Online:The Final Assault
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The final assault to end the Planemeld is at hand. We need to fight our way through Molag Bal's defenses and reach the portal to the planar vortex. Only then can we end this threat and save our world. |
Quick Walkthrough
- Talk to Gabrielle Benele and Hahnin.
- Choose either Cadwell, Darien Gautier, Skordo the Knife or Tzik'nith to accompany you.
- Talk to King Laloriaran Dynar.
- Close the reinforcement portal.
- Talk to Vanus Galerion then enter the Labyrinth.
- Make your way through the Labyrinth.
- Talk to Vanus Galerion.
- Find the Planar Vortex Portal, talk to the Groundskeeper, then enter the portal.
- Destroy the remaining Dark Anchors.
- Confront the Council of Molag Bal.
- Defeat Molag Bal's minions, then activate the Light.
- Talk to Meridia and then King Dynar.
Detailed Walkthrough
Talk to Vanus Galerion near the Endless Stair wayshrine. You need to open the Labyrinth before the entire army enters. You need to speak to Hahnin and Gabrielle to learn about the Guilds' strike teams following you.
Gabrielle Benele is to the west. She says you will need to close Molag Bal's reinforcement portal before you open the Labyrinth.
Hahnin, who is to the east, allows you to choose a companion if you want. However, you cannot choose Hahnin. You can choose Cadwell, Darien Gautier, Skordo the Knife or Tzik'nith.
Talk to King Laloriaran Dynar once you have chosen your companion. He will give a speech, mentioning your companion and your tasks.
The Reinforcement Portal
Inside the Endless Stair, you first need to close the reinforcement portal. Talk to Angof on the way to the portal. He gives you a seed which you can use on the bodies of dead Dremora to turn them into a helpful zombie. You can use the seed multiple times.
Once you get to the reinforcement portal area, you need to kill the Guardian of the Gate to be able to close the portal.
The Library Gate
As you approach the Labyrinth, Vanus Galerion will appear. Gabrielle and her mages will accompany you in the Labyrinth. Talk to her inside the Labyrinth. You need to find some way to open the library gate.
Talk to Malkur Valos. He says the tubes on the walls are daedric devices that need power to operate. You need to figure out how to move the blue flames over to the openings of the tubes.
Talk to Raynor Vanos. He says touching the braziers will allow you to move the flame.
Touch the brazier, then use the daedric flame. The Cold Fire Brazier option will appear when you look at the openings on the walls. Once all four pipes are lit, you will be able to enter the next area.
The Dark Chamber
Cross the bridge, and enter the dark chamber, an area so dark you can barely see. Go to the right of Zur, the Khajiit with the light, and make your way to the next area.
The Statue Room
Cross the bridge, then enter the statue room. Stay close to Gabrielle, and cross to the other side of the statue room. She feels like something bad will happen, and the statues start to attack both of you.
Gabrielle leads you to the southwest. There is a door to the Endless Stair, but it is shut with magic. Gabrielle will open the door, but you need to protect her.
Unfortunately, the door shuts behind you and Gabrielle. The others are trapped for now. Vanus Galerion sends you to the Planar Vortex Portal.
Defeat the enemies in your way, then talk to the Gatekeeper who appears before the portal. She says you need to enter the Planar Vortex, destroy the Dark Anchors and unleash the power of the Light of Meridia at the focal point of the Planemeld.
The Planar Vortex
You enter the Planar Vortex portal and see a Dark Anchor. The Groundskeeper turns into Meridia and destroys it.
She lets you talk to your allies, then you let her know you are ready and you destroy the two remaining Dark Anchors.
You destroy Molag Bal's Council (Clorsatari, Kehothar and Verkynvayl) one by one as they discuss what to do about the Light of Meridia. Molag Bal appears behind them, but Meridia and your allies also appear. Meridia shields your group, and you fight off Molag Bal's minions and activate the Light of Meridia.
A Pocket of Oblivion
You awaken back in the Hollow City, Meridia's pocket realm of Oblivion. Your friends who helped fight the final battle are alive, but the Ayleid King Laloriaran Dynar was gravely wounded.
With his dying breath, King Dynar gives you Ayleid's Wrath, a two-handed sword, as a gift from his people.
Quest Stages
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Finishes Quest | Journal Entry |
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