Utilizador:JR/SandboxDos

A UESPWiki – Sua fonte de The Elder Scrolls desde 1995
Este artigo poderia se beneficiar com uma imagem of:
"Solitude Attack Camp," the temporary military camp set up where Ulfric Stormcloak delivers a rallying speech before you storm the city. If nearing the end of the civil war on the Stormcloaks' side. Need photos showing the camp set up. (map)
Veja Ajuda:Imagens para informações sobre como subir imagens. Por favor remova este template da página quando ela estiver completa.

NOTICE: EVERYONE IS INVITED TO EDIT THIS SANDBOX. Write "ok per JR" in the edit summary.

Temporarily throwing some new notes here:

At the moment, I'm just adding some pics and info for the fun of it. Soon, I should read carefully what these guyzez are saying, and ... be helpful. Make a good page.

Lod Hadvar/Ralof: See Skyrim_talk:Cutting_Lumber#Hod.2C_Ralof.2C_and_Unbound

[11:11] <%Silencer> JR, I had a thought. Instead of displaying 3 pictures for each place,- why not just have a few for each section and link to the pictures? ... [11:14] <%Silencer> put a colon before the file [[:File [11:14] <JR> OK. [11:14] <JR> click! [11:14] <JR> Thanks. [11:14] <JR> It's the best solution, for sure [11:16] <%Silencer> See the notes here http://www.uesp.net/wiki/Oblivion:Fanacasecul [11:17] <%Silencer> and then add http://www.uesp.net/wiki/Template:Linked_image [11:19] <%Silencer> you don't even need to describe it, if you have 3 images for each, then- just have a 1, 2, 3 linked at the end of each entry ...

(Eshe: Another idea: Show/hide galleries (??) ask her.)


IN THIS SANDBOX: FIRST, UNMARKED PLACES THEN (BELOW) THE WAY OF THE VOICE

Unmarked Places Article:

This is a revamp of Skyrim:Unmarked_Places. Compare to OB:Unmarked Places (only to understand the purpose of the page, we will format this one differently. Credit to Psylocke and especially ABCface and Silencer, for well-reasoned suggestions, and ABC's and Silencer's proposed revamps of the proposed revamp!

Because Skyrim has many times more such places than does Oblivion, it's suggested that we build a simplified version of the OB page, at least as our first step. Below, we assign numbered names to clear sub-types, and will replace them with any names they may have (e.g., from the Prima Official Skyrim Guide; this has already been done with "Pinewatch: Bandit Camp". We are calling these "unofficial names" for now.

There should be at least one or two pics in each section, though I want to consider eventually including as many as we can get. I think the pics can be organized into "multiple image strips." To be discussed further. There are suggestions to include just a few pics per section; the "Pinewatch: Bandit Camp" image is currently used to represent this idea in some sections.

(Consider referencing any names to footnotes naming their origin?)

Unmarked Places

This article describes significant places in Skyrim that are not marked on your map, not represented by icons on your compass, and not directly related to any quests. Some of the places on this list have name titles do not have official names or titles, in which case unofficial names have been used to describe the places. When available, names refer to those used in the Prima Official Skyrim Game Guide.

Unmarked Locations Inhabited by Bandits

  • Bandit Bridge: Pinewatch is a bandit lookout post west of Helgen and immediately southwest of Pinewatch. It consists of two towers that straddle the Helgen-Falkreath road, linked by a rope bridge. A bandit archer keeps watch atop each tower. A tripwire activates a boulder trap that is attached to the structure. (map)
  • Bandit’s Hovel is a solitary cabin west-southwest of Dawnstar, and just north-northwest of Hjaalmarch Stormcloak Camp. It in inhabited initially by the strongest type of bandit you can encounter at your game level. Many will first encounter it after it is mostly destroyed by fire during the Dragon Rising quest. The last of the flames still lick about, including on a burnt corpse just outside. Inside is another burnt corpse, a few clothes, and a chest containing minor loot. (map) destroyed by fire during dragon rising.
  • Unnamed Bandit Camp 01 Southeast of Riverwood and west of North Skybound Watch is a camp inhabited by two bandits. It consists of two barrels, a sack, a chest and a bedroll around a campfire and cooking pot. A copy of the Block skill book Warrior can be found here. (map)
  • Unnamed Bandit Camp 02 West of Dragonsreach there is a bandit camp under a cliff. A horse with a carriage is located here along with a chest, potions, skooma, and a copy of the Pickpocket skill book Aevar Stone-Singer. Attempting to open the chest will trigger the appearance of more bandits. (map)
  • Unnamed Bandit Camp 03 West of Helgen is a camp consisting of a tanning rack, a chest, a potion of healing, a pair of hide boots, three bedrolls and a copy of the Light Armor skill book The Refugees. Upon opening the chest, three bandits will appear. (map)
  • Unnamed Bandit Camp 04 South of Pinewatch is a camp at the base of a waterfall inhabited by bandits. A copy of the Alteration skill book The Lunar Lorkhan can be found inside a tent, and there is a tanning rack just outside. Next to the tent lies a dead Dark Elf on a fallen tree, as well as an apothecary's satchel. (map)
Bandit Camp: Ilinalta Foothills
  • Bandit Camp: Ilinalta Foothills Northwest of Helgen and south of The Guardian Stones is a camp inhabited by three bandits. The camp has three tents with a bed roll each and a tanning rack. One of the bandits carries Treasure Map I. There is a coin purse and a satchel resting on a tree stump. A copy of the One-handed skill book Night Falls on Sentinel can be found in one of the tents. To find it, travel in the uphill direction on the road from the Guardian Stones. Take the right fork onto a paved road before you reach a signpost. Just ahead will be a tall rock on the right side of the road. The camp is across from this on the left side of the road. (map)
  • Unnamed Bandit Camp 06 East of Dragon Bridge, there is a camp under a rocky outcropping inhabited by two bandits. There are two bed rolls around the campfire, as well as a novice-locked chest containing leveled loot. Right next to the chest lies a copy of the Block skill book Warrior. (map)
  • Unnamed Hagraven Camp 01 South of Ragnvald, a bit uphill, there is a small hagraven camp initially found empty. The hostile hagraven will appear coming up the road to the camp as soon as you open the chest in her tent, barring your escape route. The camp can easily be found as it is in the end of a path forking away uphill from the path to Ragnvald. (map)
Bandit Bridge: Pinewatch; aeriel view looking northeast; Pinewatch visible top-center. .
Bandit Bridge: Pinewatch, approaching to the northeast toward Helgen on Falkreath-Helgen Road
Bandit Bridge: Pinewatch, approaching to the southwest toward Falkreath on Falkreath-Helgen Road
Bandit's Hovel, looking NNW
Bandit's Hovel, aerial
Shoreline Bandit Camp; aerial view looking SSW; Bandit Archer upper-right.
Shoreline Bandit Camp; looking south.

Unmarked Locations Inhabited by Forsworn

  • Forsworn Ambush Camp East of Solitude and just northwest of Deepwood Redoubt, two Forsworn attend to three bear traps, one of which clamps the recently killed body of a Nord. The traps are positioned along a narrow trail in the valley separating Deepwood Redoubt and Volskyggecamp. There is a novice-locked chest in their tent just northeast of the bear traps, around a corner formed by rock. (map)


  • Unnamed Forsworn Camp 01 Southwest of Reachwater Rock is an unmarked Forsworn camp with three inhabitants. When approaching the camp, the Forsworn may be seen fighting with Imperial soldiers. There are four tents in the camp; one tent contains a chest and a satchel, while another contains a copy of the Block skill book Death Blow of Abernanit. A few common alchemical ingredients can be found around the campfire. (map)
Forsworn Ambush Camp; aerial view showing the location of two Forsworn and their Nord victim (center foreground); in relation to steps to Vyskygge (center background).
Forsworn Ambush Camp. Two Forsworn, standing guard over a Nord they've trapped and killed, will attack you on sight. Looking east.
Forsworn Ambush Camp. Location of tent relative to ambush point.

Hunter, Fishermen and Other Camps

  • Clam Digger's Camp is a recently abandoned camp a long journey northeast from [[SR:Morthal|Morthal}} and just west of Northwatch Keep. It contains nothing but a tent with a bed, a cooking spit, a create of clams, and a barrel and a few bags containing very low-value loot. (map)
  • Solitude Attack Camp is a temporary military camp set up southwest of Solitude and just northwest of Solitude Sawmill if you are a Stormcloak. Here Ulfric Stormcloak will deliver a rallying speech before you storm the city. This is a separate location than the nearby permanent Stormcloak Camp (map)
  • Unnamed Hunter Camp 06 Southwest of Kagrenzel, on a rocky ledge, there are two hunters by a campfire and two tents. A copy of the Archery skill book Father Of The Niben sits on a barrel by the tents. Map Link Error
  • Unnamed Fisherman Camp 01 South of South Brittleshin Pass on an island on Lake Ilinalta. It consists of a salmon rack, a small tent with a bedroll, a knapsack, a campfire, and a boat. One fisherman lives here. (map)
  • Unnamed Fisherman Camp 02 East of Moss Mother Cavern on the northwest corner of Lake Ilinalta. It consists of a salmon rack, a small tent with a bedroll, a knapsack, a campfire, a boat containing two food sacks, and a copy of the One-handed skill book Fire and Darkness. One fisherman lives here. (map)
  • Unnamed Alchemist Camp 01 North of Evergreen Grove is the unmarked camp of an alchemist. At the camp is a journal and a copy of the Alchemy skill book De Rerum Dirennis. Near the camp is a small pool with three nirnroots and there is another nirnroot upstream of the camp. The body of the alchemist who inhabited the camp is found at Evergreen Grove. Map Link Error
  • Unnamed Trius Camp South of Pilgrim's Trench is a small camp consisting of a sheltered bedroll, a campfire and some containers. Sitting on a barrel is a note written by Trius, the camp's absent founder. (map)
  • Unnamed Camp 01 North-northwest of The Apprentice Stone, there is a small uninhabited camp with two hay piles and a smoking firepit. A copy of the Restoration skill book The Exodus can be found here. There is no other notable loot. (map)
  • Unnamed Camp 02 West of Sarethi Farm is a campsite with a note regarding a treasure chest nearby. The camp itself has no notable loot. The chest indicated in the note can be found to the northwest down the slope and on a small island in Lake Geir. (map)
  • Unnamed Camp 03 Northwest of Journeyman's Nook is a small abandoned camp containing a dead skeleton and an adept-locked strongbox. (map)
  • Unnamed Camp 04 South of Bleakcoast Cave is an abandoned campsite with a horse, a dead horker, two small tents, some horker meat and tusks, along with a copy of the Light Armor skill book Rislav The Righteous. Map Link Error
  • Unnamed Camp 05 Northeast of Dawnstar, by the sea east of the Dawnstar Sanctuary, there is a tent with two bed rolls, scattered with red mountain flowers, an amulet of Mara, some food and wine, and two pair of boots. (map)
  • Unnamed Camp 06 Northwest of Folgunthur is an abandoned camp. There are two hay piles and a cooking spit under an overhang, in front of which is a nondescript ruin. A copy of the Pickpocket skill book Purloined Shadows lies on a crate to the side of the camp. Map Link Error
Clam Digger's Camp from near the top of Northwatch Keep; looking west; camp small in center.
Clam Digger's Camp, facing SSW
Clam Digger's Camp, facing NNW
Site of camp, looking west

Shrines

Caravan Remains

  • Unnamed Caravan 01 North of Sunderstone Gorge is a toppled cart. Amongst some cast iron pots, wooden bowls and a broom is a dead Khajiit who carries a copy of the Speech skill book A Dance in Fire, v7. Further east lies a dead horse. (map)
  • Unnamed Caravan 02 West of Evergreen Grove are the flaming remains of a caravan. A cart contains a chest and food sacks, and around it lie two burnt corpses and the bodies of two horses. (map)
  • Unnamed Caravan 03 Southwest of the Great Lift at Mzinchaleft, along the road to Morthal, you will come across a battle between a group of conjurers driving a horse-drawn wagon, and a group of bandits. The wagon contains a pair of crates holding a selection of potions and alchemical ingredients, two satchels containing more ingredients, and a copy of the Speech skill book A Dance in Fire, v6. Map Link Error
  • Unnamed Caravan 04 The path southwest up the mountain to Mount Anthor continues to the south, then east, looping back to the Shrine of Azura. It appears that the dragon from Mount Anthor caught a party of refugees in the open on this path. Their three bodies, along with a wrecked cart piled up with their belongings, can be found partially buried in the snow. Among the detritus are a few useful items: a coin purse, an apothecary's satchel, a leveled battleaxe, and a copy of the Enchanting skill book Enchanter's Primer. Map Link Error

Dragon Mounds

Houses and Shacks

Jails

Creature Lairs

  • Howling Wolf's Folly is a small piece of ruin a long journey's west of Solitude and just southeast of Steepfall Burrow (southern entrance). It's very easy to miss while walking on the snowy path (not road) coming from Lost Echo Cave. You may first learn of it by hearing the bear who lurks therein practically or literally on top of you. A fresh victim of the beast carries Proper Lock Design a skill book that will increase your Lockpicking skill. There's also a dead animal and a beautiful view. (map)
  • Pinemoon Bear Lair is a small enclosed area a good distance west-southwest of Solitude and just northwest of Dragonbridge, in which a bear has killed a goat and a human—but is hungry or defensive enough to come after you if you get too close. The dead human carries minor loot and gold. You are more likely to see the lair at a distance if heading east. (map)
  • Haafingar Sabre Cat's Lair is northwest Solitude and at the far end of the bluff extending east from the Thalmor Embassy. Two Sabre Cats have killed an elk and an Argonian there, and a coin purse sits next to the latter. (map)
  • Unnamed Horker Site 01 A steep, narrow trail north-northeast of Journeyman's Nook leads down to the sea. At the base of the trail, two horkers sit in front of a small alcove in the cliff wall which contains a novice-locked chest and a copy of the Restoration skill book 2920, Rain's Hand, v4. (map)
  • Unnamed Mudcrab Site 01 Southeast of Gjukar's Monument is a small pool containing the shell of a gigantic mudcrab, surrounded by smaller living mudcrabs. On the shore of the pool, beneath a large rock, is a skeleton with a leveled sword and shield lying next to it. This location is the spawn point of the mudcrab guardian spirit during Kyne's Sacred Trials. (map)
  • Unnamed Troll Lair 01 East of Uttering Hills Cave is a den inhabited by trolls. The scattered remains of a Stormcloak soldier can be found in the den, but the only lootable item is a Stormcloak helmet. (map)
  • Unnamed Troll Lair 02 East of Pinepeak Cavern is the lair of a troll. The bodies of two deceased Stormcloak soldiers are found here amongst the bones of other victims of the troll. A note can be found on the body of one of the Stormcloaks which suggests that they were sent to investigate recent attacks in the area in order to gain the locals' favor. At the back of the lair is an orichalcum ore vein. (map)
  • Unnamed Troll Lair 03 South-southwest of the Sacellum of Boethiah is a troll den occupied by three frost trolls. The only thing of note at this location is two nearby gold ore veins. (map)
  • Dawnstar Frost Troll Den Due west of Dawnstar, and close to it, though over some mountains, a Frost Troll protects a chest on which sits a copy of the Block skill book Death Blow of Abernanit. (map)
Howling Wolf's Folly is easy to see if you've just left Steepfall Burrow heading for Lost Echo Cave on the trail.
Howling Wolf's Folly. A predator will attack you on alerting to your presence.
Howling Wolf's Folly becomes apparent when it's too late to do much to prepare if you're walking the other way. Your first notice of it may be the claws of a predator ripping into your shoulders and neck.
Pinemoon Bear Lair. Aerial view; you are likely to see the bear (small; center), if heading east along the adjacent path.
Pinemoon Bear Lair as seen walking westward. The bear is very well camouflaged in the darkness of the cave (right).
Pinemoon Bear Lair. The bear will attack if it becomes aware of you when you are too close.


Unmarked Ruins and Monuments

  • Haafingar Nordic Burial Ruins can be encountered on what looks like it might be a path, this off an established path winding down to and to the west from the southern area of the Thalmor Embassy. The ruins are between the embassy and Solitude (west of Solitude, but the mountains prevent taking a direct route therefrom). The only significant feature remaining of the ruins, is a face engraved on rock and a few steps that no longer go anywhere. There are some burial urns containing loot atop the engraved rock, and a leveled weapon. (map)
  • Unnamed Ruins 01 Just outside of Morthal, to the southeast, a Nordic barrow can be found, guarded by a leveled skeleton. Inside, a copy of the Illusion skill book The Black Arts On Trial rests atop a shelf. To the left, the body of a novice conjurer with a dagger in his chest can be found in front of an open tomb, next to a table with a Scroll of Turn Lesser Undead on top of it. (map)
  • Unnamed Ruins 02 West of The Guardian Stones is an underwater Nordic barrow beneath the waters of Lake Ilinalta. The ruin contains a chest, two leveled soul gems, and a weapon lying on a table. (map)
  • Unnamed Ruins 03 Southeast of Sleeping Tree Camp are some ancient Nordic ruins. These ruins consist of some monumental stones and rotatable pillars displaying snake, whale and eagle images. After rotating to the correct symbols (the monumental stones will help you solve the puzzle), activating the switch at the centre of the ruin will open a nearby grate. At the bottom of a small spiral staircase is a skeleton lying next to a chest which contains a leveled armor piece and a copy of the Destruction skill book A Hypothetical Treachery. (map)
  • Unnamed Ruins 08 North of Autumnshade Clearing is an altar surrounded by stone structures. A copy of the Restoration skill book Racial Phylogeny can be found on the altar. (map)
  • Unnamed Ruins 09 Southeast of The Apprentice Stone, there is a Nordic barrow that is partially submerged in the swamp, and is being guarded by five mudcrabs. A chest with a novice-level lock and a copy of the Lockpicking skill book The Locked Room can be found inside. (map)
  • Unnamed Ruins 10 Northeast of Pinepeak Cavern, across the river and up a steep winding path, a small abandoned well can be found. Upon approaching it for the first time, a wispmother will rise up out of the well and attack you, along with her three attendant wisps. A nearby broken section of wall hides a basket with a copy of the Conjuration skill book The Warrior's Charge resting atop it. Hidden underneath the basket is a locked strongbox. (map)
  • Unnamed Ruins 11 South of The Lady Stone is a sunken shipwreck beneath the waters of Lake Ilinalta. The shipwreck contains a chest and a leveled weapon. (map)
x=-136001 y=59561 Storing shot until place identified
Haafingar Nordic Burial Ruins. Aerial view of ruins (center-left back) on an overgrown trail departing east from a point on the path winding down the mountain from the Thalmor Embassy.
Haafingar Nordic Burial Ruins, in its entirety.
Haafingar Nordic Burial Ruins; atop the engraved ruin, some burial urns and a leveled weapon like this ebony sword.

Haafingor_Nordic_Burial_Ruins.jpg

Smaller Anomalies


  • Unnamed Anomaly 12 West of Dawnstar along the northern coastline, there is a small overturned boat guarded by mudcrabs. Under the boat is a copy of the Alteration skill book Daughter of the Niben, a scimitar, a pair of fine boots, and a knapsack containing random loot. In the immediate area are four Nordic barnacle clusters and three spiky grass plants that can be harvested for their respective ingredients. (map)
  • Unnamed Anomaly 13 South of Hillgrund's Tomb is a large fallen tree lying across the river between two sheer cliffs. Standing guard on this fallen tree is a bandit (one of his victims can be found below on the shore of the river with a dagger and amulet lying next to his body). On the western cliff is a dead bandit and the remains of a tree which hides a chest and a copy of the Illusion skill book The Black Arts On Trial. (map)
  • Unnamed Anomaly 14 West-southwest of Knifepoint Ridge, if you climb the ridge to the top, you'll find the remains of some person. The skeleton has a leveled bow and a knapsack, which are splattered with blood. A bone meal and a small amount of gold can be found on the skeleton. (map)
  • Unnamed Anomaly 15 Between Reachwater Rock and Kolskeggr Mine there's an abandoned rowing boat at a bend of the river. In the boat are some bottles, an apothecary's satchel, an adept-level locked strongbox and each of the following gems—emerald, garnet, flawless garnet, ruby, flawless ruby and flawless diamond. Next to the boat, in the river, is a chest and two mead barrels. (map)
  • Unnamed Anomaly 16 To the east of Greenwall Cave's main entrance (the one exterior to the fort), there is a caged wolf. If you release the wolf, two trappers will appear and attack you, with the wolf siding with you against them. If the wolf manages to survive the fight, it will not attack you, and will remain near the cage. (map)
  • Unnamed Anomaly 17 To the west of Loreius Farm up the hill is a small clearing littered with the remains of mammoths. Two poachers can be found here, and will turn hostile if you get too close. (map)
  • Unnamed Anomaly 18 To the west of Saarthal, there is a mammoth partly encapsulated in a block of ice, which can be looted for a mammoth snout. Its body is pierced with five Dwarven arrows, a leveled battleaxe, and a large bolt from a Dwemer ballista. There is an iron ore vein and an orichalcum ore vein nearby. (map)
  • Unnamed Anomaly 19 North of Southfringe Sanctum lies some skeletal remains pierced with an iron war axe. Next to it is a copy of the Conjuration skill book The Warrior's Charge which is resting against an unlocked chest containing leveled loot. Immediately west of here lies a silver ore vein. (map)
  • Unnamed Anomaly 20 West of Whitewatch Tower is a novice-locked strongbox in the midst of a few fallen stone walls. (map)
  • Unnamed Anomaly 21 Southeast of Karthwasten, at a point roughly between Four Skull Lookout and Sundered Towers, there is a locked strong box with a glass dagger leaned up against it hidden in the center of a pile of driftwood. (map)










This article describes specific places of interest in Skyrim that are not marked on your map, do not appear on the compass, and aren't directly related to any quests. Places on this list that have official names or titles are listed first, alphabetically.

Places that have no official name are described narratively, in the second major section.

Unmarked Places with Names

Pinewatch: Bandit Camp

Image to be updated when image gets renamed

Text to come from "SR:Unmarked Places"


The below is copied from OB:Unmarked Places, as a guide to format.

Bralsa Andaren's Bedroll

Bralsa Andaren’s Bedroll

This bedroll is placed near the Wayshrine of Kynareth, north of Fort Dirich and east of Nonungalo. It is occupied by eccentric master Destruction trainer Bralsa Andaren and you will have to track her down during the Destruction Training quest. The bed is free to sleep in, although Bralsa will sleep next to you between 11pm and 7am.

Map Link Error

Burnt Down Tower

Ficheiro:OB-place-Burnt Fort.jpg
Burnt-out Building, south of Fort Irony

There is an island in the center of the Niben River directly south of Fort Irony. On this island are two trees: a white-barked tree with golden leaves and a burnt, black tree with no leaves. Between the two trees is a mysterious burnt down tower. Inside the burnt down tower is a small crate containing minor treasure, a sack of grain, and a locked chest containing a moderate amount of gold. There are also two Nirnroot nearby. one on the island and one across the bridge near three wooden steps.

Map Link Error.

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