Online:Traits
Traits are a special property that can appear on all weapons and armor. Each item can have a single trait, in addition to all other properties an item can carry, though items without any traits are also common.
Traits may be researched in order to craft custom items with the respective properties.
Constructing an item with a specific trait requires a special tertiary material. These ingredients can be retrieved by deconstructing items with traits, or refining raw ore, wood, leather or fibers. Crafting hirelings for Blacksmithing, Clothing and Woodworking will also commonly send all types of trait materials.
The magnitude of each trait depends on the quality of the item, improving the item will automatically increase the trait's magnitude.
Weapon Traits
Weapon traits are available on all weapons - axes, swords, maces, daggers, greatswords, battle axes, mauls, bows, restoration staves and destruction staves.
All traits not related to enchantments are twice as powerful on two handed weapons as they are on one handed weapons.
Armor Traits
Armor traits are available on all articles of light, medium or heavy armor and shields.
Trait | Material | Description | Magnitude | ||||
---|---|---|---|---|---|---|---|
Normal | Fine | Superior | Epic | Legendary | |||
Sturdy | Quartz | Item takes less durability damage | 22% | 24% | 26% | 28% | 30% |
Impenetrable | Diamond | Increase resistance to Critical hits by | 120 | 140 | 160 | 180 | 200 |
Reinforced | Sardonyx | Increases this item's armor value by | 12% | 13% | 14% | 15% | 16% |
Well-fitted | Almandine | Reduces the cost of sprinting by | 6% | 7% | 8% | 9% | 10% |
Training | Emerald | Increases Armor Skill line experience with this armor type by | 42% | 49% | 56% | 63% | 70% |
Infused | Bloodstone | Increases this item's armor enchantment effect by | 8% | 11% | 14% | 17% | 20% |
Exploration | Garnet | Increases exploration experience gained by | 6% | 7% | 8% | 9% | 10% |
Divines | Sapphire | Increases Mundus Stone effects by | 3.5% | 4.5% | 5.5% | 6.5% | 7.5% |
Nirnhoned | Fortified Nirncrux | Increases spell resistance by | 18% | 19.5% | 21% | 22.5% | 24% |
Other Traits
The following traits are available on both armor and weapons, and the ornate trait can even be found on jewelry.
They can only be found, but not researched or crafted.
Trait | Description | Magnitude | |||||
---|---|---|---|---|---|---|---|
Normal | Fine | Superior | Epic | Legendary | |||
Ornate | Increase sell price to merchants by | 280% | 285% | 290% | 295% | 300% | |
Intricate | Increase inspiration gained from deconstructing by | 280% | 285% | 290% | 295% | 300% |
Research
In order to construct an item with a specific trait, it has to first be researched. This can be done at any crafting station:
- Light and medium armor at Clothing stations
- Bows, staves and shields at Woodworking stations
- Heavy armor and metal weapons at Blacksmithing stations
Researching a trait will unlock it only for that particular type of item - researching e.g. the Reinforced trait on pauldrons will only allow you to construct reinforced heavy armor shoulders, but not any other heavy armor items like cuirass or sabatons, or any other shoulder slot items like epaulets or arm cops. The only exceptions are robes and jerkins, which are simply two different styles of light armor chest items.
Constructing item sets requires you to have a certain number of traits researched.
To start the research process, you need to have an item with the desired trait in your inventory or bank. Both found items and items crafted by other players work. Researching a trait will destroy the item.
By default you can only research a single trait at a time per crafting skill, though each crafting skill line has an ability to raise this limit and increase the research speed:
- Stitching for Clothing
- Carpentry for Woodworking
- Metallurgy for Blacksmithing
These abilities can increase the research speed by up to 25%, and raise the limit of concurrent research tasks to 3. Note that even with an increased research limit, you still cannot research multiple traits on a single item type at the same time. The highest ability rank limits the research time to 30 days.
The base research time for a trait is 6 hours real time. Each further trait you research for an item type doubles this time - 12 hours for the second trait, 24 hours for the third trait, and so forth. This leads to the following research times for traits:
Trait | Duration | ||||
---|---|---|---|---|---|
Base | Rank 1 | Rank 2 | Rank 3 | Rank 4 | |
1st | 6h | 5h 42m | 5h 24m | 4h 48m | 4h 30m |
2nd | 12h | 11h 24m | 10h 48m | 9h 36m | 9h |
3rd | 1d | 22h 48m | 21h 36m | 19h 12m | 18h |
4th | 2d | 1d 21h 36m | 1d 19h 12m | 1d 14h 24m | 1d 12h |
5th | 4d | 3d 19h 12m | 3d 14h 24m | 3d 4h 48m | 3d |
6th | 8d | 7d 14h 24m | 7d 4h 48m | 6d 9h 36m | 6d |
7th | 16d | 15d 4h 48m | 14d 9h 36m | 12d 19h 12m | 12d |
8th | 32d | 30d 9h 36m | 28d 19h 12m | 25d 14h 24m | 24d |
9th | 64d(?) | 60d 19h 12m(?) | 57d 14h 24m(?) | 51d 4h 48m(?) | 30d(?) |
Sum | 127d 18h(?) | 121d 8h 42m(?) | 114d 23h 24m(?) | 102d 4h 48m(?) | 77d 19h 30m(?) |
Researching all traits for a single item will take between 77 days 19 hours 30 minutes and 127 days 18 hours, depending on the number of points invested in the appropriate skill. There are 6 different woodworking item types that can be researched, and 14 different clothing and blacksmithing item types that can be researched. This means that it will take an absolute minimum of 155 days and 15 hours (about five months) to research all woodworking traits, and roughly 355 days (about eleven and a half months) to research all clothing and blacksmithing traits[verification needed].