Oblivion:Spell Tomes
Official Add-On: Spell Tomes |
|
---|---|
Released | September 1, 2006 |
Size | 2.4 MB |
Availability | |
PC |
|
Xbox 360 |
|
Requirements | |
Patch | 1.1.511 or higher |
CS | Version 1.2 (or hex edit the esm file) |
For problems related to installation, see Installation Issues |
Spell Tomes is an official add-on for Oblivion that adds new spells, as well as the titular books from which spells can be learned simply by reading them.
- This pack adds "Spell Tomes" to the world's random treasure. These books grant you wondrous and powerful magic spells, just by reading them! Now Mages will also gain instant benefits by treasure hunting. Friend and foe alike will bow in awe before your power. —Former Official Summary
- This pack adds Spell Tomes to the world's treasures. These books grant you powerful magic spells by reading them. —Current Official Summary
Índice
Gameplay Information
Once the add-on is installed, spell tomes will have a roughly 1 in 4 chance of randomly appearing in place of a scroll. They can be found in any container where scrolls may be generated (listed at Finding Scrolls). conjurer dungeons and necromancer dungeons are the best places to look. The tomes range in power and include both new and existing spells. Some of the new spells use previously unavailable effects, such as Fortify Skill, Resist Disease, Resist Paralysis, Resist Poison, Stunted Magicka, Resist Frost, and Summon Bear. A few of the more powerful new spells have been balanced with slightly detrimental effects (such as Sun Damage) to lower the magicka cost.
There is only one guaranteed spell tome; the add-on features a single non-respawning Conjurer who carries a single tome. This conjurer is initially located outside Fort Cedrian, but will seek you out wherever you are in Cyrodiil and attack on sight.
Using a spell tome for a spell that you have already learned will consume the tome and have no other effect.
New Spells
This is a list of the new spells introduced with the add-on and can only be learned from their respective spell tomes. There are also other tomes for spells that already exist without this add-on.
Alteration
Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID | |
Apprentice | ||||||
---|---|---|---|---|---|---|
Defensive Boost | xx001218 | Fortify Light Armor 5pts for 30sec on Self Shield 15pts for 30sec on Self |
57 | Defensive Boost Tome | xx00127E | |
Shieldwall | xx001216 | Fortify Heavy Armor 5pts for 30sec on Self Shield 15pts for 30sec on Self |
57 | Shieldwall Tome | xx001282 |
Conjuration
Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID | |
Journeyman | ||||||
---|---|---|---|---|---|---|
Mara's Grace | xx0011EC | Light 40pts in 15ft for 30sec on Target Turn Undead 30pts in 15ft for 30sec on Target |
123 | Mara's Grace Tome | xx001289 | |
Expert | ||||||
Pride of Hirstaang | xx0011EA | Fortify Strength 5pts for 30sec on Self Resist Frost 30pts for 30sec on Self Summon Bear (Black Bear) for 30sec on Self |
271 | Pride of Hirstaang Tome | xx001287 |
Destruction
Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID | |
Novice | ||||||
---|---|---|---|---|---|---|
Chilling Touch[A] | xx00123F | Frost Damage 4pts for 5sec on Touch Weakness to Frost 25% for 5sec on Touch |
24 | Chilling Touch Tome | xx00129F | |
Choking Grasp | xx001224 | Drain Health 35pts for 3sec on Touch | 25 | Choking Grasp Tome | xx0012AA | |
Decaying Taint | xx00120B | Damage Health 2pts for 5sec on Target | 21 | Decaying Taint Tome | xx0012AE | |
Electrifying Spark | xx0011FC | Shock Damage 3pts for 5sec on Target | 23 | Electrifying Spark Tome | xx001299 | |
Elemental Flare | xx00121A | Fire Damage 5pts on Target Frost Damage 5pts on Target Shock Damage 5pts on Target |
25 | Elemental Flare Tome | xx00128D | |
Flammable Touch[A] | xx001233 | Fire Damage 4pts for 5sec on Touch Weakness to Fire 25% for 5sec on Touch |
25 | Flammable Touch Tome | xx001297 | |
Freezing Shard | xx001205 | Frost Damage 3pts for 5sec on Target | 22 | Freezing Shard Tome | xx001293 | |
Searing Flare | xx0011F4 | Fire Damage 3pts for 5sec on Target | 22 | Searing Flare Tome | xx001298 | |
Soul Grasp | xx001214 | Damage Health 3pts for 3sec on Touch Soul Trap for 3sec on Touch |
23 | Soul Grasp Tome | xx0012A7 | |
Spark Touch[A] | xx001237 | Shock Damage 4pts for 5sec on Touch Weakness to Shock 25% for 5 sec on Touch |
25 | Spark Touch Tome | xx0012A3 | |
Apprentice | ||||||
Decaying Bolt | xx00120C | Damage Health 3pts for 6sec on Target | 44 | Decaying Bolt Tome | xx0012AF | |
Electrifying Bolt | xx0011F8 | Shock Damage 5pts for 6sec on Target | 55 | Electrifying Bolt Tome | xx00129A | |
Electrifying Touch[A] | xx001239 | Shock Damage 6pts for 6sec on Touch Weakness to Shock 50% for 6sec on Touch |
54 | Electrifying Touch Tome | xx0012A4 | |
Elemental Bolt | xx00121C | Fire Damage 9pts on Target Frost Damage 9pts on Target Shock Damage 9pts on Target |
55 | Elemental Bolt Tome | xx00128E | |
Freezing Bolt | xx0011FD | Frost Damage 5pts for 6sec on Target | 52 | Freezing Bolt Tome | xx001294 | |
Freezing Touch[A] | xx001241 | Frost Damage 6pts for 7sec on Touch Weakness to Frost 50% for 7sec on Touch |
61 | Freezing Touch Tome | xx0012A0 | |
Kindling Touch[A] | xx0011F0 | Fire Damage 6pts for 7sec on Touch Weakness to Fire 50% for 7sec on Touch |
62 | Kindling Touch Tome | xx00129C | |
Searing Bolt | xx00122F | Fire Damage 5pts for 7sec on Target | 61 | Searing Bolt Tome | xx001290 | |
Strangulation | xx001222 | Drain Health 70pts for 3sec on Touch | 62 | Strangulation Tome | xx0012AB | |
Journeyman | ||||||
Decaying Burst | xx00120D | Damage Health 7pts for 6sec on Target | 130 | Decaying Burst Tome | xx0012B0 | |
Electrifying Burst | xx0011FA | Shock Damage 10pts for 6sec on Target | 133 | Electrifying Burst Tome | xx00129B | |
Elemental Burst | xx00121E | Fire Damage 15pts on Target Frost Damage 15pts on Target Shock Damage 15pts on Target |
108 | Elemental Burst Tome | xx00128F | |
Freezing Burst | xx0011FE | Frost Damage 10pts for 6sec on Target | 126 | Freezing Burst Tome | xx001295 | |
Frostbite[A] | xx001243 | Frost Damage 12pts for 6sec on Touch Weakness to Frost 75% for 6sec on Touch |
121 | Frostbite Tome | xx0012A1 | |
Hangman's Noose | xx001226 | Drain Health 130pts for 3sec on Touch | 137 | Hangman's Noose Tome | xx0012AC | |
Lightning Touch[A] | xx00123B | Shock Damage 12pts for 6sec on Touch Weakness to Shock 75% for 6sec on Touch |
127 | Lightning Touch Tome | xx0012A5 | |
Mark of Fire | xx000CEA | Fire Damage 1pt in 15ft for 30sec on Target | 75 | Mark of Fire Tome | xx0012A9 | |
Scorching Touch[A] | xx001235 | Fire Damage 12pts for 6sec on Touch Weakness to Fire 75% for 6sec on Touch |
123 | Scorching Touch Tome | xx00129D | |
Searing Burst | xx0011F2 | Fire Damage 10pts for 6sec on Target | 128 | Searing Burst Tome | xx001291 | |
Expert | ||||||
Arctic Touch[A] | xx001245 | Frost Damage 30pts for 6sec on Touch Weakness to Frost 100% for 6sec on Touch |
366 | Arctic Touch Tome | xx0012A2 | |
Decaying Blast | xx001204 | Damage Health 16pts for 6sec on Target | 375 | Decaying Blast Tome | xx0012B1 | |
Electrifying Blast | xx0011F9 | Shock Damage 20pts for 6sec on Target | 324 | Electrifying Blast Tome | xx00128C | |
Electrocuting Touch[A] | xx00123D | Shock Damage 30pts for 6sec on Touch Weakness to Shock 100% for 6sec on Touch |
384 | Electrocuting Touch Tome | xx0012A6 | |
Elemental Blast | xx001220 | Fire Damage 25pts on Target Frost Damage 25pts on Target Shock Damage 25pts on Target |
209 | Elemental Blast Tome | xx00128B | |
Freezing Blast | xx001203 | Frost Damage 20pts for 6sec on Target | 308 | Freezing Blast Tome | xx001296 | |
Immolating Touch[A] | xx0011F6 | Fire Damage 30pts for 6sec on Touch Weakness to Fire 100% for 6sec on Touch |
371 | Immolating Touch Tome | xx00129E | |
Mara's Wrath | xx002841 | Fire Damage 3pts in 15ft for 30sec on Target Turn Undead 35pts in 15ft for 30sec on Target |
388 | Mara's Wrath Tome | xx002844 | |
Searing Blast | xx001231 | Fire Damage 20pts for 6sec on Target | 312 | Searing Blast Tome | xx001292 | |
Touch of Death | xx001228 | Drain Health 250pts for 3sec on Touch | 316 | Touch of Death Tome | xx0012AD |
- A. Spells which combine elemental damage with a weakness to that element will not work as expected. The weakness will only take effect for subsequent damage by that element and will not be affected by the damage inflicted from the the initial use of the spell.
Illusion
Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID | |
Novice | ||||||
---|---|---|---|---|---|---|
Blink | xx001212 | Invisibility for 5sec on Self | 20 | Blink Tome | xx001285 | |
Enhanced Visibility | xx00120A | Light 10pts in 30ft for 30sec on Target | 19 | Enhanced Visibility Tome | xx001288 | |
Journeyman | ||||||
Night Form | xx0011E0 | Fortify Sneak 10pts for 30sec on Self Invisibility for 30sec on Self Sun Damage 2pts for 50sec on Self |
100 (154) | Night Form Tome | xx00128A | |
Orum's Aquatic Escape | xx0011DF | Invisibility for 15sec on Self Night-Eye for 15sec on Self Water Breathing for 15sec on Self |
114 | Orum's Aquatic Escape Tome | xx001284 | |
Thunderclap | xx0012B2 | Paralyze in 20ft for 1sec on Touch | 142 | Thunderclap Tome | xx0012B6 | |
Expert | ||||||
Fenrik's Welcome[B] | xx00122D | Chameleon 100% for 5sec on Self Open Average Lock (50 pts) on Target |
210 | Fenrik's Welcome Tome | xx001281 | |
Karstaag's Breath | xx0011E8 | Frost Damage 10pts for 10sec on Touch Paralyze for 5sec on Touch |
378 | Karstaag's Breath Tome | xx001286 |
- B. Open spells function, Fenrick's Welcome can open any door up to 50 points. As a result the spell can open certain Hard locks, despite being labelled as an Open Average Lock spell. Due to how
Mysticism
Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID | |
Novice | ||||||
---|---|---|---|---|---|---|
Baltham's Insight | xx0011EE | Detect Life 150pts for 5sec on Self | 24 | Baltham's Insight Tome | xx00127F | |
Expert | ||||||
Llivam's Reversal | xx00122C | Reflect Spell 15pts for 20sec on Self Spell Absorption 10pts for 20sec on Self |
338 | Llivam's Reversal Tome | xx001283 |
Restoration
Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID | |
Apprentice | ||||||
---|---|---|---|---|---|---|
Aundae's Aura[C] | xx0011E4 | Fortify Willpower 10pts for 30sec on Self Fortify Blade 5pts for 30sec on Self Fortify Mysticism 5pts for 30sec on Self Fortify Destruction 5pts for 30sec on Self Sun Damage 1pt for 30sec on Self |
50 (76) | Aundae's Aura Tome | xx001280 | |
Berne's Aura[C] | xx0011E2 | Fortify Agility 10pts for 30sec on Self Fortify Sneak 5pts for 30sec on Self Fortify Hand to Hand 5pts for 30sec on Self Fortify Acrobatics 5pts for 30sec on Self Sun Damage 1pt for 30sec on Self |
50 (76) | Berne's Aura Tome | xx00127D | |
Quarra's Aura[C] | xx0011E6 | Fortify Strength 10pts for 30sec on Self Fortify Blunt 5pts for 30sec on Self Fortify Hand to Hand 5pts for 30sec on Self Fortify Heavy Armor 5pts for 30sec on Self Sun Damage 1pt for 30sec on Self |
50 (76) | Quarra's Aura Tome | xx00127C | |
Journeyman | ||||||
Disease Resistance | xx001D89 | Resist Disease 50pts for 20sec on Self | 149 | Disease Resistance Tome | xx00284C | |
Leech Vitality | xx000CE9 | Absorb Health 10pts on Touch Absorb Magicka 20pts on Touch |
64 | Leech Vitality Tome | xx000CE6 | |
Magicka Vortex[D] | xx0012B8 | Absorb Magicka 10pts for 5 sec on Touch Stunted Magicka for 30sec on Touch Weakness to Magic 25pts for 30 sec on Touch |
140 (117) | Magicka Vortex Tome | xx0017A3 | |
Resist Paralysis | xx001D92 | Resist Paralysis 20pts for 20sec on Self | 69 | Resist Paralysis Tome | xx002850 | |
Resist Poison | xx001D94 | Resist Poison 50pts for 20sec on Self | 149 | Resist Poison Tome | xx002851 |
- C. The magicka cost of the Sun Damage effect is subtracted from this spell, lowering the base cost to 50.
- D. This spell's cost has been increased by 23 to account for the lack of magicka cost for the Stunted Magicka effect, which is actually 0.
Spell Notes
- The cost for most spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar it would have the same magicka cost as the built-in spell. However, there are a few notable exceptions, as noted in the tables. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
- Cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
- Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master
- The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
Existing Spells
This a list of preexisting spells that can now have a corresponding spell tome with which they can be learned from. Most of these spells can also be purchased from spell vendors, although a few spells were previously unavailable in-game and can only be learned from the tomes included with this add-on.
- E. The corresponding tomes for these spells cannot be found in-game as they are not included in leveled lists
- F. These spells previously existed in the Construction Set, but can only be learned from tomes included with this add-on
Notes
- Many of the new spells included with the Spell Tomes add-on are references to Oblivion and previous games:
- Baltham's Insight is named after Baltham Greyman from Daggerfall
- Llivam's Reversal, Resist Paralysis and Resist Poison are also spells of the same name in Morrowind.
- Fenrick's Welcome is named after the spell Fenrick's Doorjam in Morrowind.
- The spells Aundae's Aura, Berne's Aura and Quarra's Aura are named after the three vampire clans of Vvardenfell; the Aundae Clan, the Berne Clan and the Quarra Clan.
- The spells Pride of Hirstaang and Karstaag's Breath are respectively named after the Hirstaang Forest and the frost giant Karstaag from Bloodmoon.
- Orum's Aquatic Escape is named after Dulfish gro-Orum and Magub gro-Orum of Cheydinhal in Oblivion.
Bugs
- Due to a scripting oversight, a random Tome spell may be added to your spellbook on loading a save or when fast-traveling.
- PC Only This bug is fixed by the Unofficial Oblivion DLC Patches.