Online:Dual Wield
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Dual Wield is one of the six weapon skills available in Elder Scrolls Online. You can advance through this skill line by equipping two One-Handed weapons.
Skill Perks
Dual Wield has an associated skill line that is revealed through use of a One-Handed weapon in each hand. Known abilities are listed below.
- Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Active Abilities
These abilities must be activated manually, whilst two one-handed weapons are equipped, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Twin Slashes | 2 | Instant | Enemy | 5 meters | - | 0 seconds | 187 Stamina | ||
Slice enemy with both weapons to cause deep lacerations and [25 / 26 / 27 / 28] Physical Damage. Lacerations deal an additional 125 Physical Damage over 9 seconds. | |||||||||
Rending Slashes | Increased damage and adds snare. Slice enemy with both weapons to cause deep lacerations and [32 / 33 / 34 / 35] Physical Damage. Lacerations deal an additional 125 Physical Damage over 9 seconds and reduce enemy Movement Speed by 50% for the duration. |
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Blood Craze | Damage caused by bleed effect heals you. Slice enemy with both weapons to cause deep lacerations and [28 / 30 / 31 / 32] Physical Damage. Lacerations deal an additional 125 Physical Damage over 9 seconds and heal you for [(?) / (+1) / (+2) / (+3)] Health every 2 seconds for the duration. |
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Flurry | 4 | 1.3 sec | Enemy | 7 meters | - | 1.3 seconds | 487 Stamina | ||
Flood an enemy with steel, battering them with six consecutive attacks for 22, 22, 22, 22, 22, and [59 / 61 / 62 / 64] Physical Damage. | |||||||||
Rapid Strikes | Each hit increases subsequent hits' damage. Flood an enemy with steel, battering them with six consecutive attacks for 22, 22, 22, 22, 22, and [64 / 65 / 67 / 69] Physical Damage. Each hit increases the next hit's damage by 2%. |
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Blinding Flurry | Chance on each hit to set target off balance. Flood an enemy with steel, battering them with six consecutive attacks for 22, 22, 22, 22, 22, and [64 / 65 / 67 / 69] Physical Damage. Each hit has a 7% chance of setting the enemy off balance. |
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Whirlwind | 14 | Instant | Enemy | - | 5 meters | 0 seconds | 525 Stamina | ||
Launch yourself into a lethal spin, dealing [50 / 51 / 53 / 54] Physical Damage to nearby enemies, plus up to 100% additional damage against wounded targets, based on their remaining Health. | |||||||||
Whirling Blades | Grants Major Endurance and reduced cost.. Cost: (?) Launch yourself into a lethal spin, dealing 54 Physical Damage to nearby enemies, plus up to 100% additional damage against wounded targets, based on their remaining Health. Also grants Major Endurance, increasing Stamina Recovery by 20% for 10 seconds. [verification needed — What increases with skill rank?] |
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Steel Tornado | Has increased radius. Radius: 11 meters Launch yourself into a lethal spin, dealing 54 Physical Damage to nearby enemies, plus up to 100% additional damage against wounded targets, based on their remaining Health. [verification needed — What increases with skill rank?] |
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Blade Cloak | 20 | Instant | Self | - | - | 15 seconds | 525 Stamina | ||
Create a ring of floating blades, reducing damage you take from area attacks by 20%. While active, every 3 seconds the blades strike nearby enemies, damaging them for [17 / 17 / 17 / 18] Physical Damage. | |||||||||
Quick Cloak | Increases movement speed while active. Create a ring of floating blades, reducing damage you take from area attacks by 20% and granting you Major Expedition, which increases your Movement Speed by 40% for 5 seconds. While active, every 3 seconds the blades strike nearby enemies, damaging them for 18 Physical Damage. [verification needed — What increases with skill rank?] |
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Deadly Cloak | Grants a free thrown knife on activation. Create a ring of floating blades, reducing damage you take from area attacks by 20%. While active, every 3 seconds the blades strike nearby enemies, damaging them for 18 Physical Damage. Upon activation, this becomes Deadly Throw, allowing you to throw a knife at an enemy for 100 Physical Damage at no Stamina cost. [verification needed — What increases with skill rank?] |
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Hidden Blade | 38 | Instant | Enemy | 20 meters | - | 0 seconds | 412 Stamina | ||
Fire a secret dagger from your sleeve, dealing [90 / 91 / 93 / 95] Physical Damage and reducing the enemy's Movement Speed by 40% for 6 seconds. | |||||||||
Shrouded Daggers | Damage and snare enemies in front of you. Target: Cone, Radius: 10 meters Fire secret daggers from your sleeve, dealing [63 / 64 / 66 / 67] Physical Damage to enemies in front of you and reducing their Movement Speed by 50% for 6 seconds. |
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Flying Blade | Increase range. Range: 28 meters Fire a secret dagger from your sleeve, dealing [95 / 97 / 99 / 101] Physical Damage and reducing the enemy's Movement Speed by 50% for 6 seconds. |
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Passive Abilities
Passive abilities are active all the time, so long as two one-handed weapons are equipped.
Name | Line Rank | Skill Rank | Description | |
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Slaughter | 5 | Increases damage with Dual Wield abilities by 10% against enemies with under 25% Health. | ||
(?) | Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health. | |||
Dual Wield Expert | 10 | Increases off-hand Weapon Damage by 3%. | ||
(?) | Increases off-hand Weapon Damage by 6%. | |||
Controlled Fury | 25 | Reduces the cost of Dual Wield abilities by 10%. | ||
34 | Reduces the cost of Dual Wield abilities by 20%. | |||
Ruffian | 28 | Gives you an 8% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies. | ||
(?) | Gives you an 15% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies. | |||
Twin Blade and Blunt | 41 | Grants bonuses with different weapon types: Each axe equipped gives your weapon attacks a 25% chance to bleed enemies for 32 Physical Damage over 6 seconds. Each mace equipped allows your weapon attacks to ignore 5% of an enemy's Armor. Each sword increases the damage of your weapon attacks by 1.5%. Each dagger equipped increases your Weapon Critical rating. Current bonus: 2. | ||
(?) | Grants bonuses with different weapon types: Each axe equipped gives your weapon attacks a 50% chance to bleed enemies for 32 Physical Damage over 6 seconds. Each mace equipped allows your weapon attacks to ignore 10% of an enemy's Armor. Each sword increases the damage of your weapon attacks by 2.5%. Each dagger equipped increases your Weapon Critical rating. Current bonus: 5. |
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