During the Middle Merethic Era, early Aldmeri explorers constructed a wizard tower at Bal Fell while mapping the coasts of Vvardenfell after fleeing Aldmeris. This tower survived into the First Era, when it was inhabited by Altmer. It was said to have been built on an ancient center of Daedra worship, and in the First Era a great shrine to Sheogorath was built there by the Chimer. Eventually Bal Fell grew to become a city of the Dunmer, known for its dry, crowded streets. It existed at least into the early Second Era, after the founding of the Mages Guild. The great sorceress Seryne Relas once lived in Bal Fell.
In time, Bal Fell was abandoned, and the only thing left standing were the Daedric ruins. Daedra often plagued the ruins, and the Ordinators were charged with keeping away Daedra worshippers. By the late Third Era, the ruins had obtained a nasty reputation, and wizards from Great House Telvanni set up competing camps of hirelings and adventurers to explore and loot the ruins. In 3E 427, House Telvanni and the Mages Guild sent expeditions to clear out the Daedra. They were aided by the Nerevarine, who looted the Ten Pace Boots from the ruins.
The ruins were likely destroyed in 4E 5, when Baar Dau crashed into Vivec City. This impact devastated the surrounding area, creating Scathing Bay, a large crater filled with boiling water from the Inner Sea.
- For game-specific information, see the Morrowind article.