Online:Dawn's Wrath
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Dawn's Wrath is one of three class skill lines available to Templar characters. Skills in this line focus on magical attacks.
Skill Perks
Dawn's Wrath has an associated skill line that is revealed through leveling up your character, whilst using that class. Known abilities are listed below.
- Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Nova | 12 | Instant | Ground | 28 meters | - | 8 seconds | 250 Ultimate | ||
Call down a fragment of the sun to deal [50 / 51 / 53 / 54] Magic Damage each second to enemies in the target area and reduce the damage from their attacks by 30%. An ally can activate Supernova, dealing 100 Magic Damage to all enemies in the area and and stunning them for 2.5 seconds. | |||||||||
Solar Prison | Allies may activate a more powerful synergy ability. Call down a fragment of the sun to deal [54 / 56 / 57 / 59] Magic Damage each second to enemies in the target area and reduce the damage from their attacks by 30%. An ally can activate Gravity Crush, dealing 180 Magic Damage to all enemies in the area and stunning them for 5 seconds. |
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Solar Disturbance | Snares enemies standing in the area. Call down a fragment of the sun to deal [54 / 56 / 57 / 59] Magic Damage each second to enemies in the target area and reduce the damage from their attacks by 30%. Also reduces enemies' Movement Speed by [62 / 63 / 64 / 65]%. An ally can activate Supernova, dealing 100 Magic Damage to all enemies in the area and and stunning them for 2.5 seconds. |
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Active Abilities
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Sun Fire | 1 | Instant | Enemy | 28 meters | - | 0 seconds | 375 Magicka | ||
Blast an enemy with a charge of radiant heat to deal [59 / 60 / 62 / 63] Flame Damage and set them ablaze. Flames reduce enemy Movement Speed by 40% and deal an additional [54 / 60 / 66 / 72] Flame Damage over 5 seconds. Upon activation, you gain Major Prophecy, increasing your Spell Critical rating by 10%. | |||||||||
Vampire's Bane | Deals increased damage over time. Blast an enemy with a charge of radiant heat to deal 63 Fire Damage and set them ablaze. Flames reduce enemy Movement Speed by 40% and deal an additional [110 / 118 / 126 / 134] Fire Damage over 7 seconds. Upon activation, you gain Major Prophecy, increasing your Spell Critical rating by 10. |
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Reflective Light | Affects multiple targets. Radius: 4.5 meters Blast an enemy with a charge of radiant heat to burn them and up to two other nearby enemies. Affected enemies take [63 / 65 / 67 / 69] Flame Damage and an additional 72 Flame Damage over 5 seconds. Their Movement Speed is also reduced by 40%. Upon activation, you gain Major Prophecy, increasing your Spell Critical rating by 10. |
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Solar Flare | 4 | 1.1 sec | Enemy | 28 meters | - | 0 seconds | 450 Magicka | ||
Conjure a ball of solar energy to heave at an enemy for [152 / 155 / 157 / 160] Magic Damage. Also grants you Empower, increasing the damage of your next attack by 20%. | |||||||||
Dark Flare | Nearby enemies receive less healing. Conjure a ball of solar energy to heave at an enemy for [160 / 162 / 166 / 168] Magic Damage. Afflicts target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by 30% for 6 seconds. Also grants you Empower, increasing the damage of your next attack by 20%. |
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Solar Barrage | No longer has cast time and deals damage to enemies near you. Cast Time: Instant, Target: Area, Radius: 8 meters Scorch nearby enemies with a blast of solar energy, dealing [61 / 63 / 65 / 67] Magic Damage to all enemies in range. Also grants you Empower, increasing the damage of your next attack by 20%. |
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Backlash | 20 | Instant | Enemy | 28 meters | - | 6 seconds | 262 Magicka | ||
Summon an expanding beam of pure sunlight to doom an enemy, storing all damage taken for 6 seconds and releasing it with a [33 / 34 / 35 / 36]% increase. Maximum damage: 460. | |||||||||
Purifying Light | Heals allies in the area. Summon an expanding beam of pure sunlight to doom an enemy, storing all damage taken for 6 seconds and releasing it with a 36% increase. When the effect ends, a pool of sunlight remains for 6 seconds, healing you and nearby allies for [35 / 38 / 41 / 44] Health every 2 seconds. Maximum damage: 460. |
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Power of the Light | Your Maximum Damage now scales off Stamina, and you reduce the target's armor. Cost: 262 Stamina Summon an expanding beam of pure sunlight to doom an enemy, storing all damage taken for 6 seconds and releasing it with a 36% increase. Targets are also inflicted with Minor Fracture which reduces their Armor by 1500 for 6 seconds. Maximum damage: 460. |
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Eclipse | 30 | Instant | Enemy | 28 meters | - | 5 seconds | 637 Magicka | ||
Duration: [4 / 4.3 / 4.6 / 5] seconds Envelop enemy in a lightless sphere that reflects back any harmful single target spells the enemy casts for [4 / 4.3 / 4.6 / 5] seconds. |
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Total Dark | Reflected spells now heal the caster. Envelop enemy in a lightless sphere that reflects back any harmful single target spells the enemy casts for 5 seconds. Each reflected spell heals you for [0 / 1 / 2 / 3][verification needed]. |
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Unstable Core | Target deals damage to all nearby enemies when effect ends. Envelop enemy in a lightless sphere that reflects back any harmful single target spells the enemy casts for 5 seconds. When the sphere dissipates, it deals [53 / 54 / 56 / 57] Magic Damage to nearby enemies. |
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Radiant Destruction | 42 | 2.5 sec | Enemy | 28 meters | - | 3 seconds | 637 Magicka | ||
Burn an enemy with a ray of holy fire, dealing [192 / 194 / 198 / 200] Magic Damage over 2.5 seconds. Low health targets take up to 330% additional damage. | |||||||||
Radiant Glory | Heals player based on the damage done. Burn an enemy with a ray of holy fire, dealing [200 / 202 / 204 / 208] Magic Damage over 2.5 seconds and healing you for 20% of the damage inflicted. Low health targets take up to 330% additional damage. |
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Radiant Oppression | Damage increased based on current Magicka. Burn an enemy with a ray of holy fire, dealing [200 / 202 / 204 / 208] Magic Damage over 2.5 seconds. Deals up to 40% additional damage in proportion to your current Magicka. Low health targets take up to 330% additional damage. |
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Passive Abilities
Name | Line Rank | Skill Rank | Description | |
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Enduring Rays | 8 | Increases duration of Dawn's Wrath abilities by 10%. | ||
18 | Increases duration of Dawn's Wrath abilities by 20%. | |||
Prism | 14 | Activating a Dawn's Wrath ability grants 2 additional Ultimate. This can only occur once every 6 seconds. | ||
27 | Activating a Dawn's Wrath ability grants 3 additional Ultimate. This can only occur once every 6 seconds. | |||
Illuminate | 22 | Grants Minor Sorcery to nearby allies, increasing Spell Damage by 5% for 10 seconds. | ||
36 | Grants Minor Sorcery to nearby allies, increasing Spell Damage by 5% for 20 seconds. | |||
Restoring Spirit | 39 | Reduces Magicka, Stamina, and Ultimate ability costs by 2%. | ||
50 | Reduces Magicka, Stamina, and Ultimate ability costs by 4%. |
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