Online:Traits

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Traits are a special property that can appear on all weapons and armor. Each item can have a single trait, in addition to all other properties an item can carry, though items without any traits are also common.

Traits may be researched in order to craft custom items with the respective properties.

Constructing an item with a specific trait requires a special tertiary material. These ingredients can be retrieved by deconstructing items with traits, or refining raw ore, wood, leather or fibers. Crafting hirelings for Blacksmithing, Clothing and Woodworking will also commonly send all types of trait materials.

The magnitude of each trait depends on the quality of the item, improving the item will automatically increase the trait's magnitude.

Weapon Traits

Weapon traits are available on all weapons - axes, swords, maces, daggers, greatswords, battle axes, mauls, bows, restoration staves and destruction staves.

All traits not related to enchantments are twice as powerful on two handed weapons as they are on one handed weapons.

Trait Material Description Magnitude
Normal Fine Superior Epic Legendary
Powered ON-icon-trait material-Chysolite.png Chysolite Reduces the cooldown of weapon enchantments by 30% 35% 40% 45% 50%
Charged ON-icon-trait material-Amethyst.png Amethyst Increases enchantment charges by 125% 150% 175% 200% 225%
Precise ON-icon-trait material-Ruby.png Ruby Increases Weapon and Spell Critical values by 1H 1.5% 2% 2.5% 3% 3.5%
2H 3% 4% 5% 6% 7%
Infused ON-icon-trait material-Jade.png Jade Increase weapon enchantment effect by 8% 11% 14% 17% 20%
Defending ON-icon-trait material-Turquoise.png Turquoise Increases total Armor and Spell Resistance by 1H 2% 3% 4% 5% 6%
2H 4% 6% 8% 10% 12%
Training ON-icon-trait material-Carnelian.png Carnelian Increase Weapon Skill line experience with this weapon type by 1H 42% 49% 56% 63% 70%
2H 84% 98% 112% 126% 140%
Sharpened ON-icon-trait material-Fire Opal.png Fire Opal Increase Armor and Spell Penetration by 1H 3% 4% 5% 6% 7%
2H 6% 8% 10% 12% 14%
Weighted ON-icon-trait material-Citrine.png Citrine Increase weapon attack speed by 1H 2% 3% 4% 5% 6%
2H 4% 6% 8% 10% 12%
Nirnhoned ON-icon-trait material-Potent Nirncrux.png Potent Nirncrux Increases Spell Resistance and Spell Penetration by 1H 5% 6% 7% 8% 9%
2H 10% 12% 14% 16% 18%

Armor Traits

Armor traits are available on all articles of light, medium or heavy armor and shields.

Trait Material Description Magnitude
Normal Fine Superior Epic Legendary
Sturdy ON-icon-trait material-Quartz.png Quartz Item takes less durability damage 22% 24% 26% 28% 30%
Impenetrable ON-icon-trait material-Diamond.png Diamond Increase resistance to Critical hits by 120 140 160 180 200
Reinforced ON-icon-trait material-Sardonyx.png Sardonyx Increases this item's armor value by 12% 13% 14% 15% 16%
Well-fitted ON-icon-trait material-Almandine.png Almandine Reduces the cost of sprinting by 6% 7% 8% 9% 10%
Training ON-icon-trait material-Emerald.png Emerald Increases Armor Skill line experience with this armor type by 42% 49% 56% 63% 70%
Infused ON-icon-trait material-Bloodstone.png Bloodstone Increases this item's armor enchantment effect by 8% 11% 14% 17% 20%
Exploration ON-icon-trait material-Garnet.png Garnet Increases exploration experience gained by 6% 7% 8% 9% 10%
Divines ON-icon-trait material-Sapphire.png Sapphire Increases Mundus Stone effects by 3.5% 4.5% 5.5% 6.5% 7.5%
Nirnhoned ON-icon-trait material-Fortified Nirncrux.png Fortified Nirncrux Increases spell resistance by 18% 19.5% 21% 22.5% 24%

Other Traits

The following traits are available on both armor and weapons, and the ornate trait can even be found on jewelry.

They can only be found, but not researched or crafted.

Trait Description Magnitude
Normal Fine Superior Epic Legendary
Ornate Increase sell price to merchants by 280% 285% 290% 295% 300%
Intricate Increase inspiration gained from deconstructing by 280% 285% 290% 295% 300%

Research

In order to construct an item with a specific trait, it has to first be researched. This can be done at any crafting station:

  • Light and medium armor at Clothing stations
  • Bows, staves and shields at Woodworking stations
  • Heavy armor and metal weapons at Blacksmithing stations

Researching a trait will unlock it only for that particular type of item - researching e.g. the Reinforced trait on pauldrons will only allow you to construct reinforced heavy armor shoulders, but not any other heavy armor items like cuirass or sabatons, or any other shoulder slot items like epaulets or arm cops. The only exceptions are robes and jerkins, which are simply two different styles of light armor chest items.

Constructing item sets requires you to have a certain number of traits researched.

To start the research process, you need to have an item with the desired trait in your inventory or bank. Both found items and items crafted by other players work. Researching a trait will destroy the item.

By default you can only research a single trait at a time per crafting skill, though each crafting skill line has an ability to raise this limit and increase the research speed:

These abilities can increase the research speed by up to 25%, and raise the limit of concurrent research tasks to 3. Note that even with an increased research limit, you still cannot research multiple traits on a single item type at the same time. The highest ability rank limits the research time to 30 days.

The base research time for a trait is 6 hours real time. Each further trait you research for an item type doubles this time - 12 hours for the second trait, 24 hours for the third trait, and so forth. This leads to the following research times for traits:

Trait Duration
Base Rank 1 Rank 2 Rank 3 Rank 4
1st 6h 5h 42m 5h 24m 4h 48m 4h 30m
2nd 12h 11h 24m 10h 48m 9h 36m 9h
3rd 1d 22h 48m 21h 36m 19h 12m 18h
4th 2d 1d 21h 36m 1d 19h 12m 1d 14h 24m 1d 12h
5th 4d 3d 19h 12m 3d 14h 24m 3d 4h 48m 3d
6th 8d 7d 14h 24m 7d 4h 48m 6d 9h 36m 6d
7th 16d 15d 4h 48m 14d 9h 36m 12d 19h 12m 12d
8th 32d 30d 9h 36m 28d 19h 12m 25d 14h 24m 24d
9th 64d(?) 60d 19h 12m(?) 57d 14h 24m(?) 51d 4h 48m(?) 30d(?)
Sum 127d 18h(?) 121d 8h 42m(?) 114d 23h 24m(?) 102d 4h 48m(?) 77d 19h 30m(?)

Researching all traits for a single item will take between 77 days 19 hours 30 minutes and 127 days 18 hours, depending on the number of points invested in the appropriate skill. There are 6 different woodworking item types that can be researched, and 14 different clothing and blacksmithing item types that can be researched. This means that it will take an absolute minimum of 155 days and 15 hours (about five months) to research all woodworking traits, and roughly 355 days (about eleven and a half months) to research all clothing and blacksmithing traits[verification needed].