Skyrim:Houses

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Houses in Skyrim are buildings in which you may sleep and safely store items in non-respawning containers. Several major cities have houses available for purchase of varying size, quality, and cost. There is no limit to how many homes you may own, only a limit on how many houses are available. If you get married, you have the option of having your spouse move in with you.

Sleeping in your house provides the Well Rested bonus, a 10% boost to skill increases for 8 hours. Sleeping in your house with your spouse provides the Lover's Comfort bonus, a 15% boost to skill increases for 8 hours. It also rejuvenates your Health and Magicka. You will not gain any rested bonus if you have the Beast Blood effect from becoming a werewolf or have the Lover Stone activated.

City Houses

Location Name Housecarl Cost (no upgrades) Full Upgrade Cost Total Cost Bookshelves Shield Plaques Weapon Plaques Display Cases Mannequins Weapon Racks Storage Spaces Features
Whiterun Breezehome Lydia 5,000 1,800 6,800 4 1 2 0 0 1 (2 slots) 18 Alchemy Lab
Riften Honeyside Iona 5,000 to 8,000 4,300 9,300 to 12,300 4 1 4 0 2 1 (4 slots) 12 Alchemy Lab
Arcane Enchanter
Tanning Rack
Markarth Vlindrel Hall Argis 8,000 4,200 12,200 9 3 2 4 1 2 (2 slots) 28 Alchemy Lab
Arcane Enchanter
Windhelm Hjerim Calder 8,000 to 12,000 9,000 17,000 to 21,000 12 2 7 7 3 1 (5 slots) 29 Alchemy Lab
Arcane Enchanter
Solitude Proudspire Manor Jordis 25,000 11,000 36,000 10 2 2 0 2 2 (5 slots and 2 slots) 15 Alchemy Lab
Arcane Enchanter
  Steward will take the player's full gold amount at the time of purchase, within the minimum and maximum price range.

Breezehome

Breezehome, in Whiterun
Located in Whiterun, right next to Warmaiden's and near the main gate, is Breezehome. The house has two stories, but is very small. However, Breezehome is the cheapest of all purchasable houses in the game and makes for an excellent starter home. The home's proximity to a blacksmith is very convenient for players who need Smithing amenities nearby. It features more storage space than Honeyside and Proudspire Manor, but doesn't have any mannequins. The house can be upgraded with an alchemy lab, but it is the only house that cannot contain an arcane enchanter.
Breezehome
Home and upgrades
Purchased From
Proventus Avenicci or Brill Price to Purchase Home Ficheiro:OBValueIcon small.png 5,000 Housecarl Lydia
Total Cost of All Upgrades Ficheiro:OBValueIcon small.png 1,800
Upgrades
Alchemy laboratory ‡ Bedroom furnishings Dining room decorations Kitchen Furnishings Living room furnishings Loft decorations Child's BedroomHF Housecarl's Quarters
ID before: (000e4ef9)
ID after: (000e4ec8)
ID before: (000e4ecb)
ID after: (000c6e3a)
ID before: (000e4ef1)
ID after: (000e4ec9)
ID before: (000e4ee3)
ID after: (000c6e3c)
ID after: (000c6e3b) ID before: (000e4efb)
ID after: (000c6e39)
ID before: (000e4ef9), (000e4ec8)
ID after: (xx004274)
ID before: (000e4f0a)
ID after: (000e4eca)
500 gold 300 gold 250 gold 300 gold 250 gold 200 gold 250 gold Become Thane of Whiterun

An internal wall and double doors are added
1 Alchemy Lab
1 Apothecary's Satchel
1 Bookcase (2 Shelves)
2 Chairs
1 Chest %
1 Table
3 Wall decorations
1 Rug

An internal wall and double doors are added
2 Chairs
1 Dresser
3 End Tables (one of which is placed in the loft area)
1 Table
1 Shield Plaque, with two crossed iron greatswords and an iron shield
2 Wall decorations
2 Rugs

Upgrades the long wooden table to a better quality one
1 Usable Barrel *
1 Chair
1 Cupboard
2 Wall Shelves
1 Rug

2 Chairs
1 Cooking Pot
1 Set of Shelves
1 Table
3 Wall decorations 1 Rug

Harvestable Plants:
3 Elves Ear
3 Garlic
2 Salmon

1 Bookcase (2 Shelves)
2 Chairs
1 Cupboard
3 Wall Shelves
2 Tables
1 Weapon Plaque
1 Weapon Rack (2 slots)
1 Rug

2 Chairs
1 Cupboard
1 Table
1 Weapon Plaque
4 Wall decorations
1 Rug

2 Children's Beds
2 Chests %
1 Wall Shelf
1 Children's practice Dummy
4 Wall Decorations
1 Rug

An internal wall and double doors are added
1 Owned Single Bed
1 Dresser
1 End Table
1 Rug

  Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will replace the Alchemy Laboratory.

Honeyside

Honeyside, in Riften
Honeyside is a two-story house located in the northwest corner of Riften. The house is small, but slightly larger than Breezehome. One unique feature is that it has access from both within the city, and from a dock outside the city walls. This makes Honeyside a useful home for players who wish to avoid loading screens or players who are vampires as the house can be entered without attracting any attention or even venturing into the city. Another unique feature of Honeyside is that it can be upgraded to have a large garden, with many harvestable plants. Coupled with the home's close proximity to Elgrim's Elixirs, this makes Honeyside an especially useful house for alchemists. However, the house has the least amount of storage of any of the properties. The house can be upgraded to feature an alchemy lab, arcane enchanter and a tanning rack.
Honeyside
Home and Upgrades
purchased from
Anuriel or Hemming Black-Briar Price to purchase home Ficheiro:OBValueIcon small.png 5,000 to 8,000 Housecarl Iona
Total cost of all upgrades Ficheiro:OBValueIcon small.png 4,300 to 4,850
Upgrades
Bedroom Kitchen Alchemy Laboratory Enchanting Area Garden Porch Child's BedroomHF Housecarl's Quarters
ID: (000c7f18) ID: (000c7f19) ID: (000c7f1b) ID: (000c7f1c) ID: (000c7f1d) ID: (000c7f1e) ID: (xx004255) ID: (000c7f1a)

600 gold

500 gold

1000 gold

1000 gold

800 gold

400 gold

550 gold

Become Thane of the Rift

1 Bed
2 Chairs
1 Wardrobe
1 Chest
1 Table
3 End Tables
1 Bookshelf
1 Wall Shelf
3 Rugs
2 Plain Banners
1 Weapon Plaque, with Iron Sword
1 Mounted Bear Head
1 Mounted Mudcrab
1 Mounted Goat Head

3 Chairs
2 Tables
1 Cooking Pot
1 Cupboard with shelving
1 Set of Shelves
1 Shield Plaque, with 2 crossed Iron Greatswords and an Iron Shield
1 Plain Banner
1 Mounted Elk Head
1 Elk Skull and Antlers

Harvestable plants:
2 Garlic
2 Dried Frost Mirriam
1 Dried Elves Ear

Harvestable fish:
3 Salmon

Harvestable animals:
1 Pheasant
1 Rabbit

1 Alchemy Lab
1 Bookshelf
2 Sets of Shelves
1 Table
1 Wall Shelf
1 Planter with Tundra Cotton
3 Rugs

1 Arcane Enchanter
1 Weapon rack (4 slots)
3 Weapon plaques
2 Mannequins
1 Table
1 Wall Shelf
2 Plain Banners
2 Rugs

2 Chickens
1 Wheelbarrow

Harvestable plants:
7 Potato
4 Leek
3 Cabbage
2 Gourd
2 Spiky Grass
1 Deathbell
1 Dragon's Tongue
2 Nightshade
2 Snowberries
2 Blue Mountain Flower
2 Purple Mountain Flower
1 Red Mountain Flower
1 Lavender
2 Tundra Cotton
2 Jazbay Grapes

1 Tanning Rack
1 Fishing Boat
2 Rugs
2 Chairs
1 Table
2 Fish Barrels

Harvestable fish:
8 Salmon

2 Children's Beds
1 Sideboard
1 Chair
1 Table
2 Corner Shelves
1 Chest
2 Children's Practice Dummies
1 Wash Basin
1 Wardrobe
1 Set of Mounted Elk Antlers
3 Plain Banners
3 Rugs

1 Owned Bed
1 Wardrobe
1 Dresser
1 End Table
1 Chair
1 Table
1 Wall Shelf
2 Rugs

  See Notes.
  Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will replace the enchanting laboratory. You can switch back and forth between the Enchanting Laboratory and Children's Bedroom at will.

Vlindrel Hall

Vlindrel Hall, in Markarth

Vlindrel Hall is located high above Markarth, in the northeast corner of the city. The house is spacious and, like the rest of the city, features Dwemer architecture. It can be upgraded to contain harvestable plants, display cases, three weapon racks, one mannequin, an alchemy lab, and an arcane enchanter. It has the largest amount of bookshelf space of any purchasable home, which is great for displaying your collection of books.

Vlindrel Hall
Home and Upgrades
purchased from
Raerek or Reburrus Quintilius Price to purchase home Ficheiro:OBValueIcon small.png 8,000 Housecarl Argis the Bulwark
Total cost of all upgrades Ficheiro:OBValueIcon small.png 4,200
Upgrades
Bedroom furnishings Living room furnishings Alchemy laboratory Enchanting laboratory Entrance hall Child's BedroomHF Housecarl's Quarters
ID: (000e2d52) ID: (000e2d53) ID: (000e2d55) ID: (000e2d56) ID: (000e2d57) ID: (xx004206) ID: (000e2d54)
800 gold 900 gold 1000 gold 1000 gold 500 gold 700 gold Become Thane of the Reach

1 Double Bed
1 Chest
4 Cupboards
2 Wardrobes
2 Corner Shelf stands (2 shelves)
1 Shield plaque
3 Dagger Rack Display cases
1 Table
4 Chairs
1 Dresser
1 Wall Shelf
8 Rugs

9 Chairs
3 Tables
1 End Table
1 Dresser
1 Cupboard
3 Bookshelves (3 shelves
holding 18 books each)
2 Shelf stands (3 shelves)
1 Dagger Rack Display case
8 Rugs

1 Alchemy Lab
2 Wall Shelves
1 Chair
1 Stool
1 Rug
2 Barrels

Harvestable plants:
1 Garlic Braid
2 Dried Frost Mirriam
2 Dried Elves Ear

Harvestable animals:
1 Pheasant
2 Rabbits

1 Arcane Enchanter
2 Weapon plaques
1 Wall Shelf
2 Shelf stands (3 shelves)
2 Weapon racks (2 slots)
2 Shield plaques
1 Mannequin
1 Rug

2 Rugs

Harvestable plants:
2 Gourd
1 Red Mountain Flower
1 Lavender
1 Snowberries
2 Jazbay Grapes

2 Child's Single Beds
1 Child's Chest
1 Tall Wardrobe
1 End Table
1 Child's Practice Dummy
1 Small Sideboard
1 Rug

1 Bed
1 Table
1 Chair
1 Dresser
1 Cupboard (2 shelves)
3 Rugs

  The Child's Bedroom is only available if Hearthfire is installed. Choosing this upgrade will replace the Alchemy Lab and is repeatably reversible.

Hjerim

Hjerim, in Windhelm

In its most basic state, Hjerim features little more than a wardrobe, bed, and a chest. However the upgrades available for Hjerim make it arguably one of the most desirable house in the game, featuring the largest amount of storage space, a large armory with several display cases, plaques and mannequins, and a large amount of bookshelf space. Hjerim also features a secret chamber, which can be turned into an Alchemy and Enchanting room. You must complete Blood on the Ice before you can decorate Hjerim.

Hjerim
Home and Upgrades
purchased from
Jorleif Price to purchase home Ficheiro:OBValueIcon small.png 8,000 to 12,000 Housecarl Calder
Total cost of all upgrades Ficheiro:OBValueIcon small.png 9,000
Upgrades
Bedroom furnishings Kitchen furnishings Living room Alchemy laboratory Enchanting laboratory Armory Clean up that murderer's mess Child's Bedroom††HF Housecarl's Quarters
ID: (000df48f) ID: (000df48d) ID: (000df48e) ID: (000df491) ID: (000df490) ID: (000df493) ID: (000df495), (000df492) ID: (xx0041cc) ID: (000df496)

1000 gold

1000 gold

1500 gold

1500 gold

1500 gold

2000 gold

500 gold

1250 gold

Become Thane of Eastmarch

1 Bed
2 Chairs
1 Table
2 Wardrobes
1 Chest
2 End Tables
1 Bookshelf (4 shelves holding 11 books each)
1 Shelf stand (2 shelves)
1 Shelf stand (4 shelves)
2 Display cases
1 Shield plaque

2 Chairs
2 Tables
1 Cooking Pot
2 Shelves
1 Bookshelf (2 shelves holding 11 books each)
2 Shelf stands (4 shelves)
1 Shelf stand (2 shelves)

Harvestable plants:
1 Garlic Braid
2 Dried Frost Mirriam
2 Dried Elves Ear

Harvestable animals:
2 Pheasant
2 Rabbit

1 Bookshelf (2 shelves holding 11 books each)
2 Wardrobes
3 Tables
2 Chairs
1 Barrel
2 Benches
3 Shelf stands (3 shelves)

1 Alchemy Lab
1 Shelf stand (3 shelves)

1 Arcane Enchanter
3 Weapon plaques
1 Bookshelf (2 shelves holding 11 books each)
2 Shelf stands (4 shelves)

5 Display cases
3 Mannequins
1 Weapon rack (5 slots)
4 Weapon plaques
1 Shield plaque

Removes bones, blood stains, a chest and sacrificial altar from the house.

2 Beds
1 Chest
1 End Table
1 Cupboard (2 shelves)
1 Training Dummy
1 Rug

1 Bed
1 Dresser
1 Wardrobe
1 Chair
1 Table
1 Rug

  8,000 gold minimum to purchase. However the steward will take your full gold amount at the time of purchase, up to 12,000.
  Bones and blood stains will remain, regardless of upgrades, until this is purchased. Purchasing the living room upgrade beforehand will remove this option for purchase (see Hjerim bugs).
††  Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will create a new room in the hall outside of the hidden enchanting/alchemy room, making the entrance to the hidden room inside the children's room.

Proudspire Manor

Proudspire Manor, in Solitude

Next to the Bards College in Solitude stands Proudspire Manor. Featuring three stories, it is by far the most expensive house in the game. The closest fast travel point is not Solitude itself but the Blue Palace. Despite its mammoth cost and grand design, the house is in many ways inferior to the other houses, featuring little storage space and no display cases. However, it is situated close to merchants and other important buildings in Solitude, and also comes with its own safe. There is an unusual gem in the Bedroom.

Proudspire Manor
Home and Upgrades
purchased from
Falk Firebeard Price to purchase home Ficheiro:OBValueIcon small.png 25,000 Housecarl Jordis the Sword-Maiden
Total cost of all upgrades Ficheiro:OBValueIcon small.png 14,000
Upgrades
Bedroom furnishings Kitchen furnishings Living room Alchemy station Enchanting station Patio furnishings Child's BedroomHF Housecarl's Quarters
ID: (000e25d5) ID: (000e25d1) ID: (000e25d0), (000e25d7) ID: (000e25d3) ID: (000e25d2) ID: (000e25cf) ID: (xx004189) ID: (000e25d4)
2000 gold 1500 gold 2000 gold 2500 gold 2500 gold 500 gold 3000 gold Become Thane of Haafingar

2 Wardrobes
1 Weapon Rack (2 slots)
1 End Table
1 Bed
1 Chest
1 Safe
1 Bookshelf (2 shelves holding 11 books each)
1 Chair

1 Cupboard
1 Bookshelf (2 shelves holding 11 books each)
1 Cooking Pot (and fire)
4 Chairs

1 Shelf (storage)
1 Cupboard
2 Chairs
1 Bench

Upstairs:
4 Chairs
1 Cupboard
1 Bookshelf (2 shelves holding 11 books each)
2 Shelves (storage)

Alchemy lab
Bookshelf (2 shelves holding 11 books each)
3 shelving units (1 with 3 shelves, 2 with 4)
Small round table
Firepit
Ingredient rack
Wall-mounted shelf
2 rugs

Arcane Enchanter
2 Weapons Plaques
2 Shield Plaques
2 Mannequins
Bookshelf (2 shelves holding 11 books each)
Wall mounted shelf (with 2 Soul Gem holders)
Free standing Soul Gem holder

2 Chairs
Potted Plant

2 Beds
3 Chests
1 Map (1 Red Flag)
1 Wardrobe
1 Sideboard
2 Side tables
1 Table
1 Bench
1 Training Dummy
1 Shelf
2 Rugs

  Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will create a new room next to the master bedroom.

Hearthfire HousesHF

With the Hearthfire add-on, it is possible to construct and furnish your very own house. Three unique plots of land are available to build a house on throughout Skyrim, and the rooms of each house may be customized, with the houses potentially becoming larger than any of the city houses. Unique to the Hearthfire homes is that personal stewards may be recruited to serve each property, acquiring additional staff and furnishing the homes. Bards and private carriage drivers can also be hired. The purchase of land for the Hearthfire houses does not add to the "Houses Owned" number in the game statistics.

Heljarchen Hall

Heljarchen Hall, in The Pale

The land for Heljarchen Hall lies north of Loreius Farm and west of Blizzard Rest. The land can be purchased from the Jarl of Dawnstar who resides in The White Hall. A unique aspect of this property is that you have the option of constructing a grain mill, allowing wheat to be converted into flour.

Heljarchen Hall
Land purchased from Jarl Skald or Jarl Brina Merilis Price to purchase land Ficheiro:OBValueIcon small.png 5,000 Housecarl Gregor

Lakeview Manor

Lakeview Manor, in Falkreath Hold

South of Lake Ilinalta, between Falkreath and Riverwood lies the plot for Lakeview Manor. The land can be purchased from the steward at the Jarl's Longhouse in Falkreath. A unique aspect of this property is that you have the option of constructing an apiary, from which honeycombs and bees can be harvested.

Lakeview Manor
Land purchased from Nenya or Tekla Price to purchase land Ficheiro:OBValueIcon small.png 5,000 Housecarl Rayya

Windstad Manor

Windstad Manor, in Hjaalmarch

The potential location for Windstad Manor is between the Abandoned Shack and High Gate Ruins. The land can be purchased from the steward at Highmoon Hall in Morthal. A unique aspect of Windstad Manor is that a fish hatchery can be built to the north of the property, allowing you to breed and harvest varieties of fish.

Windstad Manor
Land purchased from Aslfur or Pactur Price to purchase land Ficheiro:OBValueIcon small.png 5,000 Housecarl Valdimar

Dragonborn HousesDB

Severin Manor

Ficheiro:DB-place-Severin Manor.jpg
Severin Manor, in Raven Rock

Severin Manor is located in Raven Rock, on Solstheim. Initially it is occupied by Mirri, Tilisu, and Vendil Severin. It can be later awarded to you by Councilor Morvayn as a quest reward for Served Cold. Severin Manor features a number of differences from other houses in the game; it is not possible for a spouse or adopted children to live here, it does not have a housecarl, and it does not have any available upgrades. However, Severin Manor does come complete with fully stocked enchanting, alchemy and armory areas. The house also boasts plentiful storage, as well as weapon plaques, display cases and mannequins.

Faction Residences

Joining a faction will usually confer the benefit of allowing use of their facilities, and many will offer a place to sleep and store items. Rising through the ranks of some factions will result in additional or improved lodgings, and becoming leader of the faction will bestow full command of their headquarters.

Faction Residence Location Details
Blades Sky Haven Temple The Reach Temple available upon completing Alduin's Wall, during the main quest. Not available if you side against the Blades over the Paarthurnax issue.
College of Winterhold Hall of Attainment Winterhold Room available upon completing First Lessons, to join the College of Winterhold.
Arch-Mage's Quarters Quarters available upon completing The Eye of Magnus, and becoming Arch-Mage.
Companions Jorrvaskr Living Quarters Whiterun Bed available upon completing Take Up Arms, to join the Companions.
Harbingers Room Room available upon completing Glory of the Dead, and becoming Harbinger
Dark Brotherhood Dark Brotherhood Sanctuary Falkreath Hold Bed available after completing Sanctuary for the Dark Brotherhood or completing Destroy the Dark Brotherhood!
Dawnstar Sanctuary Dawnstar Sanctuary available after completing Hail Sithis! and becoming Listener. Sanctuary can be upgraded during Where You Hang Your Enemy's Head...
Thieves Guild The Ragged Flagon Cistern Riften Bed and chest available upon completing Taking Care of Business, to join the Thieves Guild. Furniture upgraded after becoming Guildmaster.
Nightingale Hall The Rift Hall available upon completing Darkness Returns, and joining the Nightingales.
DawnguardDG Fort DawnguardDG Fort available after Bloodline if you reject Lord Harkon's gift, and side with the Dawnguard.
Volkihar Vampire ClanDG Volkihar KeepDG Haafingar Keep available after Bloodline if you accept Lord Harkon's gift, and side with the Volkihar Vampire Clan.

Spouse Houses

In addition, if you get married, certain NPC spouses have homes you can live, sleep and store items in. Please see the Marriage page for more details.

Female property owners:

Male property owners:

Free Shacks

There are several empty shacks around Skyrim, many of which contain a bed and at least one non-respawning container, making them useful as a home until you are able to purchase one:

  • Alchemist's Shack, near Ivarstead, has an end table that is safe for storage. It also has the benefit of an alchemy lab.
  • Meeko's Shack, west-northwest of Morthal, has an end table that is safe for storage. The barrel and shelves respawn, however, regularly filling the house with junk.
  • Riverside Shack, southwest of Windhelm along the White River, has one safe wardrobe and a bed.
  • Abandoned Shack, east of Solitude, will remain accessible after you complete either of its associated quests. It contains an unowned bed, but no safe containers.
  • Traitor's Post, east of Windhelm, has two wardrobes and a cupboard that you can store items in. The chest there respawns along with the bandits.
  • Lund's Hut, north-northwest of Rorikstead, is a farm house with a non-functioning bed. Only the chest and end table are safe containers.
  • Anise's Cabin, southwest of Riverwood, can become a good early-game base of operations, although it is initially occupied. See the article for details.

Other Shelters

  • Abandoned House: The Abandoned House in Markarth can be lived in after killing the Vigilant in The House of Horrors, as it is set to never respawn, and therefore none of the containers automatically reset. There is a usable bed and 62 containers within the house.
  • Cracked Tusk Keep: Every container in the Keep is safe, and once the bandits are killed, they never respawn.
  • Helgen Inn: The ruined inn in Helgen features a wardrobe and an end table that can be used for storage, neither of which resets. The inn also features a perfectly preserved and functional bed. This makes for a very useful shelter at the beginning of the game, although the fort will spawn bandits if not visited for some time.
  • Inns: While most inns do not provide any safe storage, their beds generally give the Well Rested bonus, same as an owned house, and if the innkeeper is befriended, then most inns have a bed that can be slept in for free.

Achievements

  • SR-achievement-Citizen.png {{{name}}} ({{{points}}} points)

Bugs

  • Items placed manually throughout houses may have their location reset the next time you enter, generally being found where they were dropped from your inventory. If you want them to remain where you put them, there are several ways to make the game remember their exact placement. One workaround would be to drop items off your inventory you want to decorate your house with, then step outside your house, and reenter. Upon entering your house, every item you dropped will be safe to move, as their location will save.
  • The weapon racks and bookshelves in Breezehome, Hjerim, Vlindrel Hall, and Proudspire Manor may not work.
  • Items placed on weapon racks may become inaccessible, fall out, not display properly, or otherwise glitch.
  • Placing items on mannequins may make that part of the mannequin become invisible.
  • Mannequins may also "move" around the house.
    • PC Only This bug is fixed by version 1.2.4 of the Unofficial Skyrim Patch.
    • Giving or taking things from the mannequin will reset it to its normal position.
  • When purchasing upgrades for the houses, the alchemy lab upgrade option will not disappear and will not be included in the house; the dialogue will remain indefinitely and will continue to be available for purchase.
  • With Hearthfire installed, interior house zones (in particular, the child's bedroom) may have large gaps between textures, and entering these gaps may cause you to fall outside the playable area and respawn in a random house wing. ?
    • Leaving and reentering the house will fix this.