Online:Assault

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Skill Perks

Notes
  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Passive Abilities

Passive abilities are active all the time.

Name Line Rank Skill Rank Description
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Continuous Attack 3
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Increases Weapon Damage by 5% and Magicka and Stamina regeneration by 10% for 600 seconds after capturing a lumber mill, farm, mine, or keep.
(?)
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Increases Weapon Damage by 10% and Magicka and Stamina regeneration by 20% for 600 seconds after capturing a lumber mill, farm, mine, or keep.
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Reach 5
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Increases range of all abilities with greater than 15 meter range 2.5 meters while near a keep.
10
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Increases range of all abilities with greater than 15 meter range 5 meters while near a keep.
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Combat Frenzy 8
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Bestows an additional 13 Ultimate when killing an enemy player.
(?)
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Bestows an additional 25 Ultimate when killing an enemy player.

Ultimate Abilities

These abilities must be activated manually, for a cost of Ultimate.

Name Line Rank Cast Time Target Range Radius Duration Cost
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War Horn 4 Instant Self N/A 20m 2.8 250 Ultimate
Increases Max Magicka and Stamina of nearby allies by 20% for [27 / 28 / 29 / 30] seconds.
Morph
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Aggressive Horn Also increases weapon damage.
Increases Weapon Damage by [15 / 16 / 17 / 18].
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Sturdy Horn Also increases maximum Health.
Increases Max Health, Magicka, and Stamina of nearby allies by 20% for [30 / 31 / 32 / 33] seconds.

Active Abilities

These abilities must be activated manually, for a cost.

Name Line Rank Cast Time Target Range Radius Duration Cost
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Rapid Maneuver 2 Instant Self N/A 20m 0.0 105 Stamina
Increases movement speed of nearby allies by [17 / 18 / 19 / 20]% for 20 seconds and grants immunity to snare and immobilize. Effects end when an attack is made.
Morph
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Retreating Maneuver Also removes all snares and roots from affected allies and increases speed bonus.
Increases movement speed by [30 / 31 / 32 / 33]%. Removes all snares and roots and grants immunity to additional snares and roots.
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Charging Maneuver Allies also gain big bonus damage for one attack.
Increases Weapon Power by [30 / 31 / 32 / 33].
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Caltrops 6 Instant Ground 8m N/A 0.0 105 Stamina
Throws caltrops at target location, dealing 2 Physical Damage every 0.5 seconds to enemies in the area of effect for [27 / 28 / 29 / 30] seconds. Affected enemies are snared for 30%.
Morph
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Anti-Cavalry Caltrops Forces mounted enemies to dismount.
Deals [2 / 3 / 4 / 5] Physical Damage every 0.5 seconds.
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Razor Caltrops When the caltrops land, enemies in the area take additional damage and snare.
Deals [2 / 3 / 4 / 5] Physical Damage every 0.5 second. Deals 5 Physical Damage and snares enemies in the area 70% for 3 seconds when caltrops are initially deployed.
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