Daggerfall:Eternal Rest
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Quick Walkthrough
- Talk to a questgiver of your Knight Order.
- Head to the dungeon the questgiver points you to.
- Find and kill the undead.
- Report back to the questgiver.
- Be sure to follow the time limit.
Detailed Walkthrough
Quest Offer
Questgiver:
Have I got a good one for you. It seems (noble's name) just read about an ancient family curse. Now (he/she) is scared out of (his/her) mind. (He/She) wants someone to go destroy (His/her) great, great, great grandmother, whom (he/she) fears walks the earth as an undead monstrosity. Are you interested, (Brother/Sister)?
or
This may potentially be nothing more than a simple poke around a tomb, but (noble's name) has asked us to investigate the resting place of (his /her) great, great, great grand mother. Apparently (he/she) had a dream that she had been brought to life and would escape from the family burial mound in (time limit) days. Perhaps it is all perfect rot, but perhaps not. Will you investigate, (Brother/Sister)?
Quest Acceptance
Questgiver goes on:
(noble's name)'s ancient ancestor is entombed in a mausoleum named (dungeon) that was designed to prevent graverobbing. There is no proof she is even undead. Odds are she's just a corpse. If so, burn the body in a proper funeral pyre. Get back within (time limit) days, or (noble's name) says the curse will be triggered.
Quest Decline
Questgiver answers:
If you run into any knights that might take this job, send them to me.
Quest Object
Head to the dungeon the questgiver points you to. Find and kill the undead, a mummy. Report back to the questgiver afterwards.
Quest Object Dead
Upon killing the undead a message pops up saying:
The mummy is laid to rest. (noble's name) need not worry about that curse now.
Quest End
Upon reporting back the questgiver says:
Well I'll be. I didn't figure (noble's name)'s ancestor was really one of the walking dead! You have saved the local people much misery and suffering.
Reputation Gain/Loss
A successfully completed quest results in a reputation gain according to the table below.
Faction/Person | Reputation Gain |
---|---|
Generic Knightly Order | +5 |
Knight Order | +12 |
City-State where the order is located | +14 |
Nobility of the city-state where the order is located | +7 |
People of the city-state where the order is located | +14 |
All other factions of the city-state where the order is located | +7 |
A failed quest results in a reputation loss according to the table below.
Faction/Person | Reputation Gain |
---|---|
Generic Knightly Order | -2 |
Knight Order | -2 |
Enemies
- Random dungeon monsters
- Quest Target: One Mummy