Online:Undaunted

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The Undaunted are a faction of dungeon-delving adventurers who set the scene for each of the Group Dungeons that can be found in the Alliance Zones and Coldharbour, and the Trials that can be found in Adventure Zones. The locations of each of the dungeons can be discovered by talking to Undaunted members within the tavern in the main city of each zone; note that visiting the dungeons is not restricted by your alliance, as they can all be travelled to from a Wayshrine once you have learned their location. The Undaunted skill line focuses on group utility, and provides skills which aid allies in group combat as well as dealing wide-ranging damage. All of the abilities give the opportunity to activate synergy. To gain reputation with them, you must complete Group Dungeon Achievements and Pledges.

Quests

Normal Dungeons ON-icon-Normal.png

Veteran Dungeons ON-icon-Veteran.png

Imperial City DungeonsCrown Store

Trials

Pledges

The Undaunted Pledges are repeatable quests which become available at Level 45 from the Undaunted Enclave in your Alliance Capital, and task your group with clearing out one of the Normal or Veteran dungeons. Normal Pledges are aimed at players above Level 45, while Veteran Pledges become available at Veteran Rank 1. Upon entering the dungeon, the instance will scale up to the level of the group leader. It is possible to complete one of each type of pledge each day; Normal Pledges are offered by Maj al-Ragath and Veteran Pledges are offered by Glirion the Redbeard.

Each completed Pledge will reward you with a key; keys from Normal Pledges are either Bronze or Silver, while keys from Veteran Pledges are either Silver or Gold. These keys can be used to unlock Bronze chests, Silver chests and Gold chests respectively at the Undaunted Enclaves. Bronze chests reward better gear than the average drops, Silver chests reward gear better than Bronze, and Gold chests reward even better gear. All rewards are leveled.

Pledges marked with a ON-icon-store-Crowns.png require the related DLC to be purchased from the Crown Store in order to complete. However, they are still given out to players who don't have the DLC, essentially blocking the Veteran pledge reward that day.

Normal Pledges

Veteran Pledges

Locations

The Undaunted have a meeting place in each of the major zones. They will give you the locations of Dungeons both in your own alliance's territory and the other two zones of corresponding level to where you meet them, allowing you to fast-travel to them even without being able to access the rest of the zone. Also, one member at each location will give you the option to buy them a drink. Doing so at each of these locations will earn you the This One's On Me achievement. Note that members of the Undaunted can be encountered at places outside the scope of this list.

Aldmeri Dominion

Daggerfall Covenant

Ebonheart Pact

Other

Skill Perks

Notes
  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Active Abilities

These abilities must be activated manually, for a cost.

Name Line Rank Cast Time Target Range Radius Duration Cost
ON-icon-skill-Undaunted-Blood Altar.png
ON-icon-ActiveFrame.png
Blood Altar 1 1.5 sec Area - 8 meters 33 seconds 600 Magicka
Duration: [30 / 31 / 32 / 33] seconds
Conjure a fountain of blood from the enemies you've slain and grant Major Fortitude to yourself and nearby allies, increasing Health Regeneration by 20%. Allies can also activate the Blood Funnel synergy to heal themselves for 40% of their Max Health.
Morph
ON-icon-skill-Undaunted-Sanguine Altar.png
ON-icon-ActiveFrame.png
Sanguine Altar Increased duration.
Duration: [40 / 41 / 42 / 43] seconds
Conjure a fountain of blood from the enemies you've slain and grant Major Fortitude to yourself and nearby allies, increasing Health Regeneration by 20%. Allies can also activate the Blood Funnel synergy to heal themselves for 40% of their Max Health.
ON-icon-skill-Undaunted-Overflowing Altar.png
ON-icon-ActiveFrame.png
Overflowing Altar Synergy heals for more.
Conjure a fountain of blood from the enemies you've slain and grant Major Fortitude to yourself and nearby allies, increasing Health Regeneration by 20%. Allies can also activate the Blood Feast synergy to heal themselves for [62 / 63 / 64 / 65]% of their Max Health.
ON-icon-skill-Undaunted-Trapping Webs.png
ON-icon-ActiveFrame.png
Trapping Webs 2 Instant Enemy 28 meters - 0 seconds 487 Magicka
Hurl strands of cursed spider silk to ensnare an enemy, dealing 65 Magic Damage and reducing their Movement Speed by [40 / 43 / 46 / 50]% for 8 seconds. Allies can activate the Spawn Broodlings synergy, dealing 106 Magic Damage and summoning 2 spiders for 15 seconds.
Morph
ON-icon-skill-Undaunted-Shadow Silk.png
ON-icon-ActiveFrame.png
Shadow Silk Black widow spiders last longer and have a Poison damage over time ability.
Hurl strands of cursed spider silk to ensnare an enemy, dealing 65 Magic Damage and reducing their Movement Speed by 50% for 8 seconds. Allies can activate the Black Widows synergy, dealing 106 Magic Damage and summoning 2 black widow spiders for [20 / 21 / 22 / 23] seconds.
ON-icon-skill-Undaunted-Tangling Webs.png
ON-icon-ActiveFrame.png
Tangling Webs Synergy ability fears enemy.
Hurl strands of cursed spider silk to ensnare an enemy, dealing 65 Magic Damage and reducing their Movement Speed by 50% for 8 seconds. Allies can activate the Arachnophobia synergy, dealing 106 Magic Damage, instilling fear for [3.5 / 3.833 / 4.166 / 4.5] seconds, and summoning 2 spiders for 15 seconds.
ON-icon-skill-Undaunted-Inner Fire.png
ON-icon-ActiveFrame.png
Inner Fire 3 Instant Enemy 28 meters - 0 seconds 563 Magicka
Ignite the fires of hate in an enemy's heart, dealing [50 / 50 / 51 / 51] Magic Damage and forcing them to attack you for 15 seconds. Grants a 15% chance that allies can activate the Radiate synergy, dealing 20 Magic Damage to a target enemy over 2 seconds, and then causing the target to explode for 100 Magic Damage to all nearby enemies.
Morph
ON-icon-skill-Undaunted-Inner Rage.png
ON-icon-ActiveFrame.png
Inner Rage Has increased chance to create a synergy opportunity.
Ignite the fires of hate in an enemy's heart, dealing 51 Magic Damage and forcing them to attack you for 15 seconds. Grants a [35 / 36 / 37 / 38]% chance that allies can activate the Radiate synergy, dealing 20 Magic Damage to a target enemy over 2 seconds, and then causing the target to explode for 100 Magic Damage to all nearby enemies.
ON-icon-skill-Undaunted-Inner Beast.png
ON-icon-ActiveFrame.png
Inner Beast Ability now scales off Weapon Damage and Max Stamina. Reduced cost.
[563 / 552 / 540 / 527] Stamina
Ignite the fires of hate in an enemy's heart, dealing 51 Physical Damage and forcing them to attack you for 15 seconds. Grants a 15% chance that allies can activate the Radiate synergy, dealing 20 Magic Damage to a target enemy over 2 seconds, and then causing the target to explode for 100 Magic Damage to all nearby enemies.
ON-icon-skill-Undaunted-Bone Shield.png
ON-icon-ActiveFrame.png
Bone Shield 4 Instant Self - - 6 seconds 525 Magicka
Duration: [5 / 5.333 / 5.666 / 6] seconds
Surround yourself with a whirlwind of bones, absorbing physical damage equivalent to 30% of your Max Health. Allies can activate the Bone Wall synergy, absorbing damage to allies equal to 60% of their Max Health. The wall lasts 10 seconds and affects up to four nearby allies.
Morph
ON-icon-skill-Undaunted-Spiked Bone Shield.png
ON-icon-ActiveFrame.png
Spiked Bone Shield Return damage to melee attackers.
Surround yourself with a whirlwind of bones, absorbing physical damage equivalent to 30% of your Max Health and returning [30 / 31 / 32 / 33]% damage to melee attackers. Allies can activate the Bone Wall synergy, absorbing damage to allies equal to 60% of their Max Health. The Bone Wall synergy lasts 10 seconds and affects up to four nearby allies.
ON-icon-skill-Undaunted-Bone Surge.png
ON-icon-ActiveFrame.png
Bone Surge Synergy increases ally healing received.
Cost: [525 / 513 / 500 / 487] Magicka
Surround yourself with a whirlwind of bones, absorbing physical damage equivalent to 30% of your Max Health. Allies can activate the Spinal Surge synergy, absorbing damage to allies equal to 60% of their Max Health. It also grants them Minor Vitality, which increases healing received by 8%. The Spinal Surge synergy lasts 10 seconds and affects up to four nearby allies.
ON-icon-skill-Undaunted-Necrotic Orb.png
ON-icon-ActiveFrame.png
Necrotic Orb 5 Instant Self - 5 meters 10 seconds 637 Magicka
Project a globe of annihilation that floats forward, dealing [13 / 14 / 15 / 16] Magic Damage to nearby enemies. An ally can activate the Combustion synergy, causing the orb to explode for 100 Magic Damage and restoring the ally for (?) Magicka over 10 seconds, plus additional Magicka based on number of enemies hit.
Morph
ON-icon-skill-Undaunted-Mystic Orb.png
ON-icon-ActiveFrame.png
Mystic Orb Orb also restores magicka instantly when it explodes.
Project a globe of annihilation that floats forward, dealing 16 Magic Damage to nearby enemies. An ally can activate the Magicka Combustion synergy, causing the orb to explode for [100 / 102 / 104 / 106] Magic Damage and restoring the ally for 10 Magicka instantly and (?) more over 10 seconds, plus additional Magicka based on number of enemies hit.
ON-icon-skill-Undaunted-Energy Orb.png
ON-icon-ActiveFrame.png
Energy Orb Heals allies instead of damaging enemies.
Project a globe of regeneration that floats forward, restoring [(?) / (?)+8 / (?)+16 / (?)+24] Health to nearby allies. An ally can also activate the Healing Combustion synergy, healing themselves for (?) and restoring (?) Magicka over 10 seconds, plus additional Magicka based on number of allies healed.

Passive Abilities

Name Line Rank Skill Rank Description
ON-icon-PassiveFrame.png
Undaunted Command 6
ON-icon-skill-Add.png
ON-icon-skill-Numeral1.png
Activating an allies synergy restores 2% of your Max Health, Stamina, and Magicka. Current Bonus: 22 Health, 20 Stamina, and 20 Magicka.
8
ON-icon-skill-Add.png
ON-icon-skill-Numeral2.png
Activating an allies synergy restores 4% of your Max Health, Stamina, and Magicka. Current Bonus: 44 Health, 40 Stamina, and 40 Magicka.
ON-icon-PassiveFrame.png
Undaunted Mettle 7
ON-icon-skill-Add.png
ON-icon-skill-Numeral1.png
Increases your Max Health, Stamina, and Magicka by 1% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus: 1%.
9
ON-icon-skill-Add.png
ON-icon-skill-Numeral2.png
Increases your Max Health, Stamina, and Magicka by 2% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus: 2%.

Reputation

All guilds use reputation for leveling purposes. Undaunted Predefinição:ESO Reputation Reputation is gained by completing Dungeons Achievements in the Group Dungeons, Veteran Dungeons and Trials sections. You gain Predefinição:ESO Reputation per completed achievement, except This One's On Me which grants Predefinição:ESO Reputation on completion. You also earn Predefinição:ESO Reputation for completing a Pledge at the Bronze level, Predefinição:ESO Reputation at Silver and Predefinição:ESO Reputation for the most difficult Gold objectives.

Rank Reputation Required
for Next Rank
Total Reputation
for Rank
1 50 0
2 100 50
3 150 150
4 200 300
5 200 500
6 200 700
7 200 900
8 200 1100
9 200 1300
10 200 1500
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