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This page lists various unique items available in the Dragonborn add-on. A unique item is an item that fits the following description:

  • Typically can be acquired only once or a few times in a playthrough
  • Generally found only in fixed locations or as a reward from a specific quest, unlike most equipment in the game which is generic and randomly generated
  • Is not of significant historical impact on the lore

Only some of these items can be improved through smithing, and improving enchanted items requires the Arcane Blacksmith perk in cases where the item can be improved at all.

For unique items in the base game, see this article.

Weapons

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Bloodscythe

Unique Item: Bloodscythe (xx018ddd)
Type One-handed Sword
Editor ID DLC2dunHaknirScimitar01
Statistics
Damage Damage 13
Damage Damage 13 {{{Health}}}
Speed 1
Speed 1 Reach 1
Weight Weight 10 Value Value 1859
Tempering Ebony Ingot
Tempering Ebony Ingot Perk
Enchantment
When wielded with Soulrender, absorbs 15 health and has a chance to weaken enemy armor:
  • Absorb Health, 15 pts
  • Bloodscythe Armor Reduction, 50 pts for 15 seconds
Charge/Cost = Uses 3000/62=48
Bloodscythe

Bloodscythe is a scimitar which is one of the twin swords of the legendary Nord pirate captain Haknir Death-Brand. The sword can be found in Gyldenhul Barrow, next to the skeleton of its former owner in his burial chamber. It is identical to a normal scimitar, except that its base damage is two points higher. Its enchantment only triggers when dual-wielded with Soulrender, and will absorb 15 points of health with a 24% chance to sunder the enemy's armor.

For more information, see the Bloodscythe article.

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Champion's Cudgel

Unique Item: Champion's Cudgel (xx01a578)
Type Warhammer
Editor ID DLC2RR01FalxWarhammer
Statistics
Damage Damage 24
Damage Damage 24 {{{Health}}}
Speed 0.6
Speed 0.6 Reach 1.3
Weight Weight 27 Value Value 1767
Tempering Not possible
Tempering Not possible Perk
Enchantment
50% chance for each element of fire, frost, and shock to do 25 points of damage.
Charge/Cost = Uses 2000/52=38
Champion's Cudgel

The Champion's Cudgel is a warhammer wielded by General Falx Carius who can be found in Fort Frostmoth. The head of the warhammer is made of steel, with the Imperial Legion symbol engraved on it. One of the ends of the head is blunt and cleated for smashing; while the other end is curved and pointed, like a pickaxe. The shaft of the warhammer is made of wood, with some red cloth secured with leather strips wrapped around it below the head for a better grip on the hammer. Its damage is equal to that of a glass warhammer, but it weighs less. For each element, its enchantment has a 50% chance to deal 25 points of shock damage, frost damage and/or fire damage.

For more information, see the Champion's Cudgel article.

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Glass Bow of the Stag Prince

Unique Item: Glass Bow of the Stag Prince (xx018ed5)
Type Bow
Editor ID dlc2MerchBowOfTheStagPrince
Statistics
Damage Damage 16
Damage Damage 16 {{{Health}}}
Speed 0.65
Speed 0.65
Weight Weight 14 Value Value 375
Tempering Malachite Ingot
Tempering Malachite Ingot Perk Glass Smithing
Enchantment
Wielder receives an increasingly powerful blessing for every 20 animals killed by the bow.
Glass Bow of the Stag Prince

The Glass Bow of the Stag Prince is a glass bow wielded by Falas Selvayn, who can only be found at the Ramshackle Trading Post between the hours of 12am and 6am. It is identical to a normal glass bow, but it deals one more damage. Its enchantment bestows the Blessing of the Stag Prince while the bow is equipped, which increases your health and stamina by 5 points for every 20 animals killed by the bow, maxing out at 25 points after killing 80 animals.

This bow is relatively difficult to obtain. Falas does not sell it, nor can you obtain it by killing him, as he is marked as essential. If you have the Misdirection perk, you can pickpocket it from him. If you lack the perk, reverse pickpocketing a melee weapon or a higher quality bow onto him and then getting him to enter combat (attacking and drawing the nearby spriggan towards him works) will cause him to unequip the bow, allowing it to be bought from him or pickpocketed normally.

For more information, see the Glass Bow of the Stag Prince article.

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Hoarfrost

Unique Item: Hoarfrost (xx0179c9)
Type War Axe
Editor ID DLC2dunKolbjornRalisPickaxe
Statistics
Damage Damage 5
Damage Damage 5 {{{Health}}}
Speed 1.3
Speed 1.3 Reach 0.7
Weight Weight 10 Value Value 946
Tempering Not possible
Tempering Not possible Perk
Enchantment
Targets take 15 points of frost damage to Health and Stamina, and have a small chance of being frozen solid.
Charge/Cost = Uses 1500/32=46
Hoarfrost

Hoarfrost is an ancient Nordic pickaxe carried by Ralis Sedarys, who can be found in Kolbjorn Barrow. It is in all ways identical to a normal ancient Nordic pickaxe, and can be used to mine Stalhrim in place of one. Its enchantment deals 15 points of frost damage, slows the target by fifty percent for three seconds, and has a 2% chance to freeze the target for 5 seconds. Hoarfrost can be obtained by either killing Ralis at the end of the related quest, or by sparing his life, hiring him as a follower, and then taking the pickaxe from his inventory.

For more information, see the Hoarfrost article.

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Horksbane

Unique Item: Horksbane (xx026490)
Type Mace
Editor ID DLC2Horksbane
Statistics
Damage Damage 10
Damage Damage 10 {{{Health}}}
Speed 0.8
Speed 0.8 Reach 1
Weight Weight 14 Value Value 250
Tempering Steel Ingot
Tempering Steel Ingot Perk Steel Smithing
Enchantment
Especially effective against horkers.
Horksbane

Horksbane is a steel mace found next to the corpse of Saden, its former owner, on Horker Island. It is identical to a normal steel mace in all respects. Horksbane was meant to deal 20 more damage to horkers, but doesn't due to a bug. Despite its effect, it can be enchanted further. Horksbane can be tempered with a steel ingot, with the improvement from the tempering being doubled if the Steel Smithing perk is also unlocked.

Saden's Journal sheds some light on how Horksbane was created. In life, Saden was a member of the Blood Horkers pirate gang. Their leader, Haldyn, ordered Saden and some other pirates to scout out islands that could be used for an outpost. When the arrived on Horker Island, several of Saden's crew members were set upon by the horkers living there and killed. The sight of his crew members being slaughtered made Saden so angry that his anger coursed into the steel mace he was holding, creating Horksbane.

For more information, see the Horksbane article.

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Soulrender

Unique Item: Soulrender (xx036689)
Type One-handed Sword
Editor ID DLC2dunHaknirScimitar02
Statistics
Damage Damage 13
Damage Damage 13 {{{Health}}}
Speed 1
Speed 1 Reach 1
Weight Weight 10 Value Value 1892
Tempering Ebony Ingot
Tempering Ebony Ingot Perk Daedric Smithing
Enchantment
When wielded with Bloodscythe, absorbs 15 magicka and has a chance to dispel magical defenses.
Charge/Cost = Uses 3000/66=45
Soulrender

Soulrender is a scimitar which is one of the twin swords of the legendary Nord pirate captain Haknir Death-Brand. The sword can be found on the corpse of Haknir's ghost in Gyldenhul Barrow, after defeating him. It is identical to a normal scimitar, except that its base damage is two points higher. Its enchantment only triggers when dual-wielded with Bloodscythe, and will absorb 15 points of magicka with a chance to dispel the enemy's magical defenses. [verification needed — what is the chance?] It can dispel armor spells, invisibility, wards, cloak spells and healing spells. Soulrender can be tempered with an ebony ingot with the Daedric Smithing perk doubling its improvement.

For more information, see the Soulrender article.

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Stormfang

Unique Item: Stormfang (xx026b0b)
Type Greatsword
Editor ID DLC2dunBrodirGroveStormfang
Statistics
Damage Damage 17
Damage Damage 17 {{{Health}}}
Speed 0.7
Speed 0.7 Reach 1.3
Weight Weight 17 Value Value 1175
Tempering Steel Ingot
Tempering Steel Ingot Perk Steel Smithing
Enchantment
Target takes 30 points of shock damage, and half as much Magicka damage:
Charge/Cost = Uses 2500/46=54
Stormfang

Stormfang is a steel greatsword wielded by a reaver lord found in Brodir Grove. It is identical to a normal steel greatsword in all respects. Stormfang's enchantment deals thirty points of shock damage to the target. It can be tempered with a steel ingot, with the Steel Smithing perk doubling improvement.

For more information, see the Stormfang article.

Armor

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Ahzidal's Armor of Retribution

Unique Item: Ahzidal's Armor of Retribution (xx01db97)
Type Heavy Armor
Editor ID DLC2dunKolbjornCuirass
Statistics
Rating Rating 40
Rating Rating 40 {{{Health}}}
Weight Weight 38 Value Value 2760
Tempering Steel Ingot
Tempering Steel Ingot Perk Advanced Armors
Enchantment
Enemies who strike you with a melee attack have a small chance of being paralyzed.
  • Paralyze, for 7 secs
  • Stagger Push, 100 pts
Ahzidal's Armor of Retribution

Ahzidal's Armor of Retribution is the chest piece of a set of armor created by the legendary Nord enchanter Ahzidal. It can be found in Kolbjorn Barrow, after defeating its creator during Unearthed. This armor is identical in appearance to ancient Nord armor, but provides fifteen more points of protection and weighs ten points more. Its enchantment gives you a 5% chance to paralyze enemies who strike you with a melee attack, making dealing with multiple melee enemies much easier. In addition, if you wear this armor along with three other relics of Ahzidal, you will receive a buff called Ahzidal's Genius that increases your Enchanting skill by ten points. Ahzidal's armor can be tempered with a steel ingot, with the Advanced Armors perk doubling improvement.

For more information, see the Ahzidal's Armor of Retribution article.

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Ahzidal's Armor of Retribution

Unique Item: Ahzidal's Armor of Retribution (xx01c655)
Type Heavy Armor
Editor ID DLC2dunKolbjornBoots
Statistics
Rating Rating 14
Rating Rating 14 {{{Health}}}
Weight Weight 9 Value Value 1125
Tempering Steel Ingot
Tempering Steel Ingot Perk Advanced Armors
Enchantment
Waterwalking. If you wear any four Relics of Ahzidal, +10 Enchanting.
Ahzidal's Boots of Waterwalking

Ahzidal's Boots of Waterwalking are a pair of boots that are part of a set of armor created by the legendary Nord enchanter Ahzidal. They can be found sitting on a plinth in Kolbjorn Barrow, after the first phase of digging is completed during Unearthed. These boots are identical in appearance to ancient Nord boots, but provide four more points of protection and weigh four points more. Their enchantment gives you the ability to walk on water. In addition, if you wear these boots along with three other relics of Ahzidal, you will receive a buff called Ahzidal's Genius that increases your Enchanting skill by ten points. Ahzidal's boots can be tempered with a steel ingot, with the Advanced Armors perk doubling improvement.

For more information, see the Ahzidal's Boots of Waterwalking article.

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Ahzidal's Gauntlets of Warding

Unique Item: Ahzidal's Gauntlets of Warding (xx01db99)
Type Heavy Armor
Editor ID DLC2dunKolbjornGauntlets
Statistics
Rating Rating 14
Rating Rating 14 {{{Health}}}
Weight Weight 6 Value Value 1750
Tempering Steel Ingot
Tempering Steel Ingot Perk Advanced Armors
Enchantment
Your Wards are 25% less effective, but absorb 50% of the magicka from incoming spells.
  • Ahzidal's Warding
Ahzidal's Gauntlets of Warding

Ahzidal's Gauntlets of Warding are a pair of gauntlets that are part of a set of armor created by the legendary Nord enchanter Ahzidal. They can be found in Kolbjorn Barrow, after the third phase of digging is completed during Unearthed. These gauntlets are identical in appearance to ancient Nord gauntlets, but provide four more points of protection and weigh two points more. Their enchantment decreases amount of damage blocked by your wards by 25%, but causes your wards to absorb half the magicka of spells cast against you. In addition, if you wear the gauntlets along with three other relics of Ahzidal, you will receive a buff called Ahzidal's Genius that increases your Enchanting skill by ten points. Ahzidal's gauntlets can be tempered with a steel ingot, with the Advanced Armors perk doubling improvement.

For more information, see the Ahzidal's Gauntlets of Warding article.

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Ahzidal's Helm of Vision

Unique Item: Ahzidal's Helm of Vision (xx01db98)
Type Heavy Armor
Editor ID DLC2dunKolbjornHelm
Statistics
Rating Rating 19
Rating Rating 19 {{{Health}}}
Weight Weight 6 Value Value 1250
Tempering Steel Ingot
Tempering Steel Ingot Perk Advanced Armors
Enchantment
Your Conjuration and Rune spells cost 25% more, but can be cast at greater range.
  • Ahzidal's Vision
Ahzidal's Helm of Vision

Ahzidal's Helm of Vision is an ancient Nord helmet that is part of a set of armor created by the legendary Nord enchanter Ahzidal. It can be found in Kolbjorn Barrow, after defeating its creator during Unearthed. This helmet is identical to a normal ancient Nord helmet, but provides four more points of protection and weighs two points more. Its enchantment increases the magicka cost of your Conjuration and rune spells by 25%, but allows them to be cast further away. [verification needed — how much further?] In addition, if you wear this helmet along with three other relics of Ahzidal, you will receive a buff called Ahzidal's Genius that increases your Enchanting skill by ten points. Ahzidal's helm can be tempered with a steel ingot, with the Advanced Armors perk doubling improvement.

For more information, see the Ahzidal's Helm of Vision article.

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Blackguard's Armor

Unique Item: Blackguard's Armor (xx02ad33)
Type Light Armor
Editor ID DLC2TGArmorVariantCuirass
Statistics
Rating Rating 33
Rating Rating 33 {{{Health}}}
Weight Weight 7 Value Value 2079
Tempering Leather
Tempering Leather Perk
Enchantment
Carrying capacity increased by 50 points:
Blackguard's Armor

The Blackguard's Armor is the chest piece of a set of armor that also includes boots, gloves and a hood. It can be found along with the rest of the set in the basement of Glover Mallory's house, however Mallory will only give you the key to his basement after you complete Paid in Full. The armor is also only available to Thieves Guild members, as you must complete Meet the Family in order to receive Paid in Full. In appearance, it is identical to the unobtainable Thieves Guild Variant Armor, though this armor provides four more points of protection. Its enchantment functionally serves as an upgrade to the base Thieves Guild Armor, increasing your carry weight by 50 points, a bonus equal to that of Guild Master's Armor without having to complete the entire Thieves Guild questline to obtain it. It can be tempered with a piece of leather.

For more information, see the Blackguard's Armor article.

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Blackguard's Boots

Unique Item: Blackguard's Boots (xx02ad34)
Type Light Armor
Editor ID DLC2TGArmorVariantBoots
Statistics
Rating Rating 13
Rating Rating 13 {{{Health}}}
Weight Weight 2 Value Value 836
Tempering Leather
Tempering Leather Perk
Enchantment
Pickpocket success is 40% better.
Blackguard's Boots

The Blackguard's Boots are the boots of a set of armor that also includes a chestpiece, gloves and a hood. They can be found in the basement of Glover Mallory's house along with the rest of the set, however Mallory will only give you the key to his basement after you complete Paid in Full. The boots are also only available to Thieves Guild members, as you must complete Meet the Family in order to receive Paid in Full. In appearance, they are identical to the unobtainable Thieves Guild Variant Boots, though these boots provide five more points of protection. Their enchantment functionally serves as an upgrade to the base Thieves Guild Boots, increasing your pickpocketing skill by 40 points, a bonus five points better than the Guild Master's Boots without having to complete the entire Thieves Guild questline to obtain them. These boots can be tempered with a piece of leather.

For more information, see the Blackguard's Boots article.

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Blackguard's Gloves

Unique Item: Blackguard's Gloves (xx02ad32)
Type Light Armor
Editor ID DLC2TGArmorVariantGloves
Statistics
Rating Rating 8
Rating Rating 8 {{{Health}}}
Weight Weight 2 Value Value 778
Tempering Leather
Tempering Leather Perk
Enchantment
Lockpicking is 40% easier.
Blackguard's Gloves

The Blackguard's Gloves are the gauntlets of a set of armor that also includes a chestpiece, boots and a hood. They can be found along with the rest of the set in the basement of Glover Mallory's house, however Mallory will only give you the key to his basement after you complete Paid in Full. The gloves are also only available to Thieves Guild members, as you must complete Meet the Family in order to receive Paid in Full. In appearance, they are identical to the unobtainable Thieves Guild Variant Gloves, though these gloves provide three more points of protection. Their enchantment functionally serves as an upgrade to the base Thieves Guild Gloves, increasing your lockpicking skill by 40 points, a bonus five points greater than that of the Guild Master's Gloves without having to complete the entire Thieves Guild questline to obtain them. They can be tempered with a piece of leather.

For more information, see the Blackguard's Gloves article.

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Blackguard's Hood

Unique Item: Blackguard's Hood (xx02ad31)
Type Light Armor
Editor ID DLC2TGArmorVariantHood
Statistics
Rating Rating 18
Rating Rating 18 {{{Health}}}
Weight Weight 2 Value Value 1745
Tempering Leather
Tempering Leather Perk
Enchantment
Prices are 25% better.
Blackguard's Hood

The Blackguard's Hood is the hood of a set of armor that also includes a chestpiece, boots and gloves. It can be found along with the rest of the set in the basement of Glover Mallory's house, however Mallory will only give you the key to his basement after you complete Paid in Full. The hood is also only available to Thieves Guild members, as you must complete Meet the Family in order to receive Paid in Full. In appearance, it is identical to the unobtainable Thieves Guild Variant Hood, though this hood provides five more points of protection. Its enchantment functionally serves as an upgrade to the base Thieves Guild Hood, improving prices by 25 points, a bonus five points greater than that of the Guild Master's Hood without having to complete the entire Thieves Guild questline to obtain it. It can be tempered with a piece of leather.

For more information, see the Blackguard's Hood article.

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Deathbrand Armor

Unique Item: Deathbrand Armor (xx02401b)
Type Light Armor
Editor ID DLC2dunHaknirArmorCuirass
Statistics
Rating Rating 39
Rating Rating 39 {{{Health}}}
Weight Weight 7 Value Value 1600
Tempering Stalhrim
Tempering Stalhrim Perk Ebony
Enchantment
Increases your stamina by 15 for each Deathbrand item you wear.
Deathbrand Armor

The Deathbrand Armor is the chest piece of a set of armor that also includes boots, gauntlets and a helm. It can be found in a treasure chest that has been unearthed by reavers to the north-northwest of the Earth Stone, but only after you find the treasure map during the related quest. In appearance, it is identical to stalhrim light armor, and also has the same weight and armor rating. Its enchantment fortifies your stamina by 15 points for every Deathbrand item you wear, maxing out at 60 points with the entire set equipped. It can be tempered with a piece of stalhrim, with the Ebony Smithing perk doubling improvement.

In life, the armor was worn by its eponymous owner, an infamous pirate captain. However, on the eve of his death, he drew a map and ordered his quartermaster, Garuk Windrime, to divide his armor and bury a piece at each location throughout Solstheim, as he didn't believe that any of his crew were worthy of succeeding him.

For more information, see the Deathbrand Armor article.