Online:Fighters Guild
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The Fighters Guild is a mercenary organization found all over Tamriel. To gain reputation with them, you must destroy Dark Anchors or kill Daedra and undead. Good relations with the guild has many benefits, including new skills and abilities.
Índice
Quests
- Joining Quests
- Aicessar's Invitation: Visit the local Fighters Guild.
Basile's Invitation: Accept an invitation to join the Fighters Guild.
Hilan's Invitation: Seek out the Fighters Guild.
- Anchors from the Harbour: Find two Guild members who were investigating Dark Anchors.
- The Dangerous Past: Search a Dwemer ruin for signs of an ancient weapon.
- The Prismatic Core: Help the Guildmaster understand the threat to the present in the events of the past.
- Proving the Deed: Investigate the circumstances surrounding Jofnir's death.
- Will of the Council: Enter Coldharbour and destroy the Mortuum Vivicus.
Bounty Quests
Skill Perks
- Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Dawnbreaker | 10 | Instant | Ground | - | 10 meters | 4 seconds | 100 Ultimate | ||
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing [132 / 134 / 137 / 139] Magic Damage to enemies in front of you and an additional 212 Magic Damage over 4 seconds. Damage against Daedra and undead is increased by 60%. | |||||||||
Dawnbreaker of Smiting | Deals more damage plus undead and Daedra are knocked down. Arm yourself with Meridia's sacred sword and dispense her retribution, dealing [161 / 162 / 164 / 165] Magic Damage to enemies in front of you and an additional 240 Magic Damage over 4 seconds. Deals 60% additional damage to Daedra and undead and knocks them down for [4 / 4.333 / 4.666 / 5] seconds. |
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Flawless Dawnbreaker | Passively increases your damage with weapon attacks. Arm yourself with Meridia's sacred sword and dispense her retribution, dealing [139 / 142 / 144 / 146] Magic Damage to enemies in front of you and an additional 212 Magic Damage over 4 seconds. Damage against Daedra and undead is increased by 60%. While slotted, your weapon damage is increased by [5 / 6 / 7 / 8]%. |
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Active Abilities
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Silver Bolts | 2 | Instant | Enemy | 28 meters | - | 3.5 seconds | 487 Stamina | ||
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike enemy for [80 / 81 / 83 / 85] Physical Damage. Knocks down Daedra and undead for 3.5 seconds and has a 30% chance to deal an additional 150 Magic Damage. | |||||||||
Silver Shards | Hits 2 additional enemies. Radius: 5 meters Fire a Dawnguard Vampire Hunter's crossbow bolt to strike enemy for [85 / 86 / 87 / 87] Physical Damage, and damage two nearby enemies for [50 / 49 / 48 / 47]% less. Knocks down Daedra and undead for 3.5 seconds and has a 30% chance to deal an additional 150 Magic Damage. |
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Silver Leash | Activate again to pull target to you. Fire a Dawnguard Vampire Hunter's crossbow bolt to strike enemy for [85 / 86 / 87 / 87] Physical Damage. Knocks down Daedra and undead for 3.5 seconds and has a 30% chance to deal an additional 150 Magic Damage. Activating a second time against Daedra or undead pulls the target to you and deals [95 / 96 / 98 / 100] Physical Damage. |
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Circle of Protection | 4 | Instant | Self | - | 5 meters | 10 seconds | 937 Stamina | ||
Duration: [7 / 8 / 9 / 10] seconds Brand the earth at your location with a rune of protection. Allies in the target area gain Minor Protection, reducing damage taken by 8%. Allies are granted an additional 4% damage reduction against Daedra and undead. |
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Turn Undead | Damages and fears undead and Daedra on cast. Brand the earth at your location with a rune of protection. Allies in the target area gain Minor Protection, reducing damage taken by 8%. Allies are granted an additional 4% damage reduction against Daedra and undead. Upon activation, undead and Daedra in the target area take [50 / 51 / 52 / 53] Magic Damage and have fear instilled for 4 seconds. |
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Ring of Preservation | Allies in area have increased Health recovery. Cost: [937 / 925 / 912 / 900] Stamina Brand the earth at your location with a rune of protection. Allies in the target area gain Minor Protection and Major Fortitude, reducing damage taken by 8% and increasing Health Regeneration by 20%. Allies are granted an additional 4% damage reduction against Daedra and undead. Major Fortitude increases your Health Regeneration by 20%. |
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Expert Hunter | 6 | Instant | Self | - | - | 15 seconds | 450 Stamina | ||
Duration: [12 / 13 / 14 / 15] seconds Invoke your expertise in anatomy and enemy behavior to give your attacks a 15% chance to cause an additional 100 Magic Damage against undead and Daedra and a 4% chance against all other enemies. Killing undead and Daedra refreshes the effect's duration. While slotted, undead and Daedra are easier to see and you gain Major Savagery, increasing your Weapon Critical rating by 10. |
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Evil Hunter | Also gain Stamina when damaging undead or Daedra. Gives your attacks a 15% chance to cause an additional 100 Magic Damage against undead and Daedra and a 4% chance against all other enemies. Each attack also restores [1500 / 1560 / 1620 / 1680] Stamina. Killing undead and Daedra refreshes the effect's duration. While slotted, undead and Daedra are easier to see and you gain Major Savagery, increasing your Weapon Critical rating by 10. |
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Camouflaged Hunter | Deals additional damage when stealthed. Gives your attacks a 15% chance to cause an additional [10 / 11 / 12 / 13] Magic Damage against undead and Daedra and a 4% chance against all other enemies. If in stealth, attacks deal an extra [24 / 25 / 26 / 27] Magic Damage to undead and Daedra. Killing undead and Daedra refreshes the effect's duration. While slotted, undead and Daedra are easier to see and you gain Major Savagery, increasing your Weapon Critical rating by 10. |
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Trap Beast | 8 | Instant | Self | - | 2.5 meters | 30 seconds | 525 Stamina | ||
Duration: [24 / 26 / 28 / 30] seconds Set a sharpened blade trap at your location. When triggered, the trap deals 50 Magic Damage and immobilizes an enemy for 6 seconds. It also burns undead and Daedra for an additional [168 / 172 / 180 / 184] Magic Damage. The trap takes 3 seconds to arm and lasts for [24 / 26 / 28 / 30] seconds. |
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Rearming Trap | Trap rearms once after firing. Set a sharpened blade trap at your location. When triggered, the trap deals 50 Magic Damage and immobilizes an enemy for 6 seconds. It also burns undead and Daedra for an additional [172 / 180 / 184 / 192] Magic Damage. The trap takes 3 seconds to arm and lasts for 30 seconds. After being triggered, the trap resets and can be triggered one more time. |
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Lightweight Beast Trap | Can be placed up to 28 meters away. Target: Ground, Range: 28 meters Launch a sharpened blade trap at a target location. When triggered, the trap deals 50 Magic Damage and immobilizes an enemy for 6 seconds. It also burns undead and Daedra for an additional [172 / 180 / 184 / 192] Magic Damage. The trap takes 3 seconds to arm and lasts for 30 seconds. |
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Passive Abilities
Name | Line Rank | Skill Rank | Description | |
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Intimidating Presence | 1 | Allows you to Intimidate NPCs in conversation. | ||
Slayer | 3 | Increases Weapon and Spell Damage by 3% when attacking Daedra and undead. | ||
(?) | Increases Weapon and Spell Damage by 6% when attacking Daedra and undead. | |||
(?) | Increases Weapon and Spell Damage by 9% when attacking Daedra and undead. | |||
Banish the Wicked | 5 | Grants you 3 extra Ultimate when killing Daedra and undead. | ||
(?) | Grants you 6 extra Ultimate when killing Daedra and undead. | |||
(?) | Grants you 9 extra Ultimate when killing Daedra and undead. | |||
Skilled Tracker | 7 | Allows your Fighters Guild abilities that affect Daedra and undead to also affect werewolves. | ||
Bounty Hunter | 9 | Allows you to accept bounty quests from the Fighters Guild in Cyrodiil. |
Reputation
All guilds use reputation for leveling purposes. Fighters Guild Predefinição:ESO Reputation Reputation is earned by killing undead and Daedra, as well as by completing Dark Anchor Dolmens. You receive Predefinição:ESO Reputation for one kill, and a slightly more for killing undead and Daedra bosses.
Rank | Reputation Required for Next Rank |
Total Reputation for Rank |
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1 | 80 | 0 |
2 | 240 | 80 |
3 | 480 | 320 |
4 | 640 | 800 |
5 | 720 | 1440 |
6 | 880 | 2160 |
7 | 1120 | 3040 |
8 | 1360 | 4160 |
9 | 1600 | 5520 |
10 | - | 7120 |
Notes
- For historical information on the Fighters Guild, see the lore article.
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