Daggerfall:Thieves Guild

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Thieves Guild
Opening Hours 24/7

The Thieves Guild is dedicated to the gathering and training of those who are stealthy and shadowy in nature. Although criminal by its very definition, for untold years, local authorities in places throughout Tamriel have tolerated the existence of the guild for its role as "crime regulator", as it does not tolerate competition or egregious conduct from its members (not to mention the personal financial benefits for authorities who play nice). It is usually considered to be a distinctly Imperial entity, though of course other organizations of the Empire do not officially condone their actions.

Like any trade guild, the Thieves Guild is an organization of professionals, except that in this case the professionals are burglars, robbers, pickpockets, smugglers, and other enterprising operators. They typically don't have public guild halls, but sometimes have safe-houses, and members tend to gather at a single location in large towns, such as at a cornerclub, inn, or tavern. Typically, members are bound not to rob each other, kill anyone while thieving, or rob the poor. The Thieves Guild usually has the resources to bribe officials, establish a black market of stolen goods, and maintain a network of informants.For historical information, see the Lore article.

To join, pick ten or more pockets successfully, or break into a store without an Open spell and wait for a letter. The guild protects its members and frowns on freelance thieves. Most quests for the Thieves Guild will involve stealing an item or helping a guild mate. None of these quests involves any Dungeon Crawling.

Political Views

Power
Political Factions
(by influence)
The Thieves Guild
60
The Guildmaster
20
Crow
25
Thaik
20
Squid
40
Lord Bertram Spode
12
Thyr Toplfield
10
Whitka
10
Master of Initiates
5
Shadow Trainers
5
Shadow Schemers
15
Shadow Appraisers
5
Shadow Spies
5

Quests

General Quests and Information
Quest Name Quest Text Description Reputation Required
Quests for non-members
The Qualifying Examination Become a member of the Thieves Guild. The qualifying examination for the Thieves Guild. Not in Guild
Quests for members
A Hot Stone Listen, (player's first name), we got one of our family who's in trouble. ... Pick up a stolen gem from a guild member in a local town. In Guild
Antique Ivory * (player's first name), a simple game. ... Steal some antique ivory from a residence in town. In Guild
Drugs Delivery * (player's first name), I got a job for you if you're interested. A little package... Deliver a package containing drugs to a local in town. In Guild
Arms Supply Awright, (player's first name), this is a simple sort of assignment. ... Deliver a weapon to a guild member in a local town. In Guild
A Stolen Gem Good (player's race). One of our best catburglars in (town) is holed up... Pick up a stolen gem from a guild member in a local town. 10 reputation or more
A Temple Visit Got a guild job for ya, if yer innerested. Name is (questgiver's name). Some guy wants... Steal a religious item from a regional temple. 10 reputation or more
Valuable Artwork Ho there (player's first name)! You remember me,... Steal a painting from a residence in a local town. 10 reputation or more
The Jewel Heist Here's somethin' right up your thing. Jewelry heist in the works. ... Steal some jewelry from a residence in a local town. 10 reputation or more
The Noble's Jewelry We have had our eye on you (player's first name). ... Steal some jewelry from a palace. 10 reputation or more
A Prized Item Keep your voice down. My name is ... er, just call me (questgiver's name). ... Steal a magic item from a residence in a local town. 20 reputation or more
Valuable Pages I have a job. Ordinary guild work. ... Steal a valuable book from a building in a local town. Between 20 and 29 reputation
A Prized Herb (questgiver's name) is my name. This one is a little touchy, (player's first name). I have... Steal a special herb from a residence in a local town. Between 20 and 29 reputation
The Rich Merchant You can call me (questgiver's name). I have wind of some... Shake down a rich merchant for a shipment of his belongings. Between 20 and 29 reputation
A Treasured Potion (player's name), my name is (questgiver's name). I have a line on a... Steal a special potion from an alchemist's store in a local town. Between 20 and 29 reputation

* Quest is only available with the CompUSA Special Edition Patch (see Patches and Official Utilities)

Guildhalls

Ficheiro:DF-Thieves Guild Guildhall1.png
First Guildhall of the Thieves Guild

Guildhalls of the Thieves Guild are actual casual buildings that are automatically marked on the town map once a member enters a town or city for the first time. Not every town or city has a Thieves Guildhall. They come in two architectural styles.

  • Guildhall 1 always has two pigs in the paled front court and most important, the building opposite such a guildhall is always an indoor Witch Coven.

Members

Fence

First Fence of the Thieves Guild
Second Fence of the Thieves Guild

Fences will buy magical items from any member who is at least a Filcher in the Guild, and offer higher base prices than other merchants.

Questgiver

First Questgiver of the Thieves Guild
Second Questgiver of the Thieves Guild

One will get his quests and possible rewards from them.

Spymaster

First Spymaster of the Thieves Guild
Second Spymaster of the Thieves Guild

Every member who is at least a Robber of the Guild may access their service. The Spymaster is a valuable source for various rumors and information.

Trainer

First Trainer of the Thieves Guild
Second Trainer of the Thieves Guild

They will train one in the Skills the Guild offers. The costs are dependent on the level of one's character, 100 gold per level to be more precisely. They, like all other trainers, can raise one's skills only to 50.

Ranks

Rank Rank Title Reputation High skill Low skill
0 Apprentice 0 22 4
1 Journeyman 10 23 5
2 Filcher 20 31 9
3 Crook 30 39 13
4 Robber 40 47 17
5 Bandit 50 55 21
6 Thief 60 63 25
7 Ringleader 70 71 29
8 Mastermind 80 79 33
9 Master Thief 90 87 37

Required Skills

Benefits

Benefits by Rank
each rank May bribe the judge. Chance is (Rank + 1) ÷ 20 when accused of theft crimes
By acceptance An undiscovered dungeon is revealed on your map
Rank 2 Access to Fence (sell magical items)
Rank 4 Access to Spymaster
Rank 6 An undiscovered dungeon is revealed on your map
Rank 8 An undiscovered dungeon is revealed on your map

Training Offered

Notes

  • Given the method how you join the Thieves Guild, you cannot join them again after you leave, for whatever reason (be it vampirism or being kicked out). Bethesda has verified this. This was never fixed.