Online:Storm Calling
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Storm Calling is one of three class skill lines available to Sorcerer characters. Skills in this line focus on dealing magical damage.
Skill Perks
Storm Calling has an associated skill line that is revealed through leveling up your character, whilst using that class. Known abilities are listed below.
- Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Overload | 12 | Instant | Self | - | - | Infinite | 75 Ultimate | ||
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing 189 Shock Damage, and heavy attacks blast enemies in target area for 75 Shock Damage. Both attacks deal [0 / 1 / 2 / 3]% additional damage. Attacks deplete Ultimate until you run out or the ability is toggled off. | |||||||||
Power Overload | Increase range and radius of heavy attacks. Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing 189 Shock Damage, and heavy attacks blast enemies in the target area for 75 Shock Damage. Both attacks deal [3 / 4 / 5 / 6]% additional damage. Attacks deplete Ultimate until you run out or the ability is toggled off. |
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Energy Overload | Light and heavy attacks restore magicka. Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing 189 Shock Damage, and heavy attacks blast enemies in the target area for 75 Shock Damage. Each attack deals 3% additional damage and restores [750 / 780 / 810 / 840] Magicka. Attacks deplete Ultimate until you run out or the ability is toggled off. |
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Active Abilities
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Mages' Fury | 1 | Instant | Enemy | 28 meters | - | 30 seconds | 337 Magicka | ||
Call down lightning to strike an enemy for [37 / 38 / 40 / 41] Shock Damage. If target enemy's health falls below 20% within 4 seconds, an explosion deals an additional 125 Shock Damage to the target and 25 Shock Damage to other enemies nearby. | |||||||||
Mages' Wrath | Explosion deals more damage. Call down lightning to strike an enemy for 41 Shock Damage. If target enemy's health falls below 20% within 4 seconds, an explosion deals an additional 125 Shock Damage to the target and [50 / 51 / 53 / 54] Shock Damage to other enemies nearby. |
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Endless Fury | Killing blow restores magicka. Call down lightning to strike an enemy for 41 Shock Damage. If target enemy's health falls below 20% within 4 seconds, an explosion deals an additional 125 Shock Damage to the target and 25 Shock Damage to other enemies nearby. If an enemy is killed, [100 / 135 / 145 / 155] Magicka is restored. |
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Lightning Form | 4 | Instant | Self | - | - | 15 sec | 562 Magicka | ||
Manifest yourself as lightning to gain Major Resolve and Major Ward, increasing Armor and Spell Resistance by 80 for 15 seconds. While active, nearby enemies will take [9 / 10 / 11 / 12] Shock Damage each second. | |||||||||
Thundering Presence | Ability now scales off Weapon Damage and Max Stamina. Grants Major Expedition, increasing movement speed. Deals additional damage when first activated. Cost: (?) Stamina Manifest yourself as lightning to gain Major Resolve and Major Ward, increasing Armor and Spell Resistance by 80 for 15 seconds. While active, nearby enemies will take 12 Shock Damage each second. For the first [2.5 / 3 / 3.5 / 4] seconds after activation, deals an additional 200% bonus damage and you gain Major Expedition, increasing movement speed by 40%. |
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Boundless Storm | Gain increased move speed while active. Manifest yourself as lightning to gain Major Resolve and Major Ward, increasing Armor and Spell Resistance by 80 for 15 seconds. Also grants Major Expedition, increasing your Movement Speed 40% for [6 / 6.5 / 7 / 7.5] seconds. While active, nearby enemies will take 12 Shock Damage each second. |
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Lightning Splash | 20 | Instant | Ground | 28 meters | 4 meters | 6 seconds | 487 Magicka | ||
Create a nexus of storm energy at the target location that deals [14 / 15 / 16 / 17] Shock Damage to nearby enemies every 0.5 seconds. While active, allies can activate Conduit to deal 100 Shock Damage to enemies near the ally. | |||||||||
Liquid Lightning | Has additional duration. Duration: 10 seconds Create a nexus of storm energy at the target location that deals [17 / 18 / 19 / 21] Shock Damage to nearby enemies every 0.5 seconds. While active, allies can activate Conduit to deal 100 Shock Damage to enemies near the ally. |
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Lightning Flood | Has increased radius. Radius: 6 meters Create a nexus of storm energy at the target location that deals [17 / 18 / 19 / 21] Shock Damage to nearby enemies every 0.5 seconds. While active, allies can activate Conduit to deal 100 Shock Damage to enemies near the ally. |
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Surge | 30 | Instant | Self | - | - | 20 seconds | 750 Magicka | ||
Duration: [17 / 18 / 19 / 20] seconds Invoke Meridia's name to get a rush of power, granting you Major Brutality, which increases Weapon Damage by 20% for [17 / 18 / 19 / 20] seconds. While active, critical strikes heal you for 40% of the damage done. |
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Power Surge | Grants Spell Damage as well. Duration: [20 / 21 / 22 / 23] seconds Invoke Meridia's name to get a rush of power, granting you Major Brutality and Major Sorcery, which increase Weapon and Spell Damage by 20% for [20 / 21 / 22 / 23] seconds. While active, critical strikes heal you for 40% of the damage done. |
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Critical Surge | Critical Strikes heal you for more. Invoke Meridia's name to get a rush of power, granting you Major Brutality, increasing Weapon Damage by 20% for 20 seconds. While active, critical strikes heal you for [50 / 55 / 60 / 65]% of the damage done. |
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Bolt Escape | 42 | Instant | Self | - | 4 meters | 0 seconds | 525 Magicka | ||
Transform yourself into pure energy and flash forward, stunning enemies near origin location for [1.5 / 1.65 / 1.8 / 2] seconds. Casting again within 4 seconds costs 50% more Magicka. | |||||||||
Streak | Damage and stun enemies in front of you. Transform yourself into pure energy and flash forward, dealing [60 / 61 / 63 / 65] Shock Damage to enemies in your wake and stunning them for 2 seconds. Casting again within 4 seconds costs 50% more Magicka. |
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Ball of Lightning | Absorbs projectiles. Transform yourself into pure energy and flash forward, stunning enemies near origin location for 2 seconds. Also absorbs any spell projectiles directed at you for [5 / 5.5 / 6 / 6.5] seconds. Casting again within 4 seconds costs 50% more Magicka. |
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Passive Abilities
Name | Line Rank | Skill Rank | Description | |
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Capacitor | 8 | Increases Magicka Recovery by 5%. | ||
18 | Increases Magicka Recovery by 10%. | |||
Energized | 14 | Increases damage of Storm Calling abilities by 3%. | ||
27 | Increases damage of Storm Calling abilities by 5%. | |||
Disintegrate | 22 | Gives all Shock spells a 3% chance to instantly disintegrate low Health targets, dealing 50 Shock Damage. | ||
36 | Gives all Shock spells a 6% chance to instantly disintegrate low Health targets, dealing 50 Shock Damage. | |||
Expert Mage | 39 | Increases spell power by for each Sorcerer ability slotted. Current value: 1%. | ||
50 | Increases spell power by for each Sorcerer ability slotted. Current value: 2%. |
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