Skyrim:Illusion Spells
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< Magic: Spells(Redirecionado de Skyrim:Clairvoyance (spell))
This page lists Spells in the school of Illusion.
Spell Name (IDs) |
Skill Level | Tome Value |
Magicka Base Cost | Skill XP | Description and Effect Details | Where to Get | |||||
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Clairvoyance
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0 Novice |
50 | 25/s | 0.25/s | Shows the path to the current goal:
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Courage
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0 Novice |
46 | 39 | 39 | Target won't flee for 60 seconds and gets some extra health and stamina:
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Fury
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0 Novice |
43 | 67 | 20 | Creatures and people up to level 6 will attack anything nearby for 30 seconds:
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Calm
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25 Apprentice |
91 | 146 | 36 | Creatures and people up to level 9 won't fight for 30 seconds:
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Fear
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25 Apprentice |
80 | 153 | 38 | Creatures and people up to level 9 flee from combat for 30 seconds:
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Muffle
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25 Apprentice |
88 | 144 | 144 | You move more quietly for 180 seconds:
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Frenzy
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50 Adept |
330 | 209 | 104 | Creatures and people up to level 14 will attack anyone nearby for 60 seconds:
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Frenzy RuneDB
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50 Adept |
310 | 278 | 278 | Targets up to level 20 that fail to resist are frenzied for 30 seconds:
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Rally
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50 Adept |
300 | 113 | 34 | Targets won't flee for 60 seconds and get extra health and stamina:
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Invisibility
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75 Expert |
625 | 334 | 83 | Caster is invisible for 30 seconds. Activating an object or attacking will break the spell:
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Pacify
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75 Expert |
610 | 290 | 72 | Creatures and people up to level 20 won't fight for 60 seconds:
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Rout
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75 Expert |
653 | 316 | 79 | Creatures and people up to level 20 flee from combat for 30 seconds:
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Call to Arms
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100 Master |
1150 | 655 | 65/target | Targets have improved combat skills, health and stamina for 10 minutes:
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Harmony
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100 Master |
1220 | 1052 | 841/target | Creatures and people up to level 25 nearby won't fight for 60 seconds:
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Hysteria
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100 Master |
1240 | 866 | 216 | Creatures and people up to level 25 flee from combat for 60 seconds:
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Mayhem
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100 Master |
1250 | 990 | 396 | Creatures and people up to level 25 will attack anyone nearby for 60 seconds:
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Vision of the Tenth Eye
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N/A | N/A | 0 | 0 | See what others cannot.
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Spell Notes
- The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
- Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. "N/A" is used for special spells whose cost is not affected by any perks.
- The "Where to Get" column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations for details.
- For higher-level spell tomes to become available for purchase, your skill in the school must be high enough. Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
- All spell tomes have a weight of 1.
- Skill XP can be modified by scripts and by the game engine itself under various circumstances. The exact XP you receive may vary from the numbers listed here.
- Magicka cost and skill XP are rounded down, both in game and on this page. Because of this, you may find that you cannot cast a spell even though it appears you have exactly enough magicka to do so.