Daggerfall:The Vampire Relic

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Obtain a vampire relic from a local Mages Guild.
Location(s): Any
Reward: Nothing
Reputation Gain: see Reputation Gain/Loss
ID: p0b01l02
Required Reputation: Any
Difficulty: Easy
 
Ficheiro:DF-Icon.png
Retrieve a vampire relic

Quick Walkthrough

  1. Receive a parchment from a vampire NPC and read it.
  2. Travel to the town mentioned in the parchment.
  3. Enter the local Mages Guild and steal the vampire relic.
  4. Make your escape.
  5. Head to the town the vampire NPC is staying and meet him/her.
  6. Give the vampire relic to the vampire NPC.
  7. Be sure to follow the time limit.

Detailed Walkthrough

Quest Offer

Once you turned into a vampire you may find a rolled parchment on the ground addressed to you. It says:

My dear (player's first name),
We have a small task for you to perform to prove your resolution to be one of us. There is a (religious item) of ours sequestered like a bit of trite incunabula in the Mages Guild of (first town). Liberate it from its prison within (time limit) days when they plan to move it to a more secure location. Once you have the (religious item), come to me. I will wait for you for (time limit) days at (building) in (second town). I am easy to recognize. Look for a (vampire NPC's description). I am looking forward to making your acquaintance less formally, (player's first name). Do not fail to come.
In death,
(vampire NPC) of (vampire bloodline)

Quest Object

After you have read the parchment travel to the town which is mentioned in it. Once you are there enter the local Mages Guild, if you come during the opening hours you won't even need an Open spell or lockpick the door(s). Find the vampire relic within the guildhall, it will be a random religious item. Once you pick it up, the guards of the Mages Guild may show up to stop you from leaving. Either make your escape or fight them, it is your choice. Once you are outside the guildhall, travel to the town the vampire NPC is staying an meet him/her. Hand over the vampire relic to complete the quest, but you won't get any reward this time.

Quest End

If you deliver the vampire relic to the vampire NPC in time, he/she will take it from you and say:

Pleased to meet you at last, (player's first name). I, of course, am (vampire NPC). (vampire bloodline) tribe will take proper possession of the (religious item). Don't get any silly ideas about getting paid for this. It is an honor just to serve (vampire bloodline).

Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Regional Vampire Bloodline +5
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
Wrothgarian Mountains and its associated factions -1

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Regional Vampire Bloodline -5
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
Wrothgarian Mountains and its associated factions -1

(Allies/Enemies affiliations for listed factions are not considered)

The Vampire Bloodline will always be the dominant bloodline of the region were the quest takes places.

Enemies

  • 4x One Battlemage every one in-game minute (25% chance) as soon as you pick up the vampire relic
  • 2x One Mage every two in-game minutes (25% chance) as soon as pick up the vampire relic

Notes

  • If you keep the vampire relic, it will remain in your inventory and won't vanish once the quest is over, unlike most quest items.