Skyrim:Before the Storm
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Quick Walkthrough
- (Optional) Speak to Alvor or Gerdur in Riverwood.
- Go to Whiterun.
- Seek out Jarl Balgruuf the Greater.
Detailed Walkthrough
First Steps
As you head out from the dungeon with either Hadvar or Ralof, the dragon that attacked Helgen will travel over your head. Hadvar or Ralof will advise you to get down, but you're free to stand up and watch the dragon fly away. Hadvar or Ralof will comment on the dragon and continue on the path. You can now explore the area and advance to Riverwood at your own pace or follow whoever is accompanying you down the path. Following Hadvar or Ralof does not grant any special bonuses, but you do get to listen to your companion comment on the world around you, and they will point out the Guardian Stones and let you pick one that suits you. He will comment differently depending which stone you choose.
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A Friend of a Friend
Once you arrive at the village of Riverwood, you will be directed to speak to Alvor, the local smith (if you chose to follow Hadvar during the flight from Helgen) or Gerdur, the woodmill worker (if you chose to follow Ralof). Explain your situation and he or she will recommend you seek out the jarl of the region, Jarl Balgruuf the Greater at his palace in Whiterun. They will also offer you what assistance they can (in the form of some low level food, potions, and jewelry) to get you started. Only Gerdur will give a key to her house.
If you arrive in Riverwood very late, then the person you're directed to meet won't immediately offer you assistance. If you ask whether you can take any supplies, you will be allowed to take some things, and be directed to see the jarl.
To Whiterun
Head out over the bridge out of town and follow the path north to Whiterun. Upon arrival at the main gate, a guard will tell you the city is closed to visitors. Any one of the dialogue options you are presented with will have him let you in the city, except for trying to intimidate the guard. Once inside, follow the path up to Dragonsreach and enter. When you approach Jarl Balgruuf, his housecarl, Irileth, will ask you why you are interrupting the meeting; any dialogue option will gain you an audience. Speak with Jarl Balgruuf to complete the quest and begin the next. He will reward you with a piece of leveled armor. Whether you receive light or heavy is governed by your aptitude in those skills. If they are equal, Balgruuf will give you heavy armor.
Notes
- Meeting with Alvor or Gerdur is completely optional as they only direct you to Whiterun and offer you a few items.
- If Alvor or Gerdur die before you speak with them, the objective "Talk to Alvor"/"Talk to Gerdur" will fail; however the quest can be continued by visiting Dragonsreach as normal.
- If you accompanied Hadvar out of Helgen, you will have free access to the low-value items at Alvor's smithy, including the stacks of ingots (useful for learning smithing), and also the low-value items inside their house. If you accompanied Ralof, you will be able to take low-value items inside Hod and Gerdur's House.
- No matter what choice you have made, you can also help Alvor around his shop for some Smithing experience, and Gerdur's husband Hod will pay you for any firewood obtained by working at the lumber mill (or anywhere else).
Bugs
- Sometimes Gerdur will not have an option to ask about the dragon, causing the main quest to be frozen forever. One fix is to ask Alvor for supplies. After you look through his inventory, he will start by saying "There is something you can do for me, and the people of Whiterun..." Listen to him speak and he will mention to you that you should inform the Jarl of Whiterun of the dragon. After that, the quest will update. Similarly, Alvor may not have an option about the dragon, and the quest will not be able to progress. One easy way to remedy this to go straight to Whiterun and talk to the jarl. This will advance the quest.
Quest Stages
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{{Predefinição:FULLPAGENAME0/Line|1=10:2|2=|3=Hadvar suggested that I head to the nearby town of Riverwood. His uncle is the blacksmith there and should be able to help me.
}}{{Predefinição:FULLPAGENAME0/Line|1=^|2=|3=Ralof suggested that I head to the nearby town of Riverwood. His sister owns a lumbermill there and should be able to help me.
}}{{Predefinição:FULLPAGENAME0/Line|1=20:2|2=|3=Hadvar suggested that we head to the nearby town of Riverwood. His uncle is the blacksmith there and should be able to help us. }}{{Predefinição:FULLPAGENAME0/Line|1=^|2=|3=Ralof suggested that we head to the nearby town of Riverwood. His sister owns a lumbermill there and should be able to help us. }}{{Predefinição:FULLPAGENAME0/Line|1=30:2|2=|3=Hadvar's uncle Alvor asked me to take word to the Jarl of Whiterun of the dragon attack on Helgen, and to ask the Jarl to send soldiers to protect Riverwood.
}}{{Predefinição:FULLPAGENAME0/Line|1=^|2=|3=Ralof's sister Gerdur asked me to take word to the Jarl of Whiterun of the dragon attack on Helgen, and to ask the Jarl to send soldiers to protect Riverwood.
}}{{Predefinição:FULLPAGENAME0/Line|1=100|2=|3=I've arrived in Whiterun. I should tell the Jarl about the dragon attack on Helgen. }}{{Predefinição:FULLPAGENAME0/Line|1=110|2=|3=When I arrived in Whiterun, I told the Jarl about the dragon attack on Helgen. }}{{Predefinição:FULLPAGENAME0/Line|1=160:3|2=fin|3=Hadvar's uncle Alvor asked me to take word to the Jarl of Whiterun of the dragon attack on Helgen, and to ask the Jarl to send soldiers to protect Riverwood. I delivered the news to Jarl Balgruuf in Whiterun, and he rewarded me for my help. }}{{Predefinição:FULLPAGENAME0/Line|1=^|2=fin|3=Ralof's sister Gerdur asked me to take word to the Jarl of Whiterun of the dragon attack on Helgen, and to ask the Jarl to send soldiers to protect Riverwood. I delivered the news to Jarl Balgruuf in Whiterun, and he rewarded me for my help. }}{{Predefinição:FULLPAGENAME0/Line|1=^|2=fin|3=When I arrived in Whiterun, I told the Jarl about the dragon attack on Helgen, and he rewarded me for my efforts.
}}{{Predefinição:FULLPAGENAME0/Line|1=Unknown|2=|3=
}}
Stage | Finishes Quest | Journal Entry |
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- The following empty quest stages were omitted from the table: 0, 1, 2, 5, 12, 14, 15, 17, 22, 23, 25, 26, 50, 60, 75, 80, 82, 85, 90, 150, 200.
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