Online:Encase
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Encase | |||||
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Line | Dark Magic | ||||
Line Rank | 4 | Cost | 600 Magicka | ||
Cast Time | Instant | Duration | 4.5 seconds | ||
Target | Area | ||||
Range | 15 x 3 meters | ||||
Morphs | |||||
Shattering Prison Deals damage when effect ends. |
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Restraining Prison Enemies are snared when effect ends. |
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Notes
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- Encase: Cost: [637 / 625 / 615 / 600] Magicka
Call Daedric shards from the earth to immobilize enemies in front of you for 4.5 seconds.
Shattering Prison: Call Daedric shards from the earth to immobilize enemies in front of you for 4.5 seconds. The shards deal [40 / 41 / 43 / 44] Magic Damage when the effect ends.
Restraining Prison: Call Daedric shards from the earth to immobilize enemies in front of you for 4.5 seconds. Affected enemies remain slowed for [4 / 4.5 / 5 / 5.5] seconds after the effect ends.
Encase will stop all enemies from moving within its range. Affected targets may still attack and defend, but they are rooted to their spot for the duration of the effect. Thus it is most effectively used against melee targets, as enemies with ranged attacks don't generally move much anyhow. It can also be used as an escape tactic to hold enemies down while you retreat to a safe distance. Note however that the affected area is in front of the caster. Enemies who are behind you or on either side may not be affected.
Notes
- Flying enemies are generally immune to this spell.
- When used against other players in PvP areas, players can escape via a roll dodge(?), so it is not as effective as in PvE zones.
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