Oblivion:Leveled Spells Lists
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Many of the spells NPCs in the game possess come from leveled lists, which means they are not easily derived from the Construction Set. Below are all the various lists used by NPCs.
Índice
By School
Most spells are given to NPCs as part of a school of magicka, either through their class or directly.
Alteration
Minor | Major | ||
---|---|---|---|
Spell | Likelihood | Spell | Likelihood |
Shield | 100% | Burden | 14% |
Fire Shield | 14% | ||
Frost Shield | 14% | ||
Shock Shield | 14% | ||
Shield | 43% |
Destruction
Minor | Major | ||
---|---|---|---|
Spell | Likelihood | Spell | Likelihood |
Damage Health | 12.5% | Damage Health | 6.7% |
Drain Health | 12.5% | Drain Health | 6.7% |
Fire Damage | 37.5% | Disintegrate (either) | 6.7% |
Frost Damage | 37.5% | Fire Damage | 26.7% |
Shock Damage | 37.5% | Frost Damage | 26.7% |
Shock Damage | 26.7% |
Illusion
Spell | Likelihood |
---|---|
Chameleon | 33.3% |
Invisibility | 33.3% |
Silence | 33.3% |
Mysticism
Spell | Likelihood |
---|---|
Dispel | 50% |
Reflect Spell | 25% |
Spell Absorption | 25% |
Restoration
Minor | Major | ||
---|---|---|---|
Spell | Likelihood | Spell | Likelihood |
Absorb Health | 25% | Absorb Fatigue | 14% |
Restore Health | 75% | Absorb Health | 14% |
Absorb Skill | 14% | ||
Restore Health | 57% |
By Class
These lists are linked to specific NPC classes; NPCs with one of these classes are quite likely to possess the relative spells.
Agent
- Major Illusion spell: Chameleon, Invisibility or Silence
Alchemist
Major Alteration, Conjuration, Illusion and Mysticism spells. Minor Destruction and Restoration spells. Another set (AlchemistLvl) with best possible for level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Armor or Weapon, Summon
- Destruction: Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch)
- Illusion: Chameleon, Invisibility or Silence
- Mysticism: Dispel (self and target), Spell Absorption or Reflection
- Restoration: Restore or Absorb Health
Bard
- Major Illusion spell: Chameleon, Invisibility or Silence
Battlemage
Major Alteration, Conjuration, Mysticism and Destruction (two) spells. Minor Destruction and Restoration spells. Another set (BattlemageLvl) with best possible level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Weapon or Summon
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 2 more with area effects for elemental damage spells
- Mysticism: Dispel (self and target), Spell Absorption or Reflection
- Restoration: Restore or Absorb Health
Crusader
Major Destruction and Restoration spells; minor Destruction spell. Another set (CrusaderLvl) with best possible level.
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
- Restoration: Restore Health, Absorb Fatigue, Health or Skill
Enchanter
Major Alteration, Conjuration, Destruction, Illusion and Mysticism spells; 1 Minor Destruction spell. Another set (EnchanterLvl) with best possible level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Weapon or Summon
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
- Illusion: Chameleon, Invisibility or Silence
- Mysticism: Dispel (self and target), Spell Absorption or Reflection
Healer
Major Alteration, Destruction, Illusion and Restoration spells, 1 Minor Conjuration spell. Another set (HealerLvl) with best possible level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Weapon or Summon (only up to apprentice level)
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either area-effect target or touch)
- Illusion: Chameleon, Invisibility or Silence
- Restoration: Restore Health, Absorb Fatigue, Health or Skill
Knight
- Major Illusion spell: Chameleon, Invisibility or Silence (all best possible level for KnightLvl set)
Mage
Major Alteration, Conjuration, Destruction, Illusion, Mysticism and Restoration spells, 1 Minor Destruction spell. Another set (MageLvl) with best possible level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Weapon or Summon
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
- Illusion: Chameleon, Invisibility or Silence
- Mysticism: Dispel (self and target), Spell Absorption or Reflection
- Restoration: Restore Health, Absorb Fatigue, Health or Skill
Monk
- Major Alteration: Burden, Fire, Frost or Shock Shield or Shield (all best possible level for MonkLvl set)
Nightblade
Major Alteration, Destruction and Restoration spells, Minor Conjuration and Destruction spells. Another set (NightbladeLvl) with best possible level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Weapon or Summon (only up to apprentice level)
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
- Restoration: Restore Health, Absorb Fatigue, Health or Skill
Priest
Major Alteration, Mysticism and Restoration spells, 1 Minor Destruction spell. Another set (PriestLvl) with best possible level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch)
- Mysticism: Dispel (self and target), Spell Absorption or Reflection
- Restoration: Restore Health, Absorb Fatigue, Health or Skill
Rogue
- Major Illusion spell: Chameleon, Invisibility or Silence (all best possible level for RogueLvl set)
Sorcerer
Major Alteration, Destruction, Illusion and Restoration spells, Minor Conjuration and Destruction spells. Another set (SorcerorLvl) with best possible level, but without birthsign.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Weapon or Summon (only up to apprentice level)
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
- Illusion: Chameleon, Invisibility or Silence
- Restoration: Restore Health, Absorb Fatigue, Health or Skill
- Atronach Birthsign
Spellsword
Major Alteration, Destruction, Illusion and Restoration spells, Minor Conjuration and Destruction spells. Another set (SpellswordLvl) with best possible level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Weapon or Summon (only up to apprentice level)
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
- Illusion: Chameleon, Invisibility or Silence
- Restoration: Restore Health, Absorb Fatigue, Health or Skill
Warlock
Major Destruction, Illusion and Restoration spells, Minor Conjuration and Destruction spells. Another set (WarlockLvl) with best possible level.
- Conjuration: Bound Weapon or Summon (only up to apprentice level)
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
- Illusion: Chameleon, Invisibility or Silence
- Restoration: Restore Health, Absorb Fatigue, Health or Skill
Witch
Major Alteration, Conjuration and Illusion spells, Minor Destruction and Restoration spells. Another set (WitchLvl) with best possible level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Weapon or Summon
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch)
- Illusion: Chameleon, Invisibility or Silence
- Restoration: Restore or Absorb Health
Witchhunter
Major Conjuration, Destruction and Mysticism spells, minor Destruction and Restoration spells. Another set (WitchhunterLvl) with best possible level.
- Conjuration: Bound Weapon or Summon
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
- Mysticism: Dispel (self and target), Spell Absorption or Reflection
- Restoration: Restore or Absorb Health