Online:Vampirism
Este artigo é sobre the skill and disease, in particular the effects it has on the player. Para NPCs who are vampires, veja Vampire.
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Vampirism is a disease that transforms infected players into vampires: feared, blood-drinking creatures of the night. Becoming a vampire also unlocks a skill tree. You can progress through four stages of vampirism. At each stage, the cost of your vampire abilities is reduced by 7% (up to 21% reduced cost at stage 4). Health regeneration is also reduced by 25% at each stage (up to 75% slower at stage 4). The time between stages of vampirism increases with your progression. Stage 1 progresses to stage 2 in thirty minutes, stage 2 progresses to stage 3 in an hour, and stage 3 progresses to stage 4 in an hour and a half. To reduce the stages of vampirism, simply feed on a humanoid. To feed, sneak up behind an enemy and use the command to feed. Unlike in previous games, feeding does not reset your vampire stage directly to stage 1, but reduces your stage number by one.
Stage | Health Regeneration | Damage from Fire | Ability Cost |
---|---|---|---|
1 | -0% | +25% | -0% |
2 | -25% | +25% | -7% |
3 | -50% | +25% | -14% |
4 | -75% | +25% | -21% |
Índice
Becoming a Vampire
You can contract Noxiphilic Sanguivoria by fighting special Bloodfiends, or by being bitten by a player who is a vampire and has the Blood Ritual ability. The bloodfiends only appear at night, and only in select locations in one zone for each faction: Bangkorai for Daggerfall Covenant, The Rift for Ebonheart Pact, and Reaper's March for Aldmeri Dominion. It is not necessary to kill the bloodfiend; once bitten, you can run away, allowing other players to contract the disease from the same enemy. Once you have contracted the disease, you must complete the quest Scion of the Blood Matron to fully commit yourself as a vampire. This involves fighting level 38 Worm Assassins, so you must be prepared. You have 7 days to complete this quest.[verification needed] The Curse of Vampirism can also be bought from the Crown Store for 1,500 . You do not need to do the quest if you take this route, as the initial disease stage is skipped and the skill line is unlocked immediately. Note: If you purchase a vampire bite from the Crowns Store, make sure that you are logged onto the character you wish to apply the bite to when you purchase it. It will only apply to that single character.
Curing Vampirism
To cure your vampirism, seek out Prelate Sabinus in the Mages Guild hall in Riften (Ebonheart Pact), Evermore (Daggerfall Covenant), or Rawl'kha (Aldmeri Dominion). You will be requested to donate a small amount of gold before being instantly cured.
Feeding
When your stage of vampirism is higher than Stage One, it's time to feed -- unless, of course, you want to stay at a higher stage. To feed, you must locate a humanoid creature. You may feed on non-hostiles as well as hostiles. Note: The definition of "humanoid" in ESO is not quite accurate, as it does not allow you to feed on some types of humanoid creatures, such as ogres. Feeding is a simple process. Draw your weapon and drop into a Sneaking position behind your target. Sneak up to your target until you have a prompt to feed. If you do not get this prompt, you are not allowed to feed from this individual.
Skill Perks
- Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Bat Swarm | 5 | Instant | Self | - | 8 meters | 5 seconds | 192 Ultimate | ||
Cost:[264 / 240 / 216 / 192] Ultimate Darken the sky with a cloud of bats, dealing [11 / 12 / 13 / 14] Magic Damage to nearby enemies every 1 second. |
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Clouding Swarm | Also grants invisibility. Darken the sky with a cloud of bats, dealing [14 / 15 / 16 / 17] Magic Damage to nearby enemies every 1 second. While active, invisibility will be regranted even if it's broken. |
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Devouring Swarm | Gain life for each target hit. Darken the sky with a cloud of bats, dealing [14 / 15 / 16 / 17] Magic Damage to nearby enemies every 1 second. Also siphons (?) Health from each affected enemy and gives it to you. |
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Active Abilities
These abilities must be activated manually, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Drain Essence | 0 | 3.0 seconds | Enemy | 5-20 meters | - | 3 seconds | 374 Magicka | ||
Consume an enemy's life force, dealing [11 / 12 / 13 / 14] Magic Damage and restoring 10% of your missing Health each second for 3 seconds. When you activate the drain, the enemy is stunned for 3 seconds. | |||||||||
Invigorating Drain | Grants Ultimate while the drain is active. Consume an enemy's life force, dealing 14 Magic Damage and restoring 10% of your missing Health each second for 3 seconds. While the drain is active, gain [2 / 3 / 4 / 5] Ultimate each second. When you activate the drain, the enemy is stunned for 3 seconds. |
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Accelerating Drain | Movement increases when effect ends. Consume an enemy's life force, dealing 2694 Magic Damage and restoring 10% of your missing Health each second for 3 seconds. When you activate the drain, the enemy is stunned for 3 seconds. When the drain ends you gain Minor Expedition, increasing your Movement Speed by 10% for [17 / 18 / 19 / 20] seconds. |
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Mist Form | 0 | 3.0 seconds | Self | - | 7 meters | (?) | 247 Magicka | ||
Duration: [(?) / (?) / (?) / (?)] Dissolve into a dark mist to reduce all damage dealt to you by 75%. While active, you are also invulnerable to control effects and healing magic. |
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Elusive Mist | Increases movement speed in mist form. Dissolve into a dark mist to reduce all damage dealt to you by 75%. While active, you are also invulnerable to control effects and healing magic, and you gain Major Expedition, increasing your Movement Speed by 40%. |
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Poison Mist | Damages nearby enemies. Dissolve into a dark mist to reduce all damage dealt to you by 75% and deal [(?) / (?) / (?) / (?)] Poison Damage to nearby enemies every 1.5 seconds. While active, you are also invulnerable to control effects and healing magic. |
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Passive Abilities
Passive abilities are active all the time.
Name | Line Rank | Skill Rank | Description | |
---|---|---|---|---|
Savage Feeding | 2 | After feeding, your target is off-balance and stunned for 2 seconds. | ||
4 | After feeding, your target is off-balance and stunned for 3.25 seconds. | |||
Supernatural Recovery | 4 | Increases Magicka and Stamina Recovery by 5%. With a vampire ability slotted | ||
(?) | Increases Magicka and Stamina Recovery by 10%. With a vampire ability slotted | |||
Blood Ritual | 6 | Allows player to turn another player into a Vampire once every 7 days, by returning to the Vampire ritual site. Turned players gain the Vampire Skill Line. Players infected with Lycanthropy cannot be turned. | ||
Undeath | 7 | Increase damage mitigation when player is below 30% Health. Damage Mitigation can increase up to 33%, as Health decreases. | ||
10 | Increase damage mitigation when player is below 50% Health. Damage Mitigation can increase up to 50%, as Health decreases. | |||
Unnatural Resistance | 8 | Health Recovery is improved in Vampirism stages 2 through 4. | ||
Dark Stalker | 9 | Increases movement speed while sneaking and allows player to enter stealth more quickly at night. |
Notes
- If you are cured of your vampirism, any skill points you invested in it will not be returned. To get the skill points back, you must visit a Rededication Shrine before you go to a Priest of Arkay for the cure.
- As a vampire, you will be considered undead and are thus vulnerable to attacks like Silver Bolts.
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