Online:Daedric Curse

A UESPWiki – Sua fonte de The Elder Scrolls desde 1995
Este artigo poderia se beneficiar com uma imagem of:
A cursed enemy
Veja Ajuda:Imagens para informações sobre como subir imagens. Por favor remova este template da página quando ela estiver completa.
Para manter o padrão de qualidade do nosso site, este artigo ou seção pode precisar de limpeza. O usuário que colocou isto aqui teve a seguinte preocupação:
May need to be updated following changes in Update 7.
Para deixar uma mensagem sobre a limpeza deste artigo, por favor adicione-a na página de discussão do mesmo.
ON-icon-ActiveFrame.png
Daedric Curse
Line Daedric Summoning
Line Rank 4 Cost 412 Magicka
Cast Time Instant Duration 6 sec
Target Enemy
Range 28 meters
Morphs
Morph
ON-icon-ActiveFrame.png
Daedric Prey
Your pets deal extra damage to cursed targets
ON-icon-ActiveFrame.png
Velocious Curse
Curse ends sooner.
Daedric Curse: Curse an enemy with a destructive rune, dealing [125 / 127 / 130 / 132] Magic Damage to the target enemy after 6 seconds and [57 / 59 / 60 / 62] Magic Damage to any enemies nearby. You can have only one curse active at any given time.
Daedric Prey: Curse an enemy with a destructive rune, dealing [132 / 135 / 137 / 139] Magic Damage to the target enemy after 6 seconds and [62 / 63 / 65 / 66] Magic Damage to any enemies nearby. While the curse is active, your summoned Daedra deal an additional 30% damage to the target, except the Storm Atronach which only recieves a 20% damage bonus. You can have only one curse active at any given time.
Velocious Curse: Duration: 3.5 seconds
Curse an enemy with a destructive rune, dealing [132 / 135 / 137 / 139] Magic Damage to the target enemy after 3.5 seconds and [62 / 63 / 65 / 66] Magic Damage to any enemies nearby. You can have only one curse active at any given time.

Daedric Curse causes magic damage to its target and other nearby enemies after a delay.

Notes

  • Using this ability will cause the target to attack you, so to receive the most benefit, you should try to arrange it so that the target will be near its allies when the effect ends. Immobilizing a group with Encase is a good strategy, as is distracting your target with summons or other players who are more melee-oriented.