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- How much damage you do with weapons, including Marksman weapons, and how much damage you do to your own weapons when you perform a successful attack as a result.
- How much you can carry. Your encumbrance is always 5 times your Strength. This, in turn, affects your speed and jump height.
- Your starting Health and Fatigue.
The starting values for Strength vary by race and gender:
The following classes receive a +10 Bonus to Strength: