Daggerfall:Resolution of Zenithar
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They are a temple devoted to Zenithar, the God of Commerce and Patron of Merchants and Mercenaries. Long ago, in their movement's birth, their forefathers made them a temple like no other: one meant to be adaptable, but resilient to the storm of time. They are thus called Resolutions, a far more descriptive term than temples. The Resolution of Zenithar favors those who favor them -- they do not choose to hide behind words like donations, gifts, indulgences. In proportion to ones payment to the Resolution, ones skill in haggling with other merchants will increase, but temporarily. If one wishes to increase his skill permanently, one may wish to join the Resolution and meet with their trainers. The invitation to join the Resolution of Zenithar is not open. Only those already possessing a few minimum skills will even be considered. It does not reward them to waste their time with neophytes. If nothing else, they are professionals.
|Enemies||Benevolence of Mara|
The following regions have Zenithar as their chosen deity:
A member's health is fully restored if he speaks to another member of the Resolution, although one's Rank must be at least that of an Acolyte.
He will summon a Daedra Prince for everyone who is at least a Master of the Resolution and has the immense amount of gold that such a summoning costs. Summonings can only take place on special days.
He collects the donations one may give to the Resolution. Donations can result in an increase of reputation with the deity or in a temporary blessing of one's attributes.
Her service is available even to non-members. She can cure one of every known disease, the early stage of vampirism and lycanthropy included. The costs of her services depend on one's mercantile skill, the gravity of the disease and if there is a special Holiday. She is also able to restore one's damaged Attributes for free. This service however is only available to members.
Once one acquires the rank of a Brother, he will provide his services to him. One can make Potions of his own, provided one has the required Ingredients and knows which ingredients makes which potion.
Once one acquires the rank of an Initiate, he will sell various potions to him. His assortment is determined randomly.
One will get his quests and possible rewards from him.
He will train one in the Skills the Resolution offers. The costs are dependent on the level of one's character, 100 gold per level to be more precise. He is also willing to train non-members, however this will cost 400 gold per level. He, like all other trainers, can raise one's skills only to 50.
|Rank||Rank Title||Reputation||High skill||Low skill|
- Blunt Weapon
|each rank||Donations from members increase current rep by 2|
|Rank 1||Access to Potion Seller|
|Rank 2||Heal all wounds, no cost.|
|Rank 4||Access to Library|
|Rank 6||Access to Potion Maker|
|Rank 8||Access to Daedra Summoning|
- Blunt Weapon