Online:Alliance War
The Alliance War is the ongoing conflict between the Aldmeri Dominion, the Daggerfall Covenant, and the Ebonheart Pact to wrest control of the Ruby Throne from the Empire of Cyrodiil. Starting at Level 10, players will have the opportunity to join in the battle in Cyrodiil for their chosen alliance.
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History
In 2E 430 the Second Empire was dealt a fatal blow and began to fall apart. Ever since then, the nine provinces of Tamriel have largely insulated themselves from outside interference. That changed in 2E 579, when a massive arcane explosion occurred in the Imperial City, sending shockwaves across Nirn. Emperor Varen Aquilerios of Cyrodiil vanished, leaving his wife Clivia Tharn and her father Abnur, Chancellor of the Elder Council, as the leaders of Cyrodiil. Increasing numbers of Daedra began to be seen around Tamriel, and the constellation of the Serpent grew and grew until it dominated the night sky.
When they discovered that this was the doing of Molag Bal, as he tried to steal Nirn, and that the answer to the problem was to relight the Dragonfires, the alliances turned their attention to Cyrodiil to try and wrest control of the Ruby Throne.
Alliances
Imperials
The Imperials have become more and more hostile to the other races during the course of the Interregnum, and stand alone in the war for the Ruby Throne. They are not destined to fill the position, but have aims of their own in creating a new empire. The line of Reachmen who previously occupied the Imperial City, the Longhouse Emperors, have recently been ousted by the armies of the Colovian Estates under Varen Aquilarios after legalizing Daedra worship. Following the disappearance of newly-crowned Emperor Aquilarios, the Imperial leaders joined forces with supporters of Molag Bal, ushering in a time of madness, murder, and decay.
Aldmeri Dominion
The Aldmeri Dominion was formed in 2E 580 with the aim of restoring the rule of Tamriel to the elven races. It comprises the Altmer from the Summerset Isles, the Bosmer of Valenwood, and the Khajiit of Elsweyr.
The Altmer are the dominant race in attempting to complete the Dominion's aims, having begun their work well before it became clear that the Ruby Throne was at stake. The Khajiit had recently faced devastation at the hands of the Knahaten Flu, and agreed to join the Dominion as payment for the debt they owed to Queen Ayrenn, who had helped them restore order after the plague. The Bosmer joined following a plea from the Altmer that their combined forces might prevent the younger races of Tamriel from bringing disaster to the world, as they had so many times in the past.
Daggerfall Covenant
The Daggerfall Covenant was primarily a defensive agreement between the kingdoms of High Rock, which evolved into much more following a civil war within the province in 2E 566. It now comprises the Bretons of High Rock, the Orcs of Orsinium, and the Redguards of Hammerfell.
Led by High King Emeric, the Covenant aims to resurrect the Second Empire. While the Bretons and Redguards would benefit greatly if they won, it is the Orcs who stand to gain the most, if the "terms" of the Covenant are upheld. They have a longstanding aim of establishing their own province, to make a home for the Orcs that they have been denied time and time again. Historically, the Orcs were considered no better than goblins, and it is only recently that the other races have begun to acknowledge them as sentient, if not equals. The result of this attitude was the ransacking of Orsinium every time it was established, thus denying the Orcs a chance of creating a home.
Ebonheart Pact
The Ebonheart Pact is an alliance of necessity, born when the three provinces joined together to repel an Akaviri invasion in 2E 572. It comprises the Nords of Skyrim, the Dunmer of Morrowind, and the Argonians of Black Marsh.
Led by High King Jorunn, the pact was developed so the three provinces could hold their own against the other two alliances. The three races have a long history of antagonism and war between themselves, which hasn't been completely forgotten after the formal alliance was concluded. Their aim is to preserve their independence, and to do this they aim to seize the throne for themselves, so that no empire can arise to take it away.
Gameplay
At the start of the game you will be assigned an alliance based on your race. Whichever race you choose, the races of each alliance all start in one place — Vulkhel Guard for Dominion players, Daggerfall for Covenant players, and Davon's Watch for Pact players. At Level 10, you will be able to go to Cyrodiil and start participating in a Campaign. These are separate instances of Cyrodiil with their own groups of players. Each player must choose one campaign as their "Home Campaign", which can be changed occasionally at a cost of Alliance Points. They may also select a campaign as their "Guest Campaign", which allows players to enter a different instance of Cyrodiil and gain Alliance Points; however their progress in a Guest Campaign will not be recorded on the Alliance War Leaderboards. Players who have not reached Level 50 will be "battle-leveled" to remain competitive, scaling up their attributes, armor, and damage ratings; however, they will have fewer skills and abilities available to them than those who leveled naturally.
All players will begin the Alliance War with the rank of Citizen, and by completing the tutorial quest Welcome to Cyrodiil, you will become enlisted as a Volunteer. As you gain Alliance Points, you will increase your Alliance War Rank further, as well as your level in the two PvP-oriented Skill Lines. Each rank gained will reward you with one skill point. Within your Home Campaign, your accumulated Alliance Points will also determine your position on the Leaderboards.
The main objective within Cyrodiil is to capture Resources and Keeps for your alliance, thus increasing your Alliance Points and your alliance's position on the Campaign scoreboard. To capture a location, the attacking alliance must gain entry to the keep using Siege Weapons to destroy the walls or gates, and must then take control of the enemy flags. Keeps have two flags in the inner keep; resources have one flag, near the tower. By capturing all six of the keeps surrounding the Imperial City, your alliance will have the opportunity to crown a player as Emperor. The Emperor is chosen as the player with the most Alliance Points in the current Campaign. Each alliance general offers a range of repeatable quests designed to direct players through the motions of capturing a keep or resource. Other quests are available from the alliance generals as well, which include scouting out enemy-controlled areas of the map, killing enemy players, and retrieving Elder Scrolls for alliance-wide benefits.
Beyond the player-versus-player content, Cyrodiil also includes a host of player-versus-environment challenges, including dungeon-delving, dark anchor dolmens, and a number of settlements offering repeatable quests. There are also materials to gather, Skyshards to find, and dozens of Ayleid ruins and other places of interest to explore. For more details on Cyrodiil's PvE content, see Cyrodiil.
Travel around Cyrodiil is similar to travel around the alliance's home territories, although due to the size of the zone, the use of a mount is recommended to cut travel times. Players are free to travel almost anywhere in the zone; exceptions include the Border Keeps of the opposing alliances, which are off-limits unless the nearby Artifact Gate is open. When those gates are open, enemy players can enter the Border Keep area as far as the associated Scroll Temple; however, attempting to reach the Border Gates themselves will result in players being teleported back to their own Border Gate. Cyrodiil also has a fast-travel system, although this is not based on Wayshrines as it is in the other zones; the only wayshrines in Cyrodiil serve to return you to the alliance home territories from the battlefield. Instead, fast-travel is handled by the Transitus Network, a supply-line system whose extent and range is determined by which alliances control which Keeps and Outposts.
Safe Zones
The following markers are used in an informative capacity on the wiki, and do not appear in-game.
- Areas that are under the full control of one alliance are indicated with a shield icon, and can either be Restricted areas, which enemies cannot enter, or Protected areas, which are usually safe from enemies except under special circumstances (eg, a Scroll Temple is not safe if an Artifact Gate is open).
- Certain areas have PvP disabled within them, while at the same time are still open to all alliances, and these are indicated with the Imperial icon. Neutral areas, such as group dungeons, are solely PvE areas. Sanctuary areas place players under a flag of truce, where they cannot attack other players, and cannot be attacked by other players.
- The rest of Cyrodiil is open for player combat, and these places are marked as Disputed.
Quests
Introductory Quests
- Welcome to Cyrodiil: Enter Cyrodiil and join in the Three Banners War for your chosen Alliance. • •
- Siege Warfare: Learn about the different types of Siege Weapons you can use on the battlefield. • •
- Reporting for Duty: Meet the major players leading your alliance to victory in the Alliance War. • •
- City on the Brink: Report to an alliance General for a briefing on the ongoing struggle for power in the Imperial City. • •
- The remainder of this section lists the PvP quests in Cyrodiil. For PvE quests, please see Cyrodiil Quests. For Imperial City DLC quests, please see Imperial City Quests.
Battle Missions
- Capture Alessia Farm
- Capture Alessia Lumbermill
- Capture Alessia Mine
- Capture Aleswell Farm
- Capture Aleswell Lumbermill
- Capture Aleswell Mine
- Capture Arrius Farm
- Capture Arrius Lumbermill
- Capture Arrius Mine
- Capture Ash Farm
- Capture Ash Lumbermill
- Capture Ash Mine
- Capture Black Boot Farm
- Capture Black Boot Lumbermill
- Capture Black Boot Mine
- Capture Bloodmayne Farm
- Capture Bloodmayne Lumbermill
- Capture Bloodmayne Mine
- Capture Blue Road Farm
- Capture Blue Road Lumbermill
- Capture Blue Road Mine
- Capture Brindle Farm
- Capture Brindle Lumbermill
- Capture Brindle Mine
- Capture Chalman Farm
- Capture Chalman Lumbermill
- Capture Chalman Mine
- Capture Dragonclaw Farm
- Capture Dragonclaw Lumbermill
- Capture Dragonclaw Mine
- Capture Drakelowe Farm
- Capture Drakelowe Lumbermill
- Capture Drakelowe Mine
- Capture Faregyl Farm
- Capture Faregyl Lumbermill
- Capture Faregyl Mine
- Capture Farragut Farm
- Capture Farragut Lumbermill
- Capture Farragut Mine
- Capture Glademist Farm
- Capture Glademist Lumbermill
- Capture Glademist Mine
- Capture Kingscrest Farm
- Capture Kingscrest Lumbermill
- Capture Kingscrest Mine
- Capture Rayles Farm
- Capture Rayles Lumbermill
- Capture Rayles Mine
- Capture Roebeck Farm
- Capture Roebeck Lumbermill
- Capture Roebeck Mine
- Capture Warden Farm
- Capture Warden Lumbermill
- Capture Warden Mine
Bounty Missions
- Kill Enemy Dragonknights: Kill enemy Dragonknights across Cyrodiil.
- Kill Enemy Nightblades: Kill enemy Nightblades across Cyrodiil.
- Kill Enemy Players: Kill enemy soldiers across Cyrodiil.
- Kill Enemy Sorcerers: Kill enemy Sorcerers across Cyrodiil.
- Kill Enemy Templars: Kill enemy Templars across Cyrodiil.
Scouting Missions
- Scout Alessia Farm
- Scout Alessia Lumbermill
- Scout Alessia Mine
- Scout Aleswell Farm
- Scout Aleswell Lumbermill
- Scout Aleswell Mine
- Scout Arrius Farm
- Scout Arrius Keep
- Scout Arrius Lumbermill
- Scout Arrius Mine
- Scout Ash Farm
- Scout Ash Lumbermill
- Scout Ash Mine
- Scout Black Boot Farm
- Scout Black Boot Lumbermill
- Scout Black Boot Mine
- Scout Bloodmayne Farm
- Scout Bloodmayne Lumbermill
- Scout Bloodmayne Mine
- Scout Blue Road Farm
- Scout Blue Road Keep
- Scout Blue Road Lumbermill
- Scout Blue Road Mine
- Scout Brindle Farm
- Scout Brindle Lumbermill
- Scout Brindle Mine
- Scout Castle Alessia
- Scout Castle Black Boot
- Scout Castle Bloodmayne
- Scout Castle Brindle
- Scout Castle Faregyl
- Scout Castle Roebeck
- Scout Chalman Farm: Report on the defenses of Chalman Farm.
- Scout Chalman Keep
- Scout Chalman Lumbermill
- Scout Chalman Mine
- Scout Dragonclaw Farm
- Scout Dragonclaw Lumbermill
- Scout Dragonclaw Mine
- Scout Drakelowe Farm
- Scout Drakelowe Keep
- Scout Drakelowe Lumbermill
- Scout Drakelowe Mine
- Scout Faregyl Farm
- Scout Faregyl Lumbermill
- Scout Faregyl Mine
- Scout Farragut Farm
- Scout Farragut Keep
- Scout Farragut Lumbermill
- Scout Farragut Mine: Report on the defenses of Farragut Mine.
- Scout Fort Aleswell
- Scout Fort Ash
- Scout Fort Dragonclaw
- Scout Fort Glademist
- Scout Fort Rayles
- Scout Fort Warden
- Scout Glademist Farm
- Scout Glademist Lumbermill
- Scout Glademist Mine
- Scout Kingscrest Farm
- Scout Kingscrest Keep
- Scout Kingscrest Lumbermill
- Scout Kingscrest Mine
- Scout Rayles Farm
- Scout Rayles Lumbermill
- Scout Rayles Mine
- Scout Roebeck Farm
- Scout Roebeck Lumbermill
- Scout Roebeck Mine
- Scout Warden Farm
- Scout Warden Lumbermill
- Scout Warden Mine
Warfront Missions
- Capture Castle Alessia
- Capture Castle Black Boot
- Capture Castle Bloodmayne
- Capture Castle Brindle
- Capture Castle Faregyl
- Capture Castle Roebeck
- Capture Fort Aleswell
- Capture Fort Ash
- Capture Fort Dragonclaw
- Capture Fort Glademist
- Capture Fort Rayles
- Capture Fort Warden
- Capture Arrius Keep
- Capture Blue Road Keep
- Capture Chalman Keep
- Capture Drakelowe Keep
- Capture Farragut Keep
- Capture Kingscrest Keep