Morrowind:Ordinator

A UESPWiki – Sua fonte de The Elder Scrolls desde 1995
This page is currently being rewritten as part of the Morrowind Overhaul Project.
The page is being rewritten and checked in several stages. If you make an addition to this page, please update this template accordingly, but make sure you have observed the project guidelines.

Para the Ordinator class, veja Ordinator (class).

An Ordinator
Ordinator (ordinator stationary)
Race Dunmer Gender Male
Level 20 Class Guard
Other Information
Health 181 Magicka 122
Alarm 100 Fight 30
Faction(s) Tribunal Temple 6(Disciple)
Ordinator (ordinator wander_hp)
Race Dunmer Gender Male
Level 20 Class Guard
Other Information
Health 181 Magicka 122
Alarm 100 Fight 39
Faction(s) Tribunal Temple 6(Disciple)
Ordinator (ordinator wander)
Race Dunmer Gender Male
Level 20 Class Guard
Other Information
Health 181 Magicka 122
Alarm 100 Fight 30
Faction(s) Tribunal Temple 6(Disciple)
Ordinator (ordinator wander_ilpe_1)
Race Dunmer Gender Male
Level 16 Class Ordinator
Other Information
Health 179 Magicka 112
Alarm 100 Fight 30
Faction(s) none
Ordinator (ordinator ilpe_2)
Race Dunmer Gender Male
Level 16 Class Ordinator
Other Information
Health 179 Magicka 112
Alarm 100 Fight 30
Faction(s) none
Ordinator Guard (ordinator_bal_ur)
Race Dunmer Gender Male
Level 19 Class Warrior
Other Information
Health 205 Magicka 108
Alarm 100 Fight 30
Faction(s) Tribunal Temple 6(Disciple)
Ordinator (ordinator_high fane)
Race Dunmer Gender Male
Level 20 Class Guard
Other Information
Health 181 Magicka 122
Alarm 100 Fight 30
Faction(s) Tribunal Temple 6(Disciple)
Ordinator (ordinator_wander_hvault)
Race Dunmer Gender Male
Level 20 Class Guard
Other Information
Health 210 Magicka 122
Alarm 100 Fight 30
Faction(s) Tribunal Temple 6(Disciple)
Ordinator (ordinator_wander_tvault)
Race Dunmer Gender Male
Level 20 Class Guard
Other Information
Health 210 Magicka 122
Alarm 100 Fight 30
Faction(s) Tribunal Temple 6(Disciple)

Ordinators are special guards employed by the Tribunal Temple. They are sworn to uphold both Temple law and Imperial law. Ordinators wear some of the best Medium armor, colored light-gold and blue, with masks that hide their faces. Their distinctive armor is called "Indoril armor" because many - although not all - of the Ordinators are members of House Indoril.

All Ordinators are equipped with an ebony mace, a full set of Indoril armor, expensive pants, an Indoril belt, and a torch.

Overview

There are four distinct subsections of Ordinators: The Order of the Watch, which is responsible for law enforcement in Temple districts; the Order of War, who fight hostile Daedra worshipers and the Sixth House; the Order of Inquisition, who try and execute "heretics", often in defiance of Imperial Law; and the Order of Doctrine and Ordination, militant scholars who study Temple writings.

They are devout and staunch supporters of the Tribunal Temple who follow the reigning doctrine, and as such, are opposed to the Nerevarine Prophecies and the Dissident Priests.

Ordinators are primarily stationed within the city of Vivec, where they serve as the guard. In addition, they are stationed in the Ministry of Truth, Molag Mar, and at Ghostgate. Finally, one Ordinator is stationed in Gnisis at the Temple where he keeps watch over Vivec's Ashmask.

Behavior

Indoril armor is sacred to the Order and only an Ordinator is permitted to wear it. If you interact with an Ordinator while wearing either an Indoril Helmet or Cuirass, they will from that point forwards indefinitely attack you on sight. This holds true even with the pieces offered as a potential reward during the investigation of the killings in Vivec.

After you're named Nerevarine by the Urshilaku Ashlanders, the Ordinators might attack you on sight if your disposition with them is very low. When you meet with Archcanon Tholer Saryoni and Vivec, Ordinators will become more accepting of you.

If you do enter battle with Ordinators, they are tougher opponents than the other guards, since in addition to having a better overall armor, they also cast Destruction spells.

Named Ordinators

In addition to the generic "Ordinator" NPCs that serve as guards, there are named Ordinators in two classes: Ordinator and Ordinator Guard. These two classes are largely identical, except for one thing: the Ordinator Guard, instead of an Alchemy skill, has a Security skill. There is only one Ordinator Guard.

Quest Related

Other Named Ordinators

Dialogue

  • Voice:
    • Combat:
      • "May our Lords be merciful!"
      • "You have sealed your fate!"
      • "Fool!"
      • "You will pay with your blood!"
      • "You cannot escape the righteous!"
      • "Die!"
    • Greetings:
      • "What words do you have for me, citizen?"
      • "Greetings. I am at your service."
      • "Praise Vivec!"
      • "How may I help you citizen?"
      • "What is it, citizen?"
      • "Go on about your business."
      • "Tidings."
      • "Welcome, citizen. How may I be of assistance?"
      • "Move along."
      • "We're watching you. Scum."
      • "Not now, outlander. Head on."
      • "Let's not make this official, outlander. Move along."
      • "Watch yourself. We'll have no trouble here."
      • "Go. Now."
      • "Grrrr."
      • "Yes, citizen?"
      • "Citizen."
    • Idle:
      • "Three Gods, One True Faith."
  • Greetings:
    • "Go about your business. But I'm watching you."
    • "Where did you get that[sic] The armor you wear is sacred to our Order. You shall be punished with blood!" Goodbye
    • "'Move along, %PCRace... Wait! You're the one protecting Saprius Entius!" Goodbye

  • Background: "I am an Ordinator."

Related Quests

House Hlaalu

Imperial Legion

Miscellaneous Quests