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Strength is the governing Attribute for Acrobatics, Armorer, Axe, Blunt Weapon, and Long Blade. It affects:

  • How much damage you do with weapons, including Marksman weapons, and how much damage you do to your own weapons when you perform a successful attack as a result.
  • How much you can carry. Your encumbrance is always 5 times your Strength. This, in turn, affects your speed and jump height.
  • Your starting Health and Fatigue.

Character Creation

The starting values for Strength vary by race and gender:

Race M F Race M F
Altmer 30 30 Imperial 40 40
Argonian 40 40 Khajiit 40 30
Bosmer 30 30 Nord 50 50
Breton 40 30 Orc 45 45
Dunmer 40 40 Redguard 50 40

The following classes receive a +10 Bonus to Strength: