Daggerfall:Former Student Part II

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Help the renegade mage find a box within the Direnni Tower.
Location(s): Any
Reward: Random magical item/Nothing
Reputation Gain: see Reputation Gain/Loss
ID: s0000502
Difficulty: Hard
 

Quick Walkthrough

  1. Wait for between 31 and 93 days, if you let Baltham Greyman go in the previous quest.
  2. Receive a letter via a trained raven.
  3. Meet Baltham Greyman's "messenger" in the town and in the tavern mentioned in the letter.
  4. Hit the atronach which is waiting for you at the tavern.
  5. Follow the atronach's instructions and travel to the Direnni Tower.
  6. Find Baltham Greyman in the tower and talk to him.
  7. Find the box Baltham Greyman is looking for.
  8. Pick it up once you have found it.
  9. Exit the Direnni Tower.
  10. Be sure to follow the time limits.

Detailed Walkthrough

Quest Offer

The letter delivered to you by the raven contains the following text:

(player's name): Greetings!
I hope this note finds you well. Are you interested in a little adventure? If so, meet my messenger at (tavern) in (town). Your partner in Unsanctioned Magery,
(Baltham Greyman)

Quest Object

Ficheiro:DF-Mage Atronach.png
Baltham Greyman's atronach

If you want to embark on this adventure, travel to the town mentioned in the letter. The town will be in the region where you got the previous quest from the questgiver of the Mages Guild. Enter the tavern mentioned in the letter; as soon as you enter the building, the following message pops up:

A faint scent of brimstone greets you as you walk through the door. Is that an atronach over there? With a note pinned to its back saying, "HIT ME"?

Hit the atronach once with any weapon or your bare hands. It will react by saying:

Hello (player's name). I am (atronach's name), humble servant of Baltham Greyman. He asks if you would like to explore Direnni Tower on the Isle of Balfiera with him. A magical place full of wonders beyond imagining. My master will meet you there in (time limit) days. It will then disappear in a puff of smoke. Travel to the Direnni Tower and find Baltham Greyman within, he is actually pretty close to the dungeon's entrance.

Finding Baltham Greyman

Kill both skeleton warriors that will attack you as soon as you enter the tall room and walk down the staircase. Take care of both vampires waiting at the bottom and hurry up the other staircase until you are at the top. Destroy both wraiths waiting there and open the locked door either by magic, lockpicking or brute force. Baltham Greyman will be right in this room.

Ficheiro:DF-Mage Direnni Tower.png
Baltham Greyman is back

Once you have found him, he will greet you by saying:

(player's first name), I'm glad you could join my little party. Listen, I'm looking for one specific thing, a (item) which I believe is somewhere within Direnni Tower. You can keep anything else we find, all I want is that box. Well then, let's be on our way, shall we?

He will accompany you and you need to find the item he is looking for, a box, within this large dungeon. Once in a while Baltham Greyman will make amusing comments while you are fighting the various undead monsters within the tower. When the mummies and zombies show up, he will use his magic on the very first undead in each contingent, but he won't aid you in combat any further.

Finding the box

Ficheiro:DF-DTC2.jpg
Location of the box Baltham Greyman is searching

Read the walkthrough for the Direnni Tower to learn how to reach the huge room with the hollow truncated pyramid. The box will be on the platform right above this truncated pyramid.

When you have found the box pick it up, by clicking on it with the cursor, at which point Baltham Greyman will say:

Ah, this is the (item) I was looking for. Hmm, I was expecting there to be some kind of guardian... uh oh...

A Fire Daedra appears and will attack you as soon as you have picked up the box. Kill it or wait one in-game minute to let Baltham Greyman cast a Banish Daedra spell on it. Exit the Direnni Tower afterwards. Once you both are outside, he will thank you for aiding him in his search, but will disappear without giving you any reward.

If you already found the box before meeting Baltham Greyman, he takes it from you and will give you a random magical item as a reward. Afterwards he will disappear. Assuming you have also no business left in the Direnni Tower you can exit the dungeon.

Quest End

If you already found the box before meeting Baltham Greyman, he will say:

(player's first name), good to see you again! You seem to have started without me -- that chest you're carrying is exactly the thing I was looking for. You don't mind if I borrow it, do you? Thanks so much!

If you both exit the Direnni Tower he will say:

Well then, it's been fun. Perhaps we can do this again sometime. Ta ta!

Reputation Gain/Loss

Whether you complete the quest successfully or fail to complete it within the time limit, you will always lose reputation.

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered)

Enemies

  • Enemies
  • 10x One Mummy every five in-game minutes (20% chance) once you have found Baltham Greyman
  • 10x One Zombie every seven in-game minutes (20% chance) once you have found Baltham Greyman
  • One Fire Daedra as soon as you pick up the box

Ficheiro:DaggerfallMummy.gif Ficheiro:DaggerfallZombie.gif Ficheiro:DaggerfallFireDaedra.gif

Notes

  • This quest is only available with the CompUSA Special Edition Patch.
  • The time limit for meeting the atronach depends on your travel time.
  • The overall time limit for this quest once you met the atronach is 31 days and 6 hours.
  • The Quest Locations of Baltham Greyman and the box within the Direnni Tower are always the same.


Prev: Former Student Part I Next: Former Student Part III