Online:Restoring Light
A UESPWiki – Sua fonte de The Elder Scrolls desde 1995
< Skills: Class(Redirecionado de Online:Channeled Focus)
Restoring Light is one of three class skill lines available to Templar characters. Skills in this line focus on magical defense, support, and healing.
Skill Perks
Restoring Light has an associated skill line that is revealed through leveling up your character, whilst using that class. Known abilities are listed below.
- Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Rite of Passage | 12 | 4 sec | Area | - | 20 meters | 4 seconds | 125 Ultimate | ||
Channel the grace of the gods, healing nearby allies for [119 / 121 / 123 / 125] every 1 second. You cannot move while channeling, but you gain immunity to all enemy control effects. | |||||||||
Remembrance | Allies take less damage while ability is channeled. Channel the grace of the gods, healing nearby allies for [125 / 126 / 127 / 128] every 1 second. Also reduces damage to allies in the target area by [20 / 21 / 22 / 23]%. You cannot move while channeling, but you gain immunity to all enemy control effects. |
||||||||
Practiced Incantation | Increases channel duration. Channel Time (Cast Time & Duration): 6 seconds Channel the grace of the gods, healing nearby allies for 125 every 1 second. You cannot move while channeling, but you gain immunity to all enemy control effects. |
||||||||
Active Abilities
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Rushed Ceremony | 1 | Instant | Area | - | 28 meters | 0 seconds | 637 Magicka | ||
Share your inner light with a wounded ally to heal [150 / 152 / 155 / 157] Health. | |||||||||
Honor the Dead | Restores magicka when healing low health allies. Share your inner light with a wounded ally to heal [157 / 160 / 162 / 166] Health. Healing a target with below 50% Health restores [15 / 16 / 17 / 18]% of the ability cost every 2 seconds for 8 seconds. |
||||||||
Breath of Life | Heals up to 3 targets. Share your inner light with a wounded ally to heal 157 Health. Also heals up to 2 other nearby allies for [70 / 71 / 73 / 75]. |
||||||||
Healing Ritual | 4 | 2 sec | Area | - | 10 meters | 0 seconds | 525 Magicka | ||
Focus your spiritual devotion to heal yourself and nearby allies for [200 / 201 / 202 / 203]. You receive 30% additional healing. | |||||||||
Ritual of Rebirth | Has reduced cast time. Cast Time: 1.7 seconds Focus your spiritual devotion to heal yourself and nearby allies for [203 / 204 / 205 / 206]. You receive 30% additional healing. |
||||||||
Lingering Ritual | Additional healing after 8 seconds. Focus your spiritual devotion to heal yourself and nearby allies for 203 and an additional [50 / 51 / 52 / 53] after 8 seconds. Initial healing is increased by 30% for you. |
||||||||
Restoring Aura | 20 | Instant | Area | - | 12 meters | 15 seconds | 487 Magicka | ||
Duration: [12 / 13 / 14 / 15] seconds Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing Health, Stamina, and Magicka Regeneration by 10%. Activate to share your blessings with nearby allies, granting them Major Fortitude and Major Endurance, increasing their Health and Stamina Regeneration by 20% for [12 / 13 /14 / 15] seconds. |
|||||||||
Radiant Aura | Has increased radius. Radius: 18 meters Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing Health, Stamina, and Magicka Regeneration by 10%. Activate to share your blessings with nearby allies, granting them Major Fortitude and Major Endurance, increasing their Health and Stamina Regeneration by 20% for 15 seconds. [verification needed — What increases with skill rank in this morph?] |
||||||||
Repentance | Has no cost. Consume essence of corpses to restore health and stamina. Cost: 0 Magicka, Target: Self Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing Health, Stamina, and Magicka Regeneration by 10%. Activate to consecrate the souls of the fallen, restoring [100 / 102 / 104 / 106] Health and [100 / 102 / 104 / 106] Stamina to nearby allies for each corpse in the area. |
||||||||
Cleansing Ritual | 30 | Instant | Area | - | 12 meters | 0 seconds | 525 Magicka | ||
Exalt in the sacred light of the Aedra to cleanse yourself of one harmful effect and heal nearby allies for [16 / 17 / 18 / 19] every 2 seconds for 12 seconds. Allies can also activate Purify, removing harmful effects from themselves and healing them for an additional 75. | |||||||||
Purifying Ritual | Reduced cost, removes additional effects. Cost: 412 Magicka Exalt in the sacred light of the Aedra to cleanse up to [2 / 3 / 4 / 5] harmful effects from yourself and heal nearby allies for 19 every 2 seconds for 12 seconds. Allies can also activate Purify, removing harmful effects from themselves and healing them for an additional 75. |
||||||||
Extended Ritual | Has increased duration. Exalt in the sacred light of the Aedra to cleanse yourself of one harmful effect and heal nearby allies for 3 every 2 seconds for [16 / 18 / 20 / 22] seconds. Allies can also activate Purify, removing harmful effects from themselves and healing them for an additional 75. |
||||||||
Rune Focus | 42 | Instant | Self | - | - | 15 seconds | 262 Magicka | ||
Duration: [12 / 13 / 14 / 15] seconds Create a rune of celestial protection to gain Major Resolve and Major Ward, increasing Armor and Spell Resistance by 80. If you leave the rune's vicinity, the effects dissipate after 8 seconds. |
|||||||||
Channeled Focus | Restore magicka while in the focus. Cost: 150 Magicka, Duration: [15 / 16 / 17 / 18] seconds Create a rune of celestial protection to gain Major Resolve and Major Ward, increasing Armor and Spell Resistance by 80. If you leave the rune's vicinity, the effects dissipate after 8 seconds. While near the rune, you also recover 20 Magicka every 0.5 seconds. |
||||||||
Restoring Focus | Receive more healing while in focus. Duration: [15 / 16 / 17 / 18] seconds Create a rune of celestial protection to gain Major Resolve and Major Ward, increasing Armor and Spell Resistance by 80. If you leave the rune's vicinity, the effects dissipate after 8 seconds. While near the rune, you also gain Minor Vitality, giving you a 8% bonus to any healing received. |
||||||||
Passive Abilities
Name | Line Rank | Skill Rank | Description | |
---|---|---|---|---|
Mending | 8 | Increases the healing effects from your Restoring Light abilities by up to 5%, in proportion to the severity of the target's wounds. | ||
18 | Increases the healing effects from your Restoring Light abilities by up to 10%, in proportion to the severity of the target's wounds. | |||
Focused Healing | 14 | Increases the healing effects of your Restoring Light abilities by 15% for allies within the target area of Rite of Passage, Cleansing Ritual, and Rune Focus. | ||
27 | Increases the healing effects of your Restoring Light abilities by 30% for allies within the target area of Rite of Passage, Cleansing Ritual, and Rune Focus. | |||
Light Weaver | 22 | Provides bonuses for Restoring Light abilities: Increases the duration of Restoring Aura by 10%. Healing Ritual grants 1 Ultimate to allies under 60% Health. Channeling Rite of Passage grants a 13 bonus to your Armor and Spell Resistance. | ||
36 | Provides bonuses for Restoring Light abilities: Increases the duration of Restoring Aura by 20%. Healing Ritual grants 2 Ultimate to allies under 60% Health. Channeling Rite of Passage grants a 25 bonus to your Armor and Spell Resistance. | |||
Master Ritualist | 39 | Increases Resurrection speed by 10%. Resurrected allies return with 50% more Health. Gives you a 50% chance to gain a soul gem after each successful resurrection. | ||
50 | Increases Resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to gain a soul gem after each successful resurrection. |
|