later become Tiber Septim, recaptured the city that winter. However, the city was in a strategically inconvenient position, and was abandoned to again fall into ruins. Septim would later be fatally wounded at a battle of Sancre Tor, where he died and ascended to become one of the Nine Divines. The Blades built a shrine in the catacombs of Sancre Tor, on the spot where he had received the blessing of Akatosh. It then served as a place of pilgrimage for the Blades for many years.
The old fortress of Sancre Tor was later corrupted by the Underking, prompting it to be sealed shut by the Grandmaster of the Blades in the thirty-sixth year of the reign of Tiber Septim. The four mightest blades of the time, Alain, Valdemar, Rielus, and Casnar, never returned from the ruins and were cursed to undeath. In the years after Tiber Septim's reign it was gradually forgotten, decaying into a haunted ruin. The Champion of Cyrodiil visited the ruins in 3E 433 to recover the armor of Tiber Septim, unsealing the ruins with the approval of the Blades. After freeing the four ancient Blades from undeath, their spirits aided the Champion in entering the Reman crypt and recovering the armor. The Champion was also aided by a mysterious guardian known as Baynham.
The Myriad Realms of Revelry are a congeries of one hundred thousand pocket and sub-realms of Oblivion, created and ruled over by the Daedric Prince of Indulgence, Sanguine. The realms are used mainly as pleasure pockets, refashioned to meet the needs and desires of its visitants. As such, Sanguine himself has very little control over them.
The Last Dragonborn visited one of the realms in 4E 201. Named Misty Grove, it appeared as a mist-filled copse of trees crossed by burbling streams and paths with small stone bridges, lit by lanterns in an eternal early evening. Sanguine used it to host a feast for the Dragonborn, after the two had spent a night drunkenly exploring Skyrim.
During the Alliance War of 2E 582, the Empire of Cyrodiil sent the Seventh Legion to capture the city as the first step towards reconquering Hammerfell and High Rock. The Legion entered the city through a smuggling tunnel from Bangkorai, taking key hostages and looting the Temple of Satakalaam. However, the forces of the Daggerfall Covenant were successful in swiftly liberating the city. During the period leading up to the Warp in the West in 3E 417, the city was the capital of the County of Satakalaam. Following the Warp, it came to be ruled by Sentinel.
Sard was known for the breeding of men by the Ayleids. Many tribes of men were brought from all across the Nibenay Basin, and some were even imported from southern Skyrim. They were bred for use as slave labor or to be tortured for the amusement of the Ayleids. It was here that the future Saint Alessia was brought as a youth and raised. She prayed to Akatosh and the Aedra to be freed from Ayleid slavery, and her prayers were answered when she escaped from captivity and began the Alessian Slave Rebellion in 1E 242, which would ultimately result in the collapse of the Ayleid Empire and the extinction of the race. At some point the settlement's name changed to the modern 'Sardavar Leed', and it was eventually abandoned.
An Imperial fort was built east of the ruins and was named Fort Alessia, likely in her honor. It played a significant role in the Alliance War of 2E 582, when its strategic position made it key for gaining control of the Imperial City. By 3E 433, the ruins of Sardavar Leed had been taken over by a hostile group of conjurers and were used for trafficking with Daedra in secret. Circa 4E 40, Prince Attrebus Mede and his troops set up camp by the springs near the ruins when they were betrayed. Led by one of Attrebus' lovers, a Redguard named Radhasa, the group was massacred in cold blood by a group of mercenaries hired to assassinate the prince. Radhasa spared Attrebus' life and brought him south, intending to sell him in Elsweyr. The ghosts of those massacred helped the Penitus Oculatus in eventually discovering that Attrebus still lived.
Scathing Bay was created by the destruction of Vivec City during the Red Year of 4E 5, when the Ministry of Truth smashed in the city with the same momentum it had before Vivec froze it in place. It is the almost perfectly circular crater of water where the city and the surrounding area used to be. The cantons, the lagoons, and beyond were replaced with boiling water, charred shores, and the stink of hard minerals from the steam.
The rim of the enormous crater forms the bay's shores and rises up above the water. A relatively small break in the southern part of this rim is all that connects the bay to the Inner Sea. Some vegetation still manages to grow in the surrounding area; the surrounding hillsides are filled with various flowering plants, and Emperor Parasols still dot the landscape. The Argonians have a ritual associated with the bay. The bay is apparently largely empty except for a small jagged island of ash near the center, which is believed to be where the High Fane of the Tribunal Temple was located. The sword Umbra was found here by a group of Dunmer scavengers. When the floating city Umbriel passed over it in 4E 40, legions of the dead rose up out of the boiling waters.
Scourg Barrow is an enormous underground complex located deep within the Dragontail Mountains of southern Hammerfell. It once served as the headquarters of the Order of the Black Worm, a sect of necromancers led by the infamous Mannimarco. Deep within the barrow is the Hall of the Necromancers, where the order assembles. Their undead servants of all varieties roam the gloomy halls. The ruins served as Mannimarco's base of operations during the events leading up to the Warp in the West, which is said to have resulted in his ascent to godhood.
A menor das duas luas de Nirn, Secunda, ou Jone, é reconhecida como um dos espíritos atendentes do plano mortal e, como tal, é tanto temporal como sujeita aos limites da mortalidade. Secunda, que existe como um plano separado, há muito tempo pereceu; foi a morte de Secunda que levou os mortais a perceber que a mesma tem textura e tamanho limitado, assim como imperfeições de cor, as quais são os resultados de sua decadência de seu revestimento anterior em branco puro.
Embora considerada por várias culturas como um espírito assistente de um dos planeta deus, um deus menor ou deus estrangeiro, Secunda não é exibida dentro de planetários Dwemer, nem mesmo detém uma posição no panteão Imperial. Na cultura Khajiiti, andar o Caminho de Jone é um passo necessário ao Campeão Lunar que deseja se tornar Juba.
Sedor was an Ayleid settlement located high in the snowy Jerall Mountains, on the Cyrodiil side of the border. The Ayleid inhabitants once abducted a famous human tribe (the "Thousand Strong of Sedor", who have been forgotten with time). Pelinal Whitestrake won back this tribe from slavery. The settlement was abandoned by the Ayleids and fell into ruin.
For more information, see the lore article.
Selene's Web is a region of Valenwood ruled over by Selene, an ancient Changeling and the High Priestess of Shagrath, God of Spiders. The exact extent of the region is unknown; entrances exist southeast of Elden Root, in the forests of southwestern Jodewood, and in southeastern Malabal Tor.
The forests of Selene's Web are known for their vigorous, unwholesome growth. In 2E 582, the Mages Guild launched an expedition into the forest to search for Selene. They were attacked by Selene's Bosmer and Khajiit followers, as well as woodland creatures, hoarvors and spiders. The expedition was ultimately successful in dispelling the magic barrier around Selene's sanctum, slaying her, and capturing her soul for study.
Some time after this, Selene was freed and constructed a fortress in Selene's Web. She attempted to conquer the whole of Valenwood during the Imperial Simulacrum with an army of spiders, and proposed that the Bosmer come to Selene's Web to surrender. Instead, Queen Ulandra of Elden Root sent the Eternal Champion into the fortress to steal the Heart of Selene, a great jewel in which she had infused her lifeforce. The fortress was filled with spiders, undead, and various other monstrosities.
Senchal is an infamous city, found on the easternmost tip of Elsweyr's Quin'rawl Peninsula, that serves as the largest port in Tamriel. The city is an assortment of bazaars, taverns, merchant quarters and open-air markets ringed on three sides by crowded harbors. Senchal is a favorite spot for pirates and sea captains wishing to sell or buy illegal and black-market goods, it being easier to smuggle goods into and out of the Empire by way of the Topal Sea than the well guarded inland highways. Thieves, unfortunately, are commonly found here as are beggars and the Khajiit moon sugar junkies. The Black Keirgo is Senchal's most squalid and dangerous quarter where sugar-dens and sugar-addicts both line the streets. A good portion of the city is either abandoned or in ruins from the strain of Knahaten Flu in 2E 560. Entire neighborhoods were razed in an effort to cleanse Senchal of the flu and have yet to be rebuilt. Recently however, this city has been turned into a beautiful coastal sea resort, although it is unknown how much of the city was changed by this transformation. In 1E 2920 the mad king of Senchal, Dro'Zel (future Emperor adviser) summoned Molag Bal to destroy Gilverdale, town of Valenwood. In 2E 324, the Potentate Versidue-Shaie was murdered in his palace in Senchal. It is rumoured that Sload airships are carrying dead bodies from Senchal to Thras.
Sentinel is a great city of the Redguards, and the capital of the kingdom of Sentinel. It is located in the northwestern hills of Hammerfell, overlooking the Iliac Bay. Its population is relatively low due to the inhospitable nature of the surrounding Alik'r Desert. However, some fertile fields can be found along the coast near the city, and the second capital of Hammerfell is actually a major population center in Hammerfell.
The main street of the city of Sentinel is a great market between the docks and front gates. The city is an exotic retreat for the nobility of Daggerfall and Wayrest, who delight in the cooking, craftsmanship, and plays which can be found there. Many great and famous people throughout history have called Sentinel their home, including the renowned poet Weltan and the famous Redguard hero Cyrus.
Septimia was the first colony of the short-lived Imperial Province of Akavir. It was originally a Tsaesci port at the mouth of a large river, but was abandoned by its inhabitants and captured by Emperor Uriel Septim V in the year 3E 288. It was located in a fertile river valley, and provided easy access to the interior of the continent. It was used as the main port of the Far East Fleet, and was connected by road to the invasion headquarters of Ionith. However, the many reefs, islands and sandbars made entering the harbor difficult.
During the Battle of Ionith, the town was besieged by Tsaesci warriors and suffered terrible, almost unnatural weather. The few survivors of the invasion were rescued here. The settlement was reclaimed by the Tsaesci and has never been revisited by Imperial forces since.
During the height of Ayleid rule, Sercen was a settlement infamous for brutalizing Nedic slaves. Legends speak of "the gut-gardens of Sercen", one of many examples of "art-torture" that slaves were subjected to for the Ayleids' pleasure. Following the fall of the Ayleids, Sercen was sealed shut and fell into ruins. In 2E 582, a band of mercenaries led by a Redguard named Rasha laid claim to the loot within the ruins, and set up camp outside while attempting to unseal the entrance. By 3E 433, the ruins had been opened and were occupied by marauders and bandits.
The port of Seyda Neen, Gateway to Morrowind, was a small village in the southern Bitter Coast region, bordering the Ascadian Isles. The Imperial Legion guarded the seaport, but it was under the administration of House Hlaalu. Its native population was small, though it was a common stop for Imperial travelers going to and from Vvardenfell. The Grand Pharos was a unique lighthouse at the harbor mouth renowned for guiding mariners throughout the Inner Sea. Most visitors were processed through the Census and Excise Office, part of the Empire's Coastguard station at the harbor. Imperial cutters used the dock as a restocking point to control smugglers and pirates running the waters off the Bitter Coast. Silt striders provided convenient travel to Gnisis, Balmora, Vivec, and Suran. Wildlife in the surrounding area included cliff racers, scribs, rats, netch and slaughterfish. There were also dreugh not far off shore. For more information, see the lore article.
Shadowfen is the northwest region of Black Marsh. It is a fetid mire, often fought over by the Imperial Legion and Dunmer slavers. The ancient city of Stormhold is located here, the source of the devastating (to non-Argonians) Knahaten Flu. Local creatures include giant snakes, fleshflies and wamasu, and diseases such as blood rot, the droops, and swamp fever are quite common. Hist trees and ruined temples can also be found along the winding channels and dank foliage.
The region borders Morrowind to the north, and Cyrodiil to the west. It is also home to the Shadowscales, those Argonians born under the sign of the Shadow, and thus destined for a life in the Dark Brotherhood.
Shalgora was a Third Era county on the southeastern coast of High Rock, in the Iliac Bay area. It shared borders with Daenia and Anticlere to the north, Daggerfall in the south, and Ilessan Hills in the west. Its capital was the city of Shalgora. The Haarvenu clan was the predominant vampire bloodline in the region, and the national deity was Arkay.
In 3E 403, Nulfaga retired to the castle during the War of Betony between Daggerfall and Sentinel. She remained informed of the happenings in Daggerfall by Skakmat, her dragon familiar. After the death of her son, King Lysandus of Daggerfall, later that year, Nulfaga was stricken with grief and slowly descended into madness within the confines of Shedungent.
In the events leading up to the Warp in the West, Nulfaga was cured of her madness and was responsible for teleporting an agent of the Blades to the Mantellan Crux in Aetherius to retrieve the Mantella. The Mantella was returned to Tamriel at Shedungent, thus beginning the Warp in the West.
The Sheogorad region is a wild maritime province consisting of about 28 islands off the north coast of Vvardenfell, Morrowind. The high pillar-like menhirs characteristic of the area also result in hundreds of rocks, either just exposed, or lying just below the surface, which makes marine navigation almost impossible. The only accessible port, Dagon Fel, is on the main island of the archipelago, reached by skirting the region and coming in from the north.
Sheogorad is politically non-aligned. Its remoteness and the difficulty of travel puts it beyond the reach of most of the current Great Houses, although the large number of ancient Velothi buildings, Dwemer ruins, and Daedric shrines through the region, and along the north coast of the mainland, bear witness to the fact that this was not always the case. Currently, however, Sheogorad is a haunted region, full of sorcerers, vampires, witches and Daedra worshippers.
The port town of Dagon Fel is the only real settlement in the region. Its population is far more heavily Nord than most of Vvardenfell, a part of the heritage of that seafaring people. While Dagon Fel is the only place in the region that has any suppliers, the major occupation of the inhabitants is scavenging in the local ruins, which extend into the town itself. The main body of the Dwemer ruin of Mzuleft is south of the town, separated by walls and a steep range of hills, but the Dwemer towers and ruins are virtually part of the eastern town, and extend to the island to the north.
On the far south of the main island, also called Sheogorad, is the ancient stronghold Rotheran, openly inhabited by a bandit gang as of last report. There are numerous caves in the area, and several crypts, though many are inhabited by necromancers or vampires, and there is known to be a place of worship frequented by Orcs somewhere on the west of the island. The small Shuran Island can be found off the south coast of the main island, west of Rotheran.
The surrounding islands are much the same: dens of bandits, sorcerers and vampires. There are two very large Daedric shrines: Ald Daedroth to the far east, and Assurdirapal on a long island in the west of the chain, which also holds the significant Velothi ruin of Ald Redaynia.
While many sites throughout this region are given over to the profane, the dead, and the deadly, Sheogorad is also known for its religious mystics, and hermitages on the islands are common. The northern islands in particular are places of retreat, since the forces of "darkness" seem more inclined to live on islands closer to the mainland. In fact, a northern island contains the Sanctus Shrine, the site where the current Archcanon Saryoni did his meditations and wrote his famous sermons.
The Shivering Isles
The Shivering Isles, also called the Madhouse or the Asylums, is the Daedric realm of Sheogorath, Prince of Madness. The realm consists of a main land mass surrounded by a group of smaller islands, the area of which is divided in half: the northern half of these lands is called Mania, and the southern half Dementia. This divide represents Sheogorath's split personality, the "two shades of madness". The isles are inhabited by mortals as well as Daedra, but they have been driven insane.
Shor's Stone Mine, sometimes called Redbelly Mine due to the red mist that fills it, provides ebony and iron and serves as the foundation of the local economy. For a period of time, the settlement served as the home of the Companions, based out of Fallowstone Hall. The Fallowstone Vaults served as a museum and mortuary for the Companions as well as the resting place of Wuuthrad, and shrines to the original Five Hundred Companions surrounded the hall.
In 2E 582, an alliance of Reachmen known as the Three Tribes attacked the settlement on the orders of the Worm Cult. They took control of the mine and Fallowstone Hall in order to steal Wuuthrad and resurrect the giant Sinmur. With the aid of the surviving Companions, the Ebonheart Pact liberated the settlement, but not before Wuuthrad was lost.
At some point, the Companions abandoned Fallowstone Hall, and Jorrvaskr in Whiterun once again became their headquarters. The master thief Drayven Indoril, believed by some to be the infamous Nightingale of legend, is said to have retired to this quiet village. By 4E 201, the town was in danger of disappearing entirely when invading frostbite spiders forced the mine to close temporarily.
The island was created in the mid-Second Era by an Altmer girl named Aranias, who was born with the power to control the earth. Seeking her parents' approval, the girl raised Silatar out of the ocean, using powerful magic to create a fantastical and beautiful paradise on the island. Everything from the flowers to the island's manor radiated an almost palpable aura of magicka. However, Silatar's beauty feels wrong and unnatural to behold, and Aranias' parents were disapproving when she brought them to live on the island. Aranias went on to be known as the Rock Witch of Silatar, and after she accidentally destroyed a passing ship with her powers, her parents departed the island circa 2E 582 to seek a trainer.
While her parents were away, Bosmer bandits attacked Silatar and burned the farms, and Aranias was forced to drive them off alone. Her parents returned with High Kinlady Estre and the Veiled Heritance, who promised to help. However, Estre sought only to use Aranias as a weapon, and forced her to rip an innocent Bosmer to pieces as a demonstration of her loyalty. After Estre failed to usurp Queen Ayrenn and was killed later that year, the Veiled Heritance sent Aranias to Greenshade with her "trainer", an Altmer named Andur. The Heritance hoped to use her power to kill the Wilderking, a god-king with similar powers who ruled over parts of Greenshade.
Seeking to gain the Wilderking's allegiance, the Aldmeri Dominion sent the Soulless One to prevent the Heritance's assassination attempt. A Bosmer Spinner named Maruin told the tale of Silatar's creation, but in doing so he altered the story—and therefore Aranias' memory, so that she would recognize the Soulless One as a childhood friend who lived with her on the island. In Mariun's telling, Aranias did not face the bandits alone and refused to kill the Bosmer woman, instead killing Andur and trapping the Heritance representatives. Although these events never transpired, the Spinner's magic showed Aranias that the Heritance was her true enemy, and she was able to fulfill her destiny by becoming the next Wilderqueen.
It is unknown what happened to Silatar following Aranias' mantling.
It rises in the foothills at the southern end of the mountains and flows south for a few miles before turning west, eventually entering Niben Bay.
Skaal Village is home to the Skaal, a nature-worshipping tribe of Nords. The village is located in the Felsaad Coast region of Solstheim, north of the Mead Hall of Thirsk, and is the northernmost settlement in Tamriel. It consists of small, sturdy wooden dwellings, arranged around a central Greathall which hosts feasts and other gatherings. Clad in traditional Nordic mail armor, Skaal Honor Guards protect the village from intruders, man and beast alike. At first, the villagers of Skaal are not very friendly to outsiders, but they are more welcoming once they accept you.
The Skaal have a rich and colorful culture with ritualistic hunts and bonds with nature; mythical beasts like the Spirit Bear and Karstaag are part of the lore here. Hunting is the main source of income for most, as the horkers on the northern coast and nearby Lake Fjalding are a relative easy and lucrative prey. More adventurous Skaal hunters go after the elusive snow wolf or snow bear, whose pelts are valued highly among them.
Skaal Village is also home to the shaman of the tribe, who leads them in matters of ritual and spirituality.
Skingrad is a large town located in the West Weald region, to the southwest of the Imperial City, along the Gold Road. The town divides into three districts: the Castle, Hightown, and Chapel, with various gates and bridges connecting each district. The town is further divided in two parts: the north wall encompasses the business district and the guild halls, while the southern half holds homes and the Great Chapel of Julianos, where citizens and travelers can pray for healing. Outside of town is the castle of Janus Hassildor, count of Skingrad and wizard, who is reportedly a vampire, a fact known to and kept as a secret by the Mages Guild. The town is particularly famous for its wines, tomatoes, and cheeses, which contributes to its overall prosperity. Famous wine makers in Cyrodiil such as the Surilie brothers and Tamika reside here.
Skuldafn is an ancient temple complex located high in the Velothi Mountains in Eastmarch. It was built by the Dragon Cult in the Merethic Era, and is revered by the Nords. The ruins contain a portal to Sovngarde, which allows mortals to enter the realm without dying.
During the time of the Dragon Cult, a Dragon Priest named Nahkriin ruled over Skuldafn. After the Dragon War, the temple fell into ruin, and Nahkriin and his followers were entombed within. At some point, the Dwemer city of Mzulft far to the east built a surface entrance at Skuldafn, although the passage later collapsed. Jorunn the Skald-King was known to treasure Skuldafn, and had intended to convene a Moot there after his rise to power. In 2E 582, Jorunn's brother Fildgor Orcthane attempted to usurp the High King's throne. Fildgor planned to fuse his soul with that of his dead sister Queen Nurnhilde, so that the Crown of Freydis would legitimize his right to rule. To do this, he brought both the Crown and his sister's corpse to Skuldafn, and used his royal blood to enter Sovngarde unhindered. His allies, the Stormfist Clan and the Orc tribes, fortified Skuldafn in preparation for Jorunn's attack. With the support of the Ebonheart Pact, Jorunn successfully stormed the ruins and prevented Fildgor from completing the ritual. A Great Moot was then held at the summit of Skuldafn to solidify the Pact.
At some point following Fildgor's occupation, access to the ruins by foot was completely cut off, leaving Skuldafn isolated. With the return of Alduin in 4E 201, Nahkriin and his draugr followers rose from their slumber, and dragons flocked to the ruins. After his defeat by the Last Dragonborn atop the Throat of the World, Alduin retreated to Sovngarde through the portal in Skuldafn, where he devoured the souls of the dead to regain his strength. The Dragonborn followed him, flying to Skuldafn on the back of Odahviing and entering Sovngarde for a final battle with the World-Eater.
Sky Haven Temple
Sky Haven Temple was a large Akaviri fortress built amongst the mountains of The Reach in Skyrim. During the First Era it was inhabited by Reman Cyrodiil's Dragonguard and served as an outpost in their crusade against dragons.
Arcéu, a província ao norte de Tamriel, é uma região fria e montanhosa também conhecida como o Velho Reino, Mereth, ou a Pátria. Muitas batalhas passadas deram ao local uma aparência devastada e diversas ruínas. Embora atualmente habitada principalmente por Nords, os Elfos que eles substituíram viveram em Arcéu desde tempos imemoriais. O soberano, Alto Rei de Arcéu, é escolhido pela Assembleia, uma convenção de jarls. Um jarl é um governante regional escolhido hereditariamente e, raramente, através da força. O Alto Rei geralmente rege até a morte, embora os atos de desonra, particularmente o aparecimento de ações de covardia possam levar à recuperação e reconsideração da Assembleia. Desde que o Pacto dos Chefes foi assinado em 1E 420, a Assembleia não considera verdadeiramente ninguém que não seja o herdeiro direto do Alto Rei a não ser que não haja um disponível.
Para mais informação, veja o artigo principal da Lore.
For millennia the Sload, notorious for their necromantic mastery, terrorized the Altmer, conjuring sea monsters along the coasts and laying siege to Skywatch. The Sack of Skywatch in 1E 1301 is among one of the most terrible events in Tamriel's history. Internal conflicts between Skywatch and Firsthold during the First and Second Eras often sparked into full war.
By 4E 201, the city had been abandoned and all that remained were the ruins of Fort Snowhawk. It had been taken over by a band of necromancers. During the Stormcloak Rebellion, the fort served as a point of contention between the Imperial Legion and the Stormcloaks, with both sides struggling for control.
Solitude (also known as Haafingar) is a major port city on the northern coast of the province of Skyrim. It is famous for being the northernmost town in Tamriel and infamous as the seat of the so-called Wolf Queen, Potema. Solitude was also ruled by King Mantiarco mostly before his marriage to Potema. One of the stranger periods in Solitude's history was under Thoriz Pelagius Septim, who, among other things, was known for stripping nude during speeches.
Over time, Solitude became one of the wealthiest cities and counties in Skyrim, and by the end of the Third Era it controlled most of the northern coastline of Skyrim after King Thian married Queen Macalla of Dawnstar. Seeking to expand its influence even farther, Solitude annexed several Imperial fiefs, including the island of Roscrea (all of the fiefs had been ruled by the Empire since Uriel Septim V conquered them in 3E 271). It later began to fund exploration into (and perhaps beyond) the Sea of Ghosts.
Solstheim, algumas vezes escrito incorretamente Soulstheim, é uma grande ilha no Mar dos Fantasmas ao norte de Tamriel. Se tornou oficialmente uma região de Morrowind em 4E 16. A ilha tem um longo histórico de servir de lar para outras raças, mas sua influência pioneira e tradicional foi majoritariamente Nórdica.
The Soul Cairn is a realm of Oblivion filled with the trapped souls of mortal dead. Rather than being ruled over by any Daedric Prince, it is controlled by mysterious beings that call themselves the Ideal Masters. When a soul is captured by a Soul Gem, it is transported to the Soul Cairn to roam for eternity. The Ideal Masters believe that, by freeing mortals from life and dooming them to eternal undeath, they are being saved from meaningless hardship and gifted with peace. The Soul Cairn is filled with all manner of undead. Some forms are unique to the realm, such as Bonemen, Mistmen, and Wrathmen. Powerful mages once summoned undead minions from the realm using conjuration magic, but these spells were forgotten over time. In their hunger for souls, the Ideal Masters often strike deals with necromancers. In return for souls, the necromancers are given the ability to summon armies of undead from the realm, although they often fall prey to the Masters and end up trapped in the realm themselves.
In order to enter the Soul Cairn, a mortal usually must be dead. This can be achieved by partial soul trapping, or by becoming undead. The realm was once accessible from the voidgate of the Battlespire, but the link was severed after the citadel was destroyed.
Repousalma é um assentamento Argoniano localizado no canto sudoeste de Pântano Negro. No ano 3E 427, uma revolta tribal ocorreu próxima a Repousalma e precisou ser derrubada pela Força Expedicionária. Minas e plantações locais foram destruídas como resultado.
Southpoint, also spelled South Point, is a coastal city in the far southeast of Valenwood, further west than Haven, in the Grahtwood region. The city was founded by the Colovian governor Zantonius in the late First Era.
Sovngarde is the part of Aetherius where Nords go to after death. It is ruled by Shor and contains the Hall of Valor, a supposedly gigantic feasting hall where the mead "flows like a waterfall". Except in rare cases where one forces a way into Sovngarde, it can supposedly only be reached by true Nords who die valiantly or in battle, regardless of personality. This excludes those afflicted with Lycanthropy, as Hircine takes them to his Hunting Grounds instead.
In 2E 582, Fildgor Orc-Thane used his royal blood to enter Sovngarde, and attempted to fuse his soul with that of his dead sister Nurnhilde in order to usurp the throne. In 4E 201, Alduin retreated there to ensnare and feast upon the souls of the dead. He was killed by the Last Dragonborn, who fought alongside the spirits of Gormlaith Golden-Hilt, Felldir the Old and Hakon One-Eye.
The historic island was at one time colonized by the Ayleids, whose white limestone ruins dominate the tropical landscape. Though claimed at times by Valenwood, the Gold Coast, and Hammerfell, the uninhabited island is really a no-man's-land. The pirates of the Abecean were known to use the Ayleid ruins as arenas for settling disputes through trial by combat.
In 2E 582 a meeting took place here between the three leaders of the Alliance War, as Stirk was considered neutral territory. The meeting was facilitated by the Fighters Guild and Mages Guild, and aimed to discuss a possible invasion of Coldharbour in response to Molag Bal's attempted Planemeld. Before an agreement could be reached, Molag Bal sent Daedra to the island to kill the alliance leaders. The attackers were repelled, and the leaders quickly gave their consent for an invasion, having seen the Prince's influence firsthand. A force was then assembled from the ranks of the two guilds, and a portal to Coldharbour was opened on the island.
Stonefalls is a region in central Morrowind, on the southern shores of the Inner Sea. It borders Bal Foyen to the east, Deshaan to the south, Cyrodiil to the west, and the Rift in Skyrim to the northwest. It consists of three smaller regions: Daen Seeth in the east, Zabamat in the northwest and Varanis in the southwest.
The region is a hodge-podge of terrain from the surrounding regions, meaning it fluctuates from fungal forests to volcanic crags, along with its more sedate coastline, which is across the Inner Sea from the city of Vivec. In the west, the Valus and Velothi Mountains separate the region from Skyrim and Cyrodiil. An important pass in the northern part of these mountains, guarded by Virak Keep, leads to the Rift and emerges near Riften. The geography of Stonefalls is dominated by two massive volcanoes, Ash Mountain and the Tormented Spire. These make living in the area dangerous, but also fertilize the soil, which is the reason why numerous plantations can be found in the western part of the region. The most important cities are Davon's Watch, Ebonheart and Kragenmoor. The region also contains the necropolis of Othrenis, the Dwemer ruin called Inner Sea Armature, and the bizarre land-coral maze known as Vivec's Antlers, which was the site of the defeat of Ada'Soom Dir-Kamal's Akaviri invasion in 2E 572. Like the other parts of Morrowind, Stonefalls is also dotted with many Daedric ruins. In the past, the region saw numerous wars between the Chimer and the Nedes or the Dwemer. The native wildlife of Stonefalls includes alit, nix hounds, netch, guar, and occasional cliff racers.
Stormhaven is the south-central region of High Rock. It is a prosperous place rich in fishing, farming, hunting, mining, and trading opportunities. The Bjoulsae River flows into the Iliac Bay along the coast, from which the Isle of Balfiera and its famous Adamantine Tower can be seen in the distance. The King's Guard mountain range to the west and north separate it from Glenumbra and Rivenspire, and the Wrothgarian Mountains form its border to the north and east. The western region Alcaire is home to the city of Alcaire (also called Alcaire Castle) as well as other settlements, like the port Koeglin Village. The central portion of Stormhaven, Menevia, is home to the merchant city of Wayrest. Wayrest forms part of Menevia's border to Gavaudon, the eastern region of Stormhaven. Gavaudon has no major cities of its own, only small towns like Wind Keep and Shinji's Scarp, though a bridge in the east leads directly to the city of Evermore in Bangkorai. The region is mostly populated by Bretons, along with a minority of Orcs (much to the chagrin of many of the Bretons). Goblins also inhabit the region.
The Strid River is a large river that forms most of the boundary between Cyrodiil and Valenwood. It rises in the West Weald to the southeast of Skingrad and flows west-southwest before emptying into the Abecean Sea south of Anvil. To the south, the river borders the Valenwood regions of Malabal Tor and Reaper's March. The city of Arenthia is located on the southern bank of the river.
Stros M'Kai is an important tropical island off the southern coast of Hammerfell near the Cape of the Blue Divide. Stros M'Kai is renowned for its completely steam-powered Dwemer ruins and ancient mines, including the marvelous observatory known as the Orrery.
Stros M'Kai only has one major town, which bears the name of the island. It holds the Palace, the Temple of Arkay and the famous statue of Frandar Hunding. Underneath the town lies the Catacombs, which serve as both a prison and a treasury. The small settlement of Saintsport is found at the southern tip. There are very few other settlements, apart from the nomadic Yokudan campsites. Roughly a third of the land is taken up by the barren Ogres Tooth Mountains. Jarrin root, an extremely toxic plant which kills almost instantly when ingested, can only be found on the island.
A chain of islands known as The Spine lies off the West coast of the main island. These were once bridged, but have long fallen into dereliction. The Isle of N'Gasta is a small island even farther offshore. It suffers from frequent storms, and was the home of the infamous Sload necromancer, N'Gasta. This island was likely once used by the first Redguard settlers as a cemetery for criminals. This was a tradition brought over from Yokuda, to prevent the criminal's evil spirit from tormenting the living. The dominant feature on the island is the Necromancer's Tower.
Ilha do Semprestio é uma grande ilha localizada a sudoeste da Tamriel continental. É a maior das três ilhas que compõem o arquipélago chamado de Ilhas do Semprestio, que que engloba mais de uma dúzia de ilhas menores.
As Ilhas do Semprestio (por vezes escrito Senprestio, Sempristio ou Semprestil) são uma província a sudoeste de Tamriel consitente de catorze ilhas de tamanhos variados. As três maiores e mais significantes ilhas são a Ilha do Semprestio, Auridon e Artaeum (que pode desaparecer por grandes períodos de tempo sem aviso). Em 4E 22 o Thalmor tomou poder e renomeou a província a partir de sua capital, Alinor, apesar de fora da província ela ainda ser chamada de Semprestio. Os atuais habitantes da província são os Altmer, apesar de alguns globins também estarem lá quando eles chegaram. Acredita-se que os primeiros habitantes tenham sido os Sload antes de terem sido expulsos pelos Aldmer, de quem os Altmer clamam ser descendentes diretos.
Suran was a medium-sized town situated on the eastern coast of Lake Masobi, within the Ascadian Isles. Its architecture resembled a typical Hlaalu market town, complete with a watchtower and a small temple. It served as the northern headquarters for Hlaalu slavers doing business with nearby plantations. Suran also functioned as a stopover for pilgrims and adventurers heading northeast into the Molag Amur region and Mount Kand.
Sutch was a settlement located in the Gold Coast region of Cyrodiil. County Sutch extended north towards the Brena River, an area which is now considered part of County Kvatch. Sutch was connected to the Gold Road north of Anvil. Jorunn the Skald-King visited Sutch in his youth, some time between 2E 546 and 2E 572.
Thief of Virtue tells the tale of Ravius Terinus, a master thief of the Thieves Guild, who attempted to rob the coin collection of Baron Ignace from his castle in Sutch. Ravius failed to steal the coins, but instead slept with Baroness Veronique in order to hide from the guards. The book states that Sutch was a city in Hammerfell, although it is an unreliable source, as the author also believes the Thieves Guild to have been wiped out four hundred and fifty years prior to the book's writing.
By 3E 433, nothing remained of the settlement but the ruins of Fort Sutch Abbey. The fort was home to a band of mercenaries until their leader was poisoned by the Dark Brotherhood, although it was made to appear that he had died of a disease. The fort was attacked by Daedra during the Oblivion Crisis when an Oblivion Gate to the Deadlands opened outside its walls. This portal was destroyed by the Imperial Legion, with the help of the Hero of Kvatch.