Online:Enchanting
Enchanting is a profession in Elder Scrolls Online. You can use it to create Glyphs to add magical effects to weapons, armor and jewelry.
Enchanter Dialogue
You can learn about this profession by speaking with some of the enchanters, "Can you tell me about enchanting?" They reply, "Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items."
So, I'll have to find all these runes in the wild?: "Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary."
So how exactly do glyphs work?: "Glyphs are assembled by combining three different runes. Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect. It's a delicate art best learned by doing. Good luck."
Skill Usage
Creating Glyphs
In order to create an enchantment, you need three different types of runestone. These are Potency, Essence, and Aspect. Runestones can be harvested from nodes as you travel through the world, extracted from glyphs, or received in mail if you have the Hireling perks.
Type of Runestone | Icon color | Icon shape | Examples |
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Potency | Blue | Square | |
Essence | Yellow/green | Six-sided | |
Aspect | Red | Circular |
While standing at an Enchanter's table, you combine one Potency, one Essence, and one Aspect runestone to make a Glyph. Unlike Provisioning, you do not need a recipe. If your character doesn't already know what the runestones do, you will learn their effects while creating the Glyph.
The title and icon of the Glyph will tell you if it is for weapons, armor, or jewelry.
Type of Glyph | Icon color | Icon shape | Examples |
---|---|---|---|
Weapon | Bronze | Pentagonal | |
Armor | Silver | Shield-shaped | |
Jewelry | Gold | Circular | 48px |
Note that you must use a Potency runestone of the correct level for the item which you wish to enchant. For example, if you wish to enchant a level 10 weapon with a Glyph of Frost, you must use a Potency rune which covers level 10. There are three possibilities, Jora (level 1-10), Porade (level 5-15), and Jera (level 10-20). Obviously the highest strength Glyph will be created from the highest level Potency rune.
Applying Glyphs
While you must be at an Enchanter's table in order to create a Glyph, you do not need any special equipment in order to enchant an item with the Glyph in your possession. You simply select the item you wish to enchant in the Inventory screen, and choose "Enchant". The Glyph you have must be of the correct type and an appropriate level for the item to be enchanted.
Note that any quality of Glyph may be applied to any quality of item. You could put a Legendary quality Glyph on a Base quality item if you wanted to.
Special note about Armor Glyphs: Only Head, Chest, Legs, and Shields receive the full effect of an enchantment. Shoulder, Hands, Belt, and Feet receive only 40% of the stated value on the Glyph.
Maximizing Enchantment Power
There are several traits which help to increase the power of enchantments on weapons or armor.
Weapon traits are available on all weapons - axes, swords, maces, daggers, greatswords, battle axes, mauls, bows, restoration staves and destruction staves. There are three traits related to enchantments.
- Charged increases the number of times an enchantment can be used before the weapon needs to be recharged with a filled Soul Gem.
- Infused increases the strength of an enchantment.
- Powered decreases the time between the enchantment "firing" as the weapon is used.
Armor traits are available on all articles of light, medium or heavy armor and shields. There is one trait related to enchantments.
Trait | Material | Description | Magnitude | ||||
---|---|---|---|---|---|---|---|
Base | Fine | Superior | Epic | Legendary | |||
Infused | Bloodstone | Increases this item's armor enchantment effect by | 8% | 11% | 14% | 17% | 20% |
Skill Perks
Enchanting has an associated skill line that is revealed through use of the Enchanting profession. Known abilities are listed below.
- Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Passive Abilities
Passive abilities are active all the time, and affect the outcome of Enchanting related activities.
Name | Line Rank | Skill Rank | Description | |
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Potency Improvement | 1 | Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15 | ||
5 | Allows the use of Jera, Jejora, Ode and Tade Potency Runestones to make Glyphs of levels 11-25 | |||
10 | Allows the use of Odra, Pojora, Jayde and Edode Potency Runestones to make Glyphs of levels 21-35 | |||
15 | Allows the use of Edora, Jaera, Pojode and Rekude Potency Runestones to make Glyphs of levels 31-45 | |||
20 | Allows the use of Pora, Denara, Hade and Idode Potency Runestones to make Glyphs from level 40 to Veteran Rank 3 | |||
25 | Allows the use of Rera and Pode Potency Runestones to make Glyphs of Veteran Ranks 3-5 | |||
30 | Allows the use of Derado and Kedeko Potency Runestones to make Glyphs of Veteran Rank 5-7 | |||
35 | Allows the use of Recura and Rede Potency Runestones to make Glyphs of Veteran Rank 7-9 | |||
40 | Allows the use of Kura and Kude Potency Runestones to make Glyphs of Veteran Rank 10-14 | |||
50 | Allows the use of Rejera, Jehade, Repora and Itade Potency Runestones to make Glyphs of Veteran Rank 15-16 | |||
Aspect Improvement | 1 | Allows the use of Common (white) and Fine (green) Aspect Runestones | ||
6 | Allows the use of Superior (blue) Aspect Runestones | |||
16 | Allows the use of Artifact (purple) Aspect Runestones | |||
31 | Allows the use of Legendary (gold) Aspect Runestones | |||
Keen Eye: Runestones | 2 | Runes in the world will be easier to see when you are 20 meters or closer | ||
7 | Runes in the world will be easier to see when you are 30 meters or closer | |||
14 | Runes in the world will be easier to see when you are 40 meters or closer | |||
Hireling | 3 | When you go offline, a hireling will find Runestones for you. Your hireling refreshes every 24 hours. | ||
12 | When you go offline, a hireling will find Runestones for you. Your hireling refreshes every 24 hours. Your hireling has a good chance of finding rarer Runestones. | |||
32 | When you go offline, a hireling will find Runestones for you. Your hireling refreshes every 12 hours. Your hireling has a good chance of finding rarer Runestones. | |||
Runestone Extraction | 4 | Increases the chance of extracting each type of Runestone by 3% | ||
19 | Increases the chance of extracting each type of Runestone by 6% | |||
29 | Increases the chance of extracting each type of Runestone by 9% |
Skill Books
Achievements
There are 7 achievements related to Enchanting.
Achievement | Points | Description | Dye | ||||
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Master Enchanter | 50 | Attain an Enchanting rank of 50. |
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Potency | 10 | Translate all of the Potency runes. |
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Negative Potency | 10 | Translate all of the Negative Potency runes. | |||||
Positive Potency | 10 | Translate all of the Positive Potency runes. | |||||
Aspect | 10 | Translate all of the Aspect runes. |
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Essence | 10 | Translate all of the Essence runes. |
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Truly Legendary | 50 | Have a character apply a Legendary Enchantment that they created, to a Legendary piece of gear that they created. |
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