Online:Undaunted
The Undaunted are a faction of dungeon-delving adventurers who set the scene for each of the Group Dungeons that can be found in the Alliance Zones and Coldharbour, and the Trials that can be found in Adventure Zones. The locations of each of the dungeons can be discovered by talking to Undaunted members within the tavern in the main city of each zone; note that visiting the dungeons is not restricted by your alliance, as they can all be travelled to from a Wayshrine once you have learned their location. The Undaunted skill line focuses on group utility, and provides skills which aid allies in group combat as well as dealing wide-ranging damage. All of the abilities give the opportunity to activate synergy. To gain reputation with them, you must complete Group Dungeon Achievements and Pledges.
Quests
- One of the Undaunted: Join the group of adventurers called "The Undaunted".
Normal Dungeons
- Banished Cells — Banishing the Banished: Help imprison the evil spirit of an ancient Altmer.
Spindleclutch — Deadly Whispers: Aid the Fighters Guild members in clearing the Spindleclutch caves.
Fungal Grotto — Kings of the Grotto: Clear out an old grotto for a group of Mephala worshippers. - Elden Hollow — Ancient Remains: Investigate Wood Orc activity in the ruins beneath Elden Root.
Wayrest Sewers — Deception in the Dark: Prevent an underground invasion of Wayrest.
Darkshade Caverns — Mine All Mine: Investigate a disturbance in Deshaan's largest kwama mine. - City of Ash — Razor's Edge: Drive back the Daedra from a burning Bosmeri city.
Crypt of Hearts — Lover's Torment: Free a cursed soul from her torment.
Arx Corinium — Force of Nature: Help three nereid sisters reclaim an abandoned Imperial fort. - Tempest Island — Eye of the Storm: Defeat the invading Maormer on Tempest Island.
Volenfell — Blood and Sand: Help a Dwemer researcher recover her notes on a Dwemer artifact.
Direfrost Keep — Nobles' Rest: Release an ancient fortress from the grasp of a witch. - Selene's Web — Knowledge Gained: Help guide a Mages Guild expedition through a dangerous forest.
Blackheart Haven — Jumping Ship: Break the curse of Blackheart Haven.
Blessed Crucible — Fires of Battle: Compete in a fiery arena to claim the Brimstone Crown. - Vaults of Madness — Mind of Madness: Escape a labyrinthine structure in Coldharbour.
Veteran Dungeons
- Banished Cells — The Plan: Return to the Banished Cells and free its keepers from Daedric servitude.
Spindleclutch — Blood Relations: Rescue Sud-Hareem's son At'avar from a powerfull vampire.
Fungal Grotto — Lighting the Shadows: Help the Fighters Guild stop the Spider Cult from raising an army of shadows. - Elden Hollow — Consuming Darkness
Wayrest Sewers — No Second Chances: Return the Pellingare siblings to the grave.
Darkshade Caverns — What Was Lost: Help investigate some Dwemer ruins. - Crypt of Hearts — Edge of Darkness: Release the Crypt of Hearts from Mephala's grip.
- City of Ash — Return to Ash: Enter the Deadlands to rescue a failed invasion force.
Imperial City Dungeons
- Imperial City Prison — Summary Execution
- White-Gold Tower — Planemeld Obverse: Fulfil the prophecy of an Elder Scroll by freeing the White-Gold Tower from Coldharbour's clutches.
Trials
- Hel Ra Citadel — Assaulting the Citadel: Launch an attack on the Celestial Warrior's stronghold.
- Maw of Lorkhaj — Into the Maw: Stop the dro-m'Athra from flooding into Tamriel.
- Aetherian Archive — The Mage's Tower: Defeat the Celestial Mage to save her from the Serpent.
- Sanctum Ophidia — The Oldest Ghost: Launch a direct assault on the Celestial Serpent.
Pledges
The Undaunted Pledges are repeatable quests which become available at Level 45 from the Undaunted Enclave in your Alliance Capital, and task your group with clearing out one of the Normal or Veteran dungeons. Normal Pledges are aimed at players above Level 45, while Veteran Pledges become available at Veteran Rank 1. Upon entering the dungeon, the instance will scale up to the level of the group leader. It is possible to complete one of each type of pledge each day; Normal Pledges are offered by Maj al-Ragath and Veteran Pledges are offered by Glirion the Redbeard.
Each completed Pledge will reward you with a key; keys from Normal Pledges are either Bronze or Silver, while keys from Veteran Pledges are either Silver or Gold. These keys can be used to unlock Bronze chests, Silver chests and Gold chests respectively at the Undaunted Enclaves. Bronze chests reward better gear than the average drops, Silver chests reward gear better than Bronze, and Gold chests reward even better gear. All rewards are leveled.
Pledges marked with a require the related DLC to be purchased from the Crown Store in order to complete. However, they are still given out to players who don't have the DLC, essentially blocking the Veteran pledge reward that day.
- Taking the Undaunted Pledge: Visit the Undaunted Enclave and sign the Tome of the Undaunted.
Normal Pledges
- Arx Corinium Pledge: Explore Arx Corinium and return Undaunted.
- Banished Cells Pledge: Explore the Banished Cells and return Undaunted.
- Blackheart Haven Pledge: Explore Blackheart Haven and return Undaunted.
- Blessed Crucible Pledge: Explore the Blessed Crucible and return Undaunted.
- City of Ash Pledge: Explore the City of Ash and return Undaunted.
- Crypt of Hearts Pledge: Explore the Crypt of Hearts and return Undaunted.
- Darkshade Caverns Pledge: Explore Darkshade Caverns and return Undaunted.
- Direfrost Keep Pledge: Explore Direfrost Keep and return Undaunted.
- Elden Hollow Pledge: Explore Elden Hollow and return Undaunted.
- Fungal Grotto Pledge: Explore Fungal Grotto and return Undaunted.
- Selene's Web Pledge: Explore Selene's Web and return Undaunted.
- Spindleclutch Pledge: Explore Spindleclutch and return Undaunted.
- Tempest Island Pledge: Explore Tempest Island and return Undaunted.
- Vaults of Madness Pledge: Explore the Vaults of Madness and return Undaunted.
- Volenfell Pledge: Explore Volenfell and return Undaunted.
- Wayrest Sewers Pledge: Explore Wayrest Sewers and return Undaunted.
Veteran Pledges
- Veteran Banished Cells Pledge: Prove you are truly Undaunted by clearing the Veteran Banished Cells.
- Veteran City of Ash Pledge: Prove you are truly Undaunted by clearing the Veteran City of Ash.
- Veteran Crypt of Hearts Pledge: Prove you are truly Undaunted by clearing Veteran Crypt of Hearts.
- Veteran Darkshade Pledge: Prove you are truly Undaunted by clearing Veteran Darkshade Caverns.
- Veteran Elden Hollow Pledge: Prove you are truly Undaunted by clearing Veteran Elden Hollow.
- Veteran Fungal Grotto Pledge: Prove you are truly Undaunted by clearing Veteran Fungal Grotto.
- Veteran Spindleclutch Pledge: Prove you are truly Undaunted by clearing Veteran Spindleclutch.
- Veteran Wayrest Sewers Pledge: Prove you are truly Undaunted by clearing Veteran Wayrest Sewers.
- Imperial City Prison Pledge: Prove you are truly Undaunted by clearing the Imperial City Prison.
- White-Gold Tower Pledge: Prove you are truly Undaunted by clearing the White-Gold Tower.
Locations
The Undaunted have a meeting place in each of the major zones. They will give you the locations of Dungeons both in your own alliance's territory and the other two zones of corresponding level to where you meet them, allowing you to fast-travel to them even without being able to access the rest of the zone. Also, one member at each location will give you the option to buy them a drink. Doing so at each of these locations will earn you the This One's On Me achievement. Note that members of the Undaunted can be encountered at places outside the scope of this list.
Aldmeri Dominion
- Vulkhel Guard - Upstairs at the Salted Wings Tavern
- Elden Root - Undaunted Enclave
- Marbruk - Just outside The Parchment & Horn
- Velyn Harbor - In a camp by the west side of the road coming from Greenshade
- Rawl'kha - At The Waxing Crescent, near the stairs to the upper floor
Daggerfall Covenant
- Daggerfall - In the main room at The Rosy Lion
- Wayrest - Undaunted Enclave
- Shornhelm - Dead Wolf Inn
- Sentinel - Sisters of the Sands Inn
- Evermore - Anchor's Point Inn
Ebonheart Pact
- Davon's Watch - The Fish Stink
- Mournhold - Undaunted Enclave
- Stormhold - Coin Brothers' Cornerclub
- Windhelm - Cold Moon Inn
- Riften - The Withered Tree
Other
- The Hollow City - In a back room at The Shining Star
Skill Perks
- Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Active Abilities
These abilities must be activated manually, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Blood Altar | 1 | 1.5 sec | Area | - | 8 meters | 33 seconds | 600 Magicka | ||
Duration: [30 / 31 / 32 / 33] seconds Conjure a fountain of blood from the enemies you've slain and grant Major Fortitude to yourself and nearby allies, increasing Health Regeneration by 20%. Allies can also activate the Blood Funnel synergy to heal themselves for 40% of their Max Health. |
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Sanguine Altar | Increased duration. Duration: [40 / 41 / 42 / 43] seconds Conjure a fountain of blood from the enemies you've slain and grant Major Fortitude to yourself and nearby allies, increasing Health Regeneration by 20%. Allies can also activate the Blood Funnel synergy to heal themselves for 40% of their Max Health. |
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Overflowing Altar | Synergy heals for more. Conjure a fountain of blood from the enemies you've slain and grant Major Fortitude to yourself and nearby allies, increasing Health Regeneration by 20%. Allies can also activate the Blood Feast synergy to heal themselves for [62 / 63 / 64 / 65]% of their Max Health. |
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Trapping Webs | 2 | Instant | Enemy | 28 meters | - | 0 seconds | 487 Magicka | ||
Hurl strands of cursed spider silk to ensnare an enemy, dealing 65 Magic Damage and reducing their Movement Speed by [40 / 43 / 46 / 50]% for 8 seconds. Allies can activate the Spawn Broodlings synergy, dealing 106 Magic Damage and summoning 2 spiders for 15 seconds. | |||||||||
Shadow Silk | Black widow spiders last longer and have a Poison damage over time ability. Hurl strands of cursed spider silk to ensnare an enemy, dealing 65 Magic Damage and reducing their Movement Speed by 50% for 8 seconds. Allies can activate the Black Widows synergy, dealing 106 Magic Damage and summoning 2 black widow spiders for [20 / 21 / 22 / 23] seconds. |
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Tangling Webs | Synergy ability fears enemy. Hurl strands of cursed spider silk to ensnare an enemy, dealing 65 Magic Damage and reducing their Movement Speed by 50% for 8 seconds. Allies can activate the Arachnophobia synergy, dealing 106 Magic Damage, instilling fear for [3.5 / 3.833 / 4.166 / 4.5] seconds, and summoning 2 spiders for 15 seconds. |
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Inner Fire | 3 | Instant | Enemy | 28 meters | - | 0 seconds | 563 Magicka | ||
Ignite the fires of hate in an enemy's heart, dealing [50 / 50 / 51 / 51] Magic Damage and forcing them to attack you for 15 seconds. Grants a 15% chance that allies can activate the Radiate synergy, dealing 20 Magic Damage to a target enemy over 2 seconds, and then causing the target to explode for 100 Magic Damage to all nearby enemies. | |||||||||
Inner Rage | Has increased chance to create a synergy opportunity. Ignite the fires of hate in an enemy's heart, dealing 51 Magic Damage and forcing them to attack you for 15 seconds. Grants a [35 / 36 / 37 / 38]% chance that allies can activate the Radiate synergy, dealing 20 Magic Damage to a target enemy over 2 seconds, and then causing the target to explode for 100 Magic Damage to all nearby enemies. |
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Inner Beast | Ability now scales off Weapon Damage and Max Stamina. Reduced cost. [563 / 552 / 540 / 527] Stamina Ignite the fires of hate in an enemy's heart, dealing 51 Physical Damage and forcing them to attack you for 15 seconds. Grants a 15% chance that allies can activate the Radiate synergy, dealing 20 Magic Damage to a target enemy over 2 seconds, and then causing the target to explode for 100 Magic Damage to all nearby enemies. |
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Bone Shield | 4 | Instant | Self | - | - | 6 seconds | 525 Magicka | ||
Duration: [5 / 5.333 / 5.666 / 6] seconds Surround yourself with a whirlwind of bones, absorbing physical damage equivalent to 30% of your Max Health. Allies can activate the Bone Wall synergy, absorbing damage to allies equal to 60% of their Max Health. The wall lasts 10 seconds and affects up to four nearby allies. |
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Spiked Bone Shield | Return damage to melee attackers. Surround yourself with a whirlwind of bones, absorbing physical damage equivalent to 30% of your Max Health and returning [30 / 31 / 32 / 33]% damage to melee attackers. Allies can activate the Bone Wall synergy, absorbing damage to allies equal to 60% of their Max Health. The Bone Wall synergy lasts 10 seconds and affects up to four nearby allies. |
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Bone Surge | Synergy increases ally healing received. Cost: [525 / 513 / 500 / 487] Magicka Surround yourself with a whirlwind of bones, absorbing physical damage equivalent to 30% of your Max Health. Allies can activate the Spinal Surge synergy, absorbing damage to allies equal to 60% of their Max Health. It also grants them Minor Vitality, which increases healing received by 8%. The Spinal Surge synergy lasts 10 seconds and affects up to four nearby allies. |
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Necrotic Orb | 5 | Instant | Self | - | 5 meters | 10 seconds | 637 Magicka | ||
Project a globe of annihilation that floats forward, dealing [13 / 14 / 15 / 16] Magic Damage to nearby enemies. An ally can activate the Combustion synergy, causing the orb to explode for 100 Magic Damage and restoring the ally for (?) Magicka over 10 seconds, plus additional Magicka based on number of enemies hit. | |||||||||
Mystic Orb | Orb also restores magicka instantly when it explodes. Project a globe of annihilation that floats forward, dealing 16 Magic Damage to nearby enemies. An ally can activate the Magicka Combustion synergy, causing the orb to explode for [100 / 102 / 104 / 106] Magic Damage and restoring the ally for 10 Magicka instantly and (?) more over 10 seconds, plus additional Magicka based on number of enemies hit. |
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Energy Orb | Heals allies instead of damaging enemies. Project a globe of regeneration that floats forward, restoring [(?) / (?)+8 / (?)+16 / (?)+24] Health to nearby allies. An ally can also activate the Healing Combustion synergy, healing themselves for (?) and restoring (?) Magicka over 10 seconds, plus additional Magicka based on number of allies healed. |
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Passive Abilities
Name | Line Rank | Skill Rank | Description | |
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Undaunted Command | 6 | Activating an allies synergy restores 2% of your Max Health, Stamina, and Magicka. Current Bonus: 22 Health, 20 Stamina, and 20 Magicka. | ||
8 | Activating an allies synergy restores 4% of your Max Health, Stamina, and Magicka. Current Bonus: 44 Health, 40 Stamina, and 40 Magicka. | |||
Undaunted Mettle | 7 | Increases your Max Health, Stamina, and Magicka by 1% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus: 1%. | ||
9 | Increases your Max Health, Stamina, and Magicka by 2% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus: 2%. |
Reputation
All guilds use reputation for leveling purposes. Undaunted Predefinição:ESO Reputation Reputation is gained by completing Dungeons Achievements in the Group Dungeons, Veteran Dungeons and Trials sections. You gain Predefinição:ESO Reputation per completed achievement, except This One's On Me which grants Predefinição:ESO Reputation on completion. You also earn Predefinição:ESO Reputation for completing a Pledge at the Bronze level, Predefinição:ESO Reputation at Silver and Predefinição:ESO Reputation for the most difficult Gold objectives.
Rank | Reputation Required for Next Rank |
Total Reputation for Rank |
---|---|---|
1 | 50 | 0 |
2 | 100 | 50 |
3 | 150 | 150 |
4 | 200 | 300 |
5 | 200 | 500 |
6 | 200 | 700 |
7 | 200 | 900 |
8 | 200 | 1100 |
9 | 200 | 1300 |
10 | 200 | 1500 |
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