Lore:Ayleidoon

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This article summarizes what is understood about Ayleidoon, the language used by the Ayleids.

Ayleidoon Origins

The language of the Ayleids, like other Elven languages, shares a common ancestry with the Aldmeris language. Because of this, Ayleidoon shares many words with the other languages of Mer, such as "Bal", which means "stone" in both Dunmeris and Ayleidoon. These qualities are only present between the languages of Mer. The language of Men (modern Cyrodilic or Tamrielic) appears to be completely different from Ayleidoon, although on occasion there have been some crossovers between the two. This can be attributed to the Ayleids' enslavement of Nedic peoples, the Elven habitation of Skyrim, and communities of the Ayleids fleeing to High Rock during the enforcement of the Alessian Doctrines, among other factors.

Valenwood-Ayleidoon

In the aftermath of the Alessian Slave Rebellion, many Ayleids fled to Valenwood for refuge and interacted with the native Bosmer. This cultural exchange influenced the languages of both peoples; an offshoot of Ayleidoon that incorporated linguistic traits from Bosmeris arose, and some Ayleidoon traits made their way into Bosmeris. One word that was created during Ayleid-Bosmer interaction is "Moriche", a name for the Dunmer, which did not exist during the Ayleid rule of Cyrodiil because the Chimer had not yet become the Dunmer.

Ayleid Settlements

Below are the names (and their translated meanings, where available) of all known Ayleid settlements throughout Tamriel.

  • Abagarlas - forbidden cavern
  • Abamath - forbidden home
  • Anga
  • Anutwyll
  • Arananga
  • Arpenia - [the] nobility
  • Atatar - Fatherwood/s[1]
  • Bawn
  • Belarata
  • Belda
  • Beldaburo
  • Bisnensel - New Water Halls
  • Carac Dena
  • Celediil
  • Ceyatatar - Shadow of the Fatherwood/s[1] (also called "Ceya-Tar")
  • Culotte
  • Delodiil
  • Elenglynn
  • Enduum
  • Erokii
  • Eyearata
  • Fanacas
  • Fanacasecul
  • Gandranen
  • Garlas Agea - Cavern/s of Lore/Wisdom[2]
  • Garlas Malatar - Cavern/s of the High Wood/s
  • Hame
  • Hectahame - Home of the Exiles
  • Hrotanda Vale
  • Kemen
  • Laeloria - Throat of Darkness
  • Lindai
  • Lipsand Tarn - Soapstone Delve
  • Loriasel
  • Mackamentain
  • Malada - [the] High Fane [3]
  • Miscarcand
  • Molavar - Fire Mouth
  • Morahame - (possibly something to do with a forest, due to the usage of the known Aldmeris word "mora", meaning "forest")
  • Moranda - [the] Long-Dark
  • Moravagarlis
  • Moriseli
  • Nagastani
  • Narfinsel
  • Naril Nagaia - Final Death
  • Narlemae
  • Nenalata
  • Nen Ria
  • Ne Salas
  • Nenyond Twyll
  • Nilata
  • Ninendava
  • Niryastare
  • Nonungalo
  • Nornal
  • Nornalhorst
  • Ondo
  • Par Molag
  • Pelda Tarn
  • Piukanda
  • Relleis Lor - Dark River
  • Rielle - beauty (from the term "Tam-riel")
  • Rulanyil's Fall
  • Salas En
  • Sardarvar Leed - (this settlement was formerly called Sard[4])
  • Senalana
  • Serdor
  • Sercen
  • Silaseli
  • Silorn
  • Silumm
  • Silyanorn - lit. acorn, used by Barsaebic to mean library
  • Sul
  • Talwinque
  • Telepe
  • Thormar
  • Trumbe
  • Twyllvarlais - Well of Stars
  • Vahtacen
  • Vahtache
  • Vanua
  • Varakun
  • Varondo
  • Varsa Baalim
    • Cava Arpenia - [the] nobility
    • Cava Beldameld
    • Cava Marspanga
  • Veawend Ede - Sea Journey's End
  • Veyond
  • Vilverin
  • Vindasel
  • Welke - (possibly related to "Wel", meaning "child", and "Welkynd")
  • Wendelbek
  • Wendir
  • Wenyandawik

Ayleid Grammar

  • Abstract Nouns: The base form of abstract nouns are always written with an "-ia" at the end. For example "Lor" is "Dark", but "Loria" is "Darkness". If the abstract noun already ends with an "-i" or an "-i" with another vowel after it the "-ia" simply replaces those letters. However, in some cases the "-ia" is kept even if the noun is inflected.
  • Ownership: When referring a person's ownership of an object, an "e" is added to the end of the person's name. This applies no matter where the name is placed in relation to the object in question. For example, "Umarile Abasel" would translate to "Umaril's Forbidden Hall." "[The] Forbidden Hall of Umaril", however, would translate to "Abasel av Umarile". Notice that the added "e" still applies even when the syntax is inverted.
  • Plurals: When referring to more than one object, an "i" is added to the end of the word. For example, "Sel" ("hall") becomes "Seli" ("halls"). The ending "is" is added to words that end in vowels such as "varla" which means star becoming "Varlais" meaning stars. This can also be seen in "brelye" meaning beech tree and its plural "brelyeis" meaning beech trees. Using this logic "mora" meaning a wood should become "morais" meaning woods.
  • Compound Words: The Ayleid language is largely composed of compound words. These words are typically an adjective combined with a noun, but in some cases two nouns will be used. In the case of two nouns (Noun1Noun2), it is normally safe to assume that the word means "Noun2 of Noun1", as in the word "Ceysel" ("shadow"+"hall"), which translates to "Hall of Shadow." When a compound word becomes plural, the normal rules apply; however "i" at the end of the word denotes plurality of only one word in the compound. For example, the word "Laloriaran" is made up of the words "La" ("time"), "Lor"("dark") and "Aran"("King"). The "i" at the end of "Lori" presumably denotes plural. This means that "Lalori" becomes "dark times" instead of "dark time", which would be "Lalor". "Laloriaran" therefore means "King in dark times".
  • Imperatives: In the Ayleid language, imperative verbs have "-voy" as a suffix. When using an imperative with a specific noun (e.g. "Wear the armor"), the word "an" should be added right after the imperative (e.g. "Barravoy an Karan", "Wear the armor")*. This does not apply with an unspecific noun (e.g. "Wear armor", "Barravoy Karan").
* "An" should be read as "the" when translated, but does not necessarily have the same meaning in English/3E Cyrodilic.

Ayleid Dictionary

Ayleid inscription. Reads; "Av latta magicka, av molag anyammis"
Translated; "From light, magic; from fire, life"

Below is a list of known Ayleid words that were, for the most part, extracted from the names of ruins found in Cyrodiil. Definitions are provided when known. Because of the large number of compound words in the Ayleid language, many words in the list will have similar parts.

Adding New Words

* Denotes a Valenwood-Ayleidoon word, which most likely did not exist in circa First Era Ayleidoon.

A

A
I
Aba
Forbidden
Abagaianye
I do not fear
Abasel
Forbidden hall
Abaspania
Adma
Hear
Admia
Heard
Ada
God
Adabal
God stone
Adabala
God power
Adabal-a
I god stone
Adonai
Lordly
Ae
Is
Agaialor
Agea
Lore/wisdom
Ageasel
Hall of Wisdom/Lore
Alasil
Vision
Alata
Light
Aldmeris
[Elven] Ancestors
Aldmerisel
Ancestor's Hall
Amaraldane
Heralds
An
The (only used before a finite adjectival noun, which is to say most of the time also used with an imperative before it)
Anda
Long
Anga
Iron/Cold
Angalayond
Winter
Angu
Me
Angua
My
Angue
Mine
Anyammis
Life
Anyadena
Life-treaty
Aran
King
Arana
Kings (plural form of "Aran")
Arane
King's (singular possessive form of "Aran")
Aransel
King's Hall
Arata
Aratasel
Arcta
Acknowledge
Arctane
Accept
Arctavoy
Acknowledge (imperative form of "Arcta")
Arpen
Noble
Arpena
Nobles
Arvar
As
By
Asma
By what
Asva
Within
At
Elder
Ata
Father
Auran
Welcome
Aurane
Welcoming (gerund of "Auran")
Autaracu
Remnant
Av
From, In, Of, Upon

B

Baalim
Bal
Stone (taken from "Adabal", meaning "god stone")
Bala
Power
Balangua
My power
Bangrara
Barra
Wear
Baune
Mighty
Beldastare
Belle
Thunderous
Bis
New
Boiche*
Bosmer (found in Valenwood-Ayleidoon only)
Boi*
Wood (found in Valenwood-Ayleidoon only)
Bre
Beech (As in the type of tree)
Brelye
Beech tree
Brelyeis
Beech trees
Buro
Vassal (in context with Ayleid society, this should be understood as "Slave" rather than a subject or servant)
Buroseli
Slave Halls

C

Can
Magic, Call
Cano
Canomora
Daedric herald
Canohaelia
Canosel
Carac
Cava
Cele
Cey
Shadow
Ceye
Shadow
Ceyede
Ceysel
Hall of Shadow
Che*
Mer (found in Valenwood-Ayleidoon only)
Cyr
Heart (Derived from Cyrodiil)
Cyrodiil
Heartland

D

Da
Fane
Dagon
Destruction
Dava
Delle
Grant
Dellevoy
Grant (imperative form of "Delle")
Dena
Treaty

E

Ede
End
Edesel
Ehlnada
Mortal gods
Ehlnadaya
Your mortal gods (the usage of the suffix "-ya" is unknown at this time, but points to a 2nd person plural possessive)
Ehlno
Mortal
El
A title used to show holy/important significance, and/or god-like status (Used in a name, like a compound word, except that the "El" is separated by a hyphen. The El can be used as a prefix, or a suffix, but it must always be hyphenated, and the "E" must always be a capital.)
Emeratu
Music
Emero
Guide
Epe
Speak

F

Fal
Cold
Frensca
Wave

G

Gaiar
Gandra
Gifts
Gandrasel
Hall of Gifts
Gandrevla
Garlas
Cavern
Glathe
Sunset (possibly the possesive form)
Gori
Obscure, Secret
Goria
Obscured
Gorigarlas
Obscure cavern
Gorihame
Obscure home
Goriluch
Gravia
Ugly

H

Haelia
Terrible
Hame
Home
Heca
Begone/Stand Aside
Heculmora
Outcast-Daedra
Heldon
Hilyat
Follow/Follow me
Horst
Hrota
Hrotanda

J

Joran
Betray
Jorane
Betrayed

K

Kana
Dare
Karan
Armor
Kynd
Child

L

La
Time
Lae
Throat
Lalor
Dark time
Laloria
Dark times
Larelleis
Spring (season)/sweet waters
Latta
Light
Lattasel
Hall of Light
Lattia
Shines
Leed
Lipsand
Lor
Dark
Loria
Darkens, Darkness
Lorsel
Dark Hall
Luch
Lye
Tree
Lyeis
Trees

M

Ma
What
Mafre
Frost
Magicka
Magic
Magnus
Ayleid God of Sight, Light, and Insight
Mala
High
Malaburo
Loving-vassalage ("Mala" taking on a slightly different meaning here, most likely in the sense of "worship", as per the connection with "vassalage")
Malatar
High wood
Malatu
Truth
Mallari
Gold
Man
Who
Marspanga
Math
Home
Mathmalatu
Home of Truth/Home-Truth
Mathmedli
(possibly a misspelling of "Mathmeldi" or vice-versa)
Mathmeldi
[from] Home driven, Exiled
Mathi
Homes (Plural of math)
Meld
Drive (eg. to drive cattle)
Meldi
Driven
Mitta
Enter
Molag
Fire
Mora
Wood; Daedra (cf. heculmora, canomora)
Morimath
Darkened home
Mor
Dark (Not in the sense of light, but as in "ill-fated" or "bad")
Mori
Darkened (Not in the sense of light, but as in "ill-fated" or "bad")
Moriche*
Dunmer (found in Valenwood-Ayleidoon only)
Morilatta
Autumn (dark light/dusk)

N

Na
Is
Nagaia
Death, Deathly
Nagasel
Hall of Death
Narfin
Naril
Final
Narlemae
Ne
Never
Nefarivigum
Nen
Water
Nenyond
Ni
You (all evidence--as per suppositions about Ayleidoon word order-- points to nominative form)
Nou
Our

O

Odiil
Land (derived from Cyrodiil and Delodiil)
Oio
Eternal
Oiobala
Eternal power

P

Pado
Before
Par
Fist/Grip
Pelinal
Glorious knight
Pelin
Knight
Pellan
Outsider
Pellani
Outsiders

R

Racu
Down
Racuvar
Cast down
Rahtan
Reach
Relle
Water (from Relleis, where -is means a plural of many. Referenced from relationship between words Brelye and Brelyeis, as well as Lye and Lyeis)
Relleis
Stream, River, Many-waters
Rielle
Beauty
Riellesel
Hall of Beauty
Ry
As

S

Sa
So (as in "So much to do")
Sala*
High (found in Valenwood-Ayleidoon only; most likely derived from "mala")
Salache*
Altmer (found in Valenwood-Ayleidoon only)
Sancre
Golden
Sancre Tor
Golden Hill
Sancremath
Golden Home
Sancremathi
Golden Homes (plural from of "Sancremath")
Sardarvar
Sedorsel
Sedorseli
Sel
Hall
Seli
Halls (plural form of "Sel")
Sepredia
Peace
Shanta
Come
Shauta
Come
Sila
Shines
Silasel
Shining hall [possible translation, "Hall of Dawn"]
Silaseli
Shining halls (plural form of "Silasel")
Sille
Shine (noun)
Sino
Here
Sorn
Limit
Sou
Your
Spania
Stani
Stare
Suna
Bless
Sunna
Blessed
Sunnand
Blessed-stone
Sunnabe
Blessed be

T

Tam
Dawn
Tam-riel
Dawn's Beauty (the origin of the name "Tamriel")
Tar
Wood/s
Tarn
Portal
Tarnabye
Passage
Tel
possibly "Silver"[OOG 1]
Tor
Hill
Tu
Twyll
Well
Tya
Taste
Tyavoy
Taste (imperative form of "Tya"))
Tye
You (possibly the direct or indirect object form of "Tya")

V

Va
In, The
Vabria
Foaming
Vale
Var
Mouth, Cast
Varla
Star (literally, "cast time")
Varlais
Stars
Varlasel
Hall of Stars
Vasha
Gone
Vea
Sea
Vinda

W

Wel
Sky
Welkynd
Sky Child
Wenaya
Green
Wenayasille
Summer (the green shine)
Wend
Journey
Wende
Wendesel

Y

Yando
Also
Ye
And
Yond

Notes

  • "Tel Var" is supposedly an adaptation of the Ayleidoon word for "Silver Star",[OOG 1] which would imply that the original Ayleidoon word was similar, albeit slightly different.

References

  1. ^ a b Glories and LamentsAlexandre Hetrard
  2. ^ Erro de citação: Código <ref> inválido; não foi fornecido texto para as refs de nome AyleidReferenceText
  3. ^ The Chronicles of the Holy Brothers of Marukh, Volume IV - Or, The Cleansing of the Fane
  4. ^ The Adabal-a

Nota: as seguintes referências não são encontradas no jogo. Elas são incluídas para providenciar um fundo mais sólido ao artigo, mas podem não refletir lore estabelecida.