Houses in Skyrim are buildings in which you may sleep and safely store items in non-respawning containers. Several major cities have houses available for purchase of varying size, quality, and cost. There is no limit to how many homes you may own, only a limit on how many houses are available. If you get married, you have the option of having your spouse move in with you.
Sleeping in your house provides the Well Rested bonus, a 10% boost to skill increases for 8 hours. Sleeping in your house with your spouse provides the Lover's Comfort bonus, a 15% boost to skill increases for 8 hours. It also rejuvenates your Health and Magicka. You will not gain any rested bonus if you have the Beast Blood effect from becoming a werewolf or have the Lover Stone activated.
City Houses
Location |
Name |
Housecarl |
Cost (no upgrades) |
Full Upgrade Cost |
Total Cost |
Bookshelves |
Shield Plaques |
Weapon Plaques |
Display Cases |
Mannequins |
Weapon Racks |
Storage Spaces |
Features |
Whiterun |
Breezehome |
Lydia |
5,000 |
1,800 |
6,800 |
4 |
1 |
2 |
0 |
0 |
1 (2 slots) |
18 |
Alchemy Lab |
Riften |
Honeyside |
Iona |
5,000 to 8,000† |
4,300 |
9,300 to 12,300 |
4 |
1 |
4 |
0 |
2 |
1 (4 slots) |
12 |
Alchemy Lab
Arcane Enchanter
Tanning Rack |
Markarth |
Vlindrel Hall |
Argis |
8,000 |
4,200 |
12,200 |
9 |
3 |
2 |
4 |
1 |
2 (2 slots) |
28 |
Alchemy Lab
Arcane Enchanter |
Windhelm |
Hjerim |
Calder |
8,000 to 12,000† |
9,000 |
17,000 to 21,000 |
12 |
2 |
7 |
7 |
3 |
1 (5 slots) |
29 |
Alchemy Lab
Arcane Enchanter |
Solitude |
Proudspire Manor |
Jordis |
25,000 |
11,000 |
36,000 |
10 |
2 |
2 |
0 |
2 |
2 (5 slots and 2 slots) |
15 |
Alchemy Lab
Arcane Enchanter |
† |
Steward will take the player's full gold amount at the time of purchase, within the minimum and maximum price range. |
Breezehome
Located in Whiterun, right next to Warmaiden's and near the main gate, is Breezehome. The house has two stories, but is very small. However, Breezehome is the cheapest of all purchasable houses in the game and makes for an excellent starter home. The home's proximity to a blacksmith is very convenient for players who need Smithing amenities nearby. It features more storage space than Honeyside and Proudspire Manor, but doesn't have any mannequins. The house can be upgraded with an alchemy lab, but it is the only house that cannot contain an arcane enchanter. |
Breezehome
|
Home and upgrades
Purchased From |
Proventus Avenicci or Brill |
Price to Purchase Home |
Ficheiro:OBValueIcon small.png 5,000 |
Housecarl |
Lydia |
Total Cost of All Upgrades |
Ficheiro:OBValueIcon small.png 1,800 |
Upgrades
|
Alchemy laboratory ‡ |
Bedroom furnishings |
Dining room decorations |
Kitchen Furnishings |
Living room furnishings |
Loft decorations |
Child's Bedroom†HF ‡ |
Housecarl's Quarters |
ID before: (000e4ef9)
ID after: (000e4ec8) |
ID before: (000e4ecb)
ID after: (000c6e3a) |
ID before: (000e4ef1)
ID after: (000e4ec9) |
ID before: (000e4ee3)
ID after: (000c6e3c) |
ID after: (000c6e3b) |
ID before: (000e4efb)
ID after: (000c6e39) |
ID before: (000e4ef9), (000e4ec8)
ID after: (xx004274) |
ID before: (000e4f0a)
ID after: (000e4eca) |
500 gold |
300 gold |
250 gold |
300 gold |
250 gold |
200 gold |
250 gold |
Become Thane of Whiterun |
An internal wall and double doors are added
1 Alchemy Lab
1 Apothecary's Satchel
1 Bookcase (2 Shelves)
2 Chairs
1 Chest %
1 Table
3 Wall decorations
1 Rug
|
An internal wall and double doors are added
2 Chairs
1 Dresser
3 End Tables (one of which is placed in the loft area)
1 Table
1 Shield Plaque, with two crossed iron greatswords and an iron shield
2 Wall decorations
2 Rugs
|
Upgrades the long wooden table to a better quality one
1 Usable Barrel *
1 Chair
1 Cupboard
2 Wall Shelves
1 Rug
|
2 Chairs
1 Cooking Pot
1 Set of Shelves
1 Table
3 Wall decorations 1 Rug
Harvestable Plants:
3 Elves Ear
3 Garlic
2 Salmon
|
1 Bookcase (2 Shelves)
2 Chairs
1 Cupboard
3 Wall Shelves
2 Tables
1 Weapon Plaque
1 Weapon Rack (2 slots)
1 Rug
|
2 Chairs
1 Cupboard
1 Table
1 Weapon Plaque
4 Wall decorations
1 Rug
|
2 Children's Beds
2 Chests %
1 Wall Shelf
1 Children's practice Dummy
4 Wall Decorations
1 Rug
|
An internal wall and double doors are added
1 Owned Single Bed
1 Dresser
1 End Table
1 Rug
|
† |
Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will replace the Alchemy Laboratory. |
|
Honeyside
Honeyside is a two-story house located in the northwest corner of Riften. The house is small, but slightly larger than Breezehome. One unique feature is that it has access from both within the city, and from a dock outside the city walls. This makes Honeyside a useful home for players who wish to avoid loading screens or players who are vampires as the house can be entered without attracting any attention or even venturing into the city. Another unique feature of Honeyside is that it can be upgraded to have a large garden, with many harvestable plants. Coupled with the home's close proximity to Elgrim's Elixirs, this makes Honeyside an especially useful house for alchemists. However, the house has the least amount of storage of any of the properties. The house can be upgraded to feature an alchemy lab, arcane enchanter and a tanning rack. |
Honeyside
|
Home and Upgrades
purchased from |
Anuriel or Hemming Black-Briar |
Price to purchase home |
Ficheiro:OBValueIcon small.png 5,000 to 8,000 † |
Housecarl |
Iona |
Total cost of all upgrades |
Ficheiro:OBValueIcon small.png 4,300 to 4,850 |
Upgrades
|
Bedroom |
Kitchen |
Alchemy Laboratory |
Enchanting Area |
Garden |
Porch |
Child's Bedroom‡HF |
Housecarl's Quarters |
ID: (000c7f18) |
ID: (000c7f19) |
ID: (000c7f1b) |
ID: (000c7f1c) |
ID: (000c7f1d) |
ID: (000c7f1e) |
ID: (xx004255) |
ID: (000c7f1a) |
600 gold
|
500 gold
|
1000 gold
|
1000 gold
|
800 gold
|
400 gold
|
550 gold
|
Become Thane of the Rift
|
1 Bed
2 Chairs
1 Wardrobe
1 Chest
1 Table
3 End Tables
1 Bookshelf
1 Wall Shelf
3 Rugs
2 Plain Banners
1 Weapon Plaque, with Iron Sword
1 Mounted Bear Head
1 Mounted Mudcrab
1 Mounted Goat Head
|
3 Chairs
2 Tables
1 Cooking Pot
1 Cupboard with shelving
1 Set of Shelves
1 Shield Plaque, with 2 crossed Iron Greatswords and an Iron Shield
1 Plain Banner
1 Mounted Elk Head
1 Elk Skull and Antlers
Harvestable plants:
2 Garlic
2 Dried Frost Mirriam
1 Dried Elves Ear
Harvestable fish:
3 Salmon
Harvestable animals:
1 Pheasant
1 Rabbit
|
1 Alchemy Lab
1 Bookshelf
2 Sets of Shelves
1 Table
1 Wall Shelf
1 Planter with Tundra Cotton
3 Rugs
|
1 Arcane Enchanter
1 Weapon rack (4 slots)
3 Weapon plaques
2 Mannequins
1 Table
1 Wall Shelf
2 Plain Banners
2 Rugs
|
2 Chickens
1 Wheelbarrow
Harvestable plants:
7 Potato
4 Leek
3 Cabbage
2 Gourd
2 Spiky Grass
1 Deathbell
1 Dragon's Tongue
2 Nightshade
2 Snowberries
2 Blue Mountain Flower
2 Purple Mountain Flower
1 Red Mountain Flower
1 Lavender
2 Tundra Cotton
2 Jazbay Grapes
|
1 Tanning Rack
1 Fishing Boat
2 Rugs
2 Chairs
1 Table
2 Fish Barrels
Harvestable fish:
8 Salmon
|
2 Children's Beds
1 Sideboard
1 Chair
1 Table
2 Corner Shelves
1 Chest
2 Children's Practice Dummies
1 Wash Basin
1 Wardrobe
1 Set of Mounted Elk Antlers
3 Plain Banners
3 Rugs
|
1 Owned Bed
1 Wardrobe
1 Dresser
1 End Table
1 Chair
1 Table
1 Wall Shelf
2 Rugs
|
‡ |
Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will replace the enchanting laboratory. You can switch back and forth between the Enchanting Laboratory and Children's Bedroom at will. |
|
Vlindrel Hall
Vlindrel Hall, in Markarth
Vlindrel Hall is located high above Markarth, in the northeast corner of the city. The house is spacious and, like the rest of the city, features Dwemer architecture. It can be upgraded to contain harvestable plants, display cases, three weapon racks, one mannequin, an alchemy lab, and an arcane enchanter. It has the largest amount of bookshelf space of any purchasable home, which is great for displaying your collection of books.
|
Vlindrel Hall
|
Home and Upgrades
purchased from |
Raerek or Reburrus Quintilius |
Price to purchase home |
Ficheiro:OBValueIcon small.png 8,000 |
Housecarl |
Argis the Bulwark |
Total cost of all upgrades |
Ficheiro:OBValueIcon small.png 4,200 |
Upgrades
|
Bedroom furnishings |
Living room furnishings |
Alchemy laboratory |
Enchanting laboratory |
Entrance hall |
Child's Bedroom†HF |
Housecarl's Quarters |
ID: (000e2d52) |
ID: (000e2d53) |
ID: (000e2d55) |
ID: (000e2d56) |
ID: (000e2d57) |
ID: (xx004206) |
ID: (000e2d54) |
800 gold |
900 gold |
1000 gold |
1000 gold |
500 gold |
700 gold |
Become Thane of the Reach |
1 Double Bed
1 Chest
4 Cupboards
2 Wardrobes
2 Corner Shelf stands (2 shelves)
1 Shield plaque
3 Dagger Rack Display cases
1 Table
4 Chairs
1 Dresser
1 Wall Shelf
8 Rugs
|
9 Chairs
3 Tables
1 End Table
1 Dresser
1 Cupboard
3 Bookshelves (3 shelves
holding 18 books each)
2 Shelf stands (3 shelves)
1 Dagger Rack Display case
8 Rugs
|
1 Alchemy Lab
2 Wall Shelves
1 Chair
1 Stool
1 Rug
2 Barrels
Harvestable plants:
1 Garlic Braid
2 Dried Frost Mirriam
2 Dried Elves Ear
Harvestable animals:
1 Pheasant
2 Rabbits
|
1 Arcane Enchanter
2 Weapon plaques
1 Wall Shelf
2 Shelf stands (3 shelves)
2 Weapon racks (2 slots)
2 Shield plaques
1 Mannequin
1 Rug
|
2 Rugs
Harvestable plants:
2 Gourd
1 Red Mountain Flower
1 Lavender
1 Snowberries
2 Jazbay Grapes
|
2 Child's Single Beds
1 Child's Chest
1 Tall Wardrobe
1 End Table
1 Child's Practice Dummy
1 Small Sideboard
1 Rug
|
1 Bed
1 Table
1 Chair
1 Dresser
1 Cupboard (2 shelves)
3 Rugs
|
† |
The Child's Bedroom is only available if Hearthfire is installed. Choosing this upgrade will replace the Alchemy Lab and is repeatably reversible. |
|
Hjerim
In its most basic state, Hjerim features little more than a wardrobe, bed, and a chest. However the upgrades available for Hjerim make it arguably one of the most desirable house in the game, featuring the largest amount of storage space, a large armory with several display cases, plaques and mannequins, and a large amount of bookshelf space. Hjerim also features a secret chamber, which can be turned into an Alchemy and Enchanting room. You must complete Blood on the Ice before you can decorate Hjerim.
|
Hjerim
|
Home and Upgrades
purchased from |
Jorleif |
Price to purchase home |
Ficheiro:OBValueIcon small.png 8,000 to 12,000 † |
Housecarl |
Calder |
Total cost of all upgrades |
Ficheiro:OBValueIcon small.png 9,000 |
Upgrades
|
Bedroom furnishings |
Kitchen furnishings |
Living room |
Alchemy laboratory |
Enchanting laboratory |
Armory |
Clean up that murderer's mess |
Child's Bedroom††HF |
Housecarl's Quarters |
ID: (000df48f) |
ID: (000df48d) |
ID: (000df48e) |
ID: (000df491) |
ID: (000df490) |
ID: (000df493) |
ID: (000df495), (000df492) |
ID: (xx0041cc) |
ID: (000df496) |
1000 gold
|
1000 gold
|
1500 gold
|
1500 gold
|
1500 gold
|
2000 gold
|
500 gold
|
1250 gold
|
Become Thane of Eastmarch
|
1 Bed
2 Chairs
1 Table
2 Wardrobes
1 Chest
2 End Tables
1 Bookshelf (4 shelves holding 11 books each)
1 Shelf stand (2 shelves)
1 Shelf stand (4 shelves)
2 Display cases
1 Shield plaque
|
2 Chairs
2 Tables
1 Cooking Pot
2 Shelves
1 Bookshelf (2 shelves holding 11 books each)
2 Shelf stands (4 shelves)
1 Shelf stand (2 shelves)
Harvestable plants:
1 Garlic Braid
2 Dried Frost Mirriam
2 Dried Elves Ear
Harvestable animals:
2 Pheasant
2 Rabbit
|
1 Bookshelf (2 shelves holding 11 books each)
2 Wardrobes
3 Tables
2 Chairs
1 Barrel
2 Benches
3 Shelf stands (3 shelves)
|
1 Alchemy Lab
1 Shelf stand (3 shelves)
|
1 Arcane Enchanter
3 Weapon plaques
1 Bookshelf (2 shelves holding 11 books each)
2 Shelf stands (4 shelves)
|
5 Display cases
3 Mannequins
1 Weapon rack (5 slots)
4 Weapon plaques
1 Shield plaque
|
Removes bones, blood stains, a chest and sacrificial altar from the house.‡
|
2 Beds
1 Chest
1 End Table
1 Cupboard (2 shelves)
1 Training Dummy
1 Rug
|
1 Bed
1 Dresser
1 Wardrobe
1 Chair
1 Table
1 Rug
|
† |
8,000 gold minimum to purchase. However the steward will take your full gold amount at the time of purchase, up to 12,000. |
‡ |
Bones and blood stains will remain, regardless of upgrades, until this is purchased. Purchasing the living room upgrade beforehand will remove this option for purchase (see Hjerim bugs). |
†† |
Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will create a new room in the hall outside of the hidden enchanting/alchemy room, making the entrance to the hidden room inside the children's room. |
|
Proudspire Manor
Proudspire Manor, in Solitude
Next to the Bards College in Solitude stands Proudspire Manor. Featuring three stories, it is by far the most expensive house in the game. The closest fast travel point is not Solitude itself but the Blue Palace. Despite its mammoth cost and grand design, the house is in many ways inferior to the other houses, featuring little storage space and no display cases. However, it is situated close to merchants and other important buildings in Solitude, and also comes with its own safe. There is an unusual gem in the Bedroom.
|
Proudspire Manor |
Home and Upgrades
purchased from |
Falk Firebeard |
Price to purchase home |
Ficheiro:OBValueIcon small.png 25,000 |
Housecarl |
Jordis the Sword-Maiden |
Total cost of all upgrades |
Ficheiro:OBValueIcon small.png 14,000 |
Upgrades |
Bedroom furnishings |
Kitchen furnishings |
Living room |
Alchemy station |
Enchanting station |
Patio furnishings |
Child's Bedroom†HF |
Housecarl's Quarters |
ID: (000e25d5) |
ID: (000e25d1) |
ID: (000e25d0), (000e25d7) |
ID: (000e25d3) |
ID: (000e25d2) |
ID: (000e25cf) |
ID: (xx004189) |
ID: (000e25d4) |
2000 gold |
1500 gold |
2000 gold |
2500 gold |
2500 gold |
500 gold |
3000 gold |
Become Thane of Haafingar |
2 Wardrobes
1 Weapon Rack (2 slots)
1 End Table
1 Bed
1 Chest
1 Safe
1 Bookshelf (2 shelves holding 11 books each)
1 Chair
|
1 Cupboard
1 Bookshelf (2 shelves holding 11 books each)
1 Cooking Pot (and fire)
4 Chairs
|
1 Shelf (storage)
1 Cupboard
2 Chairs
1 Bench
Upstairs:
4 Chairs
1 Cupboard
1 Bookshelf (2 shelves holding 11 books each)
2 Shelves (storage)
|
Alchemy lab
Bookshelf (2 shelves holding 11 books each)
3 shelving units (1 with 3 shelves, 2 with 4)
Small round table
Firepit
Ingredient rack
Wall-mounted shelf
2 rugs
|
Arcane Enchanter
2 Weapons Plaques
2 Shield Plaques
2 Mannequins
Bookshelf (2 shelves holding 11 books each)
Wall mounted shelf (with 2 Soul Gem holders)
Free standing Soul Gem holder
|
2 Chairs
Potted Plant
|
2 Beds
3 Chests
1 Map (1 Red Flag)
1 Wardrobe
1 Sideboard
2 Side tables
1 Table
1 Bench
1 Training Dummy
1 Shelf
2 Rugs
|
|
† |
Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will create a new room next to the master bedroom. |
|
Hearthfire HousesHF
With the Hearthfire add-on, it is possible to construct and furnish your very own house. Three unique plots of land are available to build a house on throughout Skyrim, and the rooms of each house may be customized, with the houses potentially becoming larger than any of the city houses. Unique to the Hearthfire homes is that personal stewards may be recruited to serve each property, acquiring additional staff and furnishing the homes. Bards and private carriage drivers can also be hired. The purchase of land for the Hearthfire houses does not add to the "Houses Owned" number in the game statistics.
Heljarchen Hall
Lakeview Manor
Windstad Manor
Dragonborn HousesDB
Severin Manor
Faction Residences
Joining a faction will usually confer the benefit of allowing use of their facilities, and many will offer a place to sleep and store items. Rising through the ranks of some factions will result in additional or improved lodgings, and becoming leader of the faction will bestow full command of their headquarters.
-
Sky Haven Temple, in The Reach
-
Hall of Attainment, at the College of Winterhold
-
Arch-Mages Quarters, at the College of Winterhold
-
-
Dark Brotherhood Sanctuary, near Falkreath
-
-
The Ragged Flagon - Cistern, below Riften
-
Nightingale Hall, in The Rift
-
-
Castle Volkihar, in Haafingar
Spouse Houses
In addition, if you get married, certain NPC spouses have homes you can live, sleep and store items in. Please see the Marriage page for more details.
Female property owners:
|
Male property owners:
|
Free Shacks
There are several empty shacks around Skyrim, many of which contain a bed and at least one non-respawning container, making them useful as a home until you are able to purchase one:
- Alchemist's Shack, near Ivarstead, has an end table that is safe for storage. It also has the benefit of an alchemy lab.
- Meeko's Shack, west-northwest of Morthal, has an end table that is safe for storage. The barrel and shelves respawn, however, regularly filling the house with junk.
- Riverside Shack, southwest of Windhelm along the White River, has one safe wardrobe and a bed.
- Abandoned Shack, east of Solitude, will remain accessible after you complete either of its associated quests. It contains an unowned bed, but no safe containers.
- Traitor's Post, east of Windhelm, has two wardrobes and a cupboard that you can store items in. The chest there respawns along with the bandits.
- Lund's Hut, north-northwest of Rorikstead, is a farm house with a non-functioning bed. Only the chest and end table are safe containers.
- Anise's Cabin, southwest of Riverwood, can become a good early-game base of operations, although it is initially occupied. See the article for details.
Other Shelters
- Abandoned House: The Abandoned House in Markarth can be lived in after killing the Vigilant in The House of Horrors, as it is set to never respawn, and therefore none of the containers automatically reset. There is a usable bed and 62 containers within the house.
- Cracked Tusk Keep: Every container in the Keep is safe, and once the bandits are killed, they never respawn.
- Helgen Inn: The ruined inn in Helgen features a wardrobe and an end table that can be used for storage, neither of which resets. The inn also features a perfectly preserved and functional bed. This makes for a very useful shelter at the beginning of the game, although the fort will spawn bandits if not visited for some time.
- Inns: While most inns do not provide any safe storage, their beds generally give the Well Rested bonus, same as an owned house, and if the innkeeper is befriended, then most inns have a bed that can be slept in for free.
Achievements
- {{{name}}} ({{{points}}} points)
Bugs
- Items placed manually throughout houses may have their location reset the next time you enter, generally being found where they were dropped from your inventory. If you want them to remain where you put them, there are several ways to make the game remember their exact placement. One workaround would be to drop items off your inventory you want to decorate your house with, then step outside your house, and reenter. Upon entering your house, every item you dropped will be safe to move, as their location will save.
- The weapon racks and bookshelves in Breezehome, Hjerim, Vlindrel Hall, and Proudspire Manor may not work.
- Items placed on weapon racks may become inaccessible, fall out, not display properly, or otherwise glitch.
- Placing items on mannequins may make that part of the mannequin become invisible.
- Mannequins may also "move" around the house.
- PC Only This bug is fixed by version 1.2.4 of the Unofficial Skyrim Patch.
- Giving or taking things from the mannequin will reset it to its normal position.
- When purchasing upgrades for the houses, the alchemy lab upgrade option will not disappear and will not be included in the house; the dialogue will remain indefinitely and will continue to be available for purchase.
- With Hearthfire installed, interior house zones (in particular, the child's bedroom) may have large gaps between textures, and entering these gaps may cause you to fall outside the playable area and respawn in a random house wing. ?
- Leaving and reentering the house will fix this.
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Skyrim Houses |
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Hearthfire Houses |
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Dragonborn Houses |
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