|Opening Hours||11:00 - 23:00|
Knightly Orders are the legions of knights doing the bidding of the regional leader. One may only join one Knight Order since patch 1.04.191. The reward for performing knightly quests is increased reputation with the region's commoners and nobles rather than any monetary payment. In addition, you can improve your reputation with your own order if you do quests for other knightly orders. Quests for your own order might also set off a quest-chain to retrieve an artifact of great power. With each promotion within the order, the Knights will give a new, random piece of armor, starting at steel and getting better with each increase in rank. Knightly Orders do not offer training.
Joinable Knightly Orders
- Host of the Horn of Lainlyn
- Knights of the Dragon of Daggerfall
- Knights of the Flame of Anticlere
- Knights of the Hawk of Santaki
- Knights of the Owl of Glenpoint
- Knights of the Rose of Wayrest
- Knights of the Wheel of Abibon-Gora
- Order of the Candle of Sentinel
- Order of the Raven of Dwynnen
- Order of the Scarab of Totambu
All Knightly Orders of the Iliac Bay are bound by honor to an imaginary Faction called Generic Knightly Order (probably for game-internal issues). This Order is structured as seen below.
Apparently the level of the player's character determines which quests one can get from a Knight Order one is a member of, rather than the reputation one may have with them. For example a level 7 character can get any quest which requires a reputation of 71 or less.
|General Quests and Information|
|Quest Name||Quest Text||Description||Reputation Required|
|Quests for non-members|
|The Traitor||You are not yet a trusted member of our knightly order...||Execute a traitor to the order to gain their favor.||Not in Order|
|The Hunter||Hmmph. I don't trust you, (player's name). You are not a member of our order...||Rid the local peasants of a monster.||Not in Order|
|Trouble with Orcs||I am (questgiver's name). You are not a member of this knightly order...||Kill the leader of a local orc gang.||Not in Order|
|The Infested House||Why should I trust you, (player's name)? I suppose some small trial...||Clean out a local residence for a Knight Order.||Not in Order|
|Quests for members|
|The Princess||(player's first name), the Princess (princess name) has been captured from our protection...||Rescue an abducted princess.||In Order|
|Retribution||We have a traitor in (current town), a villainous...||Restore honor to the order by killing a traitor.||In Order|
|The Crazed Mercenary||Welcome (player's name). My name is (questgiver's name). The order has just been told of a...||Kill a crazed orc mercenary, who has really bad plans for the region.||10 reputation or more|
|More Trouble with Orcs||Let me introduce myself. I am (questgiver's name) of (order)...||Kill the leader of a band of orcs that is making the regional population nervous.||20 reputation or more|
|Still More Trouble with Orcs||They call me (questgiver's name). I have a quest for you...||Kill the warlord of an orc band that is threatening local commerce.||40 reputation or more|
|Killing a Giant||I've just gotten word of a giant raiding farms and devouring cattle...||Kill a giant who has been terrorizing the region.||40 reputation or more|
|The Exorcism||I am (quest giver's name). One of the local nobles...||Exorcize a haunted property for a local noble.||50 reputation or more|
|Eternal Rest||Have I got a good one for you...||Take care of a local noble's undead ancestor.||60 reputation or more|
|Invasion from Oblivion||(player's first name), we have an emergency. The Mages Guild has discovered...||Stop a supposed invasion from Oblivion.||70 reputation or more|
|The Dragonslayer||Shhh! Don't let anyone else hear this, (Brother/Sister). I just got word that a dragon has been spotted...||Slay a dragonling living in a local dungeon.||70 reputation or more|
|The Artifact||A rumor has surfaced as to the whereabouts of an ancient artifact of power...||Embark on a quest for a legendary artifact.||71 reputation or more|
|The Army of Undead||I am (questgiver's name) of (order). I have a most dangerous quest...||Destroy an Ancient Lich who is raising an army of undead.||80 reputation or more|
|The Lost Artifact *||I am (questgiver's name) of (order). I have a most dangerous quest...||Destroy an Ancient Lich and embark on an optional quest to reveal a lost artifact.||81 reputation or more|
* Quest is only available with the CompUSA Special Edition Patch (see Patches and Official Utilities)
You will get your Quests from these men.
You will receive your house from him, after you acquired the rank of a Paladin.
He will give you a random piece of plate armor every time you get promoted to a new rank. The material of this armor piece depends entirely on the rank you have been promoted to and the material gets better with each promotion. See the table below for further details.
|Rank||Rank Title||Reputation||High skill||Low skill||Armor Material|
|1||Squire||10||23||5||"Fake" Iron*, Iron, Steel, Elven|
- "Fake" Iron is an armor type which can look like leather or chain and has also the same statistics, but its material flag is set to iron. This means characters with the "Forbidden armor type: Plate" restriction are not allowed to wear it. Apparently this special type of armor can not be found in the game beside in Knight Orders.
- The fourth promotion, Keeper, strangely awards the character a random material. The selection pool appears to conform to the rules for random, leveled loot. It is possible to obtain Silver, Orcish, and Daedric armor pieces at this rank, and this rank only, as long as the character is of sufficient level to see these materials. As one might expect, the most likely rewards are Iron and Steel.
|Rank 0||No charge for staying at inns in the order's region|
|Rank 4||No charge for staying at any inn in the Iliac Bay region|
|Rank 6||No charge for traveling by ship or boat|
|Rank 9||Receive a free house in one of that order's regions¹|
¹ actually locating your house is another matter
When promoted to Paladin of a Knightly Order, the Seneschal will offer a house within the current city. Talk to the Seneschal, but save the game before clicking Receive House. When the location of your new home is marked on your map, step out of the room and into the short passage. (Do not enter the passage leading back towards the Armorer.) Turn left and go through the closed door. It will lead you into a tiny courtyard where you can check your town map and see the location of your new house. If you want to go to your house, use a Levitate spell and fly to it, or climb up the walls. If you don't like the house, re-load the game.