Online:Bolt Escape
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Bolt Escape | |||||
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Line | Storm Calling | ||||
Line Rank | 42 | Cost | 525 Magicka | ||
Cast Time | Instant | Duration | 0 seconds | ||
Target | Self | ||||
Radius | 4 meters | ||||
Morphs | |||||
Streak Damage and stun enemies in front of you. |
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Ball of Lightning Absorbs projectiles. |
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Notes
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- Bolt Escape: Transform yourself into pure energy and flash forward, stunning enemies near origin location for [1.5 / 1.65 / 1.8 / 2] seconds. Casting again within 4 seconds costs 50% more Magicka.
Streak: Transform yourself into pure energy and flash forward, dealing [60 / 61 / 63 / 65] Shock Damage to enemies in your wake and stunning them for 2 seconds. Casting again within 4 seconds costs 50% more Magicka.
Ball of Lightning: Transform yourself into pure energy and flash forward, stunning enemies near origin location for 2 seconds. Also absorbs any spell projectiles directed at you for [5 / 5.5 / 6 / 6.5] seconds. Casting again within 4 seconds costs 50% more Magicka.
Bolt Escape causes you to teleport several meters forward, stunning all enemies at your starting location.
Notes
- The direction of teleportation will be wherever the camera is pointing, not where your character is facing, so don't worry about trying to line up your character in the direction you want to go. Aim by rotating your view instead.
- This spell stuns enemies at your starting position, not your destination. Moreover, you will invariably end up facing away from the enemies that were around your starting position. These two facts make it somewhat tricky to use in combat. Following it up with a quick reverse roll-dodge can get you facing the right direction again. The Streak morph will also help in this regard, as enemies all along the path will be disoriented, if not stunned. You can also aim your view towards a nearby wall or other obstacle so you don't teleport too far from the fight to take advantage of the stunning effect.
- Since you will teleport straight forward and keep the same elevation, this can be used to jump across small chasms to get to otherwise inaccessible places beyond the range of a simple jump. This is never required and rarely advantageous, but it can occasionally be used as a shortcut. Be careful, however. If the gap is a bit too wide, you may find yourself in midair with a long painful drop below.
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