Lore:Montanha Vermelha

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Red Mountain
Tipo Mountain
Continente Tamriel
Província Morrowind
Aparece em Arena, Morrowind
"But when Trinimac and Auriel tried to destroy the Heart of Lorkhan it laughed at them. It said, "This Heart is the heart of the world, for one was made to satisfy the other." So Auriel fastened the thing to an arrow and let it fly long into the sea, where no aspect of the new world may ever find it." — The Monomyth
"Beneath Red Mountain, Dwemer miners discovered a great magical stone. By diverse methods, Lord Kagrenac, High Priest and Magecrafter of the ancient Dwemer, determined that this magical stone was the heart of the god Lorkhan, cast here in the Dawn Era as a punishment for his mischief in creating the mortal world. " — Kagrenac's Tools

Red Mountain goes by many names. It is Sahqo-Strunmah in the Dragon Language. It is sometimes called the Red Tower, as well as Dagoth-Ur. The mountain is a vast volcano that dominates the island of Vvardenfell in Morrowind. The mountain has had two major eruptions: the Sun's Death event in 1E 668, and the Red Year in the 4E 5. The island was actually named after the volcano: the original name of Red Mountain was Vvardenfell, which translates to "City of the Strong Shield" in Dwemeri . It is a small continent all to itself, riven from the rest of Morrowind by the remains of a colossal crater. On a clear day, its peak can be seen from the city of Almalexia, 250 miles to the south. Red Mountain truly dominates Dunmer life, reaching far beyond its immediate surroundings. It is generally considered to be the most dangerous region on the continent. In this wasteland of deep ravines, so-called Foyada, and lava pools, blighted monsters run free and the minions of Dagoth Ur, so-called ash creatures roam the land. Entrance to Red Mountain is limited: around the perimeter of Red Mountain the Tribunal constructed the Ghostfence (~ 3E 400 - 3E 417), a giant Spirit Wall. The only way inside without extended jump or levitation is through Ghostgate in the south. This region can be marked by the steep climbs to the top of the mountain and by the Ash Storms that fill the air and limit visibility to a few feet. Travelers new to Morrowind should be wary of this region, and anyone entering should proceed with caution.

Since the loss of the Dwemer Artifacts (~ 3E 414), Sunder and Keening, few have ventured inside the Ghostfence. Red Mountain is almost entirely uncharted, and one will not find any accurate, up-to-date maps or terrain guides anywhere. It is known, however, that there are four ancient Dwemer Citadels in the region, three of which are residences for Dagoth Ur's most trusted ash vampires; the other being the headquarters of Dagoth Ur himself. Even though this area is extremely dangerous, Glass and Ebony mines have been set up inside the Ghostfence under Imperial guard.

During the Imperial Simulacrum, Jagar Tharn used the Dwarven mines beneath the mountain as a hiding place for a piece of the shattered Staff of Chaos. The Eternal Champion discovered the entrance to the mines by striking the Hammer of Gharen against the Anvil of Mithas to produce a ringing which would reveal its location. The hero retrieved the piece, completing the Staff, only to discover that Tharn had drained its power into the Jewel of Fire.

The Foyada Mamaea leads from Ghostgate to the Moonmoth Legion Fort near Balmora, and an unnamed foyada follows the Ghostfence northwest to Ald'ruhn. Just north of the Ghostfence is the lost Dunmer fortress of the Sixth House, Kogoruhn. It is rumored that a secret entrance links this structure with Red Mountain proper.

In 4E 5, the Red Year, Red Mountain erupted shortly after the Ministry of Truth crashed into the city of Vivec. The eruption created massive amounts of smoke and toxic ash which coated the region and left most of Vvardenfell uninhabitable. The portions of the province which remained inhabitable were only barely so, as ash from the continually-erupting mountain poisoned the land and sea.

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