Skyrim:Hunting the Monster
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Quick Walkthrough
- Speak with Gunmar in Fort Dawnguard.
- Learn of the vampire's whereabouts.
- Destroy the vampire at the hideout.
- Report back to Gunmar.
Detailed Walkthrough
Speak with Gunmar in Fort Dawnguard and tell him you are ready to offer some help. He has learned of a possible monster. However, he doesn't know its exact whereabouts. You need to pay a visit to the vampire's last known contact, find its hideout and destroy it.
Find the friend of this vampire and try to find some information about the vampire. In order to get the location of its hideout, you need to pass a speech check.
Option | Dialogue | Reaction | |||
---|---|---|---|---|---|
Make this easier for you, tell me what I want to know. (Persuade) | Passed: All right... Here, take this. Failed: Like I said. I don't know what you're talking about. |
Passed: Get the location Failed: Nothing |
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Perhaps some coin will jog your memory? (Bribe) | Passed: Well... we weren't the closest of friends... Here, take this. Failed: Afraid my memory can't be bought with what you've got there. |
Passed: Get the location Failed: Nothing |
|||
I'll get rough with you if I have to. (Intimidate) | Passed: All right, calm down... Here, take this. Failed: You don't scare me. Or You don't scare me. Let's go. (Brawl) |
Passed: Get the location Failed: Nothing |
Then you'll get a Letter from the Vampire. In fact, you don't need to read the letter to find the detailed location of your target.
Travel to your destination and eliminate your target in its hideout.
Report back to Gunmar and he will tell you "For those who cherish memories of loved ones, their compassion often conceals the beast. Our compassion compels us to destroy it." Then you'll get your reward.
Notes
- If Dragonborn is installed, some radiant locations may be on Solstheim. If you are in Skyrim, you will not receive a quest marker pointing you to the quest location, but must travel to Solstheim first (at which point any quest markers you have to quests in Skyrim will lose their quest markers).
- This quest can be repeated infinitely. After you have destroyed the target vampire, you can be sent to take care of another by taking the quest again.
- Alternatively, the quest can be started by obtaining a Letter from the Vampire via pickpocketing.
Bugs
- If the letter directs you to Ansilvund, and Lu'ah is already dead, there will be no boss in the dungeon and no quest marker leading you to a target. ?
- Ficheiro:Pc22.png The only way to progress the quest is with the console command
setstage DLC1RH04 100
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- Ficheiro:Pc22.png The only way to progress the quest is with the console command
Quest Stages
{{ Predefinição:FULLPAGENAME0/Line|!|Hunting the Monster|DLC1RH04}}
{{Predefinição:FULLPAGENAME0/Line|1=10|2=|3=Gunmar has sent me to <Alias=Habitation> where I am to learn the current whereabouts of the <Alias=Vampire>. I will learn this through interrogation of his last known contact <Alias=Friend>, or searching for evidence. Once its location is obtained, I am to destroy the beast in its lair.
}}{{Predefinição:FULLPAGENAME0/Line|1=50|2=|3=Gunmar has sent me to <Alias=Habitation> where I have learned from <Alias=Friend> the whereabouts of the <Alias=Vampire>. I am now to journey to <Alias=Dungeon> and destroy the beast.
}}{{Predefinição:FULLPAGENAME0/Line|1=100|2=|3=
}}{{Predefinição:FULLPAGENAME0/Line|1=255|2=fin|3=Gunmar sent me to <Alias=Habitation> where I have learned from <Alias=Friend> the whereabouts of the <Alias=Vampire>. I then journeyed to <Alias=Dungeon> and destroyed the beast. }}
Stage | Finishes Quest | Journal Entry |
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- The following empty quest stages were omitted from the table: 0, 1, 20, 51.
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