Daggerfall:Protect an Honored Mage

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Assassins are coming for an honored mage.
Location(s): Any questgiver of the Mages Guild
Reward: A magical item
Reputation Gain: see Reputation Gain/Loss
ID: n0b20y02
Required Reputation: 20 reputation or more
Difficulty: Easy
 
Ficheiro:DF-Honored Mage.png
Guard an honored Mage

Quick Walkthrough

  1. Talk to a questgiver of the Mages Guild.
  2. Guard the mage for three hours, killing any attackers who show up.
  3. Once the three hours have passed, you will receive a notification and your reward.

Detailed Walkthrough

Quest Offer

Questgiver says:

I am (questgiver's name), servant to the mighty (mage's name). I have been instructed to find guild members to protect (him/her) while (he/she) lies in a spell trance. (mage's name) suspects that a rival of (his/hers) may send assassins to slay (him/her) while (he/she) is helpless. (He/She) will give you an ensorcelled (magical item) if the assassins are stopped. Will you take up this quest?

or

It is a very great honor, my dear (player's first name), to be selected to aid the famous (mage's name), whom I trust you have heard of before. Yes, (he/she) has specifically asked for you to guard (him/her) while (he/she) sleeps. Obviously, a mage of such standing has enemies jealous of (his/her) enormous power. I trust you will accept this honor?

Quest Acceptance

Questgiver goes on:

As I expected. (mage's name) is just beginning his three hour trance, so you must guard The Mages Guild during that time and protect him while he is vulnerable. At the end of his trance, he will be transported to the Aetherius. Once he is safe, the Guild will send someone with your reward.

Quest Decline

Questgiver answers:

Hmmm. Guild members are normally more helpful. I am sure (mage's name) will remember this.

Quest Object

The three-hour time limit will begin as soon as you accept the quest. The mage you are supposed to protect will be somewhere inside the guild hall, so either stand around or loiter until the attackers show up. The attackers, three nightblades, should be fairly easy to kill unless your level is low. Once the nightblades are dead, loiter for another three hours.

Do not speak to the mage you are guarding, as this will cause him to become aggressive towards you and will result in a failed quest. If you kill the mage, you will lose a considerable amount of reputation with the Mages Guild, who will send guards to kill you for the next week.

Quest End

When you have completed the assignment, you will receive the following message:

A young woman in deep blue robes bows low before you and says: The Guild sends its compliments on a job well done. (mage's name) is most grateful. Here is the (magical item) (he/she) promised.

Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Mages Guild +5
The Mercenary Mages +5
Associated factions +2

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Mages Guild -3
The Mercenary Mages -3
Associated factions -2
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered)

Additional Reputation

If you disturb the mage during his/her trance you will lose reputation as seen below.

Faction Reputation Gain
Mages Guild -10
Associated Factions -5

If you kill the mage, you will lose additional reputation as seen below.

Faction Reputation Gain
Mages Guild -50
Associated Factions -25

Enemies

  • Three Nightblades 55 in-game minutes after the quest has started
  • One Mage if you talk to the mage you are guarding
  • 5x One Battlemage every two in-game minutes (50% chance) after you have killed the mage
  • 10x Two Assassins every 25 in-game minutes (10% chance) after you have killed the mage
  • 10x One Knight every 30 in-game minutes (10% chance) after you have killed the mage