Utilizadora:Vulpa/Sandbox
SandboxPredefinição:NPC Summary/Utilizador Header | |||
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Home City | New Sheoth | ||
House | Palace of Sheogorath | ||
Race | Breton | Gender | Male |
Level | PC+20 | Class | Savant |
Other Information | |||
Health | 35 + (4+1.4)x(PC+19), PC=1-23 | ||
Magicka | 188 + 3.5x(PC+19) (max=300) | ||
Faction(s) | Faction for all NPCs in Sheogorath's palace |
Haskill is a Breton and Chamberlain of Sheogorath. He is the first inhabitant of the Shivering Isles you meet when you pass through the Strange Door in Niben Bay. Haskill can be summoned with a lesser power, acquired after speaking to Sheogorath for the second time (at the beginning of the quest Understanding Madness). He has some useful, if sarcastic, information regarding your tasks throughout the main questline.
He is also invincible; weapons and spells pass straight through him.
He wears a unique suit called "Haskill's Suit", which can never be acquired by the player due to Haskill's invincibility (and the fact that the clothing is not playable anyway).
He knows a powerful healing spell called Total Healing unique to him that restores 300 points of health.
Quest Related Events
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You will first meet Haskill after entering A Door in Niben Bay. When you pass through the door you will enter "The Butterfly Room", where Haskill will greet you with the line: "Another mortal. Quaint." Speaking to Haskill will have him request that you sit down. "Let's be civil, shall we? Please, have a seat." Once you sit down he will ask you why you are here, and assume it has to be about The Strange Door opened in Niben Bay. "Yes. What can I do for you? I imagine you're here about the door?" Asking him about the previously mentioned door will have him reply; "Yes. You have entered and now you are here. Amazing. Truly." After this you will converse with Haskill about who he is, where you are, the fate of those who have gone insane, and what you are to do next.
"Who are you?"
"I am Haskill, Chamberlain to the Lord Sheogorath."
"What is this place?"
"You approach the Shivering Isles. Through the door behind me lies the realm of Sheogorath, Prince of Madness, Lord of the Never-There."
"Why did that door appear in Cyrodiil?"
"Because my Lord wills it to be so. It poses no danger to Mundus; no compact has been violated. It is a doorway, an invitation. Perhaps you will accept it for what it is."
"What do you want with me?"
"For you? I do not know. My Lord seeks a mortal to act as His Champion. As for His intent... to attempt to fathom it is a foolish endeavor. His will is His own; His reality follows suit. You are here because you chose to enter; you were not summoned."
"And the people outside?"
"They entered this Realm, and were ill prepared. Their minds are now the property of my Lord."
"How can they be cured?"
"Cured? You speak as if they are diseased. They live now in another state of being. Perhaps it is you who needs a cure."
"What happens now?"
"You do as you will. You may leave the way you entered. Your life will be none the worse for your time spent here. Or, you may continue onward, through the door behind me. If you can pass the Gates of Madness, perhaps the Lord Sheogorath will find a use for you."
"And if I go through the door?"
"Who is to say? There are always choices to be made. The Realm of Madness is no different in that regard. Your choices are your own. Enter or do not, but make your decision. I've other duties to which I must attend. Speak with me again when you have made up your mind. The anticipation is almost too much to bear."
At which point he will end the conversation to give you some time to collect your thoughts. When you speak to him again he will reply: "Well? Have you made up your mind? The tension is almost palpable."
To which you may reply: "I'll do it." Or "No, thanks."
If you chose the former he will reply by saying; "Fine. I'm sure my Lord will be most pleased, assuming you ever manage to see Him. You'll want to pass through the Gates of Madness. Oh, and mind the Gatekeeper. He dislikes strangers to the Realm. Enjoy your stay." He will then disappear, returning for now to his other duties. As he disappears the room evaporates into butterflies, leaving you out in the open in the Fringe of Madness. Or if you decided against entering the Isles he will leave the option for entering them open for a later date. "Hmmm. Not surprising. Well, if you change your mind, and the position is still available, come speak with me again. I'd so enjoy that...."
Through the Fringe of Madness
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You will next meet Haskill after you kill the Gatekeeper and taking the keys from his corpse. He will teleport at the base of the Gates of Madness to greet you. "So, you've managed to kill the Gatekeeper. Pity. Well, you'll now be able to enter the Realm proper. You'll notice there are two doors. One leads to the lands of Mania. The other to Dementia. Enter through either one. The lands are quite distinct, but both are Sheogorath's domain. You'll want to seek out Lord Sheogorath. I believe He has plans for you. Try not to disappoint Him." At this point you may ask him about Mania, Dementia, or the Gates of Madness themselves. If you choose a more thorough explanation of Mania he will reply: "The lands of Mania are bright, vibrant, and full of color. You'll find its inhabitants reflect the land itself. If you wish to meet the residents of Mania, you'll find them in the settlements of Hale and Highcross. Take care, though. Though the citizens and creatures of Mania are colorful, they can often be quite deadly. I'm sure you can handle it, though." Asking him about Dementia will have him further explain the land. "The lands of Dementia reflect the darker side of its residents. It is easy to get lost among the tangle of roots growing out of the ground. If you wish to meet Dementia's citizens, seek them out in Deepwallow or Fellmoor. I'm sure they'll welcome one such as you with open arms." Asking him about the Gates of Madness will have him reply: "The doorways into the Realm proper. You may enter through either one. Really, it depends on which aspect of the Realm more suits your disposition. As I've said, all choices have consequences, but don't trouble yourself too much with your decision. All those that enter the Realm are forever changed, but some believe it is for the better. A good portion of them, at least." Once you end this conversation with him he will disappear once again; you will next encounter him at the Palace in New Sheoth.
A Better Mousetrap
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Once you travel to the palace in New Sheoth you will once again encounter Haskill. If you speak to him before Lord Sheogorath he will request that you instead speak with his lord. "Ah...you're here. Joy. You'll want to speak to the Lord Sheogorath." Once you speak to the Mad God, and are given his task to reactivate Xedilian, speaking to Haskill will have him grudgingly help you with this task if you assist on him assisting you. "The Madgod has given you a task. Surely, someone of your copious talent should be able to handle it." Asking him about Xedilian will have him reply: "Yes, quite an amazing place really. Wonderful for relieving one's tension as you watch those troublesome adventurers suffer... no offence. I'd say your next move is to head to Xedilian and get it reactivated." Asking him about this topic again will have him request that you proceed with the task. "I'd suggest you make haste and get to Xedilian. My Lord Sheogorath does not like those who lollygag. Or maybe He does? Bah! Just get going." Asking him about reactivating Xedilian will have him explain the process, with the assumption that you didn't read the manual you were given. "Yes? Ah... silly me. The book has no pictures. Can't really expect you to read that, now can I? To reactivate Xedilian for my Lord's pleasure, you'll need to find three Focus Crystals and return them to their resting place. Each crystal has a matching receptacle called a Judgment Nexus. Even you can't miss them. Without the crystals in place, the Resonator of Judgment, Xedilian's power source, cannot be restored." Asking him again will have him end the conversation, after claiming that he can't help you any further. "You have the Attenuator, the Manual, and a map. I'm certainly not going to carry you there, so I'd suggest you get to it. Place one foot in front of the other... you know how it goes."
He will now answer any other questions you may have about the Isles. Asking him about New Sheoth will get you, "It is, of course, the capital of the Shivering Isles. It is divided into Bliss, Crucible, and the Palace districts." On his lord he will simply say, "He is the Prince of Madness. The ruler of the Shivering Isles." He will say even less on the Isles themselves: "The Shivering Isles is what Sheogorath wills it to be."
Understanding Madness
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Once you return from Xedilian, having successfully reactivated the Attenuator of Judgement, speaking to Haskill will have him recommend that you inform Lord Sheogorath of your exploits at Xedilian in his service. "I see you've returned. How exciting for you. I believe you have some news for Lord Sheogorath. Perhaps you should be speaking with Him instead of illuminating me with your presence." Trying again will net, "I am sure Lord Sheogorath will be thrilled to hear whatever pressing matter you have to discuss with Him." as well as a repeated prod to talk to Sheogorath instead.
Once you complete Haskill's request and speak to Lord Sheogorath, you will be granted the ability to summon Haskill, and are tasked with show casing this new power. As Sheogorath puts it, "I've granted you a new spell-- the ability to summon Haskill, my Chamberlain, to aid you in your travels. He knows a lot. More then he knows. In fact, give it a try. Summon our friend to you now. I'll wait." Attempting to speak to Sheogorath at this point will have him repeat, "Go ahead. Summon him. He loves it." This last statement is obviously contrary to Haskill's expression.
Once you successfully summon Haskill he will inform you on how he may assist you when you use this power. "Ah... our Lord has granted you the power to summon me. How wonderful for me. When summoned, I can offer advice on your current endeavor. I imagine it's up to you what to do with my wisdom. Do try to use your power sparingly. I have duties to which I must attend. Rather more important than shepherding you around, I'm sure." Speaking to him again will have him comment, "While being summoned is truly a wonderful thing and not at all tiresome, I believe Lord Sheogorath wishes you to speak with him again." Once you have, Sheogorath will say, "Isn't that a hoot? I love it, myself. Best part of being a Daedric Prince, really. Go ahead, try it again. He loves it!" Speaking with him again will prompt him to add, "Just one more time. At least. He's a sport." Acquiescing will result in Haskill becoming increasingly irritated; a list of his comments can be seen here.
Once you have pleased Sheogorath by successfully summoning Haskill several times, Sheogorath will happily tell you, "Good, good! You'll need all the help you can get if you're going to defeat Jyggalag and stop the Greymarch. Oh, don't expect to summon Haskill anywhere but in the Realm. He dislikes leaving my presence. I get that sometimes." You will then be tasked to meet the Duke of Mania and the Duchess of Dementia. Speaking to Haskill at this point will have him ask if you need help. "Yes? Do you require assistance?" Asking Haskill about the Greymarch will have him go over what his lord told you. "As my Lord told you, it happens at the end of every era, and Jyggalag walks the Realm. Few of the citizens can remember the last Greymarch. Or they choose not to." Questioning him about the obelisks that are encountered in the Isles will have him give you advice on how to shut them down. "Yes, you'll find them throughout the Isles. Jyggalag's forces use them as conduits into the Isles. Sheogorath has tried to remove them, but they always return. While they cannot be destroyed, they can be rendered inert. The Hearts of Order found on Jyggalag's Knights can be placed in the obelisks. Adding enough can cause the obelisk to become overloaded with power." Asking him about Jyggalag will have him say, "The Daedric Prince of Order, and the leader of the Greymarch. As I'm sure my Lord told you, Jyggalag has always been a threat to this Realm."
Addiction
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Having been tasked to meet with the Duke of Mania, Thadon, Haskill will advise that you meet with the Duke immediately; "He is aware you are here, and should be waiting for you. See him at once." Speaking with Thadon will have him ask in a somewhat incoherent manner that you recover the Chalice of Reversal. Unfortunately he will not give you its location. Asking Haskill about Thadon after being given Thadon's task will have him point you in the right direction for assistance. "Thadon has told you what he wants. Consider speaking with the others in his court, particularly his steward."Speaking to either Kithlan or Wide Eye (as Haskill suggested) will have them point you towards Dunroot Burrow and explain what you must do to get inside. To get inside you must ingest Felldew, a drug extracted from Elytra. Notably, the Chalice of Reversal cures the effects of Felldew. Asking Haskill about Dunroot Burrow will have him reiterate what you've already been told; "I believe you've already been instructed as to how to proceed. You'll need to ingest Felldew to enter the Burrow. You've already been warned that this will weaken you, so do take the necessary precautions." Asking Haskill about Felldew before reaching The Sanctum in which the Chalice is held will have him advise you on how to survive the drug's effect; "Do keep in mind that some Elytra will not consider you a threat while you are feeling the effects of Felldew Euphoria. You need to strike a balance with how often you ingest Felldew, and how willing you are to live with the side-effects." After reaching The Sanctum, speaking to Haskill about the Chalice of Reversal will have him claim that you don't need his help at the moment; "Do you really require help in finding it at this point? I suspect you can manage on your own from here." Asking him about the Chalice of Reversal after recovering it will have him explain how the Chalice has effected you; "The Chalice has altered the effects that Felldew has on you. You'll find that it now provides minor benefits, without any of the withdrawal."
The Lady of Paranoia
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To complete the other half of the task given to you by Sheogorath, you must meet with Thadon's counterpart, Syl. Asking Haskill for his opinion on the Duchess of Dementia will have him offer you a piece of advice in dealing with her: "Her Ladyship is rather suspicious of all around her. Best for you to not question it, and merely do what she requires of you." Speaking to Syl will have her claim that their is a conspiracy against her that she requires you to deal with. As her "Grand Inquisitor" she grants you the service of her torturer, Herdir. Asking Haskill for his advice on your course of action in dealing with the conspiracy will have him suggest you make use of Herdir's abilities: "You have been asked to work with Herdir, I understand. Herdir has a great affinity for his work, and can be a very useful ally to you. Do not hesitate to make use of his talents." If you ask Haskill for his advice on the conspiracy after getting Herdir to follow you to assist in the interrogations will have Haskill inform you as to how best use your new resource: "You may find the enormity of your task daunting at first. Use Herdir's talents to aid you with those who are unresponsive to questioning." Interrogating either Kithlan or Ushnar gro-Shadborgob will have you pointed towards one of Syl's servants, Anya Herrick. Haskill will suggest that Anya may be uncooperative without proper motivation to speak: "Keep in mind that Anya is cowardly, and may require persuasion to tell you what she knows." If you try to convince Anya to talk without making use of the services granted to you by Herdir, you will discover that Haskill was correct as Anya will not talk. Going to Haskill for advice will have him tell you that you must torture Anya if you wish to learn more: "Torture may be a necessary evil to accomplish Syl's goals. Make sure Herdir accompanies you to talk to Anya." Anya will finally reveal what she knows under duress. Anya will reveal that Ma'zaddha has been trying to convince her to help him in a conspiracy to remove Syl.
Related Quests
All the Shivering Isles Main Quests. Haskill is also involved in Sheogorath's Daedric Shrine Quest if you complete Shivering Isles before doing the quest.
- A Door in Niben Bay
- Through the Fringe of Madness
- A Better Mousetrap
- Baiting the Trap
- Understanding Madness
- Addiction
- The Lady of Paranoia
- The Cold Flame of Agnon
- Ritual of Accession
You choose one (and only one) of these two quests to complete the Ritual of Accession: - Retaking The Fringe
- Rebuilding the Gatekeeper
- The Helpless Army
- Symbols of Office
- The Roots of Madness
- The End of Order
- The Prince of Madness
Dialogue
Summon Dialogue
After completing the quest Baiting the Trap, you are given the ability to summon Haskill. During this time, he has many interesting things to say, if you keep summoning him.
- Ah...our Lord has granted you the power to summon me. How wonderful for me.
- Ah, summoned again. My lord does so enjoy that, as is His prerogative. I'll assume you're done for now.
- Yes, you've gotten rather proficient with your new ability. As I said, try not to abuse your power.
- Have we not covered this? I believe you've mastered your new skill.
- I was right there. You could have just walked over to me.
- I assume you're having fun?
- Might we stop this now?
- Surely, you have something better to do.
- Well done. Summoned again. I applaud you.
- What a surprise. I'm summoned. Your skill in repetition is truly astounding.
- Clever, You've summoned me again. My Lord has made quite a choice for his champion.
- That's enough. Really. (Repeated if summoned any further)
Greeting Dialogue
- "Always a pleasure."--whenever nearby
- "The Madgod has given you a task. Surely, someone of your copious talent should be able to handle it."--during A Better Mousetrap
Exiting Conversation Dialogue
- "Enlightening, as always."
- "A glorious existence. Truly."
- "If only we could speak more often."
- "My work is never done."
- "I live to serve."
- "I will await further summons. No doubt you will have need of me."--after summon timer runs out
Notes
- While Haskill cannot be attacked or take damage, he will flee if danger is nearby. The only thing Haskill can be harmed by is damage from the environment. For example, if he is summoned underneath a falling rocks trap he will be hurt by them.
- He is voiced by Jeff Baker, who voiced the male Dunmer in Morrowind.
- It seems that the default dialogue for when you are a vampire overwrites any unique dialogue from Haskill. Instead you will hear the various default comments in the generic Breton voice (instead of Jeff Baker's voice).
- His personality is unique amongst the Shivering Isles. He carries none of the typical personality traits of Mania nor Dementia. He has a rather melancholy, subtly annoyed, and usually sarcastic attitude towards his position.
- When the Summon Haskill spell duration is on its final seconds, it is possible to speak with Haskill while he is vanishing. With precise timing, you can talk with him when he is about to fade away and it will look like you are conversing with thin air.
- Re-summoning Haskill while he is already summoned will result in his vanishing, a new summoning timer beginning, and a message appearing saying "Haskill has been summoned too recently". Once the new timer runs out, you may summon Haskill again as usual.
Bugs
- Occasionally, Haskill will not talk or respond in any way. To fix him, simply use Summon Haskill, which will reset him back to normal.
- If the player is 100% Vampire, Haskill will at times refuse to talk to the player. This cannot be circumvented, because the Charm spell will not work on Haskill, as he is set to Ghost state.
- If he is summoned in front of a wall, Haskill will occasionally be "stuck" inside the wall until the duration of the spell expires.
- When the Summon Haskill spell duration is finishing, it is possible to speak with him when he is vanishing. With precise timing, you can talk with him when he is about to fade away and it will look like you are talking to "nothing".
- Uses Deprecated Namespace Variable
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