Daggerfall:The Loose Pet Imp
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Quick Walkthrough
- Talk to a questgiver of the Mages Guild.
- Head to the dungeon the questgiver mentioned.
- Find the imp within and kill it.
- Report back to the questgiver.
- Be sure to follow the time limit.
Detailed Walkthrough
Quest Offer
Questgiver says:
You may call me (questgiver's name). Normally I can only give work to guild members. However, one of my students has a minor problem that would be embarrassing if it were to get out. I can't pay you, but if you would be willing to chase down an escaped experiment, at small risk to yourself, I would be grateful enough to speak kindly of you to other guild members.
Quest Acceptance
Questgiver goes on:
Good. My student keeps a pet imp. These magical creatures are not very dangerous, but it could be potentially embarrassing for him. Our scrying has determined that the imp has fled to (dungeon). Kill the thing and report back to me within (time limit) days.
Quest Decline
Questgiver answers:
So, why did you ask me for work? Sometimes I really cannot understand you common adventurers.
Quest Object
Just remember, you need at least a steel weapon to harm imps, but acquiring such a weapon shouldn't be a problem. Head to the dungeon the questgiver mentioned to you and enter it. The imp you are looking for should be the only one of its kind in the entire dungeon, unless you are at lower levels, where imps show up more often as random dungeon inhabitants than at higher levels. However there are also some special dungeon modules were you will always encounter an imp in a cage. These dungeon modules are a variation of the throne room, which can be found in Privateer's Hold. At the bottom of the grand staircase, there is a room which always contains an imp in a cage. This caged imp is never your quest object. If you find the imp you are looking for and hit it once, you will get a notification. The imp will say it would rather die than go back to the Mages Guild. However if you kill the imp with one strike, which is very easy at higher levels with an advanced weapon or a powerful spell, you won't get this notification. So, if you want to be on the safe side, use only a weapon which does a minimum of damage when you encounter an imp during this quest. Once the imp is dead report back to the questgiver and he will thank you if you have fulfilled your task.
Quest End
When you report back to the questgiver, after the imp has been killed, he will thank you by saying:
What a relief. I owe you a small debt (player's name). You have improved your favor with the Mages Guild.
Reputation Gain/Loss
A successfully completed quest results in a reputation gain according to the table below.
Faction/Person | Reputation Gain |
---|---|
Mages Guild | +5 |
The Mercenary Mages | +5 |
Associated factions | +2 |
A failed quest results in a reputation loss according to the table below.
(Allies/Enemies affiliations for listed factions are not considered)
Enemies
- Random dungeon monster
- Quest Target: One Imp