Daggerfall:The Loose Pet Imp

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A student's pet imp has been released.
Location(s): Any questgiver of the Mages Guild
Reward: Nothing
Reputation Gain: see Reputation Gain/Loss
ID: n0c00y12
Required Reputation: Not in Guild
Difficulty: Hard
 

Quick Walkthrough

  1. Talk to a questgiver of the Mages Guild.
  2. Head to the dungeon the questgiver mentioned.
  3. Find the imp within and kill it.
  4. Report back to the questgiver.
  5. Be sure to follow the time limit.

Detailed Walkthrough

Quest Offer

Questgiver says:

You may call me (questgiver's name). Normally I can only give work to guild members. However, one of my students has a minor problem that would be embarrassing if it were to get out. I can't pay you, but if you would be willing to chase down an escaped experiment, at small risk to yourself, I would be grateful enough to speak kindly of you to other guild members.

Quest Acceptance

Questgiver goes on:

Good. My student keeps a pet imp. These magical creatures are not very dangerous, but it could be potentially embarrassing for him. Our scrying has determined that the imp has fled to (dungeon). Kill the thing and report back to me within (time limit) days.

Quest Decline

Questgiver answers:

So, why did you ask me for work? Sometimes I really cannot understand you common adventurers.

Quest Object

Just remember, you need at least a steel weapon to harm imps, but acquiring such a weapon shouldn't be a problem. Head to the dungeon the questgiver mentioned to you and enter it. The imp you are looking for should be the only one of its kind in the entire dungeon, unless you are at lower levels, where imps show up more often as random dungeon inhabitants than at higher levels. However there are also some special dungeon modules were you will always encounter an imp in a cage. These dungeon modules are a variation of the throne room, which can be found in Privateer's Hold. At the bottom of the grand staircase, there is a room which always contains an imp in a cage. This caged imp is never your quest object. If you find the imp you are looking for and hit it once, you will get a notification. The imp will say it would rather die than go back to the Mages Guild. However if you kill the imp with one strike, which is very easy at higher levels with an advanced weapon or a powerful spell, you won't get this notification. So, if you want to be on the safe side, use only a weapon which does a minimum of damage when you encounter an imp during this quest. Once the imp is dead report back to the questgiver and he will thank you if you have fulfilled your task.

Quest End

When you report back to the questgiver, after the imp has been killed, he will thank you by saying:

What a relief. I owe you a small debt (player's name). You have improved your favor with the Mages Guild.

Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Mages Guild +5
The Mercenary Mages +5
Associated factions +2

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Mages Guild -3
The Mercenary Mages -3
Associated factions -2
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered)

Enemies

  • Random dungeon monster
  • Quest Target: One Imp

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