Online:Aedric Spear
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Aedric Spear is one of three class skill lines available to Templar characters. Skills in this line focus on melee weapon attacks.
Skill Perks
Aedric Spear has an associated skill line that is revealed through leveling up your character, whilst using that class. Known abilities are listed below.
- Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.
Name | Tree Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Radial Sweep | 12 | Instant | Area | - | 5 meters | 0 seconds | 75 Ultimate | ||
Swing your Aedric spear around with holy vengeance, dealing [103 / 104 / 105 / 106] Magic Damage to all nearby enemies and an additional [50 / 51 / 52 / 53] Magic Damage every 2 seconds for 6 seconds. | |||||||||
Empowering Sweep | Take reduced damage for each enemy hit. Swing your Aedric spear around with holy vengeance, dealing [106 / 108 / 110 / 112] Magic Damage to all nearby enemies and an additional 53 Magic Damage every 2 seconds for 6 seconds. Also reduces damage dealt to you by 15% for 8 seconds, plus an additional 4% for each enemy hit. |
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Crescent Sweep | Deals additional damage to enemies in front of you. Swing your Aedric spear around with holy vengeance, dealing [106 / 108 / 110 / 112] Magic Damage to all nearby enemies and an additional 53 Magic Damage every 2 seconds for 6 seconds. Enemies in front of you take 33% more initial damage. |
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Active Abilities
Name | Tree Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Puncturing Strikes | 1 | 1.1 sec | Area | - | 8 meters | 1.1 seconds | 410 Magicka | ||
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing [14 / 15 / 16 / 17] Magic Damage with each strike. The nearest enemy takes 140% additional damage and is knocked back on the last hit. | |||||||||
Biting Jabs | Ability now scales off Weapon Damage and Max Stamina. Increases Weapon Critical Strike Rating. Cost: 410 Stamina Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing [17 / 18 / 19 / 20] Physical Damage with each strike. The nearest enemy takes 140% additional damage and is knocked back on the last hit. Also grants you Major Savagery, increasing Weapon Critical rating by 10 for 8 seconds. |
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Puncturing Sweep | Heals you based on damage done. Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing [17 / 18 / 19 / 20] Magic Damage with each strike. The nearest enemy takes 140% additional damage and is knocked back on the last hit. Also heals you for 40% of damage done. |
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Piercing Javelin | 4 | Instant | Enemy | 20 meters | - | 0 seconds | 562 Magicka | ||
Hurl your spear at an enemy with godlike strength, dealing [59 / 60 / 62 / 63] Magic Damage and knocking them back 5 meters. | |||||||||
Aurora Javelin | Damage increased based on distance from target. Hurl your spear at an enemy with godlike strength, dealing [63 / 65 / 67 / 69] Magic Damage and knocking them back 5 meters. Increasing range increases damage, up to 40%. |
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Binding Javelin | Ability now scales off Weapon Damage and Max Stamina. Increased knockdown duration. Cost: 562 Stamina Hurl your spear at an enemy with godlike strength, dealing 63 Physical Damage and knocking them back 5 meters and down for [3 / 3.1 / 3.3 / 3.5] seconds. |
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Focused Charge | 20 | Instant | Enemy | 3.5 - 22 meters | - | 0 seconds | 487 Magicka | ||
Charge with your divine lance to impale an enemy for [79 / 80 / 82 / 84] Magic Damage. If casting, enemy is interrupted and stunned for 3 seconds. | |||||||||
Explosive Charge | Deals damage to all enemies at the point of impact. Range: 5 meters Charge with your divine lance, dealing [84 / 86 / 88 / 89] Magic Damage to all enemies in the area. If casting, enemies are interrupted and stunned for 3 seconds. |
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Toppling Charge | Always stuns and casting targets are set off balance. Charge with your divine lance to impale an enemy for 84 Magic Damage and stun them for [1.5 / 1.8 / 2.1 / 2.4] seconds. If casting, enemy is set off balance for 5 seconds. |
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Spear Shards | 30 | Instant | Ground | 25 meters | 8 meters | 6 seconds | 450 Magicka | ||
Send your spear into the heavens to bring down a shower of divine wrath, dealing [54 / 55 / 57 / 58] Magic Damage to enemies in the target area. Also disorients one enemy for 6 seconds. While active, an ally can pick up a spear shard, restoring 25% Stamina plus an additional 100 Stamina over 10 seconds. | |||||||||
Luminous Shards | Restores more stamina and magicka over time. Send your spear into the heavens to bring down a shower of divine wrath, dealing 58 Magic Damage to enemies in the target area. Also disorients one enemy for 6 seconds. While active, an ally can pick up a spear shard, restoring 25% Stamina plus 100 Stamina and Magicka over 10 seconds. |
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Blazing Spear | Spear ignites ground on impact. Stuns instead of disorienting enemy. Send your spear into the heavens to bring down a shower of divine wrath, dealing [58 / 60 / 61 / 63] Magic Damage to enemies in the target area and an additional 7 Magic Damage each second. Also stuns one enemy for 6 seconds. While active, an ally can pick up a spear shard, restoring 25% Stamina plus an additional 100 Stamina over 10 seconds. |
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Sun Shield | 42 | Instant | Area | - | 5 meters | 6 seconds | 600 Magicka | ||
Surround yourself with a solar shield that absorbs damage equal to [27 / 28 / 29 / 30]% of your Max Health. Each successful hit increases the shield's strength by 4%. Nearby enemies take [29 / 30 / 31 / 32] Magic Damage when the shield is activated. | |||||||||
Radiant Ward | Reduced cost. Shield strengthened further for each enemy hit. Cost: 550 Magicka Surround yourself with a solar shield that absorbs damage equal to 30% of your Max Health. Each successful hit increases the shield's strength by 5%. Nearby enemies take [32 / 34 / 35 / 37] Magic Damage when the shield is activated. |
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Blazing Shield | Deals damage when shield ends based on damage absorbed. Surround yourself with a solar shield that absorbs damage equal to 30% of your Max Health. Each nearby enemy increases the shield's strength by 4%. Nearby enemies take [50 / 51 / 52 / 53]% of the damage absorbed when the shield expires. |
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Passive Abilities
Name | Tree Rank | Skill Rank | Description | |
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Piercing Spear | 8 | Increases the damage bonus for your critical strikes by 5% and your damage against blocking targets by 5%. | ||
18 | Increases the damage bonus for your critical strikes by 10% and your damage against blocking targets by 10%. | |||
Spear Wall | 14 | Increases the amount of damage you can block against melee attacks by 7%. | ||
27 | Increases the amount of damage you can block against melee attacks by 15%. | |||
Burning Light | 22 | Gives you a 25% chance to cause an extra 25 Magic Damage any time you hit with an Aedric Spear ability. (Damage uses Spell Damage or Weapon Damage based on which is higher.) | ||
36 | Gives you a 25% chance to cause an extra 55 Magic Damage any time you hit with an Aedric Spear ability. (Damage uses Spell Damage or Weapon Damage based on which is higher.) | |||
Balanced Warrior | 39 | Increases your Weapon Damage by 3% and your Spell Resistance by 2. | ||
50 | Increases your Weapon Damage by 6% and your Spell Resistance by 4. |
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