Online:Two Handed
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Two Handed is one of the six weapon skills available in Elder Scrolls Online. You can advance through this skill line by equipping a two-handed weapon.
Skill Perks
Two Handed weapons have an associated skill line that is revealed through use of a Two-Handed weapon. Known abilities are listed below.
- Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Active Abilities
These abilities must be activated manually, whilst a two-handed weapon is equipped, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Cleave | 2 | Instant | Cone | - | 7 meters | 0 seconds | 450 Stamina | ||
Swat enemies in front of you with a mighty swing, dealing [50 / 51 / 53 / 54] Physical Damage and causing them to bleed for an additional [60 / 61 / 62 / 63] Physical Damage over 10 seconds. | |||||||||
Carve | Gain additional ultimate. Swat enemies in front of you with a mighty swing, dealing [54 / 56 / 57 / 59] Physical Damage and causing them to bleed for an additional 63 Physical Damage over 10 seconds. You also gain Minor Heroism, granting you an extra (?) Ultimate every 1.5 seconds for 9 seconds. |
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Brawler | Adds damage shield for each enemy hit. Swat enemies in front of you with a mighty swing, dealing [54 / 55 / 55 / 56] Physical Damage and causing them to bleed for an additional 63 Physical Damage over 10 seconds. Also shields you from damage for 8 seconds, absorbing up to [(?) / (+1) / (+2) / (+3)] damage plus 100% for each enemy hit. |
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Critical Charge | 4 | Instant | Enemy | 3.5 - 22 meters | - | 0 seconds | 525 Stamina | ||
Launch across the earth and smash an enemy for [67 / 69 / 70 / 72] Physical Damage, always causing a critical strike. | |||||||||
Stampede | Adds snare. Launch across the earth and smash an enemy for [72 / 73 / 73 / 74] Physical Damage, always causing a critical strike. Also reduces enemy movement speed by 60% for 8 seconds. |
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Critical Rush | Deals bonus damage based on distance traveled. Launch across the earth and smash an enemy for [72 / 74 / 75 / 77] Physical Damage, always causing a critical strike. Deals up to 68% bonus damage, based on distance traveled. |
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Uppercut | 14 | 1 sec | Enemy | 7 meters | - | 0 seconds | 450 Stamina | ||
Slam enemy with an upward swing, dealing [144 / 146 / 148 / 151] Physical Damage and knocking them back 4 meters. Enemy is also stunned for 3.5 seconds. | |||||||||
Dizzying Swing | Causes enemy to deal less damage. Slam enemy with an upward swing, dealing [151 / 152 / 154 / 155] Physical Damage and knocking them back 4 meters. Enemy is also stunned for 3.5 seconds and afflicted with Minor Maim, reducing their damage by 15% for 10 seconds. |
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Wrecking Blow | Your next attack against target deals extra damage. Slam enemy with an upward swing, dealing [151 / 152 / 154 / 155] Physical Damage, knocking them back 4 meters, and stunning them for 3.5 seconds. Grants you Empower for 5 seconds, increasing the damage of your next attack by 20%. |
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Reverse Slash | 20 | Instant | Enemy | 5 meters | - | 0 seconds | 412 Stamina | ||
Spin around and strike an enemy down, dealing [50 / 51 / 53 / 54] Physical Damage plus up to 300% more against wounded enemies. | |||||||||
Reverse Slice | Deals splash damage to nearby enemies. Spin around and strike an enemy down, dealing 54 Physical Damage plus up to 300% more against wounded enemies. Nearby enemies take [40 / 41 / 42 / 43]% of the damage inflicted. |
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Executioner | While slotted: Weapon abilities deal more damage to low health targets. Spin around and strike an enemy down, dealing 54 Physical Damage plus up to 300% more against wounded enemies. While slotted, Two Handed abilities deal [15 / 16 / 17 / 18]% extra damage to low health targets. |
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Momentum | 38 | Instant | Self | - | - | 33 seconds | 412 Stamina | ||
Duration: [30 / 31 / 32 / 33] seconds Focus your strength to gain Major Brutality, increasing your weapon damage by 20%. Also heals you for 14 every 2 seconds. |
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Forward Momentum | Reduced Cost and Removes Snares. Cost: 300 Stamina Focus your strength to gain Major Brutality, increasing your weapon damage by 20%. Also adds an immunity to snares and immobilizes for 2 seconds and heals you for 14 every 2 seconds. |
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Rally | Heals when effect ends. Focus your strength and to gain Major Brutality, increasing your weapon damage by 20%. Also heals you for 14 every 2 seconds and an additional (?) when the effect ends. The final heal is increased in proportion to the length of time Rally has been active. [verification needed — What increases with skill rank?] |
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Passive Abilities
Passive abilities are active all the time, so long as a two-handed weapon is equipped.
Name | Line Rank | Skill Rank | Description | |
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Forceful | 5 | Allows your standard attacks to hit more than one target. Both light and heavy attacks damage up to 2 nearby enemies for 13% of the damage inflicted to the primary target. | ||
34 | Allows your standard attacks to hit more than one target. Both light and heavy attacks damage up to 2 nearby enemies for 13% of the damage inflicted to the primary target. | |||
Heavy Weapons | 10 | Grants bonuses for different weapon types: Two handed swords deal 3% extra damage. Two handed axes deal 12 Physical Damage extra bleeding damage over 6 seconds. Two handed maces ignore 10% of your target's Armor. | ||
25 | Grants bonuses for different weapon types: Two handed swords deal 5% extra damage. Two handed axes deal 28 Physical Damage extra bleeding damage over 6 seconds. Two handed maces ignore 20% of your target's Armor. | |||
Balanced Blade | 17 | Reduces the cost of Two-Handed abilities by 10%. | ||
(?) | Reduces the cost of Two-Handed abilities by 20%. | |||
Follow Up | 30 | Gives you a 5% damage bonus on the next attack after a full charged heavy attack. | ||
(?) | Gives you a 10% damage bonus on the next attack after a full charged heavy attack. | |||
Battle Rush | 41 | Boosts your Stamina Regeneration by 15% for 10 seconds after killing a target. | ||
(?) | Boosts your Stamina Regeneration by 30% for 10 seconds after killing a target. |
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