Morrowind:Factions
Below you'll find detailed information on each of the factions in Morrowind.
Great Houses
The Great Houses are large establishments of long lines of native Dunmer. The Great Houses' traditions derive from ancient Dunmer clans and tribes, but now function as political parties.
Houses | Favored Attributes | Favored Skills | Notes |
---|---|---|---|
Sixth House | Endurance |
None | Not Joinable |
House Hlaalu | Speed Agility |
Speechcraft |
Joinable, Great House |
House Redoran | Endurance |
Athletics |
Joinable, Great House |
House Telvanni | Willpower |
Mysticism |
Joinable, Great House |
- Note: You can usually only join one of the three joinable Great Houses. However, there is a bug which makes it possible to join both Redoran or Telvanni and Hlaalu.
Imperial Guilds
The Imperial Guilds are all establishments relating to Imperial traditions and politics. Most guilds originate from Cyrodiil and have made their way to Vvardenfell.
Factions | Favored Attibutes | Favored Skills | Notes |
---|---|---|---|
Blades | Intelligence |
Speechcraft |
Joined automatically during the Main Quest |
Census and Excise | Intelligence |
Speechcraft |
Not joinable and only a few related quests |
Dark Brotherhood | Agility |
Acrobatics |
Not Joinable. Despite being related to several quests the faction does not technically exist without the Tribunal expansion |
East Empire Company | Personality |
Speechcraft |
Joinable in Bloodmoon |
Fighters Guild | Strength |
Axe |
Joinable |
Imperial Cult | Personality |
Speechcraft Unarmored |
Joinable |
Imperial Knights | Endurance |
Athletics |
Not Joinable |
Imperial Legion | Endurance |
Athletics |
Joinable |
Mages Guild | Intelligence |
Alchemy |
Joinable |
Talos Cult | Endurance |
Athletics |
Not Joinable |
Thieves Guild | Agility |
Marksman |
Joinable |
- Note: It is possible to join both the Thieves and Fighters Guilds. See the individual faction pages for more details.
Morrowind Guilds
These guilds are native establishments with long standing traditions, most having to do with the rejection of the Tribunal Temple and the reclamation of Morrowind for the Dunmer.
Factions | Favored Attributes | Favored Skills | Notes | |
---|---|---|---|---|
Ashlanders | ||||
Ahemmusa Tribe | Agility |
Alteration |
Joined automatically during the Main Quest. There is only one faction; joining the Ashlander Faction puts you on friendly terms with all four tribes. | |
Erabenimsun Tribe | ||||
Urshilaku Tribe | ||||
Zainab Tribe | ||||
Nerevarine Cult | Personality |
Speechcraft |
Hidden from player. No option to join. | |
Camonna Tong | Strength |
Marksman |
Not Joinable | |
Morag Tong | Speed |
Acrobatics |
Joinable | |
Tribunal Temple | Intelligence |
Alchemy |
Joinable. | |
Twin Lamps | Intelligence |
Athletics |
Not joinable |
Vampire Clans
Vampires are returning to the island of Vvardenfell. There are three clans of vampires that have made the greatest progress:
Clans | Favored Attributes | Favored Skills | Notes |
---|---|---|---|
Aundae Clan | Willpower |
Acrobatics |
Joinable if you are a vampire |
Berne Clan | Willpower |
Marksman |
Joinable if you are a vampire |
Quarra Clan | Strength |
Hand-to-hand |
Joinable if you are a vampire |
- Note: You can only be in the Vampire Clan that infected you. Also, you are never truly a member of the clan - while you can get the services and feed from the cattle, the clans do not appear in your character's faction list
Reaction Table
The following table describes the reaction adjustments when dealing with people from other factions. The table should be read by finding the source faction on the left hand column, and matching it up with the desired faction from the top row. Unfortunately, the adjustments are not always reversible, e.x., the Census people hate the Ashlanders (-3), more than the Ashlanders hate the Census people (0). Positive (green) numbers indicate that the two factions like each other, while negative (red) numbers mean the two factions dislike each other. The approximate level of like/dislike is listed below:
- -8 = Hated-With-A-Passion-That-Consumes-All Enemy
- -3 = Hated Enemy
- -2 = Enemy
- -1 = Hostile
- 0 = Neutral
- +1 = Friendly
- +2 = Ally
- +3 = Beloved Ally
The reaction values are used to calculate the disposition (based on a 0 to 100 scale) adjustment on the following formula:
Disposition Adjustment = (Reaction * 5) * (0.5 + (FactionRank * 0.5))
Or, according to the game setting formula:
Disposition Adjustment = (Reaction * fDispFactionMod ) * (fDispFactionRankBase + (FactionRank * fDispFactionRankMult))
A s h l a n d e r s |
B l a d e s |
C a m o n n a T o n g |
C e n s u s a n d E x c i s e |
C l a n A u n d a e |
C l a n B e r n e |
C l a n Q u a r r a |
F i g h t e r s G u i l d |
H l a a l u |
I m p e r i a l C u l t |
I m p e r i a l K n i g h t s |
I m p e r i a l L e g i o n |
M a g e s G u i l d |
M o r a g T o n g |
N e r e v a r i n e |
R e d o r a n |
S i x t h H o u s e |
T a l o s C u l t |
T e l v a n n i |
T e m p l e |
T h i e v e s G u i l d |
T w i n L a m p s |
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ashlanders | +3 | -1 | -1 | 0 | -3 | -3 | -3 | -2 | -2 | -1 | 0 | -2 | -1 | 0 | 0 | -2 | -3 | 0 | -1 | -1 | -2 | 0 |
Blades | -1 | +3 | -2 | 0 | -2 | -2 | -2 | 0 | 0 | +2 | 0 | +2 | 0 | 0 | 0 | 0 | -3 | 0 | 0 | -1 | 0 | 0 |
Camonna Tong | -1 | -2 | +3 | 0 | 0 | 0 | 0 | -1 | +1 | -1 | 0 | -2 | -1 | 0 | 0 | -1 | -1 | 0 | 0 | -1 | -3 | 0 |
Census and Excise | -3 | +2 | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Clan Aundae | -3 | -2 | 0 | 0 | +3 | -3 | -3 | -2 | -2 | -2 | -2 | -2 | -1 | 0 | 0 | -2 | -3 | 0 | 0 | -3 | -1 | 0 |
Clan Berne | -3 | -2 | 0 | 0 | -3 | +3 | 0 | -2 | -2 | -2 | -2 | -2 | -1 | 0 | 0 | -2 | -3 | 0 | 0 | -3 | -1 | 0 |
Clan Quarra | -3 | -2 | 0 | 0 | -3 | -3 | +3 | -2 | -2 | -2 | -2 | -2 | -1 | 0 | 0 | -2 | -3 | 0 | 0 | -3 | -1 | 0 |
Fighters Guild | -2 | 0 | -1 | 0 | -2 | -2 | -2 | +3 | +1 | +1 | 0 | +2 | +1 | 0 | 0 | +1 | -3 | 0 | 0 | -1 | 0 | 0 |
Hlaalu | -2 | 0 | +1 | 0 | -2 | -2 | -2 | +1 | +3 | +1 | 0 | +1 | +1 | 0 | 0 | -1 | -3 | 0 | -1 | +1 | -1 | 0 |
Imperial Cult | -1 | +2 | -1 | 0 | -2 | -2 | -2 | +1 | +1 | +3 | +2 | 0 | +1 | 0 | 0 | 0 | -3 | 0 | -1 | -2 | +1 | 0 |
Imperial Knights | -2 | +2 | -1 | 0 | -2 | -2 | -2 | +1 | +1 | +2 | +3 | +2 | +1 | 0 | 0 | +1 | -3 | 0 | -1 | -2 | -1 | 0 |
Imperial Legion | -2 | +2 | -2 | 0 | -2 | -2 | -2 | +2 | +1 | +2 | 0 | +3 | +1 | 0 | 0 | +1 | -3 | 0 | -1 | -1 | -1 | 0 |
Mages Guild | -1 | 0 | -1 | -1 | -1 | -1 | 0 | +1 | +1 | +1 | 0 | +1 | +3 | 0 | 0 | -1 | -3 | 0 | -3 | -2 | +1 | 0 |
Morag Tong | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Nerevarine | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Redoran | -2 | 0 | -1 | 0 | -2 | -2 | -2 | +1 | -1 | 0 | 0 | +1 | -1 | 0 | -4 | +3 | 0 | 0 | -1 | +2 | -1 | 0 |
Sixth House | -3 | -3 | -1 | 0 | -3 | -3 | -3 | -3 | -3 | -3 | 0 | -3 | -3 | 0 | 0 | -3 | +3 | 0 | -3 | -3 | -3 | 0 |
Talos Cult | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Telvanni | -1 | 0 | 0 | 0 | -1 | -1 | -1 | 0 | -1 | -1 | 0 | -1 | -3 | 0 | 0 | -1 | -3 | 0 | +3 | -1 | 0 | 0 |
Temple | -1 | -1 | 0 | 0 | -3 | -3 | -3 | -1 | +1 | -2 | 0 | -1 | -2 | 0 | -8 | +2 | -3 | 0 | -1 | +3 | -1 | 0 |
Thieves Guild | -2 | 0 | -3 | -1 | -1 | -1 | 0 | 0 | -1 | +1 | 0 | -1 | +1 | 0 | 0 | -1 | -3 | 0 | 0 | -1 | +3 | 0 |
Twin Lamps | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -3 | 0 | 0 | 0 |
- If you are already in House Redoran when you become the Nerevarine, the faction reaction between the Redoran and Nerevarine factions becomes +4; A +4 adjustment is also made to the Temple faction if you are already in that.
Rank Titles
The below table lists all the titles for the ranks of all the factions in the game.
Faction | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | Rank 8 | Rank 9 | Rank 10 |
---|---|---|---|---|---|---|---|---|---|---|
Ashlanders | Clanfriend | Hearthfriend | Brother | Initiate | Clanholder | Guide | Champion | Gulakhan | Farseer | Ashkhan |
Blades | Novice | Apprentice | Journeyman | Finder | Traveller | Operative | Agent | Spy | Spymaster | Grand Spymaster |
Camonna Tong | Bully | Tough | Thug | Brute | Lifetaker | Chiller | Hammer | Old Man | Strongman | Kingpin |
Census and Excise | Novice | Apprentice | Clerk | Taxman | Taxtaker | Operative | Agent | Excise Officer | Inspector | Grand Inspector |
Aundae Clan | Cattle | Neonate | Minion | Servant | Stalker | Bloodkin | Reaver | Lord | Elder | Ancient |
Berne Clan | Cattle | Neonate | Minion | Servant | Stalker | Bloodkin | Reaver | Lord | Elder | Ancient |
Quarra Clan | Cattle | Neonate | Minion | Servant | Stalker | Bloodkin | Reaver | Lord | Elder | Ancient |
Fighters Guild | Associate | Apprentice | Journeyman | Swordsman | Protector | Defender | Warder | Guardian | Champion | Master |
House Hlaalu | Hireling | Retainer | Oathman | Lawman | Kinsman | House Cousin | House Brother | House Father | Councilman | Grandmaster |
Imperial Cult | Layman | Novice | Initiate | Acolyte | Adept | Disciple | Oracle | Invoker | Theurgist | Primate |
Imperial Knights | Aspirant | Squire | Gallant | Chevalier | Keeper | Knight Brother | Commander | Marshal | Seneschal | Paladin |
Imperial Legion | Recruit | Spearman | Trooper | Agent | Champion | Knight Errant | Knight Bachelor | Knight Protector | Knight of the Garland | Knight of the Imperial Dragon |
Mages Guild | Associate | Apprentice | Journeyman | Evoker | Conjurer | Magician | Warlock | Wizard | Master Wizard | Arch-Mage |
Morag Tong | Associate | Blind Thrall | Thrall | White Thrall | Thinker | Brother | Knower | Master | Exalted Master | Grandmaster |
Nerevarine | Nerevarine | Nerevarine | ||||||||
House Redoran | Hireling | Retainer | Oathman | Lawman | Kinsman | House Cousin | House Brother | House Father | Councilman | Archmaster |
Sixth House | ||||||||||
Talos Cult | ||||||||||
House Telvanni | Hireling | Retainer | Oathman | Lawman | Mouth | Spellwright | Wizard | Master | Magister | Archmagister |
Tribunal Temple | Layman | Novice | Initiate | Acolyte | Adept | Curate | Disciple | Diviner | Master | Patriarch |
Thieves Guild | Toad | Wet Ear | Footpad | Blackcap | Operative | Bandit | Captain | Ringleader | Mastermind | Master Thief |
Twin Lamps | Twin Lamps |
|