Factions are organizations vying for control of Tamriel, money, power, or to accomplish any other number of goals. Many factions are joinable, with a variety of benefits for doing so. A player can be a member of multiple factions at the same time.
For player-made guilds, see Guilds.
The Alliances are the three primary factions in The Elder Scrolls Online. Every player must swear allegiance to one of these factions during Character Creation, and this allegiance cannot be changed without starting a new character.
- Aldmeri Dominion — A powerful alliance led by Queen Ayrenn that seeks to reestablish Elven dominance over Tamriel.
- Daggerfall Covenant — A fairly just alliance led by High King Emeric that seeks to restore the Second Empire and secure trade opportunities.
- Ebonheart Pact — A strained alliance led by Jorunn the Skald-King united in their purpose to ensure their own territorial integrity.
There are a number of lesser factions and guilds that a player can join, which are neutral among the three alliances and have bases in each of them.
- Dark Brotherhood — A guild made up of assassins and murderers, serving Sithis and the Night Mother (not present at release).
- Fighters Guild — A mercenary force that performs a variety of services for those who can purchase their services.
- Mages Guild — A guild dedicated to providing a magical education to its members while providing certain services to the public.
- Thieves Guild — A secretive guild dedicated to professional thievery.
- Undaunted — A group of dungeon-delving adventurers.
In addition to these NPC guilds, players may also join up to five player guilds, which use the same name but are a vastly different system.
Although you may be offered membership of these minor factions as part of their related questlines, joining confers little to no tangible benefit.
- Ash'abah — A dishonored tribe of Redguards who fight the undead in the Alik'r Desert.
- Blackfeather Court — A court of crows that rules Crow's Wood.
- Brackenleaf's Briars — An order of Grahtwood hunters protecting The Brackenleaf.
- Eyes of the Queen — Queen Ayrenn's hand-picked intelligence agency.
- Ordinators — Guards of the Tribunal Temple.
- Shatul Clan — A clan of Orc echatere herders.
- Star-Gazers — An order of scholars devoted to the study of the stars and the meaning of their motions.
- Baandari — A Khajiiti clan of merchants and peddlers who can be found all across Tamriel.
- Beldama Wyrd — A group of nature-witches based at the Beldama Wyrd Tree in Glenumbra.
- Bloody Fists — Headman Bhosek's thugs and the guards of Port Hunding.
- Companions — A group of heroes that have fought for Skyrim since the time of Ysgramor.
- The Daggers — A newly-formed mercenary group from Daggerfall.
- Dragonstar Caravan Company — A trading coster with offices in Dragonstar, Ska'vyn and Evermore.
- Falinesti Faithful — A group of Bosmer seeking for the missing Walking City, Falinesti.
- First Auridon Marines — The royal guard of Queen Ayrenn and the defenders of Auridon.
- Fists of Thalmor — The military arm of the Dominion government, sometimes called Justiciars.
- Glenmoril Wyrd — A group of nature-witches who worship Hircine, based in northern Bangkorai.
- Gold Coast Mercenaries — A band of mercenaries-for-hire from Colovia who can be found across Tamriel.
- Gold Coast Trading Company — A trading company whose members hire out their kiosks as a storefront for interested guilds.
- Hidden Armigers — The spy network of Jorunn Skald-King and the Ebonheart Pact.
- Hounds of Hircine — A band of hunters encountered across Valenwood.
- House Dorell — A Breton noble house based in Northpoint.
- House Dres — A feared Dunmer Great House based around the slave trade.
- House Hlaalu — A Dunmer Great House focused on commerce.
- House Indoril — A wealthy and traditionalist Dunmer Great House.
- House Ravenwatch — A Breton noble house based in Rivenspire.
- House Redoran — A Dunmer Great House consisting of guards and Pact soldiers.
- House Tamrith — A Breton noble house based in Rivenspire.
- House Telvanni — An isolated Dunmer Great House that refused to join the Pact.
- Kagesh Tribe — An Ashlander tribe living in the Varanis region of Stonefalls.
- Knights of the Dragon — A knightly order sworn to protect Daggerfall and Glenumbra.
- Knights of the Flame — A knightly order sworn to protect the Alcaire region of Stormhaven.
- Knights of Saint Pelin — A knightly order sworn to protect Evermore and Bangkorai.
- Lion Guard — The personal guard and army of High King Emeric of the Daggerfall Covenant.
- Morag Tong — A Morrowind-based group of assassins who have recently been outlawed.
- Murtag Clan — An Orcish tribe in the employ of the Covenant military.
- Ra Gada — A Yokudan invasion force who arrived on Tamriel in the First Era.
- Ring of Daggers — High King Emeric's secret intelligence network.
- Seamount Clan — An Orcish tribe who live on the island of Betnikh.
- Shadow Walkers — A clan of Wood Elves living in Coldharbour.
- Shadowscales — An organization of Argonian assassins from Black Marsh.
- Spirit Wardens — A group of virtuous Daedra worshippers based in Stormhaven who follow Azura.
- Tamriel Guard — A union of city guard branches involved in law enforcement across Tamriel.
- Thalmor — The political and diplomatic representatives of both the Summerset Isles and the Aldmeri Dominion.
- Tharn Family — A powerful Imperial family allied with the Empire.
- Vinedusk Rangers — King Camoran Aeradan's secret military, based in Grahtwood.
- Alessian Order — A First Era totalitarian theocracy and belligerent of the Battle of Glenumbra Moors.
- Anka-Ra — A warrior band of Ra Gada led by Emperor Tarish-Zi.
- Arbordawn Cult — A zealotic band of Falinesti Faithful who seek to return the Walking City to Tamriel by force.
- Bitterhand Bandits — A bandit clan operating across the High Rock region of Rivenspire.
- Bjoulsae Bandits — A group of bandits operating out of Viridian Watch in Bangkorai.
- Black Daggers — A bandit group found across the Imperial province of Cyrodiil.
- Blackcaster Mages Guild — A rogue guild of mages who rule the city of Elinhir.
- Blacksap Rebellion — A disenfranchised group of Bosmer who incited a Civil War in Grahtwood.
- Bloodthorn Cult — A group of Reachman necromancers attempting to conquer Glenumbra.
- Bloodwraith — A clan of Dremora competing in the Dragonstar Arena.
- Boneshaper Clan — One of three Reachman clans invading the Rift.
- Colovian Raiders — A group of Colovian deserters inhabiting Fardir's Folly.
- Corelanya Clan — A First Era Altmeri clan who opposed the arrival of the Ra Gada in Hammerfell.
- Crimson Raiders — A group of pirates led by Flat Tooth who have settled in Crimson Cove.
- Dark Witnesses — A group of Reachmen who are attempting to regain Mournoth for the Reach.
- Dawnmead Bandits — A bandit group found in the Dawnmead region of Reaper's March.
- Duneraider Bandits — A group of Khajiit bandits settled in the ruins of the Lost City of the Na-Totambu.
- Drublog Clan — A clan of Wood Orcs who live in Malabal Tor.
- Houndsmen — A group of Hircine worshippers seeking to disrupt the Handfasting ceremony in Malabal Tor.
- House Montclair — A Breton noble house based in Shornhelm.
- Imperial Legion — The fighting force of the Empire, they control Cyrodiil and are under attack from the three Alliances.
- Legion of the West Weald — An Imperial Legion from Colovia tasked with securing the recently-annexed South Weald for the Colovian Estates.
- Legion Zero — A corrupt legion involved in occupying the Imperial City for Molag Bal.
- Iron Orcs — An isolated Orcish civilization native to the Dragontail Mountains.
- Jackdaw Pirates — A group of pirates that attacked and invaded Haven.
- Lhurgash — A tribe of Wood Orcs who live in Greenshade.
- Magnar Pack — A group of werewolves who have taken over the Argent Mine.
- Malacath Fanatics — A group of Orcs who are at odds with the Trinimac worshippers of Orsinium.
- Maulborn — A militarist cult trying to spread the Llodos plague throughout Deshaan.
- Midnight Union — A band of smugglers and bandits operating out of Stormhaven.
- Ra Gada — A group of raiders attacking the coastline of Malabal Tor.
- Rageclaw Clan — One of three Reachman clans invading the Rift.
- Reachmen — A tribe of hostile Bretons located in the Reach. They have allied themselves with Molag Bal.
- Red Rook Bandits — A bandit clan operating throughout the High Rock region of Glenumbra.
- Renrijra Maor — A band of Khajiiti privateers encountered in southern Morrowind and Argonia.
- Roadside Bandits — A bandit clan found in Western Wrothgar.
- Scaled Court — A group aligned with the Celestial Serpent, encountered across Craglorn.
- Sea Drakes — A band of pirates led by Captain Helane who are in control of Saintsport on Stros M'Kai.
- Sea Vipers — A group of Maormer who are causing trouble across the Dominion coastline.
- Seventh Legion — One of the Imperial Legions, they have taken control of Southern Bangkorai.
- Shadowed Path — A shadowy cult seeking to conquer Cyrodiil and the Imperial City in the name of Molag Bal.
- Sovngarde — A clan of Nords competing in the Dragonstar Arena.
- Spider Cult — A group of Mephala worshippers found in Fungal Grotto.
- Stonefire Cult — A group of Molag Bal worshippers who are attempting to disrupt the Lunar Champions in Reaper's March.
- Stonetalon Clan — One of three Reachman clans invading the Rift.
- Stormfist Clan — A clan of Nordic warriors from Whiterun Tundra who are loyal to Fildgor Orcthane.
- Supernal Dreamers — A daedric cult based in Stormhaven who follow the Prince of Nightmares, Vaermina.
- The Thorns — A group of Imperial bandits based out of Thorn Lodge in Cyrodiil.
- Ulath Tribe — An Ashlander tribe that lives in the Zabamat region of Stonefalls.
- Veiled Heritance — A covert group of Altmeri nationalists seeking to depose Queen Ayrenn.
- Vereansu Tribe — A hostile Ashlander tribe living in western Deshaan.
- Vosh Rakh — A group of extremist Trinimac worshippers who have recently appeared in Wrothgar.
- Winterborn — A Reachman clan plaguing Wrothgar.
- Withered Hand — A necromancer group based in the deserts of Alik'r.
- Wolfpack — A pack of werewolves found in Weeping Wind Cave.
- Wood Orcs — An Orcish civilization living in the jungles of Valenwood.
- Worm Cult — A brotherhood of necromancers led by the ex-Psijic Mannimarco.
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