Skyrim:Conjuration Spells
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< Magic: Spells(Redirecionado de Skyrim:Bound Bow (spell))
This page lists Spells in the school of Conjuration.
Spell Name (IDs) |
Skill Level | Tome Value |
Magicka Base Cost | Skill XP | Description and Effect Details | Where to Get | |||||
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Bound DaggerDB
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0 Novice |
38 | 53 | 269 | Creates a magic dagger for 120 seconds. Sheathe it to dispel:
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Bound Sword
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0 Novice |
49 | 93 | 469 | Creates a magic sword for 120 seconds. Sheathe it to dispel:
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Conjure Familiar
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0 Novice |
49 | 107 | 64 | Summons a Familiar for 60 seconds wherever the caster is pointing:
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Raise Zombie
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0 Novice |
49 | 103 | 515 | Reanimate a weak dead body to fight for you for 60 seconds:
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Bound Battleaxe
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25 Apprentice |
99 | 169 | 84 | Creates a magic battle axe for 120 seconds. Sheathe it to dispel:
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Conjure BonemanDG
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25 Apprentice |
75 | 129 | 64 | Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing:
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Conjure Flame Atronach
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25 Apprentice |
99 | 150 | 37 | Summons a Flame Atronach for 60 seconds wherever the caster is pointing:
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Flaming Familiar
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25 Apprentice |
250 | 57 | 57 | Summons a flaming familiar which will charge into battle and explode:
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Reanimate Corpse
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25 Apprentice |
99 | 144 | 434 | Reanimate a more powerful dead body to fight for you for 60 seconds:
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Soul Trap
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25 Apprentice |
100 | 107 | 215 | If target dies within 60 seconds, fills a soul gem:
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Summon ArvakDG
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25 Apprentice |
N/A | 136 | 0 | Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed:
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Banish Daedra
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50 Adept |
346 | 196 | 196 | Weaker summoned daedra are sent back to Oblivion:
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Bound Bow
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50 Adept |
335 | 207 | 103 | Creates a magic bow and 100 magic arrows for 120 seconds. Sheathe it to dispel:
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75px | Conjure Ash SpawnDB
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50 Adept |
338 | 186 | 139 | Summons an Ash Spawn for 60 seconds wherever the caster is pointing:
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Conjure Frost Atronach
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50 Adept |
347 | 215 | 80 | Summons a Frost Atronach for 60 seconds wherever the caster is pointing:
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Conjure MistmanDG
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50 Adept |
75 | 193 | 96 | Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing:
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Conjure SeekerDB
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50 Adept |
307 | 157 | 118 | Summons a Seeker for 60 seconds wherever the caster is pointing:
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Revenant
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50 Adept |
340 | 183 | 183 | Reanimate a powerful dead body to fight for you for 60 seconds:
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75px | Conjure Ash GuardianDB
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75 Expert |
720 | 340 | 221 | Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile. |
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Command Daedra
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75 Expert |
660 | 243 | 242 | Powerful summoned and raised creatures are put under your control:
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Conjure Dragon Priest
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75 Expert |
N/A | 358 | 717 | Summons a Dragon Priest for 60 seconds.
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Conjure Dremora Lord
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75 Expert |
730 | 358 | 717 | Summons a Dremora Lord for 60 seconds:
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Conjure Storm Atronach
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75 Expert |
690 | 322 | 161 | Summons a Storm Atronach for 60 seconds wherever the caster is pointing:
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Conjure WrathmanDG
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75 Expert |
75 | 301 | 150 | Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing:
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Dread Zombie
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75 Expert |
630 | 302 | 302 | Reanimate a very powerful dead body to fight for you for 60 seconds:
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Expel Daedra
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75 Expert |
620 | 215 | 215 | Powerful summoned daedra creatures are are [sic] sent back to Oblivion:
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Flame Thrall
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100 Master |
1260 | 900 | 0 | Summons a Flame Atronach permanently:
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Dead Thrall
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100 Master |
1270 | 1000 | 1000 | Reanimate a dead body permanently to fight for you. Only works on people:
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Frost Thrall
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100 Master |
1300 | 1100 | 3850 | Summons a Frost Atronach permanently:
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Storm Thrall
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100 Master |
1350 | 1200 | 4800[1] | Summons a Storm Atronach permanently:
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Spectral Arrow
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N/A | 250 | 50 | 50 | Fires a Spectral Arrow at the target doing 30 points of damage and staggering the target:
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Summon Arniel's Shade
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N/A | N/A | 0 | 0 | Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing.
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Summon Unbound Dremora
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N/A | N/A | 100 | 0 (scripted) | Summons an unbound Dremora for 999 seconds
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- ^ Skill XP is reduced to 0 with Elemental Potency.
Spell Notes
- The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
- Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. "N/A" is used for special spells whose cost is not affected by any perks.
- The "Where to Get" column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations for details.
- For higher-level spell tomes to become available for purchase, your skill in the school must be high enough. Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
- All spell tomes have a weight of 1.
- Skill XP can be modified by scripts and by the game engine itself under various circumstances. The exact XP you receive may vary from the numbers listed here.
- Magicka cost and skill XP are rounded down, both in game and on this page. Because of this, you may find that you cannot cast a spell even though it appears you have exactly enough magicka to do so.