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Three styles of Heavy Armor (High Elf, Nord, Breton)

Armor comes in many shapes and sizes. There are three types of armor available; light, medium, and heavy. Light armor is geared towards mages, medium armor is geared towards stamina users, and heavy armor is the most protective type of armor, and it is geared towards frontline warriors. There are no limits to what armor you can wear, you can wear any armor or equip any weapon regardless of race, class or alliance.

In a switch back to the older gameplay of Oblivion and Morrowind, armor will degrade in combat and other circumstances (such as dying and respawning). There are repair kits that you can carry around to make repairs in the field, or you can pay any merchant to do the work for you. Previously, a single piece of armor's rating would gradually decrease as it degraded. As of patch 2.1.5, a single piece of armor's rating stays the same until it is fully damaged, after which its rating will be zero until repaired.

Armor is split into seven body sections, with different types for Light, Medium, and Heavy armors: hats, helmets and helms for the head; epaulets, arm cops and pauldrons for the shoulders; robes (or jerkins), jacks and cuirasses for the torso; gloves, bracers and gauntlets for the hands; sashes, belts and girdles for the waist; breeches, guards and greaves for the legs; and shoes, boots and sabatons for the feet. In addition, there are four more equipment slots for a disguise/costume, two rings and an amulet, as well as two hand slots. A shield can be equipped in one of the hands to add to the armor rating and allow the use of One Hand and Shield skills.

Armor Materials

27 materials appear in Online:





Weapons and Armor are crafted in a variety of Styles. Crafting an item in a specific style requires a secondary ingredient. Each character starts with the ability to create items in their own racial style, and other styles may be learned from special consumable books called motifs.

These books along with secondary ingredients may be randomly found in containers (other than crates and barrels) throughout the world. The type of ingredients and books found depend on the level of the zone:

  • The ten playable race motifs and materials can be found in the level Normal1 to Normal50 zones.
  • Barbaric and Primal motifs and the corresponding materials can be found in the SilverCadwell's Silver zones (Veteran ranks Veteran1 to Veteran5).
  • The Ancient Elf and Daedric motifs and corresponding materials can be found in the GoldCadwell's Gold zones (Veteran ranks Veteran6 to Veteran10) as well as Craglorn (Veteran ranks Veteran11 and Veteran12).
  • All other ingredients can be obtained at any level in various ways, as detailed on the individual style page.

Besides that, secondary ingredients may be obtained when deconstructing an item of the respective style, and the ingredients for the ten basic racial styles are sold by vendors at crafting stations. Crafting hirelings for Blacksmithing, Clothing and Woodworking will also commonly send all types of style materials.

Style Material Motif
Altmer Style ON-icon-style material-Adamantite.png Adamantite ON-icon-quest-Book 01.png Racial Motifs 1: The High Elves
Dunmer Style ON-icon-style material-Obsidian.png Obsidian ON-icon-quest-Book 01.png Racial Motifs 2: The Dark Elves
Bosmer Style ON-icon-style material-Bone.png Bone ON-icon-quest-Book 01.png Racial Motifs 3: The Wood Elves
Nord Style ON-icon-style material-Corundum.png Corundum ON-icon-quest-Book 01.png Racial Motifs 4: The Nords
Breton Style ON-icon-style material-Molybdenum.png Molybdenum ON-icon-quest-Book 01.png Racial Motifs 5: The Bretons
Redguard Style ON-icon-style material-Starmetal.png Starmetal ON-icon-quest-Book 01.png Racial Motifs 6: The Redguards
Khajiit Style ON-icon-style material-Moonstone.png Moonstone ON-icon-quest-Book 01.png Racial Motifs 7: The Khajiit
Orcish Style ON-icon-style material-Manganese.png Manganese ON-icon-quest-Book 01.png Racial Motifs 8: The Orcs
Argonian Style ON-icon-style material-Flint.png Flint ON-icon-quest-Book 01.png Racial Motifs 9: The Argonians
Imperial Style ON-icon-style material-Nickel.png Nickel ON-icon-quest-Book 01.png Racial Motifs 10: Imperial Cyrods
Ancient Elf Style ON-icon-style material-Palladium.png Palladium ON-icon-quest-Book 01.png Racial Motifs 11: Ancient Elves
Barbaric Style 18px Copper ON-icon-quest-Book 01.png Racial Motifs 12: Barbaric
Primal Style ON-icon-style material-Argentum.png Argentum ON-icon-quest-Book 01.png Racial Motifs 13: Primal
Daedric Style ON-icon-style material-Daedra Heart.png Daedra Heart ON-icon-quest-Book 01.png Racial Motifs 14: Daedric
Dwemer Style 18px Dwemer Frame ON-icon-quest-Book 01.png Racial Motifs 15: Dwemer
Glass Style ON-icon-style material-Malachite.png Malachite ON-icon-quest-Book 01.png Racial Motifs 16: Glass
Xivkyn Style ON-icon-style material-Charcoal of Remorse.png Charcoal of Remorse ON-icon-quest-Book 01.png Racial Motifs 17: The Xivkyn
Akaviri Style ON-icon-style material-Goldscale.png Goldscale ON-icon-quest-Book 01.png Racial Motifs 18: Akaviri
Mercenary Style ON-icon-style material-Laurel.png Laurel ON-icon-quest-Book 01.png Racial Motifs 19: Mercenary
Ancient Orc Style ON-icon-style material-Cassiterite.png Cassiterite ON-icon-quest-Book 01.png Racial Motifs 21: Ancient Orc
Trinimac Style ON-icon-style material-Auric Tusk.png Auric Tusk ON-icon-quest-Book 01.png Racial Motifs 22: Trinimac
Malacath Style ON-icon-style material-Potash.png Potash ON-icon-quest-Book 01.png Racial Motifs 23: Malacath
Outlaw Style ON-icon-style material-Rogue's Soot.png Rogue's Soot ON-icon-quest-Book 01.png Racial Motifs 24: Outlaw
Aldmeri Dominion Style ON-icon-style material-Eagle Feather.png Eagle Feather ON-icon-quest-Book 01.png Racial Motifs 25: Aldmeri Dominion
Daggerfall Covenant Style ON-icon-style material-Lion Fang.png Lion Fang ON-icon-quest-Book 01.png Racial Motifs 26: Daggerfall Covenant
Ebonheart Pact Style ON-icon-style material-Dragon Scute.png Dragon Scute ON-icon-quest-Book 01.png Racial Motifs 27: Ebonheart Pact
Soul-Shriven Style ON-icon-style material-Azure Plasm.png Azure Plasm ON-icon-quest-Book 01.png Racial Motifs 29: Soul-Shriven


Traits are a special property that can appear on all weapons and armor. Each item can have a single trait, in addition to all other properties an item can carry, though items without any traits are also common.

Traits may be researched in order to craft custom items with the respective properties.

Constructing an item with a specific trait requires a special tertiary material. These ingredients can be retrieved by deconstructing items with traits, or refining raw ore, wood, leather or fibers. Crafting hirelings for Blacksmithing, Clothing and Woodworking will also commonly send all types of trait materials.

The magnitude of each trait depends on the quality of the item, improving the item will automatically increase the trait's magnitude.

Armor traits are available on all articles of light, medium or heavy armor and shields.

Trait Material Description Magnitude
Normal Fine Superior Epic Legendary
Sturdy ON-icon-trait material-Quartz.png Quartz Item takes less durability damage 22% 24% 26% 28% 30%
Impenetrable ON-icon-trait material-Diamond.png Diamond Increase resistance to Critical hits by 120 140 160 180 200
Reinforced ON-icon-trait material-Sardonyx.png Sardonyx Increases this item's armor value by 12% 13% 14% 15% 16%
Well-fitted ON-icon-trait material-Almandine.png Almandine Reduces the cost of sprinting by 6% 7% 8% 9% 10%
Training ON-icon-trait material-Emerald.png Emerald Increases Armor Skill line experience with this armor type by 42% 49% 56% 63% 70%
Infused ON-icon-trait material-Bloodstone.png Bloodstone Increases this item's armor enchantment effect by 8% 11% 14% 17% 20%
Exploration ON-icon-trait material-Garnet.png Garnet Increases exploration experience gained by 6% 7% 8% 9% 10%
Divines ON-icon-trait material-Sapphire.png Sapphire Increases Mundus Stone effects by 3.5% 4.5% 5.5% 6.5% 7.5%
Nirnhoned ON-icon-trait material-Fortified Nirncrux.png Fortified Nirncrux Increases spell resistance by 18% 19.5% 21% 22.5% 24%

The following traits are available on both armor and weapons, and the ornate trait can even be found on jewelry.

They can only be found, but not researched or crafted.

Trait Description Magnitude
Normal Fine Superior Epic Legendary
Ornate Increase sell price to merchants by 280% 285% 290% 295% 300%
Intricate Increase inspiration gained from deconstructing by 280% 285% 290% 295% 300%