Oblivion:Fame
Fame is a measure of how well known your heroism is amongst the general population of Cyrodiil. It is found in the miscellaneous statistics menu, and is zero when you start the game. You can increase your Fame by helping others or by completing quests in a virtuous manner.
Infamy is the counterpart to Fame, and measures how notorious a character is for their misdeeds. Neither Fame nor Infamy can be gained in the Shivering Isles.
Índice
What Fame Affects
- Fame increases NPCs' disposition: disposition increases 3 points for every 10 points of Fame. This disposition increase is capped at +20 (reached at a Fame of 67). Further increases in Fame will not have any further effects on disposition (even if you have Infamy points). The benefits of increased disposition are detailed in the article on Disposition.
- Certain quests have a Fame requirement before the quest can be started:
- Order of the Virtuous Blood requires a Fame of at least 5.
- Lifting the Vale requires a Fame of at least 10.
- Purchasing the most expensive and largest houses in Cyrodiil (Chorrol and Skingrad) is not possible unless the character has Fame of at least 12 and 15 respectively.
- Master level Blade Training requires either a Fame or Infamy of at least 20.
- Altars of the Nine Divines cannot be activated unless your Infamy is less than your Fame. Wayshrines can be activated if your Fame is less than your Infamy, but each wayshrine can only be activated once per Fame point (unless the Knights of the Nine official plug-in has been installed).
- Each Heaven Stone will only grant a character its unique Greater Power once the character has reached sufficient renown (requirement is between 10-70).
Fame Points
You can earn 198 points of Fame (103 for completing quests, 31 for Arena matches, and 64 for closing Oblivion gates).
Main Quest
Quest | Fame |
---|---|
Deliver the Amulet | 1 |
Breaking the Siege of Kvatch | 1 |
The Battle for Castle Kvatch | 1 |
Weynon Priory | 1 |
The Path of Dawn | 1 |
Dagon Shrine | 1 |
Spies | 1 |
Blood of the Daedra | 0 (1 if UOP) |
Bruma Gate | 1 |
Allies for Bruma | 7 or fewer |
The Wayward Knight | 2 or fewer |
Blood of the Divines | 0 (2 if UOP) |
Miscarcand | 2 |
Defense of Bruma | 1 |
Great Gate | 2 |
Paradise | 0 (2 if UOP) |
Light the Dragonfires | 3 |
Total | 16 to 25 (+5 if UOP) |
Notes:
- In some of these quests you have to close Oblivion Gates. This gives you extra Fame points (see below) which are disregarded in this table.
- In Allies for Bruma, you gain a Fame point for each city that sends aid to Bruma.
- In The Wayward Knight, you earn 2 points if Farwil Indarys escapes the Plane of Oblivion alive. If he dies, you earn 1 point or, if you killed him, no points.
Total Fame: 25 (including all optional quests and excluding closed Oblivion Gates).
Fighters Guild
Completing each Fighters Guild quest gives you 1 Fame point, except the last three duties from Modryn Oreyn (Information Gathering, Infiltration, The Hist) which give you no Fame.
In some quests you can lose Fame points if your completion was not entirely good (see quest pages for details).
Total Fame: 16
Mages Guild
Completing Mages Guild quests mostly result in gaining 1 Fame for each. There are some exceptions:
- In Fingers of the Mountain you can gain 1 (Earana) or 2 (Teekeeus) Fame points, depending on whom you return the book to.
- Completing Join the Mages Guild gives you an extra point.
- Completing A Mage's Staff gives you 2 points.
- Completing Confront the King gives you 3 points.
Total Fame: 23
Arena
You earn 1 Fame point for each match before Champion match, and 10 points when you become Grand Champion.
Total Fame:31
Daedric Quests
Acquiring any Artifact from Daedric Lords (except Namira) gives you 1 Fame point.
Total Fame: 14
Oblivion Gates
Closing each Oblivion gate (random or fixed) gives either 1 or 2 Fame points. Random Oblivion gates (of which there can be up to fifty) will always give 1 Fame when a Sigil Stone is taken. Although some Planes of Oblivion may contain two gates (i.e., Random Oblivion World 5 and Random Oblivion World 6), the player still only receives 1 Fame per Sigil Stone.
The ten fixed Oblivion gates award Fame differently.
- The Great Gate does not award any Fame.
- The Kvatch, Fort Sutch, and Bruma gates give 1 Fame each when a gate's Sigil Stone is taken.
- The Cheydinhal gate gives 1 Fame after the gate is closed (when you appear back in Tamriel).
- The Anvil, Bravil, Chorrol, Leyawiin, and Skingrad gates give 2 Fame each (1 for the Sigil Stone, as normal, and 1 after the gate is closed).
Total Fame: 64
Miscellaneous Quests
In most of these quests, you will receive Fame no matter how you complete the quest. However, in some cases it is possible to receive Fame or Infamy depending on your choices during the quest (typically Infamy is caused by quest NPCs dying unnecessarily or prematurely). The notes indicate those quests where receiving Fame is not guaranteed. Full details are available on the individual quest pages.
Total Fame: 25
Notes
- Wearing the Gray Cowl of Nocturnal gives you an alter-ego, the Gray Fox, and this alter-ego will gain Fame and Infamy independently of the character's identity while wearing it. Make sure you remove the Cowl if you want your character's main identity to receive Fame when completing quests.
- Large increases in Fame will occur if you use the Frostcrag Spire Glitch to obtain Sigil Stones. You will gain one fame point for each Sigil Stone obtained.
- It is impossible to remove Fame without console codes, so characters attempting to become infamous should avoid the quests listed above. Alternately, do the quests the infamous way.
- Origin of the Gray Prince was supposed to give a Fame point but does not due to an error in the scripting.
- PC Only This bug is fixed by the Unofficial Oblivion Patch.
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