Oblivion:A Shadow Over Hackdirt

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OB-qico-General1.png Seed-Neeus' daughter Dar-Ma has gone missing.
Quest Giver: Seed-Neeus in Chorrol
Location(s): Chorrol, Hackdirt
Reward: 5 point Mercantile skill boost
Fame/Infamy: Fame +1
ID: MS45
 
Dar-Ma in the caverns

Quick Walkthrough

  1. Talk to Dar-Ma in Chorrol.
  2. Leave and return to Chorrol.
  3. A few days later, visit her mother, Seed-Neeus, to learn that she has not returned from a trip to Hackdirt.
  4. Explore Hackdirt to discover the town's hidden secret.
  5. Rescue Dar-Ma and make sure she returns safely to Chorrol.

Detailed Walkthrough

Chorrol

To initiate this quest you must first meet Dar-Ma, a young Argonian woman who lives in Chorrol; the following events will not be set in motion until you've chatted with her. Luckily, meeting her is very easy: she is likely to run up to you in the street and introduce herself. You can also try looking for her at Northern Goods and Trade, the store run by her mother Seed-Neeus.

After you leave and return to Chorrol at least two days later you will start to hear rumors that Dar-Ma has gone missing; two new topics, "Dar-Ma" and "Missing Daughter," will pop up in conversation. Following up on these topics will point you towards Seed-Neeus, who can be found at Northern Goods and Trade. Seed-Neeus explains that Dar-Ma never returned from a delivery she was making to Hackdirt. She suggests talking to Etira Moslin in Hackdirt, or looking for Dar-Ma's horse, Blossom, because Dar-Ma would never "willingly abandon" her horse. A map marker will be added for Hackdirt, which is south of Chorrol.

Alternatively, you can skip the Chorrol rumor mill and just show up in Hackdirt without actually being given the quest. Getting a room at the inn and napping for a few hours will quickly put you in the middle of the action.

Your Warm Welcome in Hackdirt

Hackdirt is a singularly unpleasant place. The town itself is surrounded by burnt-out ruins. Everyone you meet makes it clear that they wish you weren't there. Start asking about Dar-Ma, and almost everyone will tell you they know nothing.

If you explore a bit on your own, you'll find proof that the townspeople are lying to you. In one of the burnt-out shells behind (west of the building) Moslin's Dry Goods, you will find the horse, Blossom; confront Etira Moslin about Blossom and she will claim that she owns Blossom. (Even if you don't particularly care about the horse, it's worth your time to find Blossom now so you can locate her quickly when needed later in the quest.) More evidence of Dar-Ma's presence can be found in the inn. The ransacked room upstairs is evidently the room where Dar-Ma had been staying: her diary is still there. Read it to learn more about what happened. The Moslins will again lie to you if confronted with the diary: Vlanhonder Moslin will say she left without her diary.

Only one local makes any attempt to be helpful: Jiv Hiriel will tell you that Dar-Ma is in danger and to meet him in his house after dark. Find Jiv's house (southeast of the other houses), and meet him there in the evening to learn that Dar-Ma is being held in the caverns under the town and that she is due to be sacrificed. He gives you a key that opens any of the trapdoors in the town that lead into the caverns. He suggests that the trapdoor in Moslin's Inn is the best entrance to the caverns, since it is closest to where Dar-Ma is being held. He further suggests that rescuing her in the middle of the night will be easiest, since all the villagers will be at the Gathering.

There are many possible entrances to the caverns, and you don't need to obtain a key; lockpicking will get you in, too. Every house in town contains a trapdoor, including Jiv's, though Moslin's Inn is the only unlocked building. There are also two trapdoors outside in the burnt-out ruins: one to the north of town and one to the south. If you feel like fully exploring the caverns, any entrance will work. If you just want to rescue Dar-Ma, Moslin's Inn is one good entrance, as is the outside trapdoor near the Inn. Both of these will allow you to avoid the townspeople.

The Brethren

As you search for Dar-Ma you will come across many references to the Brethren. Technically, you don't need to figure out the story behind the Brethren to complete this quest, but it helps you to figure out what is really going on in Hackdirt.

Evidently, some thirty years earlier, the Legion had to be called in to Hackdirt and they burned the town to the ground.

Although "Brethren" will show up as a conversation entry, the locals will be just as unhelpful on that topic as any other. After you confront her about Blossom, Etira becomes a bit chattier and tells you that they will come to visit you soon. And indeed, they do: six half-naked lunatics with giant eyes will attack you. You should be able to find a Hackdirt Key on at least one of them. Another alternative to being "greeted" by the Brethren is to talk about the Brethren once and spend the night in the Moslin Inn. When you wake up, you will be attacked by a Brother armed with a club.

Another clue you can collect in your early stages of exploring the town is in the chapel. It may look like a standard chapel, except for the Bible of the Deep Ones. It doesn't appear to have anything to do with the sanctioned nine deities, especially since most of it is written in Daedric lettering. (If you explore the chapel early, before the "Brethren" topic appears in your conversations, you can freely take the Bible; later, it is considered stealing.)

A full exploration of the caverns will lead to encounters with many more Brethren. The Brethren are very aware of your presence: even with good Sneak skill and Chameleon enchantments, they are likely to notice you. Invisibility (or 100% Chameleon) is necessary to Sneak past them safely.

Rescuing Dar-Ma

If you follow Jiv's advice and enter the caverns at Moslin's Inn, a left turn will lead you to Dar-Ma's cell. The key is conveniently located on the stool right next to the cell. Dar-Ma will follow you out of the caverns, but then she insists that she can't leave without her horse, Blossom. The safest option is to escort her to where Blossom is located. It is also possible to ask Dar-Ma to wait, and go retrieve Blossom (which officially requires stealing Blossom in order to ride her); however, Dar-Ma apparently can get impatient and wander back to Chorrol on her own if left alone for too long. (As long as she survives the trip through the forest, you will still get your full reward.)

If you are seen in the caverns by the wandering Brethren, you will be attacked on sight. Note that at night the townsfolk will be in the caverns as well, but they will not attack you unless you attack one of them first -- they do not seem to mind when Brethren are slaughtered before them. If Dar-Ma's cage is open when the Brethren are attacking, they will attack Dar-Ma and possibly kill her. However, if you drop a weapon near her (there are some in the crate nearby), she will pick it up and defend herself valiantly. After her rescue, she continues to wear the weapon on her around town.

All that is left is to return Dar-Ma to Chorrol. The safest and easiest way is to fast travel to North Country Stables once she retrieves Blossom. Because of a bug (see below) she will walk very slowly, although her diary indicates that this may be because Blossom threw a shoe on the way to Hackdirt. You need to be sure to stay right near her, because she can get attacked by wild creatures as you travel through the forest. If she dies at this point, you will have failed the quest. Also, during such an attack it is possible for Dar-Ma to take off for Chorrol on foot, abandoning her beloved Blossom.

Once the two of you are safely back to Chorrol, visit Seed-Neeus. She will be very thankful (Disposition=100) and will grant you a free five-point skill boost in Mercantile. Note that if you have Mercantile as a Major skill and are pursuing efficient leveling, you have to take into consideration the 5 point increase awarded by Seed-Neeus.

If you return to Hackdirt after rescuing Dar-Ma your reception will be even more hostile than before: many of the townsfolk will attack you on sight and more "Brethren" will emerge to join in the fight. If you feel compelled to rid Tamriel of Deep Ones worshippers, you will find that you can kill off most townspeople without a bounty as long as they hit you first. The only townspeople who prefer to run rather than attack are the two Moslins and Jiv; killing them is considered murder.

Notes

  • You have to be outside Chorrol before Dar-Ma will be moved to Hackdirt.
  • If you tell Dar-Ma to wait inside Moslin's Inn before going out, you can clear the area, bring Blossom back to the entrance to Moslin's Inn, then bring Dar-Ma out and fast-travel to Chorrol to complete the quest.
  • If you talk to Jiv before doing anything else and not being seen while infiltrating the caverns, the townsfolk may not attack you after completing the quest.
  • It is possible to fast-travel back to Chorrol with Dar-Ma and Blossom, thereby avoiding the hassle of escorting her back through the potentially dangerous forest.
  • In the Hackdirt Caverns one can hear animal-like growls every few seconds. This is especially noticeable if you turn the music volume down to zero. No explanation is ever given for these growling sounds, although it is reasonable to assume they are the sounds from the Deep Ones.
  • Natch Pinder's house contains a Nirnroot; you might as well grab it while you're in town.
  • You will still get the five-point bonus to Mercantile even if your Mercantile skill is already above 70 (Seed-Neeus' normal training limit).
  • If either Vlanhonder or Etira Moslin are killed before you receive the quest, Dar-Ma is never kidnapped and the quest will never start.
  • If you are aiming for 100% completion you should wait to complete this quest until you have invested in both Moslin's Inn (Vlanhonder Moslin) and Moslin's Dry Goods (Etira Moslin). Otherwise, when you have completed this quest, the store owners will be hostile and will not let you talk with them.
  • After completing the quest, Blossom remains outside the South gate to Chorrol unless you used fast travel, in which case she can be found in the corral of North Country Stables.
  • In the event Dar-Ma is rescued during a time where the villagers are active in the town, they will attempt to kill her if spotted. In this case, killing the villagers will not incur any bounty or penalty, as they are also hostile towards you in this state.
  • If the quest is completed and/or at some point in the quest you decide to kill all of the villagers in Hackdirt, you will not be penalized by city guards for the deaths.
  • If you do decide to escort Dar-Ma and Blossom through the forest, it presents a great opportunity to improve your Sneak skill. Since they move so slowly, you can sneak behind them the whole way.
  • The Brethren are levelled NPCs, while Dar-Ma is not. Therefore, if you want Dar-Ma to survive (and to get the 5 point bonus to Mercantile), it is best to complete this quest as early as possible.

Bugs

  • Even though she is on horseback and fleeing from danger, Dar-Ma travels very slowly towards Chorrol after she is rescued.
  • Seed-Neeus does not seem to recognize Dar-Ma's rescue when she is spoken to at quest completion. This is because the player needs to pick the "Missing Daughter" dialog topic again, and it doesn't stand out by being highlighted in gold as it's already been chosen. Seed-Neeus will then ask "Have you found her? Is she safe?" and the new response "Yes, Dar-Ma is safe" can be chosen to complete the quest.
  • There can be a bug in regards to stealing and trespassing. The red hand/icon will not show up on chests in the houses or the tunnels, however you will still be reported if someone sees you take anything, and if they find a guard you will receive a bounty. This even includes Jiv, who will follow you around the tunnels after you have defeated everyone else. For some reason, both of the Moslins have a Responsibility of 100, meaning that if they see you take anything, you will get an immediate bounty, even if no guards are present.
  • If Dar-Ma does die, there seems to be a dialogue glitch. If you speak to Rasheda about it, she will tell you "Dar-Ma's daughter went missing" instead of Seed-Neeus'.
  • If you bring Dar-Ma out of the tunnels via Natch Pinder's house (unverified for all houses), then when you tell her to follow she will make a beeline for where Blossom is originally found. Even if you ride Blossom and leave her in front of the door, Dar-ma will not recognize her horse and will go look for her. However if at this point you ride her horse Dar-Ma will call you a thief.
  • It is possible that, while going through the trapdoor in Moslin's Inn to rescue Dar-Ma, a Hackdirt Brethren will spawn inside Dar-Ma's cage. Because of this, he will walk out of the cage and leave the door to the cage open. ?

Journal Entries

A Shadow Over Hackdirt (MS45)
Stage Finishes Quest Journal Entry
1 (Dar-Ma kidnapped!)
2
10 I've agreed to look for Dar-Ma, the daughter of Seed-Neeus of Chorrol. I should go to Hackdirt and speak to Etira Moslin, the owner of the village store. Seed-Neeus also suggested I look for Dar-Ma's favorite horse, Blossom -- if I find the horse, Dar-Ma is likely nearby.
20 Vlandhonder Moslin denies knowing anything about Dar-Ma. He says no young Argonian has stayed in his inn recently. His evasive manner leads me to suspect he is lying, however, and I should continue my search of the town for clues to Dar-Ma's whereabouts.
21 Etira Moslin says that Dar-Ma never arrived with the scheduled delivery. She seemed to be hiding something, however, and I should investigate the town further.
30 I have found Dar-Ma's diary in the inn in Hackdirt. I should confront the innkeeper with this evidence and see if he changes his story. (If the player has talked to Vlandhonder Moslin) or

I have found Dar-Ma's diary in the inn in Hackdirt. Now that I know Dar-Ma arrived here safely, I should ask the innkeeper if he knows what happened to her. (If the player hasn't talked to Vlandhonder Moslin)

31 I have found Dar-Ma's horse behind Moslin's Dry Goods in Hackdirt, although Etira Moslin already told me she never arrived here. I should confront her with this lie and see how she reacts. (If the player has talked to Etira Moslin) or

I have found Dar-Ma's horse behind Moslin's Dry Goods in Hackdirt. I should ask Etira Moslin if she knows what happened to Dar-Ma. (If the player has not talked to Etira Moslin)

35 I've found a trap door that seems to lead to caverns beneath Hackdirt. I should enter these caverns and search for Dar-Ma.
40 Etira Moslin still denies that Dar-Ma ever came to Hackdirt, although it is obvious that Dar-Ma did ... and that she likely never left. I will have to search the town thoroughly for more clues. (If the player has found Dar-Ma's diary) or

Etira Moslin still denies that Dar-Ma ever came to Hackdirt. She is obviously lying, but I doubt she will tell me anything useful. I should continue to search the town for clues. (If the player hasn't found the diary)

41 Vlanhonder Moslin admits that Dar-Ma arrived in Hackdirt, but still denies knowing anything about her disappearance. I am now sure that foul play was involved, and will continue my search of the town for any sign of her.
50 Jiv Hiriel, one of the Hackdirt villagers, seems to know something about Dar-Ma. He was afraid to talk openly, but asked me to meet him in his house tonight after dark.
55 Jiv Hiriel told me that Dar-Ma is being held in caverns beneath the town, apparently for some kind of ritual sacrifice. He gave me a key that will open the trapdoors in any of the houses. The villagers gather for worship in the caverns every night, so that will be the best time to slip into the caverns unnoticed and rescue Dar-Ma. then

Jiv Hiriel suggested that the trapdoor in Moslin's Inn offers the best way into the caverns, as it is nearest where Dar-Ma is being held prisoner. I should sneak into the caverns and try to find her.

60 I have found Dar-Ma held captive in caves beneath Hackdirt. Now to free her and escape.
61 I have found a young Argonian named Dar-Ma held captive in caves beneath Hackdirt. She has asked me to help her escape.
80 I have freed Dar-Ma from the clutches of the foul creatures that infest Hackdirt. Now to escape and deliver her safely back to Seed-Neeus in Chorrol. (If the player heard about the kidnap from Seed-Neeus) or

I have agreed to help Dar-Ma escape. She asked me to carry word to her mother, Seed-Neeus of Chorrol, if she does not survive the attempt. (If the player simply stumbled across Dar-Ma)

90 Dar-Ma has perished. I should at least inform Seed-Neeus of the bad news.
100 1Yes I delivered the news of Dar-Ma's death. Seed-Neeus was devastated, but thanked me for my brave attempt to save her daughter. (If Dar-Ma died during the escape attempt) or

Seed-Neeus was overjoyed to see her daughter again. They both thanked me profusely and swore their eternal gratitude, and Seed-Neeus gave me free Mercantile training. (If Dar-Ma survives)

Notes
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • Ficheiro:Pc22.png It is possible to use the console to advance through the quest by entering setstage MS45 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.