Utilizador:JR/Sandbox1
NOTE: I am intentionally trying to write a very comprehensive walkthrough here (sickeningly overwritten), for now. I'm not yet sure why, but I think it will help me as a writer contribute better to the wiki somehow, if I do it. . Later, maybe it will be a more conventional walkthrough with a show/hide link to some or all of the "extra detailed/tutorial" info, or maybe we will try a third section: quick walkthrough, detailed walkthrough, and ... "very detailed with tutorial info" or something like that. Maybe we'll decide to strip out all the excess in the end. I don't mind writing it like this for now, even if we decide not to use it all.
Revamp notes:
Differences with Hod/wood selling/cuttting in Riverwood after and Rajof vs Hadvar?
2/4/13:
Consider various ways of making it easy for users to find just the type of content they want: Especially, facilitate users in choosing how much detail they want to read. MORE OPTIONS FOR USERS!
Índice
Enter the Keep with Hadvar or Ralof
You will now have two objective markers, one pointing to Hadvar and the second to Ralof. Each will be standing next to an entrance to the keep and encouraging you to enter with them. To select one, walk through the door.
As soon as you do so, your current objective will complete and a new one will activate: Escape Helgen.
Escape Helgen
Whether you enter with Hadvar or with Ralof is of minor consequence. Hadvar will ...., while Ralof wil ...... After completing the quest, Hadvar will invite you to join the Imperial Legion, and Ralof will invite you to join the Stormcloak Rebellion, blah, blah....
With Hadvar
If you enter with Ralof, JUMP TO _______________.
If you enter with Hadvar, he will surmise that you must be the only ones who escaped the dragon, and will ask you to approach him so he can free your hands.
Find Some Equipment
When he does so, an additional objective will activate: "Find some equipment." With your hands free, you can now perform actions.
Game Tutorial: Use [Ficheiro:Pc22.png E] [Ficheiro:Xbox360.png
] [Ficheiro:PS22.png
] to open containers.
-
- Note:Your activate/use command next to "Talk to Hadvar" will also appear on the screen, however this particular function will not work immediately.
Hadvar will suggest that you take a look around for some swords and armor. You now have two objectives currently open: One of them remains "Escape Helgen." The other is "Find some equipment". Accordingly, a second objective marker will appear on your compass. One points toward the way to escape Helgen, and the other points to a chest in the southwest corner of the room. When you search this, your inventory menu will open and the "Find some equipment" objective will complete.
Game Tutorial: Use [Ficheiro:Pc22.png Tab] [Ficheiro:Xbox360.png
] [Ficheiro:PS22.png
] to access your inventory and magic.
While the inventory screen is open, use the Take All command indicated at its bottom-left to take possession of everything in the container.
You will then have some armor (Imperial Light Armor and Imperial Light Boots), an Iron Sword and a Helgen Keep Key. Hadvar will suggest that you wear the armor and "give the blade a few swings." Access your inventory screen again (as above, or [Ficheiro:Pc22.png shortcut I]), then equip the armor, boots, and sword.
Game Tutorial: Press [Ficheiro:Pc22.png R] [Ficheiro:Xbox360.png
] [Ficheiro:PS22.png
] to ready your weapon.
-
- Notes: This command will also sheath your weapon if unsheathed. You can move faster with sheathed weapons. If a weapon is equipped, the attack command will also unsheathe it. The game will unsheathe your weapon (if you have equipped it) as it gives you this information. Sheathe and unsheathe it again to prompt the tutorial to continue normally.<--!>Clarify/verify<-->
There are other valuable items in the room. While Hadvar opens the iron door to the south and tells you to follow him, you can take a moment to collect them. There are two more iron swords on racks on the south and west walls. Although you can take objects such as the wooden bowl on the table next to the chest you just opened, don't take objects with a value of 1, as merchants will not pay you for them until much later in the game, when transactions for such small values will not be worthwhile. In the northwest corner of the room, you can take four gold pieces from the table there. Gold is always valuable and it is weightless. There is also a book that appears worth taking because it has a weight of only 1 and a value of 5: Something that you may wish to carry and sell once you are out of the keep and can find a merchant. There are two chests on the east side of the room. One will be empty, but the other will contain some gold and an Imperial Light Helmet. Equipping the helmet will give you additional protection from physical combat during upcoming battles.
Pass through the door to the south, down the hallway, and then to the right to catch up with Hadvar. He will be opening another door and announce that he hears Stormcloaks (or he may have just done so). He will suggest that they might be reasoned with.
But two Stormcloaks in the room beyond will immediately turn hostile toward you and Hadvar. This is indicated by the two red dots on your compass. You will be expected to help Hadvar defeat them in combat. If your weapon is not readied, the game will prompt you to ready it.
Game Tutorial: Use [Ficheiro:Pc22.png M1 (left-click)] [Ficheiro:Xbox360.png
] [Ficheiro:PS22.png R2] to attack. Hold (the same control) to power attack.
Game Tutorial: Press [Ficheiro:Pc22.png M2 (right-click)] [Ficheiro:Xbox360.png
] [Ficheiro:PS22.png L1 ] to block.
- Notes:
- These enemies' attacks on you will deliver relatively little damage, and they tend to focus their attentions on Hadvar. You do not actually need to participate in the fight at all. Hadvar cannot die because he is an essential NPC (non-playable character). He can take care of himself quite well for this reason; he also has the magical ability to self-heal, as do you.
- Joining the fight, however, will begin to increase some of your skills, and provide you with practice for more challenging fights to come. If you inflict damage on an enemy with your sword (a one-handed weapon), it will begin to add experience points ("XP") to your One-handed skill. Similarly, each time you block an enemy's blow, you will gain Block skill XP. While you cannot block with a one-handed weapon later in the game, you can use the sword you currently carry to do so at this point.
- Most of your skills will begin at a level of 15, but some will be higher due to advantages associated with your race. If you gain enough XP, you will be notified on-screen that you have gained a skill increase, and you will also gain a level. At first, gaining both skill increases and level increases happens quickly. For example, if you land around 12-17 hits with your sword at this point, you will gain a skill increase in One-handed, and when you gain a total of five skill increases, you will gain a level. As you become stronger in a particular skill, however, it takes more XP to gain increases, thus both skill increases and level increases will take longer as you become more experienced.
COLLAPSE THE TABLE BEFORE PUBLISHING
Skill/Level Increase Exploit |
---|
During this quest, Hadvar will not turn hostile against you if attacked, and as above, is essential so cannot be killed. Although it does not fit with your character's assumed purpose, you can exploit this to develop some of your skills artificially quickly. For example, every time you injure him with a sword or direct a destruction spell at him, your corresponding XP will increase. A disadvantage of using such exploits is that they can render the game so unbalanced that it loses its challenge and its fun. A more flexible way to gain advantage if the game becomes too challenging is to temporarily or permanently adjust the difficulty level. |
Use the opportunity to help Hadvar to practice with your sword, blocking, or both. To block, press the block control just before you are hit by an enemy. It will reduce the damage you suffer. After both enemies are dead, you can loot their corpses, as well as a dead Stormcloak named Gunjar, by pointing at them and then pressing use/activate. The inventory screen will open, showing you what items you can take from the bodies. For maximum gain, take everything from all three.
One of them will be carrying an Iron Battleaxe. ALWAYS??? You will see that this Two-handed weapon deals a great deal more damage than your iron sword, however, it is also much heavier, meaning it takes more time to swing. In general, it will be a stronger weapon, so equip it if you choose. Gunjar will be carrying an Iron War Axe, which is a bit stronger than your sword, so the better choice to equip if you wish to continue using a one-handed weapon. The Stormcloak armor you will find offers less protection than the armor you are wearing, but you will find some Fur Gauntlets. Since you will have nothing else protecting your hands or arms, you may wish to equip those as well: They will boost your armor rating. You will also find Skyrim:Hide_Shield#Hide_Shield:Hide Shields, which can serve you very well in battle if you use them to block weapon attacks. This throws another factor into your decision to choose the sword or battle axe: If you use the battle axe, you cannot equip the shield because the weapon requires both hands. You can use a two-handed weapon to block, but they are not as effective at doing so as are shields. The rest of the objects (from both bodies) are valuable and worth picking up with the intent of selling later.
When you approach him, Hadvar will open and pass through the door on the west side of the room, turn left, and proceed down some stairs. If he begins to get ahead of you, he will wait for you to catch up, so you can take your time and explore a little if you wish. After leaving the room in which the battle took place, if you turn to the right, you will find a large sack and a small sack. Inside, you will find food, which can restore your health a small amount if you are injured, or can eventually be sold. Although the value of these items is low, so is their weight. It is especially useful to earn all the income you can early in the game, so you may want to take those items, as well as two cabbages you will find in the nearby cart. <--!>AND KETTLE?? Note about value/weight ratios, and playing styles??<-->
On the lower level, Alduin's continued attacks from outside will cave in part of the structure, blocking off the passageway. You will then hear more Stormcloaks talking from behind a wooden door to your left (east): "Those Imperials have potions in here. Look around. We will need them."
Hadvar will open the door and you will together confront two more Stormcloak rebels in battle. When you are finished, Hadvar will also remark on the usefulness of the potions, and suggest that you find some. The optional objective, "Search the barrel for potions" will activate, and your objective marker will point toward a barrel containing several that can restore your health, stamina, and magicka levels, all useful when you come under pressure later.
The room contains other items of value. You can loot the two Stormcloaks. Compare any weapons or armor they are wearing to those in your inventory and decide which you would like to equip. Returning toward the door from which you entered at the northwest corner, and facing back into the room again, you will find some baskets that won't be useful. Some food and alchemy ingredients, which will be useful, hang from the ceiling. Elsewhere in that section of the room are some valuable bottles of wine, some potentially valuable pots on the table, two more potions on the cupboard shelves, more food and ingredients, and—in the cupboard drawers which you will need to open—a few more items of value.
The most useful thing in the southern section of the room, in which Hadvar waits by another door, is the Potion of Minor Healing and salt pile on the table. In one of the baskets near the left side of the table are some [[Skyrim:|Rock Warbler Eggs]], which, like other alchemy ingredients, should generally be collected—mostly for later use in brewing potions. Above that hang two rabbits, which can be harvested for their meat. A few sacks on the western side of this area also contain food.
Approach Hadvar, who will direct you to follow him though the door. A short distance beyond, Hadvar will begin hurrying down some steps and around the corner, identifying the area as an Imperial Legion torture room, which he sees as a necessary evil. You will enter the room to find some Stormcloaks attacking a torturer and his assistant.
After helping defeat the two Stormcloaks, Hadvar will inform the torturer and his assistant about the dragon attack and instruct them to follow the two of you to safety. The torturer will refuse, but his assistant will readily say that he's coming with you. As Hadvar looks about the room, he will notice something inside a cage. The torturer will tell him that the key is lost.
Hadvar will ask you to see if you can open the cage with your lockpick, and a new objective will appear on-screen.
Game :(Optional) Attempt to pick the lock to the cage
Point at the door to the cage and an option to pick the lock will appear, along with a label of the lock's difficulty level, "novice" in this case. Activate this, and the lockpicking interface will open. The game tutorial will appear, providing basic instructions and information for [Skyrim:Lockpicking|Lockpicking]].
Once inside the cell, you will find a potion, some gold, and a spell tome for the Sparks destruction spell. After taking the spell tome, find it in your inventory (under "books") and read it. Doing so will cause you to learn the spell, which you can use instead of, or in combination with, weapons to attack enemies.
Search the mage inside the cell to obtain a Potion of Magicka, some gold, a novice hood and novice robes. Equipping these apparel items will increase your magicka, and cause it to generate faster, but they provide no armor protection.
The two adjacent cells contain nothing, but you may still pick their locks. Doing so will add XP to your Lockpicking skill.
|}
Unsafe Haven
- Note: After entering the Keep, depending on whether you chose to enter with Hadvar or Ralof, the part of the interior map which you emerge in and the initial events that occur will differ slightly.
If you choose Ralof, you will discover the body of a dead Stormcloak, Gunjar, in a circular room immediately after entering the keep. After freeing you from your bindings, Ralof will instruct you to recover the gear on Gunjar's body for your own use. While you equip yourself, Ralof will examine the doors. He will discover one door is locked, and the other can't be opened from the side you're on. Luckily, the captain and an Imperial soldier, will come through and open the door secured from the other side. Once they open the door, you will be forced to kill them to recover the key to the other gate from their bodies. Don't forget to loot the barracks they came from.
If you choose Hadvar, you will enter the keep to find yourself in the barracks room where Hadvar will cut your bonds and instruct you to loot the room for some equipment. Once you have acquired some gear from the marked chest, he will open a gate and you will follow him down a path to the circular room containing Gunjar's body. Here you will face two hostile Stormcloaks. Once they are defeated, follow Hadvar onward through the opposite door.
- From here onward the physical path taken by both Hadvar and Ralof is identical. Only the type of enemies and the accompanying dialogue is different: for Hadvar's path you face Stormcloaks, for Ralof's path you face Imperial soldiers.
Going through the door onto the now opened-up path, the dragon's activities above will cause the ceiling to fall, diverting you through a door on your left, where you will discover a store room with two Imperial soldiers/Stormcloaks gathering supplies. After defeating the enemies, Hadvar or Ralof will advise you to go through the barrels for any valuables they may contain.
Continuing down, you will arrive at an interrogation room, where a battle between an Imperial torturer, his assistant, and some Stormcloak soldiers is taking place, prompting you to fight with whichever enemies your escort is not aligned with. If you are with Hadvar, he has a conversation with the torturer, trying to convince him to come; his attempts are futile, however, as only the assistant torturer follows. If you're with Ralof, he has a quick conversation with the surviving Stormcloaks, who will both choose to join your party. Hadvar/Ralof will then point to a cage with a dead mage and several valuables inside it (including robes, and mages hood and a Sparks spell tome), offering you several lockpicks, and suggesting you pick the lock to get to the items. If you are not near Hadvar/Ralof when he offers you the picks, you will not get them, but there are a couple of picks in the room in the corner that also contains an iron shield and iron mace, as well as four picks inside a knapsack laying on a small table near the cells. The table also contains the Book of the Dragonborn. There are two empty, locked cells on either side of the dead mage, and two other locked cells down the hall.
Continue down the corridor past some prison cells which can be unlocked for some minor loot, and through another prison room, and you will eventually enter a natural cave, filled with either Imperial soldiers guarding it for General Tullius, or some lost Stormcloaks. There is an oil spill that can be set alight to damage the enemies on the upper level using the Flames spell.
After killing them, you will find a raised drawbridge obstructing your path. A lever can be used to lower the bridge and shortly after you cross it, the passage behind you will be destroyed by falling rubble. After some further exploring, you will discover a frostbite spider nest. Once you defeat the spiders, head through a passage leading deeper into the caverns. Next, near an underground stream, you will encounter a resting bear. Ralof/Hadvar will advise you to sneak past it, but he will give you a bow and some arrows in case you choose to ambush it. Fighting the bear is not too difficult with Hadvar/Ralof helping you. Afterwards, follow Hadvar/Ralof and exit the cave through a crevice in the rock. Leaving the dungeon, you'll see the dragon flying off into the distance, towards the north, completing the quest.
Achievements
One achievement is unlocked when you complete this quest:
- [[File:Utilizador-achievement-{{{name}}}.png|30px]] {{{name}}} ({{{points}}} points)
Notes
- The Imperial route with Hadvar could be more beneficial if you'd like an early head start on smithing. This is because once you become friendly with Alvor (the blacksmith), you can always take (not steal) his replenishing ingots of steel and iron at his smithy next to his house in Riverwood.
- For all intents and purposes, choosing either to side with Hadvar or Ralof doesn't matter, as the player isn't locked out of any quest chain. The only difference between the two paths is the availability of certain loot types and the presence of certain enemies. At the end, the player will still have the option of choosing to side with the Empire or the Stormcloaks.
- Both Hadvar and Ralof are essential NPCs at this point, so they cannot die, and will never turn hostile until the Unbound quest is finished. This means you can use them to train many of your abilities, without risk of them attacking you or dying.
- Special Loot and Early Equipment Choices:
- A good selection of light armor and one-handed weapons can be found on either path, as most of the Stormcloaks and Legionnaires wear light armor, and there are several one-handed weapons stored in the keep.
- Players who wish to level the Heavy Armor skill from the very start of the game may wish to follow Ralof into the keep, as the first enemy you face at his side is the Imperial Captain who was present at the execution. Upon killing her in the keep, you can immediately loot a full set of heavy Imperial armor from her corpse. On Hadvar's path, the only Heavy Armor to be found is an iron helmet and iron shield, as all the Stormcloaks you face wear light armor.
- For players who wish to level the Two-handed skill from the start of the game, some of the Stormcloaks carry greatswords, battleaxes, or warhammers.
- Mages will want to make sure they open the locked cage in the interrogation room as it contains basic enchanted mage clothing and a spell tome of Sparks.
- In addition, there are a number of alchemy ingredients to find in the keep's storehouse and the caverns.
- After you exit the cave with Hadvar or Ralof, Alduin may fly over the hills to the southeast rather than over Riverwood and Bleak Falls Barrow.
Bugs
lots of very unlikely bugs here; needs removal of the most ridiculous ones, testing of the believable ones |
- You might encounter bugs in the quest script where the game will stop progressing. These errors may occur even after a game restart, and possible fixes are a complete re-installation of the game or installing DXSETUP.exe from skyrim\DirectX10. There are several versions of the bug:
- You may start outside the cart with other prisoners, unable to do anything. This can be fixed by restarting the game.
- The cart of prisoners in front of you may clip, unexpectedly turn, flip on its side, or strike the city gate.
- The headsman may not carry out the first Stormcloak execution as scripted, which stops the script for your execution as well. This can be fixed by typing
prid 654ed
followed bykill
. Alternatively, the guards and executioner may successfully execute the Stormcloak, but will do nothing to lead you to the block. - When you are at the chopping block awaiting your execution, Alduin may not land on the tower, instead flying around in circles overhead. The game is unable to progress. Entering
killallactors
in the console may resolve this. ?
- After following Ralof up the stairs in the keep, Alduin may not attack the tower and you cannot jump through to the inn. ?
- Hadvar may start much further away from the prisoner convoy than he's intended to be. As a consequence, he will be locked out of Helgen once the gate closes behind the convoy, and will not be present for the proceeding scene. Luckily the quest will proceed as usual, albeit without Hadvar to read off the lists or give commentary (the game will simply skip his dialogues in his absence), and on top of this Hadvar will reappear in his proper place after the player exits the inn during Alduin's attack. ?
- This can be fixed after the player gets off the cart by typing
prid 2bfa2
followed bymoveto player
. This will cause Hadvar to appear in front of the player. He will then take his proper place in the scene.
- This can be fixed after the player gets off the cart by typing
- If you follow Hadvar/Ralof into the keep, when you escape Helgen later, rather than going with you to Riverwood, he may deviate towards Embershard Mine instead of the Guardian Stones, and not move. This will also cause Sven and Hilde's dialogue to never play.
Quest Stages
{{ Predefinição:FULLPAGENAME0/Line|!|Sandbox1|}}
{{Predefinição:FULLPAGENAME0/Line|1=150|2=|3=I have been captured by the Empire and sentenced to death alongside the Stormcloak rebels. We were taken to Helgen, but before I could be executed a dragon appeared and attacked the town. I need to find some way to escape. }}{{Predefinição:FULLPAGENAME0/Line|1=160|2=|3=(Objective is assigned): Make your way to the Keep }}{{Predefinição:FULLPAGENAME0/Line|1=180|2=|3=I have been captured by the Empire and sentenced to death alongside the Stormcloak rebels. We were taken to Helgen, but before I could be executed a dragon appeared and attacked the town. I need to find some way to escape. }}{{Predefinição:FULLPAGENAME0/Line|1=200|2=|3=(Objective is assigned): Enter the Keep with Hadvar or Ralof }}{{Predefinição:FULLPAGENAME0/Line|1=250|2=|3=(Objective is assigned): Escape Helgen }}{{Predefinição:FULLPAGENAME0/Line|1=255|2=|3=(Objective is assigned (followed Hadvar)): Find some equipment
(Objective is assigned (followed Ralof)): Loot Gunjar's body }}{{Predefinição:FULLPAGENAME0/Line|1=315|2=|3=(Objective is assigned): (Optional) Search the barrel for potions }}{{Predefinição:FULLPAGENAME0/Line|1=390|2=|3=(Objective is assigned): (Optional) Attempt to pick the lock to the cage }}{{Predefinição:FULLPAGENAME0/Line|1=900|2=Yes|3=I have escaped both my execution and a dragon attack at Helgen. I now have my freedom to do as I see fit in Skyrim. }}
Stage/ Index |
Finishes Quest | Journal Entry |
---|
- The following empty quest stages were omitted from the table: 0, 2, 3, 5, 6, 7, 8, 9, 10, 12, 14, 15, 20, 22, 25, 26, 27, 28, 30, 32, 35, 37, 39, 40, 41, 42, 43, 45, 46, 50, 52, 54, 56, 58, 60, 62, 64, 65, 67, 70, 75, 80, 81, 82, 84, 85, 90, 95, 97, 98, 99, 100, 120, 130, 140, 145, 190, 195, 202, 210, 220, 240, 252, 256, 257, 258, 260, 265, 267, 268, 270, 272, 275, 280, 285, 290, 292, 300, 305, 310, 317, 318, 320, 340, 350, 360, 365, 368, 370, 380, 395, 400, 450, 460, 470, 480, 485, 490, 500, 550, 560, 600, 630, 650, 700, 705, 710, 720, 725, 730, 750, 760, 780, 800, 1000
Prev: None | Up: Main Quest | Next: Before The Storm |