Oblivion:Ayleid Ruins
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These are all of the Ayleid Ruins in Cyrodiil.
- Anga — A small Ayleid ruin between the Imperial City and Bruma containing NPCs (quest-related). (map)
- Anutwyll — A medium-sized Ayleid ruin northwest of Bravil containing monsters. (map)
- Arpenia — A small Ayleid ruin between Bravil and Leyawiin containing animals (quest-related). (map)
- Atatar — A large Ayleid ruin between Bravil and Leyawiin containing bandits (quest-related). (map)
- Bawn — A medium-sized Ayleid ruin southeast of Bravil containing undead. (map)
- Belda — A medium-sized Ayleid ruin between the Imperial City and Cheydinhal containing conjurers. (map)
- Beldaburo — A medium-sized Ayleid ruin northwest of Anvil containing conjurers. (map)
- Ceyatatar — A medium-sized Ayleid ruin between the Imperial City and Skingrad containing conjurers. (map)
- Culotte — A small Ayleid ruin southeast of the Imperial City containing undead (quest-related). (map)
- Elenglynn — A small Ayleid ruin between Chorrol and Skingrad containing necromancers. (map)
- Fanacas — A small Ayleid ruin north of Cheydinhal containing vampires (quest-related). (map)
- Fanacasecul — A small Ayleid ruin west of the Imperial City containing undead. (map)
- Garlas Agea — A small Ayleid ruin between Kvatch and Anvil containing necromancers. (map)
- Garlas Malatar — A medium-sized Ayleid ruin northwest of Anvil containing Aurorans (plugin-specific). (map)
- Hame — A medium-sized Ayleid ruin southeast of Cheydinhal containing necromancers. (map)
- Hrotanda Vale — A medium-sized Ayleid ruin north of Chorrol containing bandits. (map)
- Kemen — A medium-sized Ayleid ruin east of Cheydinhal containing undead. (map)
- Lindai — A medium-sized Ayleid ruin east of Chorrol containing undead (quest-related). (map)
- Lipsand Tarn — A medium-sized Ayleid ruin north of Chorrol containing vampires. (map)
- Mackamentain — A medium-sized Ayleid ruin northeast of Bravil containing necromancers (quest-related). (map)
- Malada — A medium-sized Ayleid ruin far east of Bravil containing undead, monsters and animals (quest-related). (map)
- Miscarcand — A medium-sized Ayleid ruin between Skingrad and Kvatch containing goblins and undead (quest-related). (map)
- Morahame — A small Ayleid ruin east of Bravil containing monsters. (map)
- Moranda — A medium-sized Ayleid ruin between Chorrol and Bruma containing monsters (quest-related). (map)
- Nagastani — A medium-sized Ayleid ruin between the Imperial City and Cheydinhal containing monsters and undead. (map)
- Narfinsel — A small Ayleid ruin between Chorrol and Skingrad containing monsters. (map)
- Nenalata — A medium-sized Ayleid ruin east of Bravil containing undead (quest-related). (map)
- Nenyond Twyll — A medium-sized Ayleid ruin south of the Imperial City containing necromancers (quest-related). (map)
- Ninendava — A small Ayleid ruin northeast of Chorrol containing vampires (quest-related). (map)
- Niryastare — A medium-sized Ayleid ruin northwest of Kvatch containing undead. (map)
- Nonungalo — A medium-sized Ayleid ruin between Chorrol and Skingrad containing monsters. (map)
- Nornal — A large Ayleid ruin southwest of Cheydinhal containing marauders and undead (quest-related). (map)
- Nornalhorst — A medium-sized Ayleid ruin east of Skingrad containing vampires. (map)
- The Old Way — A large Ayleid ruin underneath the Imperial City containing undead (quest-related).
- Ondo — A medium-sized Ayleid ruin far east of Bravil containing monsters and undead. (map)
- Piukanda — A medium-sized Ayleid ruin between the Imperial City and Bruma containing undead. (map)
- Rielle — A medium-sized Ayleid ruin northwest of Bruma containing undead. (map)
- Sardavar Leed — A medium-sized Ayleid ruin south of the Imperial City containing conjurers. (map)
- Sedor — A small Ayleid ruin between Cheydinhal and Bruma containing ogres (quest-related). (map)
- Sercen — A small Ayleid ruin north of the Imperial City containing bandits. (map)
- Silorn — A medium-sized Ayleid ruin southeast of Skingrad containing necromancers (quest-related). (map)
- Talwinque — A medium-sized Ayleid ruin between Skingrad and Kvatch containing bandits. (map)
- Telepe — A small Ayleid ruin northwest of Leyawiin containing bandits (quest-related). (map)
- Trumbe — A small Ayleid ruin northwest of Kvatch containing undead. (map)
- Vahtacen — A medium-sized Ayleid ruin south of Cheydinhal containing undead (quest-related). (map)
- Vanua — A medium-sized Ayleid ruin southeast of the Imperial City containing undead (plugin-specific). (map)
- Varondo — A medium-sized Ayleid ruin north of Kvatch containing conjurers and daedra. (map)
- Veyond — A large Ayleid ruin northeast of Leyawiin containing trolls. (map)
- Vilverin — A large Ayleid ruin northeast of the Imperial City containing bandits and undead (quest-related). (map)
- Vindasel — A small Ayleid ruin southwest of the Imperial City, west of Pell's Gate and the Old Bridge containing rats and one person (quest-related). (map)
- Welke — A medium-sized Ayleid ruin east of Bravil containing undead (quest-related). (map)
- Wendelbek — A large Ayleid ruin east of Bravil containing necromancers (quest-related). (map)
- Wendir — A medium-sized Ayleid ruin between Chorrol and Skingrad containing undead (quest-related). (map)
- Wenyandawik — A medium-sized Ayleid ruin northwest of Bravil containing undead (quest-related). (map)
Notes
The sizes (small, medium or large) of Ayleid Ruins, Forts, Mines and Caves are related to the number of zones they contain as follows:
- Small: One zone
- Medium: Two or three zones
- Large: Four or more zones