Morrowind:Guards

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Guards are a respawning NPC class who patrol the streets of the cities of Morrowind. These people maintain the law in Morrowind, by use of force if necessary, and citizens can call them when they see something unlawful.

Guards also protect valuable resources in Ebony and Glass mines, and wealthier shop owners may have their wares under guard.

Skills and statistics:

Guard

  • Major Skills:
Long Blade Long Blade
Blunt Weapon Blunt Weapon
Block Block
Heavy Armor Heavy Armor
Medium Armor Medium Armor
  • Minor Skills:
Athletics Athletics
Hand-to-hand Hand-to-hand
Speechcraft Speechcraft
Acrobatics Acrobatics
Security Security

Duke's Guard

The personal bodyguards of Vedam Dren, the Duke of Vvardenfell, these men are found inside Ebonheart's Grand Council Chambers with the Duke. They are quipped with Duke's Guard Silver Cuirass, Imperial Silver Helm, the standard Imperial greaves, pauldrons, boots, gauntlets, and shield, and they carry a Silver Flameslayer as their weapon.


Duke's Guard (Duke's Guard)
Home City Ebonheart
Race Imperial Gender Male
Level 25 Class Guard
Other Information
Health 244 Magicka 118
Alarm 100 Fight 30
Faction(s) Imperial Legion (Champion)
The Duke's Guard

House Guards

These are the guards of the Great Houses of Vvardenfell, each located within their houses' territories.

House Hlaalu Guards

The guards of House Hlaalu are each clad in Armun-An Bonemold Helms, Armun-An cuirasses, Armun-An pauldrons, bonemold boots, greaves, and gauntlets, the House Hlaalu shield, expensive pants, and they carry a steel longsword as their weapon. The Hlaalu Sharpshooter wears the same gear, but in place of a sword, they use a steel longbow and twenty steel arrows.

These guards are located in Balmora, Caldera Mine, Gnaar Mok, Hla Oad, Omani Manor, and Suran.


Hlaalu Guard (hlaalu guard / hlaalu guard_outside)
Race Dunmer Gender Male
Level 20 Class Guard
Other Information
Health 210 Magicka 122
Alarm 100 Fight 30
Faction(s) House Hlaalu (Lawman)
A Hlaalu Guard
Hlaalu Sharpshooter (hlaalu sharpshooter)
Race Dunmer Gender Male
Level 20 Class Guard
Other Information
Health 193 Magicka 172
Alarm 100 Fight 30
Faction(s) House Hlaalu (Lawman)
A Hlaalu Sharpshooter

House Redoran Guards

The guards of House Redoran are clad in Gah-Julan Bonemold helms, cuirasses, and pauldrons, in addition to basic bonemold boots, greaves, and bracers. Male guards are armed with a steel mace, and women are armed with silver longswords. Both male and female guards also carry a set of extravagant clothing appropriate to their gender.

These guards are located in Ald'ruhn, Ald Velothi, Khuul, Maar Gan, Molag Mar, and Sudanit Mine.


Redoran Guard (redoran guard female)
Race Dunmer Gender Female
Level 20 Class Guard
Other Information
Health 205 Magicka 122
Alarm 100 Fight 30
Faction(s) House Redoran (Kinsman)
A female Redoran guard
Redoran Guard (redoran guard male)
Race Dunmer Gender Male
Level 20 Class Guard
Other Information
Health 210 Magicka 122
Alarm 100 Fight 30
Faction(s) House Redoran (Kinsman)
A male Redoran Guard

House Telvanni Guards

The guards of House Telvanni are each clad in closed cephalopod helms, Armun-An Bonemold cuirasses and pauldrons, basic bonemold greaves, bracers, and boots, the House Telvanni shield, and common pants. Each guard carries a steel war axe, a chitin bow, and iron arrows. Sharpshooters are similarly dressed, but they lack a melee weapon, and they use bonemold long bows and ebony arrows.

They can be found in Sadrith Mora, Tel Aruhn, Tel Mora, Tel Vos, and Vos.


Telvanni Guard (telvanni guard / telvanni guard_stand)
Race Dunmer Gender Male
Level 20 Class Guard
Other Information
Health 205 Magicka 184
Alarm 100 Fight 30
Faction(s) House Telvanni (Lawman)
A Telvanni guard
Telvanni Sharpshooter (telvanni sharpshooter)
Race Dunmer Gender Male
Level 20 Class Guard
Other Information
Health 171 Magicka 164
Alarm 100 Fight 30
Faction(s) House Telvanni (Lawman)
A Telvanni Sharpshooter

Imperial Guards

The soldiers of the Empire, these men are clad in Imperial Armor, and stand guard in Imperial-controlled territories. These men are equipped with Imperial cuirasses (chain in Gnisis, steel everywhere else), helms, pauldrons, gauntlets, boots, greaves, bracers, shields, an imperial belt, and their weapon of choice is the Imperial Broadsword.

They can be found in Abaelun Mine, Buckmoth Legion Fort, Caldera, Dagon Fel, Dissapla Mine, Dunirai Caverns, Ebonheart, Elith-Pal Mine, Fort FrostmothBM, Gnisis, Halit Mine, Imperial Prison Ship, Moonmoth Legion Fort, Pelagiad, Royal PalaceTR, Seyda Neen, Wolverine Hall and Yassu Mine.


Guard (Imperial Guard)
Race Imperial Gender Male
Level 20 Class Guard
Other Information
Health 285 Magicka 110
Alarm 100 Fight 30
Faction(s) Imperial Legion (Trooper)
A Guard
Guard (Imperial Guard_ebonhear)
Home City Ebonheart
Race Imperial Gender Male
Level 20 Class Guard
Other Information
Health 210 Magicka 122
Alarm 100 Fight 30
Faction(s) Imperial Legion (Spearman)

Ordinators

Ordinators are special guards employed by the Tribunal Temple to guard its premises and the city of Vivec. They are sworn to uphold both Temple law and Imperial law. Ordinators wear Indoril Armor, colored light-gold and blue with masks hiding their faces, and they all carry an Ebony Mace.

They can be found in Ghostgate, Gnisis Temple, Molag Mar, and Vivec.

For more details, see Ordinator.


Ordinator (ordinator stationary / ordinator wander_hp / ordinator wander)
Race Dunmer Gender Male
Level 20 Class Guard
Other Information
Health 181 Magicka 122
Alarm 100 Fight 30
Faction(s) Tribunal Temple (Disciple)
An Ordinator
Ordinator (ordinator_high fane)
Race Dunmer Gender Male
Level 23 Class Guard
Other Information
Health 231 Magicka 128
Alarm 100 Fight 30
Faction(s) Tribunal Temple (Disciple)
Ordinator (ordinator_wander_hvault / ordinator_wander_tvault)
Race Dunmer Gender Male
Level 20 Class Guard
Other Information
Health 210 Magicka 122
Alarm 100 Fight 30
Faction(s) Tribunal Temple (Disciple)

Named Guards

Dialogue

  • Greetings:
    • "You violated the law, %PCName. Pay the court %PCCrimeLevel gold and surrender your stolen goods, or surrender your stolen goods and serve your sentence of hard labor. Deliver the gold immediately, or come with me." OR "You violated the law, %PCName. Since you turned yourself in voluntarily, I'll take that into consideration. Pay %CrimeGoldTurnIn gold to the court and surrender your stolen goods, or surrender your stolen goods and serve your sentence of hard labor. Deliver the gold immediately, or come with me."
      • Pay Gold. [%PCCrimeLevel Gold has been removed from your inventory.] "I accept this gold in payment of the fines and compensation ordered by the court. And now you are free to go."
      • Go to Jail. "Then you must serve a sentence of hard labor. Serve your time peaceably, and pay your debt to society." Goodbye
      • Resist Arrest. "Then pay with your blood, outlaw!" Goodbye
    • "You violated the law, %PCName. Since you don't have the %PCCrimeLevel gold to pay the court, you must surrender your stolen goods and serve your sentence of punitive labor. Come with me." OR "You violated the law, %PCName. Since you turned yourself in voluntarily, I'll take that into consideration. But you don't have the %CrimeGoldTurnIn gold to pay the court, so you must surrender your stolen goods and serve your sentence at hard labor. Come with me."
      • Go to Jail. "Then you must serve a sentence of hard labor. Serve your time peaceably, and pay your debt to society." Goodbye
      • Resist Arrest. "Then pay with your blood, outlaw!" Goodbye
    • "What do you want? Go see Captain Carius. Talk to Captain Carius if you're looking for something to do. Head through the General Quarters and all the way up the south staircase. On the third floor are his chambers. That's where you'll find him. If you're here about that colony business, talk to Carnius Magius. He's in the Imperial Cult Shrine." Goodbye
    • "I got nothing to say. Sure could use a drink, though. And not that Nord swill." Goodbye
    • "What do you w.... Hey, is that booze I smell on you?"
    • "What is it you want? I heard you were asking around about this being a dry fort."

  • booze:
    • "Smells like greef to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?"
      • Sure, take it. [Disposition +40. Greef has been removed from your inventory.] "Mmm...grief. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"
    • "Got enough for now. Check with me later, though."
      • Find your own. [Disposition -10.] "Hmph. Figures." Goodbye
  • Captain Carius:
    • "I thought he was a pretty good guy until this whole alcohol ban. Just seems kind of spiteful to me."
  • dry fort:
    • "That's right...no liquor at all is allowed at Fort Frostmoth these days. Captain's orders, I guess. Seemed odd coming from him. Captain Carius seemed like a fair enough guy, as long as we carried out our duties. Guess he figured we weren't up to his standards, so he cut us off. Since then, everyone's been in a pretty foul mood."
    • "Got nothing else to say about that right now. Why don't you talk to the Captain?"

Notes