UESPWiki:Skyrim Quest Redesign Project
The Skyrim Quest Redesign Project is an effort to get the numerous Skyrim quest articles up to UESP standards and provide complete and consistent information on all pages.
Project Overview
The pages describing Skyrim’s multitude of quests, miscellaneous objectives, and favors are currently less than complete. The goal of the SRQRP is to provide as detailed information as possible, regardless of quest type. Due to the complex design of quests in Skyrim, this project is divided into two sections, an in-game section and a Creation Kit section. Each of these two sections contains subsections that should be written and checked by two different editors, to ensure correct information on all pages. As part of the project, a cleanup template has been added to all articles, and special Categories have been created to keep track of this huge task. If you want to help out, add your name to the Project Members list, and please make sure to observe the project guidelines below.
Project Guidelines
To achieve consistent quality in terms of information and layout, the SRQRP guidelines should be followed as closely as possible. We realize that the complexity of some of the quests can require unique choices, (e.g. tables, different headers), and that is perfectly all right – just make sure to leave a message explaining your choice on the article’s talk page. Also, when in doubt, please ask your questions on the project talk page.
When you have made an addition to an article, make sure to add your username to the tag (example). This will update the tag and add the page to the appropriate category. When all stages are complete, the tag will disappear and the page will be added to the final review category.
Please choose your area of expertise:
- Involves writing and checking quest walkthroughs, as well as general maintenance of Notes and Bugs sections.
- Involves cross-checking of information initially extracted from the game data, as well as figuring out the occasional bug that can only be investigated using this tool.
In-Game WorkThe in-game section of the SRQRP consists of writing and checking quest walkthroughs. To ensure the best possible result, there are two stages a walkthrough must undergo before being marked as complete. First, an editor must write the walkthrough from the game, then another editor must check the written walkthrough and add additional information, or remove unneeded information. Both these stages requires in-game observations, in particular the writing stage - but even the checking stage requires the editor to play through the quest at least once, checking the written information. In short, it is not acceptable to write and check the same article, nor is it acceptable to add someone else as a writer, then check the article. We aim to achieve a consistent quality of all articles, and have created several guidelines to reach that goal – and to lessen the amount of questions asked by project members: All quest articles should consist of these sections, in this order, with Level 2 headers (e.g.
Quick WalkthroughThe quick walkthrough should be a sequential list (each line should start with '#' to create an auto-generated number) summarizing the steps that must be done to complete the quest. It should provide an overview of what needs to be done during the quest, without revealing how to solve puzzles or other similar spoilers. Please make the list as brief and to-the-point as possible and avoid unnecessary information. (example) Detailed WalkthroughThis is the main section of the quest page, and should explain exactly how to complete the quest. Try not to be too formal, but aim to provide a good and interesting read, both informative and entertaining. Tell the story about the quest and provide a bit of Lore – but be careful not to turn it into a piece of fanfiction. Please avoid cheats, glitch exploits and descriptions about how to complete the quest in the fastest way possible. Describe the quest as it was intended to be played by the developers and aim to provide a fun ride for the player. Most walkthroughs will contain multiple sub-sections (each created with a level-three header, e.g. The quest walkthrough should focus on quest-specific information: what the quest objectives are and how to complete those objectives. It should not try to provide comprehensive information on all locations visited during the quest. Each of those places should have pages that provide separate place-specific walkthroughs (see Place Layout). In short, if a quest requires you to crawl through a dungeon, describe the trip briefly – without mentioning unimportant treasure and minor loot scattered around on tables. Suggestions and guidelines for what specific information should be covered in the detailed walkthrough are:
NotesThe Notes section is used for additional quest information, e.g. if completing the quest affects other quests, NPCs, or surroundings. It can also be used for tips that didn't fit into the flow of the detailed walkthrough, but could be of interest to players. Since you either wrote or checked the walkthrough, please read through the Notes section and see if there are any incorrect entries, then move them to the article talk page with an explanation. BugsThe Bugs section of the page should always be titled "Bugs" (for consistency, so other articles can reliably link to the Bugs section). It should include information on all quest-specific bugs, in particular bugs that may prevent you from starting or completing the quest. When adding a bug, or going through the section, please make sure all bugs have the Bug Template attached. The template categorizes all bugs for later investigation. Since you either wrote or checked the walkthrough, please read through the Bugs section and see if there are any incorrect entries, then move them to the article talk page with an explanation. Problematic QuestsRadiant QuestsOne of the unique features in Skyrim is the introduction of a radiant quest system. The radiant quests can consist of random quest givers, a number of random locations where you have to fetch an item/kill a boss, or something similar. The random nature of these quests needs to be taken into consideration when writing the page. At this point, all random factors have been added from the game files, but if you experience any inaccuracies, please post your observations on the project talk page. Other than that, a few special rules apply:
For more information on Radiant Quests, see the Radiant article and, for a full listing of radiant quests, see this Category. If you are in doubt, please ask your questions here. |
Creation Kit WorkQuest ObjectivesIn most cases, quest objectives are assigned at a specific stage of the quest, and are documented as such. Many quests, however, assign objectives in response to other things, such as specific lines of dialogue or the player reaching a certain area. Once you've researched a specific "Unknown" objective to determine when and how it's actually assigned, you should take one of the following actions:
Once all of the "Unknown" objectives have been dealt with, the entire row can be deleted, including the [[Category:Skyrim-SRQRP-Unknown Objectives]] category. Reward
Writing a reward is best done through a mixture of Creation Kit and in-game checking, due to some rewards having complications when compared to others. If you are writing a reward and it is a gold reward which is leveled, it will generally come from a list labeled as small, medium, large, or wow. To get an easy standardized reward table you may use {{SRLeveledReward}} with any of those size options listed before.
Checking the reward for many quests will be very difficult to do by either the Creation Kit or in-game checking alone. If it's not easily found, use the existing reward descriptions on the page or in-game verification to determine when you get the reward and from whom. Then, use the Creation Kit to determine how the reward is given and whether it's leveled, or if there are conditions attached to certain rewards (for example, Muiri's Ring in Mourning Never Comes, which is only given if you've killed Nilsine). Two good places to look for reward information are the quest scripts associated with the quest and the script attached to the specific line of dialogue spoken just before the reward is received. The latter script is usually titled |
Categories
These categories have been created specifically for this project and contain lists of pages that need improvement.
Please note that these numbers may be out of date due to caching. You may need to click here to refresh the page.
Adding Information
Rewards not Written (123 left)
Walkthroughs not Written (87 left)
Checking Information
Unknown Objectives (65 left)
Rewards not Checked (118 left)
Walkthroughs not Checked (162 left)
Requires Final Review (180 need reviewing)
Project Members
- Krusty (Project Leader, In-Game Work)
- RobinHood70 (Project Leader, Creation Kit Work)
- AmbivalentRogue in-game checking, editing
- Beezer1029 writing and checking
- Br3admax In-game checking, writing.
- Chezburgar Making and editing walkthroughs and rewards, as well as checking.
- Dreamshadow Making walkthroughs, in-game checking, notes and minor improvements.
- Ferdar in-game checking, writing, editing
- GodRaine Adding and fixing any and all quest-related dialogue; grammar, spelling, arrangements, minor tweaks
- Jak Atackka CS checking
- jwcway Proof reading objectives,walkthroughs and revising work,that needs minor edits.Also in-game walkthrough creation,and other walkthrough info.
- Kitkat Formatting and in-game checking
- Likelolwhat checking and writing for in-game; grammar, spelling and phrasing
- Malikzio quest walkthrough editing, add tips and helpful hints. Also adding loot locations to unfinished quest walkthroughs and other minor tweaks.
- Quantheory In-game checking and editing walkthroughs.
- Sheeprin Content filling, spelling/grammar.
- Skyrimplayer In-game checking, writing.
- The Silencer Limited to in-game section and CS
- Thornskyfiona in-game checking and writing
- Velyanthe Checking objectives
- Vulpa in-game checking, CS, writing, proof-reading
Project Ribbon
Anyone taking an active part in the project may use the project {{Ribbon}}: