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No basis for conclusion that Moriche, Boiche, and Salache are from Ayleidoon. General updating needed, as well
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This article summarizes what is understood about Ayleidoon, the language used by the Ayleids.
Ayleidoon Origins
The language of the Ayleids, like other Elven languages, shares a common ancestry with the Aldmeris language. Because of this, Ayleidoon shares many words with the other languages of Mer, such as "Bal", which means "stone" in both Dunmeris and Ayleidoon. These qualities are only present between the languages of Mer. The language of Men (modern Cyrodilic or Tamrielic) appears to be completely different from Ayleidoon, although on occasion there have been some crossovers between the two. This can be attributed to the Ayleids' enslavement of Nedic peoples, the Elven habitation of Skyrim, and communities of the Ayleids fleeing to High Rock during the enforcement of the Alessian Doctrines, among other factors.
Valenwood-Ayleidoon
In the aftermath of the Alessian Slave Rebellion, many Ayleids fled to Valenwood for refuge and interacted with the native Bosmer. This cultural exchange influenced the languages of both peoples; an offshoot of Ayleidoon that incorporated linguistic traits from Bosmeris arose, and some Ayleidoon traits made their way into Bosmeris. One word that was created during Ayleid-Bosmer interaction is "Moriche", a name for the Dunmer, which did not exist during the Ayleid rule of Cyrodiil because the Chimer had not yet become the Dunmer.
Ayleid Settlements
Below are the names (and their translated meanings, where available) of all known Ayleid settlements throughout Tamriel.
- Abagarlas - forbidden cavern
- Abamath - forbidden home
- Anga
- Anutwyll
- Arananga
- Arpenia - [the] nobility
- Atatar - Fatherwood/s[1]
- Bawn
- Belarata
- Belda
- Beldaburo
- Bisnensel - New Water Halls[2]
- Carac Dena
- Celediil
- Ceyatatar - Shadow of the Fatherwood/s[1] (also called "Ceya-Tar")
- Culotte
- Delodiil
- Elenglynn
- Enduum
- Erokii
- Eyearata
- Fanacas
- Fanacasecul
- Gandranen
- Garlas Agea - Cavern/s of Lore/Wisdom[3]
- Garlas Malatar - Cavern/s of the High Wood/s
- Hame
- Hectahame - Home of the Exiles [4]
- Hrotanda Vale
- Kemen
- Laeloria - Throat of Darkness [4]
- Lindai
- Lipsand Tarn - Soapstone Delve [4]
- Loriasel
- Mackamentain
- Malada - [the] High Fane [5]
- Miscarcand
- Molavar - Fire Mouth [4]
- Morahame - (possibly something to do with a forest, due to the usage of the known Aldmeris word "mora", meaning "forest")
- Moranda - [the] Long-Dark
- Moravagarlis
- Moriseli
- Nagastani
- Narfinsel
- Naril Nagaia - Final Death [4]
- Narlemae
- Nenalata
- Nen Ria
- Ne Salas
- Nenyond Twyll
- Nilata
- Ninendava
- Niryastare
- Nonungalo
- Nornal
- Nornalhorst
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- Ondo
- Par Molag
- Pelda Tarn
- Piukanda
- Relleis Lor - Dark River
- Rielle - beauty (from the term "Tam-riel")
- Rulanyil's Fall
- Salas En
- Sardarvar Leed - (this settlement was formerly called Sard[6])
- Senalana
- Serdor
- Sercen
- Silaseli
- Silorn
- Silumm
- Silyanorn - lit. acorn, used by Barsaebic to mean library[4]
- Sul
- Talwinque
- Telepe
- Thormar
- Trumbe
- Twyllvarlais - Well of Stars [7]
- Vahtacen
- Vahtache
- Vanua
- Varakun
- Varondo
- Varsa Baalim
- Cava Arpenia - [the] nobility
- Cava Beldameld
- Cava Marspanga
- Veawend Ede - Sea Journey's End[8]
- Veyond
- Vilverin
- Vindasel
- Welke - (possibly related to "Wel", meaning "child", and "Welkynd")
- Wendelbek
- Wendir
- Wenyandawik
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Ayleid Grammar
- Abstract Nouns: The base form of abstract nouns are always written with an "-ia" at the end. For example "Lor" is "Dark", but "Loria" is "Darkness". If the abstract noun already ends with an "-i" or an "-i" with another vowel after it the "-ia" simply replaces those letters. However, in some cases the "-ia" is kept even if the noun is inflected.
- Ownership: When referring a person's ownership of an object, an "e" is added to the end of the person's name. This applies no matter where the name is placed in relation to the object in question. For example, "Umarile Abasel" would translate to "Umaril's Forbidden Hall." "[The] Forbidden Hall of Umaril", however, would translate to "Abasel av Umarile". Notice that the added "e" still applies even when the syntax is inverted.
- Plurals: When referring to more than one object, an "i" is added to the end of the word. For example, "Sel" ("hall") becomes "Seli" ("halls"). The ending "is" is added to words that end in vowels such as "varla" which means star becoming "Varlais" meaning stars. This can also be seen in "brelye" meaning beech tree and its plural "brelyeis" meaning beech trees. Using this logic "mora" meaning a wood should become "morais" meaning woods.
- Compound Words: The Ayleid language is largely composed of compound words. These words are typically an adjective combined with a noun, but in some cases two nouns will be used. In the case of two nouns (Noun1Noun2), it is normally safe to assume that the word means "Noun2 of Noun1", as in the word "Ceysel" ("shadow"+"hall"), which translates to "Hall of Shadow." When a compound word becomes plural, the normal rules apply; however "i" at the end of the word denotes plurality of only one word in the compound. For example, the word "Laloriaran" is made up of the words "La" ("time"), "Lor"("dark") and "Aran"("King"). The "i" at the end of "Lori" presumably denotes plural. This means that "Lalori" becomes "dark times" instead of "dark time", which would be "Lalor". "Laloriaran" therefore means "King in dark times".
- Imperatives: In the Ayleid language, imperative verbs have "-voy" as a suffix. When using an imperative with a specific noun (e.g. "Wear the armor"), the word "an" should be added right after the imperative (e.g. "Barravoy an Karan", "Wear the armor")*. This does not apply with an unspecific noun (e.g. "Wear armor", "Barravoy Karan").
- * "An" should be read as "the" when translated, but does not necessarily have the same meaning in English/3E Cyrodilic.
Ayleid Dictionary
Ayleid inscription. Reads; "Av latta magicka, av molag anyammis"
Translated; "From light, magic; from fire, life"
Below is a list of known Ayleid words that were, for the most part, extracted from the names of ruins found in Cyrodiil. Definitions are provided when known. Because of the large number of compound words in the Ayleid language, many words in the list will have similar parts.
Adding New Words
* Denotes a Valenwood-Ayleidoon word, which most likely did not exist in circa First Era Ayleidoon.
A
- A
- I
- Aba
- Forbidden
- Abagaianye
- I do not fear [9]
- Abasel
- Forbidden hall
- Abaspania
- Adma
- Hear
- Admia
- Heard[3]
- Ada
- God[10]
- Adabal
- God stone
- Adabala
- God power
- Adabal-a
- I god stone
- Adonai
- Lordly[3]
- Ae
- Is
- Agaialor
- Agea
- Lore/wisdom[3]
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- Ageasel
- Hall of Wisdom/Lore
- Alasil
- Vision[11]
- Alata
- Light[12]
- Aldmeris
- [Elven] Ancestors[3]
- Aldmerisel
- Ancestor's Hall
- Amaraldane
- Heralds[3]
- An
- The (only used before a finite adjectival noun, which is to say most of the time also used with an imperative before it)
- Anda
- Long
- Anga
- Iron/Cold
- Angalayond
- Winter
- Angu
- Me
- Angua
- My
- Angue
- Mine
- Anyammis
- Life[3]
- Anyadena
- Life-treaty[13]
- Aran
- King
- Arana
- Kings (plural form of "Aran")
- Arane
- King's (singular possessive form of "Aran")
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- Aransel
- King's Hall
- Arata
- Aratasel
- Arcta
- Acknowledge
- Arctane
- Accept[13]
- Arctavoy
- Acknowledge (imperative form of "Arcta")
- Arpen
- Noble
- Arpena
- Nobles
- Arvar
- As
- By
- Asma
- By what
- Asva
- Within[13]
- At
- Elder
- Ata
- Father
- Auran
- Welcome
- Aurane
- Welcoming (gerund of "Auran")[3]
- Autaracu
- Remnant[12]
- Av
- From, In, Of, Upon[3][13]
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B
- Baalim
- Bal
- Stone (taken from "Adabal", meaning "god stone")
- Bala
- Power
- Balangua
- My power [9]
- Bangrara
- Barra
- Wear [3]
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- Baune
- Mighty [3]
- Beldastare
- Belle
- Thunderous [3]
- Bis
- New[2]
- Boiche*
- Bosmer (found in Valenwood-Ayleidoon only)
- Boi*
- Wood (found in Valenwood-Ayleidoon only)
- Bre
- Beech (As in the type of tree)
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- Brelye
- Beech tree [3]
- Brelyeis
- Beech trees [3]
- Buro
- Vassal (in context with Ayleid society, this should be understood as "Slave" rather than a subject or servant)
- Buroseli
- Slave Halls
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C
- Can
- Magic[11], Call[13]
- Cano
- Canomora
- Daedric herald[13]
- Canohaelia
- Canosel
- Carac
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- Cava
- Cele
- Cey
- Shadow[14]
- Ceye
- Shadow[13]
- Ceyede
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- Ceysel
- Hall of Shadow
- Che*
- Mer (found in Valenwood-Ayleidoon only)
- Cyr
- Heart (Derived from Cyrodiil)
- Cyrodiil
- Heartland
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D
- Da
- Fane[15]
- Dagon
- Destruction
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- Dava
- Delle
- Grant
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- Dellevoy
- Grant (imperative form of "Delle")
- Dena
- Treaty[16]
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E
- Ede
- End[8]
- Edesel
- Ehlnada
- Mortal gods[17]
- Ehlnadaya
- Your mortal gods (the usage of the suffix "-ya" is unknown at this time, but points to a 2nd person plural possessive)
- Ehlno
- Mortal
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- El
- A title used to show holy/important significance, and/or god-like status (Used in a name, like a compound word, except that the "El" is separated by a hyphen. The El can be used as a prefix, or a suffix, but it must always be hyphenated, and the "E" must always be a capital.)
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- Emeratu
- Music[11]
- Emero
- Guide[3]
- Epe
- Speak[16]
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F
G
- Gaiar
- Gandra
- Gifts[3]
- Gandrasel
- Hall of Gifts
- Gandrevla
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- Garlas
- Cavern[3]
- Glathe
- Sunset (possibly the possesive form)[12]
- Gori
- Obscure, Secret[11]
- Goria
- Obscured[3]
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- Gorigarlas
- Obscure cavern
- Gorihame
- Obscure home
- Goriluch
- Gravia
- Ugly[3]
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H
- Haelia
- Terrible[3]
- Hame
- Home[4]
- Heca
- Begone/Stand Aside[9]
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- Heculmora
- Outcast-Daedra[11]
- Heldon
- Hilyat
- Follow/Follow me[9]
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- Horst
- Hrota
- Hrotanda
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J
- Joran
- Betray
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- Jorane
- Betrayed[3]
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K
L
- La
- Time
- Lae
- Throat[4]
- Lalor
- Dark time
- Laloria
- Dark times[3]
- Larelleis
- Spring (season)/sweet waters
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- Latta
- Light[3]
- Lattasel
- Hall of Light
- Lattia
- Shines[3]
- Leed
- Lipsand
- Lor
- Dark
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- Loria
- Darkens,[19] Darkness[4]
- Lorsel
- Dark Hall
- Luch
- Lye
- Tree
- Lyeis
- Trees
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M
- Ma
- What
- Mafre
- Frost
- Magicka
- Magic[3]
- Magnus
- Ayleid God of Sight, Light, and Insight [14]
- Mala
- High
- Malaburo
- Loving-vassalage ("Mala" taking on a slightly different meaning here, most likely in the sense of "worship", as per the connection with "vassalage")
- Malatar
- High wood
- Malatu
- Truth[3]
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- Mallari
- Gold[3]
- Man
- Who
- Marspanga
- Math
- Home
- Mathmalatu
- Home of Truth/Home-Truth
- Mathmedli
- (possibly a misspelling of "Mathmeldi" or vice-versa)
- Mathmeldi
- [from] Home driven, Exiled[3]
- Mathi
- Homes (Plural of math)
- Meld
- Drive (eg. to drive cattle)
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- Meldi
- Driven
- Mitta
- Enter
- Molag
- Fire
- Mora
- Wood; Daedra (cf. heculmora, canomora)
- Morimath
- Darkened home
- Mor
- Dark (Not in the sense of light, but as in "ill-fated" or "bad")
- Mori
- Darkened (Not in the sense of light, but as in "ill-fated" or "bad")
- Moriche*
- Dunmer (found in Valenwood-Ayleidoon only)
- Morilatta
- Autumn (dark light/dusk)
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N
- Na
- Is
- Nagaia
- Death,[4] Deathly[19]
- Nagasel
- Hall of Death
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- Narfin
- Naril
- Final[4]
- Narlemae
- Ne
- Never[3]
- Nefarivigum
- Nen
- Water[2]
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- Nenyond
- Ni
- You (all evidence--as per suppositions about Ayleidoon word order-- points to nominative form)[9]
- Nou
- Our[3]
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O
- Odiil
- Land (derived from Cyrodiil and Delodiil)
- Oio
- Eternal
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- Oiobala
- Eternal power[17]
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P
- Pado
- Before[13]
- Par
- Fist/Grip[20]
- Pelinal
- Glorious knight[21]
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- Pelin
- Knight[22]
- Pellan
- Outsider
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- Pellani
- Outsiders[23]
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R
- Racu
- Down
- Racuvar
- Cast down[17]
- Rahtan
- Reach[9]
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- Relle
- Water[13] (from Relleis, where -is means a plural of many. Referenced from relationship between words Brelye and Brelyeis, as well as Lye and Lyeis)
- Relleis
- Stream, River[3], Many-waters[13]
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- Rielle
- Beauty
- Riellesel
- Hall of Beauty
- Ry
- As[3][13]
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S
- Sa
- So (as in "So much to do")[3]
- Sala*
- High (found in Valenwood-Ayleidoon only; most likely derived from "mala")
- Salache*
- Altmer (found in Valenwood-Ayleidoon only)
- Sancre
- Golden[24]
- Sancre Tor
- Golden Hill[24]
- Sancremath
- Golden Home
- Sancremathi
- Golden Homes (plural from of "Sancremath")
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- Sardarvar
- Sedorsel
- Sedorseli
- Sel
- Hall
- Seli
- Halls (plural form of "Sel")
- Sepredia
- Peace[3]
- Shanta
- Come[9]
- Shauta
- Come[13]
- Sila
- Shines[25]
- Silasel
- Shining hall [possible translation, "Hall of Dawn"]
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- Silaseli
- Shining halls (plural form of "Silasel")
- Sille
- Shine (noun)
- Sino
- Here[9]
- Sorn
- Limit[12]
- Sou
- Your[3]
- Spania
- Stani
- Stare
- Suna
- Bless[3]
- Sunna
- Blessed
- Sunnand
- Blessed-stone[13]
- Sunnabe
- Blessed be[3]
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T
- Tam
- Dawn
- Tam-riel
- Dawn's Beauty (the origin of the name "Tamriel")
- Tar
- Wood/s
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- Tarn
- Portal[11]
- Tarnabye
- Passage
- Tel
- possibly "Silver"[OOG 1]
- Tor
- Hill[24]
- Tu
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- Twyll
- Well
- Tya
- Taste
- Tyavoy
- Taste (imperative form of "Tya")[9])
- Tye
- You (possibly the direct or indirect object form of "Tya")[9]
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V
- Va
- In[3], The[13]
- Vabria
- Foaming[3]
- Vale
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- Var
- Mouth,[4] Cast[18]
- Varla
- Star[18] (literally, "cast time")
- Varlais
- Stars[3]
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- Varlasel
- Hall of Stars
- Vasha
- Gone
- Vea
- Sea[8]
- Vinda
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W
- Wel
- Sky[18]
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- Welkynd
- Sky Child[18]
- Wenaya
- Green
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- Wenayasille
- Summer (the green shine)
- Wend
- Journey[8]
- Wende
- Wendesel
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Y
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Notes
- "Tel Var" is supposedly an adaptation of the Ayleidoon word for "Silver Star",[OOG 1] which would imply that the original Ayleidoon word was similar, albeit slightly different.
References
Nota: as seguintes referências não são encontradas no jogo. Elas são incluídas para providenciar um fundo mais sólido ao artigo, mas podem não refletir lore estabelecida.